• Title/Summary/Keyword: 앱인벤터 프로그램

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A study on the Development of Existing App-inventor Educational Program (국내 앱인벤터 교육 프로그램 개발 현황 분석)

  • Park, Hyeran;Kim, Seong-won;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.119-120
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    • 2017
  • 본 논문에서는 2016년 현재까지 국내에서 진행된 다양한 앱인벤터 교육 프로그램 개발 연구를 분석하고 그를 통해 향후 앱인벤터를 활용하는 소프트웨어 교육의 개발 방향에 대해 제안하고자 하였다. 이를 위하여 국내 학술연구정보서비스시스템에 등재된 앱인벤터 교육 프로그램 개발 연구를 수집하였으며 개발 연도, 대상, 운영방식을 중심으로 분석하였다. 그 결과 교육 프로그램 개발이 지속적으로 이루어지고는 있으나 초등학생을 대상으로 하는 프로그램이 대부분이었으며, 운영방식 또한 단순한 코딩 따라하기 식이나 앱 개발을 목적으로 하는 것이 많아 향후 교육 프로그램 개발에 있어 개선이 필요하다.

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Development and Application of Software Education Program of App Inventor Utilization for Improvement of Elementary School Girls' Computational Thinking (초등학교 여학생의 컴퓨팅적 사고력 신장을 위한 앱인벤터 활용 S/W교육 프로그램 개발 및 적용)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.385-398
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    • 2015
  • In this study, we presented a App Inventor utilization Software Education program in the process of education for Computational Thinking improvement of elementary school girls. In order to analyze the effects of education programs that have been developed, to elect the 3, 4, 5 grade girls of the sample of volunteers by volunteers form collection as an experimental population, was charged with the development programs, and It was analyzed educational effect using the results of the pre-post tests. The results of the analysis, App Inventor utilization Software Education program that was developed in this study it was found that help in Computational Thinking kidney of elementary school girls.

Design and Application of App-Inventor-Software Class using Artificial Intelligence (인공지능을 활용한 앱인벤터 소프트웨어 교육 수업 설계 및 적용)

  • Park, Mi Hee;Hu, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.13-23
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    • 2021
  • This study requires SW education that can adapt to the advent of the fourth industrial revolution and the new normal environment of COVID-19 pandemic. Small and powerful smartphones, which have become a necessity in digital society, are designed and applied to create apps with useful apps or artificial intelligence modules that have been trained with data using the App Inventor program as a good teaching tool. After conducting the class in a blended method that combines face-to-face and non-face methods, the survey questioned the technical and cognitive maturity of artificial intelligence and the pros and cons of blended software classes. We also found changes in career orientation, which is intended to explore SW-related talent occupations that require a lot of demand in terms of national development before and after artificial intelligence classes. Significant results were reached in three of the sub-elements. Even in non-face-to-face situations, it is expected that an app vendor software education program using artificial intelligence will be provided to the actual site.

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A Development of App Making Education Program for Elementary Informatics Gifted Using AppInventor (앱인벤터를 이용한 초등정보영재 앱 제작 교육프로그램 개발)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.195-198
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    • 2013
  • 초등정보영재학생들에게 있어 스마트폰 앱의 개발은 기본적으로 자바와 같은 프로그래밍 언어 뿐만 아니라 기타 복잡한 프로그래밍 환경 등 어느 정도의 프로그래밍에 대한 지식을 요구한다. 본 연구에서는 전혀 프로그래밍에 대한 기초적인 지식이 없거나 앱에 대한 개발 경험이 없어도 쉽게 앱을 개발할 수 있은 MIT대학의 앱인벤터(AppInventor)를 활용하여 초등정보영재학생들의 창의성을 향상시킬 수 있는 앱 개발 교육프로그램을 개발하고자 하였다. 개발한 교육프로그램은 초등 정보영재 학생들의 창의성 및 문제해결력, 계산적 사고력을 동시에 길러 줄 수 있을 것이다.

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The Development of Training Programs for Improving Informatics Gifted Elementary Students' Creative Problem Solving Abilities (초등정보영재의 창의적 문제해결력 향상을 위한 앱 제작 교육프로그램 개발)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.165-168
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    • 2014
  • 초등정보영재학생들에게 있어 스마트폰 앱의 개발은 기본적으로 자바와 같은 프로그래밍 언어 뿐만 아니라 기타 복잡한 프로그래밍 환경 등 프로그래밍에 대한 지식을 요구한다. 본 연구에서는 앱인벤터(AppInventor)를 활용하여 프로그래밍 언어를 습득하는데 걸리는 시간과 영재학생들의 인지부하를 최소화 하면서 초등정보영재학생들의 창의적 문제해결력을 향상시킬 수 있는 앱 개발 교육프로그램을 개발하고자 하였다.

