• Title/Summary/Keyword: 언어적 프레임

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Designing a Framework of Multimodal Contents Creation and Playback System for Immersive Textbook (실감형 교과서를 위한 멀티모달 콘텐츠 저작 및 재생 프레임워크 설계)

  • Kim, Seok-Yeol;Park, Jin-Ah
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.1-10
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    • 2010
  • For virtual education, the multimodal learning environment with haptic feedback, termed 'immersive textbook', is necessary to enhance the learning effectiveness. However, the learning contents for immersive textbook are not widely available due to the constraints in creation and playback environments. To address this problem, we propose a framework for producing and displaying the multimodal contents for immersive textbook. Our framework provides an XML-based meta-language to produce the multimodal learning contents in the form of intuitive script. Thus it can help the user, without any prior knowledge of multimodal interactions, produce his or her own learning contents. The contents are then interpreted by script engine and delivered to the user by visual and haptic rendering loops. Also we implemented a prototype based on the aforementioned proposals and performed user evaluation to verify the validity of our framework.

REL Rights document editing and client system based on MPEG-21 Framework (MPEG-21 프레임워크에 기반의 REL 저작권 문서편집 및 클라이언트 시스템)

  • 조휘경;송병규;김태희;홍진우;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.520-524
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    • 2003
  • Problem of compatibility, content protection, contents circulation ok. was caused between contents offerer and consumers by indiscreet right technical development about digital contents. The MPEG committee proposed MPEG-21 framework for these problem solution and for right managing in MPEG-21 inside XML(eXtensible Markup Language)'s structure REL(Right Expression Language) that is a right expression language propose. Contents protection, circulation, standard right information representation for administration that is reasonable and is the transposition enemy mutually by REL's use doing based on this MPEG-21 were available. Fast correspondence about new technology is necessary circumstance because present MPEG-21 is in study step and REL edit solution as infra technology is required. Also, development of REL document edit system is required mere because this REL document edit has difficulty in edit except expert with MPEG-21 Framework. In this paper, designed and embody about REL document mastication system that right creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL right document.

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The Development of Mobile-based User Inferface Framework for Virtual Environments (가상환경에서의 인터랙션을 위한 모바일 시스템용 인터페이스 프레임워크 개발)

  • Kim, Seok-Hwan;Cho, Yong-Joo
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.343-350
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    • 2007
  • Virtual environment is an interactive multimedia space that allows users to experience realistic sensory feedbacks and interactions as they do in real world. There have been some work on the development of two-dimensional user interface for supporting interactions in a virtual environment. However, most of them were designed for specific virtual environments and hence could not be easily deployed to other virtual worlds. To address this problem, some frameworks were developed for building two-dimensional user interfaces for virtual environment, but they had limitations in usability or flexibility. In this paper, we present the HIVE framework, which is designed to help ease the development of two-dimensional user interface for the virtual environment while satisfying the requirements of both usability and flexibility. The HIVE framework utilizes XML and scripting capability, dynamic module loading, XML and script language for usability. It provides module reading, configuration, and event processing mechanism for flexibility. This paper first explains the HIVE framework and describes the applications developed for some virtual environments followed by discussing the future research directions.

Speech Recognition in the Pager System displaying Defined Sentences (문자출력 무선호출기를 위한 음성인식 시스템)

