• Title/Summary/Keyword: 에이전트 기반 모델링 및 시뮬레이션

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A Basic Study on the Development of Autonomous Behavioral Agent based on Ontology Used in Virtual Space (가상공간에서 활용되는 온톨로지 기반 지능형 자율주행 에이전트 개발에 관한 기초 연구)

  • Lee, Yun-Gil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.777-784
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    • 2017
  • In the architectural space, the user's behavior is the most important factor in evaluating the quality of architecture. Normally, the evaluation of user behavioral performance was carried out after a building was completed. Recently, interest in and efforts at pre-simulation based on information technology are accelerating. However, since existing user simulation technology is concerned mainly with simply escaping from a large space, it is impossible to simulate the behavior of multiple users in an architectural space. The present study strives to develop a human-figured intelligent agent for advanced user simulation based on ontology. The main purpose of the study is to employ the intelligent behaviors of a NPC(Non-player Character) to infer the ontology of both spatial and user information. In this paper, we intend to integrate ontology inference technology into the virtual space. And also, this study suggest the ontology visualization technology which illustrate the ontology-based information and their change in the spatial information.

Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation (진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론)

  • Jung, Chan-Ho;Ryu, Han-Eul;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.79-88
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    • 2011
  • In most existing warships combat simulation system, the tactics of a warship is manipulated by human operators. For this reason, the simulation results are restricted due to the stereotype of human operators. To deal with this, we have employed the genetic algorithm for supporting the evolutionary simulation environment. In which, the tactical decision by human operators is replaced by the human model with a rule-based chromosome for representing tactics so that the population of simulations are created and hundreds of simulation runs are continued on the basis of the genetic algorithm without any human intervention until to find emergent tactics which shows the best performance throughout the simulation. This paper proposes an evolutionary tactics generation methodology for the emergent tactics in many-to-many warship combat simulation. To do this, 3:3 warship combat simulation tests are performed.

Modeling and Simulation on One-vs-One Air Combat with Deep Reinforcement Learning (깊은강화학습 기반 1-vs-1 공중전 모델링 및 시뮬레이션)

  • Moon, Il-Chul;Jung, Minjae;Kim, Dongjun
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.39-46
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    • 2020
  • The utilization of artificial intelligence (AI) in the engagement has been a key research topic in the defense field during the last decade. To pursue this utilization, it is imperative to acquire a realistic simulation to train an AI engagement agent with a synthetic, but realistic field. This paper is a case study of training an AI agent to operate with a hardware realism in the air-warfare dog-fighting. Particularly, this paper models the pursuit of an opponent in the dog-fighting setting with a gun-only engagement. In this context, the AI agent requires to make a decision on the pursuit style and intensity. We developed a realistic hardware simulator and trained the agent with a reinforcement learning. Our training shows a success resulting in a lead pursuit with a decreased engagement time and a high reward.

The Coexistance of Online Communities: An Agent-Based Simulation from an Ecological Perspective (온라인 커뮤니티 간 공존: 생태학적 관점의 에이전트 기반 시뮬레이션)

  • Luyang Han;Jungpil Hahn
    • Information Systems Review
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    • v.19 no.2
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    • pp.115-136
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    • 2017
  • Online communities have become substantial aspects of people's daily lives. However, only a few communities succeed and attract the majority of users, whereas the vast majority struggle for survival. When various communities coexist, important factors should be identified and examined to maintain attraction and achieve success. The concept of coexistence as been extensively explored in organizational ecology literature. However, given the similarities and differences between online communities and traditional organizations, the direct application of organizational theories to online contexts should be cautiously explored. In this study, we follow the roadmap proposed by Davis et al. (2007) in conducting agent-based modeling and simulation study to develop a novel theory based on the previous literature. In the case of two coexisting communities, we find that community size and participation costs can significantly affect the development of a community. A large community can attract a high number of active members who frequently log in. By contrast, low participation costs can encourage the reading and posting behaviors of members. We also observe the important influence of the distribution of interests on the topic trends of communities. A community composed of a population that focuses on only one topic can quickly converge on the topic regardless of whether the initial topic is broad or focused. This simulation model provides theoretical implications to literature and practical guidance to operators of online communities.

