• Title/Summary/Keyword: 애니매트로닉스

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Wireless Controller with Replay Function for the Animatronics Control (애니매트로닉스 모형제어를 위한 반복재생형 무선송수신 제어기)

  • Park, Byoung-Seob;Shin, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.45-53
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    • 2008
  • The animatronics technique could be very important fact of technique not only to achieve full completion of visible image but also to offer lots of chances to express images by merging CG, special effects and special devices. In this thesis, we design and implement the Zigbee-based wireless transceiver and communication program to control animal animatronics such as a dog and bear. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented control systems and program have the normal and replay function for control of animal models. This functions and operability are tested by a designed animatronics prototype under the wireless environment.

Simulating tentacle Creature with External Magnetism for Animatronics (외부 자력을 이용한 촉수 생명체 애니매트로닉스 시뮬레이션)

  • Ye Yeong Kim;Do Hee Kim;Ju Ran Kim;Na Hyun Oh;Myung Geol Choi
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.1-9
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    • 2023
  • The control technology of animatronics is an interesting topic explored in various fields, including engineering, medicine, and art, with ongoing research efforts. The conventional method for controlling the movement of animatronics is to use electric motors installed inside the body. However, this method is difficult to apply when expressing a narrow space inside the body. In this study, a method of using external forces instead of installing mechanical devices inside the body was proposed to control the movement of a thin and long tentacle organism. Specifically, in this study, the joint body of animatronics was made of magnetic metal material so that it could be affected by the force of an externally installed electromagnet. The strength of the electromagnet was controlled by a PID controller to enable real-time control of the position of the animatronics body. In addition, the magnet was made to rotate, and the speed of rotation was changed to create various movements. Through virtual environment simulations, our experiments demonstrate the superiority of the proposed method, showcasing real-time control by users and the creation of animations in various styles.

Research on the multilayered animatronics system with CAN (CAN을 이용한 계층구조를 갖는 분산형 애니매트로닉스 시스템에 관한 연구)

  • Lee, Choong-Ho;Chang, Seong-Ryong;Huh, Uk-Youl
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.131-133
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    • 2007
  • The aninmatronics is a technique for representing animals or new kinds of living things like aliens with robots and machines. The motions of cameras and objects can be made complicatedly and finely by using various kinds of actuators. But it needs so many actuators to make complicated motions. To handle difficulty to synchronize actuators and to make a database of motions of actuators, the animatronics system that has layered structure with CAN is proposed. The system is devided by a three layers-PC, microcontrollers and actuators so that the problems which arise from using too many actuators such as management of data and time delay of processing data can be handled.

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