• Title/Summary/Keyword: 양방향 소통

Search Result 70, Processing Time 0.026 seconds

Web-based Product Recommendation System with Probability Similarity Measure (확률 유사성척도를 활용한 웹 기반의 상품추천시스템)

  • Choi, Sang-Hyun;Ahn, Byeong-Seok
    • Journal of Intelligence and Information Systems
    • /
    • v.13 no.1
    • /
    • pp.91-105
    • /
    • 2007
  • This research suggests a recommendation system that enables bidirectional communications between the user and system using a utility range-based product recommendation algorithm in order to provide more dynamic and personalized recommendations. The main idea of the proposed algorithm is to find the utility ranges of products based on user specified preference information and calculate the similarity by using overlapping probability of two range values. Based on the probability, we determine what products are similar to each other among the products in the product list of collaborative companies. We have also developed a Web-based application system to recommend similar products to the customer. Using the system, we carry out the experiments for the performance evaluation of the procedure. The experimental study shows that the utility range-based approach is a viable solution to the similar product recommendation problems from the viewpoint of both accuracy and satisfaction rate.

  • PDF

A Comparative Study on the Class Satisfaction between Remote Video Class and Face-to-face Class (대학의 원격화상수업과 대면수업의 만족도 비교 연구)

  • Lee, HanSaem;Seo, Eun Hee
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.7
    • /
    • pp.440-447
    • /
    • 2021
  • The purpose of this study is to verify the effectiveness of non-face-to-face lectures conducted at universities in Korea under the influence of COVID-19. So this study analyzed the satisfaction level of the students according to the type of class operation, such as face-to-face classes and remote video classes. To this end, this study compared the differences in class satisfaction by class type and class size for a total of 8,707 courses operated by a university between 2019 and 2020. The study found that the satisfaction level of the remote video class was significantly high. In addition, the combination of remote video classes and face-to-face was more satisfactory than other cases. On the other hand, the satisfaction level of small classes in both face-to-face and remote video classes was higher than that of medium or large classes. This means that even remote video classes are highly satisfactory in small-scale classes. Based on the findings, the study proposes a paradigm for new college classes.

A Study on the Reality of Interactive Documentary : Focusing on (인터렉티브 다큐멘터리의 리얼리티에 관한 연구 : <마리보시위>를 중심으로)

  • Shi, Yu;BYUN, Daniel H.
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.10
    • /
    • pp.332-343
    • /
    • 2021
  • This study shows that reality in interactive documentaries can be distinguished between narrative reality and visual reality, which can be defined as a feature of reality-based interactive documentaries. This study reveals the visual reality in that all audiences who visually watched "The Maribor Uprisings" were immersed in the movie presented by the producer, and thus sympathized with the problems of non-violent protests and social conflicts through two-way communication between the audience and the actors. This study also confirms that epic reality in that it can selectively participate in the narrative of movies through questions about democracy in action. Besides, this study finds that the reality expressed in the interactive documentary deepens the audience's 'immersion', showing that the direction of the narrative can be determined by reflecting the opinions of the audience on an event or narrative of the movie. In this process, the audience was found to have the characteristics of being able to recognize and rediscover events in the movie as if they were close to them.

A Study on the Development of Smart Helmet for Forest Firefighting Crews (산불진화대원용 스마트 헬멧 개발에 관한 연구)

  • Ha, Yeon-Chul;Jin, Young-Woo;Park, Jae-Mun;Doh, Hee-Chan
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.22 no.2
    • /
    • pp.57-63
    • /
    • 2021
  • The purpose of this study is to develop a Smart Helmet to safeguard forest firefighting crews and provide on-site information in real time. The Smart Helmet for forest firefingting crews is equipped with a camera, video/voice communication module, GPS, Bluetooth, and LTE module to promote the safety of them, and through the Smart Helmet, the site situation is is transmitted in real time, and full duplex communication is possible. As a result of testing using the Smart Helmet, the control center was able to receive on-site information and communication with on-site forest firefighting crews. Through site evaluation and user evaluation, it was confirmed that the Smart Helmet needs to be improved. The developed Smart Helmet can be used in various ways in forest disasters and forest industry.

Metaverse Platform to Improve Immersion of Online Video Conferencing System (온라인 화상 회의 시스템의 몰입 개선을 위한 메타버스 플랫폼)

  • Yoon, Dong-eon;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.35-37
    • /
    • 2022
  • Online video conferencing systems such as Zoom and Discord are mainly used for non-face-to-face work due to their good accessibility and lack restriction of space. However, most online video conferencing systems are difficult to interact in both directions, and problems such as difficulty in communication and lack of immersion are emerging in participants who use them. On the other hand, Metaverse, which has attracted attention with the development of spatial computing, enables smooth interaction like the real world in the three-dimensional virtual world by utilizing hearing, visual, and touch information. In this paper, we propose a method of utilizing the metaverse platform to improve the problem of lack of immersion in the existing online video conferencing system. Through the proposal method, platform users can share and check each other's work screens in a virtual space and exchange various data. In order to improve participants' of immersion, the environment and improvement plan of the metaverse platform were constructed and compared with the existing online video conferencing platform.

