• Title/Summary/Keyword: 어린이 공간

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Modeling Traffic Accident Occurrence Involving Child Pedestrians at School Zone (공간적 특성을 고려한 어린이 교통사고 모형 개발)

  • BEAK, Tea Hun;Son, Seulki;PARK, Byung Ho
    • Journal of Korean Society of Transportation
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    • v.34 no.6
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    • pp.489-498
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    • 2016
  • The objective of this study is to develop road traffic accident model involving child pedestrian especially at school zones and its surrounding area. The analysis is based upon traffic accident data collected near sixty elementary schools in City of Cheongju during 2012 and 2014. This study results in two statistical models ; one is to predict the number of road traffic accidents involving children, and the other is to predict EPDO(Equivalent Prperty Damage Only). These models are represented as Poisson models. which are statistically significant with the likelihood ratios of 0.533 and 0.273. The common explanatory variables of these models are the ratio of road section with more than 4 lanes, the number of entrance and exit, the number of signalized crosswalk in school zone, the number of school zone signage including road surface marking, and the number of speed limit signs. The specific variables are the length of road stretch in school zone, the number of reflector mirrors, and the number of signalized crosswalk outside school zone. It is concluded that these types of road safety facilities can reduce the number of traffic accidents involving children at school zones and its surrounding area.

A Study on Children's Park Facility Planning Scheme according to User Behavior and Characteristics (이용자 행태 및 특성에 따른 어린이공원 시설 계획 방안에 관한 연구)

  • Lee, Dong Hun;Lee, Seok Hwan;Baek, Ki young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.232-241
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    • 2016
  • Among city parks, children's parks are more accessible than other parks in the city, and there are many users. They are used not only for children's playgrounds, but also for relaxation and leisure spaces for local residents. On the other hand, as a result of focusing on the quantitative increase by the engineering division by the Urban park Act, the consideration of the users of various classes is insufficient. The purpose of this study was to analyze the actual use of children parks in single - family housing and communal housing areas, and to identify the problems and future directions of the use of children parks. For this purpose, a case study and a document survey were conducted. First, through scholarship research, the theoretical review and the present situation were summarized based on the data, such as the papers and research reports related to the existing children's park. The status of the location, facilities and management were then identified through interviews and site visits with the children's park management staff. As a result, the children's park was utilized as a leisure space with high accessibility in the living area. As a result, the residence time of most users was within 1 hour to 2 hours. In particular, use by elderly people was higher than the use by children. Therefore, it would be desirable to design the future planning of the children's parks and to plan the arrangement in accordance with the future - oriented multi - purpose neighborhood type children's park.

A study of user performed Virtual Space Storybook (사용자 참여 가상공간 스토리북 구현)

  • Park, Su Jin;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.115-122
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    • 2019
  • We In this study, We tested for artificial intelligence-based virtual space story books were planned. The proposed virtual space concept, a story book with the characteristics of Augmented Virtuality, was implemented Several steps are needed to proceed with the virtual space storybook's story. First, a user brings a real object in to virtual space and recognizes the real object with an artificial intelligence-based object-recognition software. Second, when object recognition progresses, the virtual 3D model is augmented in the virtual space, which is then inserted into the virtual space and rendered. Finally, software projected a virtual space storybook on the desk in which users can touch and select real-objects. This virtual space storybook was implemented using the new story-making technology by applying the virtual space concept. the Augmented Virtuality concept is to augment real objects based on virtual space. To confirm this we tested a user test using the virtual space storybook. the user seemed as if can the distinction between real objects and virtual images. Also very well and that understood the process of putting the real objects in virtual space.

Examining the Current Status Quo of Children's Science Exhibits and Exploring the Direction of Development in Children's Science Museum Exhibition (국내 어린이 중심 과학전시 현황 파악 및 발전방향 모색)

  • Jeong, Da-Hye;Park, Young-Shin
    • Journal of the Korean earth science society
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    • v.38 no.6
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    • pp.448-463
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    • 2017
  • The study aims to suggest the direction of improvement in presenting the exhibition space by examining the current status quo of children's science exhibitions in order to enhance the educational effectiveness Children's Science Museum. For this purpose, the children's science museum exhibition and exhibition space were categorized into three themes largely according to the exhibition contents, and an analysis framework was developed to analyze exhibition media and exhibition space. For the research subjects, we selected 7 exhibition halls targeted at children in Korea, collected data via video-taping, and analyzed based on the framework of analysis. When analyzing the display situation in which the exhibits have the contents of 'body', 'peripheral things', and 'natural phenomena', we found that the exhibits are composed of too difficult contents to understand, which do not fit the children's developmental level, and the major media used are observational and explaining media. Additionally, concerning the exhibition space, there is a tendency to rely on the installation elements and color effect. It is also difficult to deduce the contents of the exhibits and the entire story. We suggest that the entire exhibition planning be carefully made from the beginning to improve the current status and enhance the educational effectiveness of the Children's Science Museum with the help of experts.