Cancer Metastasis Simulation with Agent-based Modeling (에이전트 기반 모델링을 이용한 암 전이 시뮬레이션)

  • Park, Chan-Ho;Won, Hong-Hee;Yoo, Si-Ho;Cho, Sung-Bae
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.61-65
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    • 2003
  • 암의 성장을 정확하게 예측할 수 있다면 암으로 고통 받는 많은 사람들에게 적절한 치료 및 처방을 내릴 수 있을 것이다. 그 동안 암의 성장을 예측하기 위하여 많은 연구가 진행되어왔는데 크게 나누어 하향식 설계 방법과 상향식 설계 방법이 있다. 하향식 방법은 전체적인 흐름을 파악하기는 쉽지만, 지역적 특성을 고려하기 어렵다는 단점이 있고, 상향식 방법은 지역적 특성은 고려하기 쉽지만, 전체적인 흐름을 파악하기 어려운 단점이 있다. 본 논문에서는 두 가지 방법을 혼합한 방법을 사용하여 지역적으로는 불규칙적인 암의 성장 모습과 암이 다른 조직으로 전이되는 모습을 동시에 관찰 할 수 있게 하였다. 아울러 시뮬레이션된 암의 모형이 실제 임상학적인 모습과 유사하다는 것을 발견하였다.

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A Fault-Recovery Agent for Distance Education on Home Network Environment (홈 네트워크 환경에서 원격 교육을 위한 결함 복구 에이전트)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.11 no.4
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    • pp.479-484
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    • 2007
  • This paper explains the design and implementation of the FRA(Fault Recovery Agent). FRA is a system that is suitable for recovering software error for multimedia distance education based on home network environment. In terms of distributed multimedia systems, the most important catagories for quality of service are a timeless, volume, and reliability. In this paper, we discuss a method for increasing reliability through fault tolerance. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. The proposed method is more efficient than the other method in comparison with error ration and processing time.

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An Application and Error Hooking running on Nested Session Management of Cloud Computing Collaboration Environment (클라우드 컴퓨팅 공동 환경의 네스티드 세션관리에서의 응용 및 오류 훅킹)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.145-150
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    • 2012
  • This paper explains a performance analysis of an error detection system running on nested session management of cloud computing collaboration environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia remote control based on nested session management of cloud computing collaboration environment.

Geospatial Analysis and Modeling in Korea: A Literature Review (한국의 지리공간분석 및 모델링 연구)

  • Lee, Sang-Il;Kim, Kam-Young
    • Journal of the Korean Geographical Society
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    • v.47 no.4
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    • pp.606-624
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    • 2012
  • The main objective of this paper is to provide an adequate and comprehensive review of what has been done in South Korea in the field of geospatial analysis and modeling. This review focuses on spatial data analysis and spatial statistics, spatial optimization, and geosimulation among various aspects of the field. It is recognized that geospatial analysis and modeling in South Korea got through the initial stage during the 1990s when computer and analytical cartography and GIS were introduced, moved to the growth stage during the first decade of the $21^{st}$ century when there was a surge of relevant researches, and now is heading for its maturity stage. In spatial data analysis and spatial statistics, various topics have been addressed for spatial point pattern data, areal data, geostatistical data, and spatial interaction data. In spatial optimization, modeling and applications related to facility location problems, districting problems, and routing problems have been mostly researched. Finally, in geosimulation, while most of research has focused on cellular automata, studies on agent-based model and simulation are in beginning stage. Among all these works, some have fostered methodological advances beyond simple applications of the standard techniques.

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Late Comer and Error Recovery Process for Home Network Environment with Session Management (세션 관리 기능을 포함한 홈 네트워크 환경에서의 지각자 및 오류 복구 처리)

  • Kim, Hak-Joon;Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.666-672
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    • 2008
  • This paper explains late comer and error recovery process for home network environment with session management. This system consists of an ED, ES, and ER. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment with session management. ES is an agent that is an error sharing system for multimedia distance education based on home network environment with session management. ER is a system that is suitable for recovering software error for multimedia distance education based on home network environment with session management. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. The proposed method is more efficient than the other method in comparison with error ration and processing time.

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Agent Based Modeling and Simulation of Structural Hole Based Order Allocation Strategy (구조적 공백 기반 주문 분배 전략의 에이전트 기반 모델링 및 시뮬레이션)

  • Kim, Dae-Young;Kang, Bok-Young;Kang, Suk-Ho
    • Korean Management Science Review
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    • v.29 no.1
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    • pp.153-168
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    • 2012
  • Order allocation is one of the most important decision-making problems of firms having significant influences on performances of themselves and the whole supply chain. Existing researches about order allocation have mainly focused on evaluating capabilities of directly connected suppliers so that it is hard to consider effects and interactions from undirected connections over multiple lower-layers. To alleviate the limitation, this paper proposed a novel approach to order allocation using structural hole. By applying the concept of structural hole to the supply network, we could evaluate the structural supplying powers of firms with respect to both of direct and indirect connections. In the proposed approach, we derived a methodology to measure the potential supplying power of each firm by modifying the effective size as one of the measurements of structural hole and then, proposed its application, the structural hole based order allocation strategy. Furthermore, we conducted the agent based modeling of supply chain to perform the decision-making process of order allocation and simulated the proposed strategy. As a results, by coping with the variance of demand more stably, it could improve the performance of supply chain from the aspects of fill rate, inventory level and demand-supply balance.