• Title/Summary/Keyword: 알고리즘 설계 활동지

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A Study on Distributed Gateway for The Bio-signal Management in U-Healthcare (유 헬스케어에서 생체신호관리를 위한 분산형 게이트웨이에 관한 연구)

  • Lee, Seok-Hee;Woo, Sung-Hee;Ryu, Geun-Taek
    • 전자공학회논문지 IE
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    • v.49 no.2
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    • pp.58-64
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    • 2012
  • In this paper, we proposed a distributed gateway for ubiquitous healthcare system. We also designed and implemented protocol conversion and processing algorithms to exchange a seamless information, the bio signals between the databases and the receiving devices from ZigBee to gateway and from the gateway to database and network. The distributed gateway system consists of the bio signal acquisition, ZigBee modules, distributed databases, and gateways. The bio signals detected by the ZigBee module are sent to the gateway. The distributed gateway analyzes the data being transferred, sends those to the receiving devices, and lets the authorized personnel access. The proposed system can be utilized in various fields including activity analysis for the elderly, security systems, home network service, and so on.

Differences in self-efficacy between block and textual language in programming education using online judge (자동평가시스템을 활용한 프로그래밍 교육에서 블록형 언어와 텍스트형 언어 간 자기효능감의 차이)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.23-33
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    • 2020
  • Online judge provides compilation, execution, and immediate feedback on the source submitted by the learner, and ensures the accuracy and reliability of the evaluation, but it's difficult to select the language according to the level of the learner because most of them provide only textual language. In this study, a block language for online judge was developed and applied to high school classes, and the difference in self-efficacy between the block language and the textual language group was confirmed. It was found that Block language group have more ability expectation to overcome disgust experience than textual language group and Textual language group have significant decrease in ability expectation to start activity and to continue activity. It implies that Block language has an effect on self-efficacy for afterward programming activities, and methods of teaching, learning and evaluation should be devised in the case of textual language so that student's self-efficacy does not deteriorate at the initial and ongoing stage of activity. The results of this study are meaningful in that it provide various implications of methods for enhancing self-efficacy in high school class of programming.

Tactical Fire Direction Automation for Command and Control of Artilliary Battalion Unit (대대급 화력(포병 부대)의 지휘통제(C2)를 위한 전술적 사격지휘 자동화 절차)

  • Ahn, Myong-Hwan;Ji, Jae-Kyung;Cho, Hyun-Ho;Sin, Chul-Soo;Park, Young-Woo;Lee, Teuc-Soo;Kim, Tae-Yeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1738-1747
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    • 2010
  • This report shows the analysis and design of tactical decision automation procedure and the result of core algorithm. Expecially scheme of analysis and design includes result of tactical decision supporting procedure analysis for target engagement to fire in refer to AFATDS. Tactical decision automation procedure has three phases like target analysis, target priority, fire unit decision, fire method and attack method. Target analysis creates base information to decide priorities and attack methods through target activity, size and protection status. Target priority and fire unit decision judge target priority and fire unit with unit status and operation mission basis of target priority. Fire unit and Attack method decide fire style according to the kind of fire and ammunition for effective firing achievement. Finally, we show the effective tactical decision automation procedure through making the algorithm of priority and air control.

2.5D Metabolic Pathway Drawing based on 2-layered Layout (2-계층 레이아웃을 이용한 2.5차원 대사 경로 드로잉)

  • Song, Eun-Ha;Ham, Sung-Il;Lee, Sang-Ho;Park, Hyun-Seok
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.875-890
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    • 2009
  • Metabolimics interprets an organism as a network of functional units and an organism is represented by a metabolic pathway i.e., well-displayed graph. So a software tool for drawing pathway is necessary to understand it comprehensively. These tools have a problem that edge-crossings exponentially increase as the number of nodes grows. To apply automatic graph layout techniques to the genome-scale metabolic flow, it is very important to reduce unnecessary edge-crossing on a metabolic pathway layout. In this paper, we design and implement 2.5D metabolic pathway layout modules. Metabolic pathways are represented hierarchically by making use of the '2-layered layout algorithm' in 3D. It enhances the readability and reduces unnecessary edge-crossings by using 3D layout modules instead of 2D layout algorithms.

A Study on Gender Differences in Programming Attitude and Achievements on Physical Computing Education in Informatics Curriculum Revised 2015 (2015 개정 정보 교육과정에 따른 피지컬 컴퓨팅을 활용한 정보교육에서 성별에 따른 태도와 성취도 차이분석)

  • Shim, JaeKwoun;Kim, Hyeoncheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.4
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    • pp.1-9
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    • 2016
  • From the influence of DIY (Do It Yourself) and the Maker Movement diverse areas in media, clothing, performing that requires physical computing. That is why the requests of teaching students about physical computing or using physical computing in education area has been increasing. Physical computing education is learning computational thinking by using programming activities, the usage of physical computing is still increasing. However, physical computing education became known recently with the lack of time to research, not only that the effectiveness in education is lacking as well. This research analysed the attitude and accomplishment from different gender of middle schoolers and high schoolers for one semester to see their ideas in programming and increase of designing algorithms.