  • Park, Gyu-Bong;Park, Jeon-Gue;Suh, Sang-Weon;Hwang, Doo-Sung;Kim, Hyun-Bin;Han, Mun-Sung
    • Annual Conference on Human and Language Technology
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    • 1996.10a
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    • pp.158-162
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    • 1996
  • 본 논문에서는 문자출력이 가능한 무선호출기에 음성인식 기술을 접목한, 특성화된 한 음성인식 시스템에 대하여 설명하고자 한다. 시스템 동작 과정은, 일단 호출자가 음성인식 서버와 접속하게 되면 서버는 호출자의 자연스런 입력음성을 인식, 그 결과를 문장 형태로 피호출자의 호출기 단말기에 출력시키는 방식으로 되어 있다. 본 시스템에서는 통계적 음성인식 기법을 도입하여, 각 단어를 연속 HMM으로 모델링하였다. 가우시안 혼합 확률밀도함수를 사용하는 각 모델은 전통적인 HMM 학습법들 중의 하나인 Baum-Welch 알고리듬에 의해 학습되고 인식시에는 이들에 비터비 빔 탐색을 적용하여 최선의 결과를 얻도록 한다. MFCC와 파워를 혼용한 26 차원 특징벡터를 각 프레임으로부터 추출하여, 최종적으로, 83 개의 도메인 어휘들 및 무음과 같은 특수어휘들에 대한 모델링을 완성하게 된다. 여기에 구문론적 기능과 의미론적 기능을 함께 수행하는 FSN을 결합시켜 자연발화음성에 대한 연속음성인식 시스템을 구성한다. 본문에서는 이상의 사항들 외에도 음성 데이터베이스, 레이블링 등과 갈이 시스템 성능과 직결되는 시스템의 외적 요소들에 대해 고찰하고, 시스템에 구현되어 있는 다양한 특성들에 대해 밝히며, 실험 결과 및 앞으로의 개선 방향 등에 대해 논의하기로 한다.

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Development of Disaster Damages Information System using Spatial Images (공간영상 기반 피해정보추출시스템 개발에 관한 연구)

  • Kim, Tae-Hoon;Kim, Kye-Hyun;Shim, Jae-Hyun;Choi, Woo-Jung
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.51-56
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    • 2008
  • 본 연구에서는 광역적 피해조사를 위해 고해상도 항공사진 및 위성영상을 이용한 피해정보추출시스템을 개발하였다. 연구 대상지역은 2006년 집중호우로 큰 피해를 입은 강원도 인제지역을 선정하였으며, 해당지역 중 특히 피해가 집중된 덕산리, 덕적리 지역 약 $50km^2$에 대해서 피해 전 후 영상을 확보하고 1:5.000 수치지형도, 연속지적도 등 제반 GIS DB를 구축하였다. 피해정보추출시스템은 ArcObject 컴포넌트를 이용한 VB.NET 2005 언어를 이용해서 개발되었다. 시스템의 좌, 우 영상프레임에 피해 전, 후 영상을 비교하여 피해지역을 선정하며, 선정된 피해지역은 구축된 제반 GIS DB와 중첩기능을 통해 피해항목들을 추출할 수 있도록 개발하였다. 공공시설물의 경우 영상을 통해 판별된 피해 항목들을 피해단위에 맞추어 길이 및 면적을 산출 할 수 있도록 하였다. 피해정보추출 시스템은 고해상도 공간영상을 이용한 광역적 피해조사를 위하여 개발되었으며, 효율적인 활용을 위해서는 전국단위의 고해상도 영상 DB구축이 우선시 되어야 한다. 또한 현재 소방방재청에서 구축하고 있는 NDMS(National Disaster Management System)에 영상 DB 및 통합 영상관리시스템도 함께 구축하여 활용할 수 있는 방안이 마련되어야 한다.

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A Research on Concept of Quality Chain for Describing Web Services Quality (웹 서비스 품질표현을 위한 품질사슬 개념 연구)

  • Lee, Young-Kon;Kim, Eun-Ju
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.241-248
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    • 2007
  • As Web services cover more and more IT area and the number of their implementation cases increase rapidly, most associates have begun to consider the quality of Web services. They require the framework that helps to evaluate and measure the quality of Web services. OASIS WSQM(Web Services Quality Model) technical committee already published Web Services Quality Model specification version 2.0 in 2006. However, it has been described in conceptually. That is, it contains the model view, classification of quality factors, some activities and associates. So, we need Web services quality description language (WSQDL) shaped in XML. To describe WSQDL schema, we need a new paradigm to represent the Web services quality factors consistently and interoperably. For this we provide the new concept of quality chain in this paper.