An analysis of Children's Library Culture Programs (어린이도서관 문화프로그램 내용 분석)

  • Ko, Eun-Joo;Ryu, Hyeon-Suk
    • Proceedings of the Korean Society for Information Management Conference
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    • 2018.08a
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    • pp.15-20
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    • 2018
  • 도서관은 사회적 변화와 요구에 따라 그 역할이 점점 확대되고 있으며, 특히 어린이도서관에서 실시하는 문화프로그램에 대한 관심 또한 높아지고 있다. 이에 본 연구는 어린이도서관의 가치, 기능구현에 문화프로그램이 어떤 역할을 수행하고 있는지 살펴보기 위해 국립어린이청소년도서관과 서울특별시교육청 어린이도서관 웹 사이트를 조사하여 현재 실시하고 있는 문화프로그램의 현황을 주제별, 이용대상별로 내용 분석하였다. 분석 결과 어린이도서관은 독서교육과 문화적 매개공간의 기능을 하고 있으며 향후 공공도서관에서 문화프로그램을 기획하고 운영하는데 활용될 수 있을 것으로 판단된다.

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A Case Study of Kkumtle-Kkumtle Playground in Seoul Children's Grand Park (통합놀이터 계획 및 설계 - 서울어린이대공원 내 꿈틀꿈틀놀이터를 대상으로 -)

  • Reigh, Young-Bum;Bae, Yoong-Ho;Maeng, Ki-Don;Kim, Yeun-Geum
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.2
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    • pp.101-108
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    • 2017
  • In Korea, playgrounds have been developed quantitatively and qualitatively. However, there is a lack of interest in the play needs of children with disabilities. With this in mind, this study is concerned about the planning and design process of the inclusive playground constructed in 2016 at Seoul Children's Grand Park. The case study covered the Kkumtle Kkumtle playground in Seoul Children's Grand Park and was completed in December 2015. This playground is the first case of an inclusive playground ever built in Korea. The concept of the inclusive playground established in this study is: (1) a playground where not only children with disabilities but both children with disabilities and children without disabilities can play together; (2) a playground for both children with disabilities accompanied by their families and children without disabilities accompanied by family members with disabilities; (3) a playground that ensures universal accessibility to the entire space including play facilities; and (4) a playground where the most essential functions of a playground-fun, curiosity, and adventure-are centered on various activities. In conclusion, we presented limitations and opinions for improvements to design and policy proposals for social expansion of inclusive playgrounds. There are three ways to overcome limitations in design. First, there is a need for an in-depth study of play characteristics by type of disabilities of children. Second, it is necessary to develop facilities suitable for the actual situation of Korea through various social experiments. Third, if the inclusive playground centered on facilities is presented in this study, then several types of integrated playgrounds should be implemented in the future.

A Study on Children's Book Selection Behavior (어린이 독자의 도서선택에 관한 연구)

  • Chung, Jin-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.1
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    • pp.417-437
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    • 2011
  • The purpose of the study was to understand how children age 10-13 select books in libraries and to identify their attitudes toward reading itself and library as a space for reading. The study was conducted within the framework of a qualitative study, and the data was collected from 32 children who visited urban public libraries in Seoul during the summer of 2010 through individual interviews. The data collected were analyzed with QSR NVivo9. The results show that (1) children seem to consider libraries as reading places, (2) children seem to understand that reading is an activity conducive to their learning, (3) children themselves selected their books for reading, (4) children used browsing and keyword searching to find the books they like to read, (5) children mentioned the importance of "their interests" and "appropriateness" in selecting books, and (6) there were a variety of factors affecting children's book selection; titles, cover images and illustrations, accessibility of books, genres and subject areas, treatment, favorite authors and books, and publishers.

Spatial Configuration Suggestions Based on Interpretation of Library Programs: A Study on Operations Plan in the National Sejong Library (도서관 프로그램 재해석에 기반한 공간구성 제안 - 국립세종도서관의 운영기본계획을 중심으로 -)

  • Cheon, Hye-Sun;Lee, Jeong-Mi;Kwak, Seung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.4
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    • pp.363-387
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    • 2013
  • The National Sejong Library of Korea that is constructed in Sejong City is a public library as well as a library specialized in policy information and children's service. Thus, this study intended to suggest measures of space composition in the National Sejong Library of Korea. First, it proposed strategies for space composition by analyzing cases on spatial factors that are key elements in a national library. Second, it suggested space composition and circulation plan that can support policy information and children's service in order to establish a user-oriented national as well as public library. And finally, it collected opinions from operating managers for the effective progression of space composition in the blueprint on each floor while focusing on users' circulation plan and granting spatial characteristics.

Design of Hangeul Orthography Instruction system in Elementary Schools (초등학교 한글 맞춤법 학습시스템 설계)

  • Hong, Sung-Ik;Kim, Dong-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.187-194
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    • 2004
  • 초등학교 어린이들의 글쓰기 자료를 수집하여 분석한 결과 각 학년마다 공통적으로 오류를 범하는 글자가 있었다. 수업시간 또는 수업 후에 개개의 어린이들에게 맞춤법지도를 하고 올바른 한글 사용법을 가르쳐야 하겠지만 여건상 모든 어린이들을 상대로 지도한다는 것은 사실상 어렵다. 따라서 공통적으로 오류를 범하는 글자를 조사하고 올바른 표현법으로 수정하여 학습자료로 제작하면 맞춤법 지도에 특별한 시간을 할애하지 않더라도 학습자 개개인이 개별학습용으로 사용할 수 있다. 본 연구의 목적은 웹을 이용하여 올바른 한글 맞춤법에 대하여 인터넷과 컴퓨터라는 공간에서 시간과 공간의 제약을 받지 않고 상호작용이 가능하도록 구현하여 한글맞춤법 학습활동이 자기 주도적으로 이루어지도록 하는데 있으며 나아가 올바르게 한글을 사용하도록 태도를 형성하는데 있다.

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