  • PDF

An Exploratory Study of Information Search Behaviors of International Students in Korea (국내 거주 외국인 유학생의 정보검색행위에 관한 탐색적 연구)

  • Yoon, JungWon
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.33 no.1
    • /
    • pp.259-277
    • /
    • 2022
  • This study aims to understand international students' web search behaviors. During the experiment, fifteen international students were asked to conduct three search tasks which includes six search questions. Depending on the characteristics of search task, there were differences in search performance and search behavior. It was commonly found that participants with higher Korean fluency showed higher search performance; however, prior knowledge about the search topic did not always affect the search performance. In the search tasks that required navigation through menus and links within one web domain, participants often overlooked the correct answers, even if they were at the webpages containing the correct answer. Also, some participants did not realized that they found wrong answers. For enhancing information seeking behaviors among foreigners in Korea, the followings were suggested: 1) to design websites which are easy for non-native speakers to navigate, and 2) to use social media as a means of interactive communication.

A Study on the Current Status and Improvement Plans for e-Learning Utilization Using the Delphi Technique: Focusing on Scuba Diving Education

  • Sung-Soo Park
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.5
    • /
    • pp.143-153
    • /
    • 2024
  • This study aims to analyze both the current utilization of e-learning in the scuba diving education sector and the possible improvements by using Delphi analysis. The study administered three rounds of Delphi surveys with 25 specialists, including business executives and educational leaders from scuba diving centers and resorts affiliated with organizations that conduct scuba diving education through e-learning. The comparative analysis of the state of e-learning utilization and factors for improvement revealed significant insights. In terms of expected benefits, the analysis highlighted an increase in user convenience, temporal flexibility in learning activities, and easy access to products. However, it identified major issues such as the simplistic mandatory exams, inadequate professional depth in the feedback provided, and a lack of bidirectional communication between learners and instructors. Recommendations for improvements included enhancing communication through various online communities, conducting mandatory exams offline, and developing a variety of content. Conducting regular program quality evaluations, integrating with various diving communities, and assigning dedicated tutors were deemed crucial factors for future development.

Characteristics of Successful Digital Libraries (디지털도서관 성공도 결정요인에 관한 연구)

  • Jung, Jin-Tack
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.9 no.1
    • /
    • pp.181-193
    • /
    • 1998
  • The purpose of this paper is to examine the variables that contribute to making a successful digital library with integrated conceptual framework The central research question is what are the characteristics of most successful digital libraries \ulcorner and what factors determine whether a new digital library is likely to survive\ulcorner Three groups of factors that affect the success of an digital library can be extracted from previous research;(1) individual characteristics of the digital librarian;(2) group structural characteristics;(3) conditions characterizing the environment of a new digital library. provide a brief introduction to this comprehensive model.

  • PDF

Improving University Homepage FAQ Using Semantic Network Analysis (의미 연결망 분석을 활용한 대학 홈페이지 FAQ 개선방안)

  • Ahn, Su-Hyun;Lee, Sang-Jun
    • Journal of Digital Convergence
    • /
    • v.16 no.9
    • /
    • pp.11-20
    • /
    • 2018
  • The Q&A board is widely used as a means of communicating service enquiries, and the need for efficient management of the enquiry system has risen because certain questions are being repeatedly and frequently registered. This study aims to construct a student-centered FAQ, centered on the unstructured data posted on the university homepage's Q&A board. We extracted major keywords from 690 postings registered in the recent 3 years, and conducted the semantic network analysis to find the relationship between the keywords and the centrality analysis in order to carry out network visualization. The most central keywords found through the analysis, in order of centrality, were application, curriculum, credit point, completion, graduation, approval, period, major, portal, department. Also, the major keywords were classified into 8 groups of course, register, student life, scholarship, library, dormitory, IT and commute. If the most frequent questions are organized into these areas to form the FAQ, based on the results above, it is expected to contribute to user convenience and the efficiency of administration by simplifying the service enquiry process for repeated questions, as well as enabling smooth two-way communication among the members of the university.

W3C based Interoperable Multimodal Communicator (W3C 기반 상호연동 가능한 멀티모달 커뮤니케이터)

  • Park, Daemin;Gwon, Daehyeok;Choi, Jinhuyck;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
    • /
    • v.20 no.1
    • /
    • pp.140-152
    • /
    • 2015
  • HCI(Human Computer Interaction) enables the interaction between people and computers by using a human-familiar interface called as Modality. Recently, to provide an optimal interface according to various devices and service environment, an advanced HCI method using multiple modalities is intensively studied. However, the multimodal interface has difficulties that modalities have different data formats and are hard to be cooperated efficiently. To solve this problem, a multimodal communicator is introduced, which is based on EMMA(Extensible Multimodal Annotation Markup language) and MMI(Multimodal Interaction Framework) of W3C(World Wide Web Consortium) standards. This standard based framework consisting of modality component, interaction manager, and presentation component makes multiple modalities interoperable and provides a wide expansion capability for other modalities. Experimental results show that the multimodal communicator is facilitated by using multiple modalities of eye tracking and gesture recognition for a map browsing scenario.