A Study on the tent design of outdoors -focusing on tent color and frame- (야외텐트디자인 개발에 관한 연구 - 칼라와 프레임을 중심으로 -)

  • Heo, Jin-Yong;Yoon, Myung-Han
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.167-176
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    • 2007
  • As much time is being spent with the family at weekends by the development of leisure culture, many people have begun to enjoy camping in the field. While many people use pensions or camping cars, many families or groups of friends go on camping in the summer holiday season. Although the tent design in this country has gradually been developed, it is not as developed as overseas designs with unique design characteristics according to climate, cultural behavior and colors. In this research, the American and Korea tent designs are compared in terms of color and frame. The differences are analyzed and a direction for tent designs appropriate for Korea in terms of size, area, ease of carriage and installation is proposed through theoretical data and idea sketches. The frame weight has been minimized and the durability increased for the ease of carriage and installation. The style and number of windows have been increased in order to provide a comfortable space by understanding the influx of airflow and the size of the tent has also been increased to provide extra space for storage. The information on the overseas and domestic tent design trends led to a color comparison and the extraction of images of language. The tent based on the new design is currently being mass-produced in China following 3 months of preparation including sample making and testing.

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A Korean Mobile Conversational Agent System (한국어 모바일 대화형 에이전트 시스템)

  • Hong, Gum-Won;Lee, Yeon-Soo;Kim, Min-Jeoung;Lee, Seung-Wook;Lee, Joo-Young;Rim, Hae-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.263-271
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    • 2008
  • This paper presents a Korean conversational agent system in a mobile environment using natural language processing techniques. The aim of a conversational agent in mobile environment is to provide natural language interface and enable more natural interaction between a human and an agent. Constructing such an agent, it is required to develop various natural language understanding components and effective utterance generation methods. To understand spoken style utterance, we perform morphosyntactic analysis, shallow semantic analysis including modality classification and predicate argument structure analysis, and to generate a system utterance, we perform example based search which considers lexical similarity, syntactic similarity and semantic similarity.

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Interactive Augmented-Reality Authoring Tool (대화식 증강현실 저작 도구)

  • Kim, Iljin;Seo, Jinseok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.181-184
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    • 2009
  • Authoring AR(augmented-reality) contents not only takes too much time and cost, but also needs the help of professionals in the areas of computer science, VR(virtual reality), AR, 3D computer graphics, computer vision, etc. This paper proposes an authoring tool to allow non-programmers as content creators to author AR contents easily and quickly. An ideal AR authoring tool, which is the goal of our research, faces four major challenges from a technical point of view: (1) easy and quick authoring, (2) strong power of expression, (3) ease of verification and validation, (4) interactive authoring and debugging. To tackle with the challenges, we employ the interactive framework approach using formal and visual specification techniques.

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A Dataset for Persona-based Korean Dialogue Modeling (페르소나 기반 한국어 대화 모델링을 위한 데이터셋)

  • Yohan Lee;Hyun Kim;Jonghun Shin;Minsoo Cho;Ohwoog Kwon;Youngkil Kim
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.512-516
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    • 2022
  • 페르소나 기반의 대화 시스템은 일관적인 대화를 수행할 수 있어 많은 관심을 받고 있다. 영어권에서 구축된 페르소나 대화 데이터셋은 서로의 페르소나를 알아가기 보다는 자신의 페르소나에 대해서만 말하는 경향을 보이며 이는 상대방의 말을 이해하여 관련 대화를 진행하는 대화의 특성을 반영하지 못한다. 본 연구에서는 회사 방문객이 안내 시스템과 대화하는 상황을 가정하여 안내 시스템이 주도적으로 방문객의 페르소나를 묻고 관련 대화를 수행하는 데이터셋을 구축함과 동시에 목적지향 대화 시스템의 대화 관리 프레임워크를 기반으로 시스템 주도적인 대화를 모델링하는 페르소나 대화 관리 모델을 제안한다. 실험을 통해 제안한 대화 관리 모델의 대화 이해 및 정책 성능을 검증하고 방문객의 페르소나를 예측할 때 대화 정책의 성능이 향상됨을 보임으로써 구축한 데이터셋이 이해와 정책이 포함된 대화의 특성을 반영하는 것을 확인한다.

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