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Development and Application of the Mathematically Gifted Student Learning Program Utilizing App Inventor for Self-directed Learning Ability (자기주도적 학습능력의 향상을 위한 앱인벤터 활용 수학영재프로그램의 개발과 적용)

  • Lee, Jae-Jun;Yoo, In-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.1-8
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    • 2016
  • Strengthening self-directed learning ability is established as one of the goals of gifted education in Korea. In addition, it should be noted that self-directed learning can be realized in variety of ways as favorable conditions and environments are fostered to provide gifted education utilizing program. in the recent days. But, gifted learning programs for programming are programmed for information gifted student. Therefore, we have analyzed in this study the effects of improvement on self-directed learning ability of mathematically gifted student through class utilizing app inventor program for self-directed learning ability. Built up from the 4th and 5th grade to elementary math one class for gifted children complete by making math quiz, we use the app inventor to activity. The result of experiment showed very significant difference in the post-survey to less than .002 in the pre-survey in terms of three domains, which are intrinsic motivation, the openness of learning opportunities and autonomy which corresponds to sub-elements of self-directed learning ability. We could verify from the result of the study that mathematically gifted student learning program utilizing app development activity have positive effects on self-directed learning ability of mathematically gifted students.

Development of STEAM Program using App Inventor -Focusing on the Concept of Speed in Elementary Science Education- (앱인벤터를 활용한 STEAM 프로그램 개발 -초등학교 과학의 '속력' 개념을 중심으로-)

  • Shin, Seungki;Choi, Ikseon;Bae, Youngkwon
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.530-544
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    • 2015
  • We live in the modern society which is called as Knowledge-Information society. The national and social goal is to raise the creative person for preparing the rapidly changing society. Thus, the schools and families concentrate on and effort to enhance the creativity and problem solving ability. Specially, the school is pushing forward the STEAM education and Software education for raising the creativity person and enhancement of national competitiveness. In this study, we suggested for STEAM education the way how we utilize the App Inventor which was supported by MIT and came up as a computer programming language for Software education, and we verified and evaluated through professional group verification. We completed STEAM instructional design according to the results from the professional group verification, and we suggested the authentic instruction for STEAM education. In addition, we suggested the further prospects of Software education and instructions through going through the characteristics and application plan of App Inventer in terms of educational computer programming language.

A Study of ICT Fusion Program for Efficient Software Education (효율적인 소프트웨어 교육을 위한 ICT 융합 프로그램 고찰)

  • Nam, Jae-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.789-791
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    • 2014
  • The software education has many interest in the world because a lot of help to improve logical thinking and problem solving training. However, to implement such a program using languages such as C or Java, you should be aware of the syntax, understanding of computer architecture, and many library. So, it is difficult for many ordinary student to implement program. Therefore, we need easy access to the programming to address the life program by coding for students. In this paper, we introduce such useful software training program or Internet Web site for students.

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Educational humanoid robot using 3D printer and Arduino (3D프린터와 아두이노를 활용한 교육용 휴머노이드 로봇)

  • SukHun Kim;NamHo Kim
    • Smart Media Journal
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    • v.11 no.11
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    • pp.9-16
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    • 2022
  • Among the types of robots, it is not easy to make a robot that walks on two legs. For this, it is necessary to be able to create software that can control precise servomotor settings and various operations. This process is very difficult for beginners and not easy to make because there is no suitable Arduino shield shape for the robot. Therefore, in this study, a method for manufacturing Arduino and plug-in type shield was proposed. In addition, the process of developing a PC control program that can simplify motion control, manufacturing a robot, and setting servo motor values to easily control motion was introduced. It is expected that this will be of great help to novice developers who are interested in making robots.

A Porposal for Innovative App Developing Tool (혁신적인 앱 개발도구에 대한 제안)

  • Chang, Younghyun
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.41-44
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    • 2016
  • In development environment focused on computers, the ideas of app developring tool have been presented in terms of improved software productivity. Historically, for smart applications, app developing tools have not yet effectively developed or initiated locally or internationally. Therefore, developer have difficulty in studying developing process due to the difficulties of text based language. The basic concept of a new innovative App development tool, App Developing Tool, which has been proposed in this study and enables to apply on-site requirements to smart phones, is to develop Apps on the level using easy-to-learn Word or Excel in a computer. App developing tool is developed process focus instead of program focus by introducing SOA(Service-oriented Architecture) to develop reasonably reusable service units. Since service-oriented architecture allows reusing by service unit when there are changes in a specific process or service, it is possible to provide a new function by replacing the service instead of developing a new program.