Simulation of Sustainable Co-evolving Predator-Prey System Controlled by Neural Network

  • Lee, Taewoo;Kim, Sookyun;Shim, Yoonsik
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.27-35
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    • 2021
  • Artificial life is used in various fields of applied science by evaluating natural life-related systems, their processes, and evolution. Research has been actively conducted to evolve physical body design and behavioral control strategies for the dynamic activities of these artificial life forms. However, since co-evolution of shapes and neural networks is difficult, artificial life with optimized movements has only one movement in one form and most do not consider the environmental conditions around it. In this paper, artificial life that co-evolve bodies and neural networks using predator-prey models have environmental adaptive movements. The predator-prey hierarchy is then extended to the top-level predator, medium predator, prey three stages to determine the stability of the simulation according to initial population density and correlate between body evolution and population dynamics.

Design and Implementation of Space Adaptive Autonomous Driving Air Purifying Robot for Green Smart Schools (그린 스마트 스쿨을 위한 공간 적응형 자율주행 공기청정 로봇 설계 및 구현)

  • Oh, Seokju;Lee, Jaehyeong;Lee, Chaegyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.77-82
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    • 2022
  • The effect of indoor air pollution on the human body is greater and more dangerous than outdoor air pollution. In general, a person stays indoors for a long time, and in a closed room, pollutants are continuously accumulated and the polluted air is better delivered to the lungs. Especially in the case of young children, it is very sensitive to indoor air and it is fatal. In addition, methods to reduce indoor air pollution, which cannot be ventilated with more frequent indoor activities and continuously increasing external fine dust due to Covid 19, are becoming more important. In order to improve the problems of the existing autonomous driving air purifying robot, this paper divided the map and Upper Confidence bounds applied to Trees(UCT) based algorithm to solve the problem of the autonomous driving robot not sterilizing a specific area or staying in one space continuously, and the problem of children who are vulnerable to indoor air pollution. We propose a space-adaptive autonomous driving air purifying robot for a green smart school that can be improved.

A Implementation of User Exercise Motion Recognition System Using Smart-Phone (스마트폰을 이용한 사용자 운동 모션 인식 시스템 구현)

  • Kwon, Seung-Hyun;Choi, Yue-Soon;Lim, Soon-Ja;Joung, Suck-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.396-402
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    • 2016
  • Recently, as the performance of smart phones has advanced and their distribution has increased, various functions in existing devices are accumulated. In particular, functions in smart devices have matured through improvement of diverse sensors. Various applications with the development of smart phones get fleshed out. As a result, services from applications promoting physical activity in users have gotten attention from the public. However, these services are about diet alone, and because these have no exercise motion recognition capability to detect movement in the correct position, the user has difficulty obtaining the benefits of exercise. In this paper, we develop exercise motion-recognition software that can sense the user's motion using a sensor built into a smart phone. In addition, we implement a system to offer exercise with friends who are connected via web server. The exercise motion recognition utilizes a Kalman filter algorithm to correct the user's motion data, and compared to data that exist in sampling, determines whether the user moves in the correct position by using a DTW algorithm.

Development of Market Growth Pattern Map Based on Growth Model and Self-organizing Map Algorithm: Focusing on ICT products (자기조직화 지도를 활용한 성장모형 기반의 시장 성장패턴 지도 구축: ICT제품을 중심으로)

  • Park, Do-Hyung;Chung, Jaekwon;Chung, Yeo Jin;Lee, Dongwon
    • Journal of Intelligence and Information Systems
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    • v.20 no.4
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    • pp.1-23
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    • 2014
  • Market forecasting aims to estimate the sales volume of a product or service that is sold to consumers for a specific selling period. From the perspective of the enterprise, accurate market forecasting assists in determining the timing of new product introduction, product design, and establishing production plans and marketing strategies that enable a more efficient decision-making process. Moreover, accurate market forecasting enables governments to efficiently establish a national budget organization. This study aims to generate a market growth curve for ICT (information and communication technology) goods using past time series data; categorize products showing similar growth patterns; understand markets in the industry; and forecast the future outlook of such products. This study suggests the useful and meaningful process (or methodology) to identify the market growth pattern with quantitative growth model and data mining algorithm. The study employs the following methodology. At the first stage, past time series data are collected based on the target products or services of categorized industry. The data, such as the volume of sales and domestic consumption for a specific product or service, are collected from the relevant government ministry, the National Statistical Office, and other relevant government organizations. For collected data that may not be analyzed due to the lack of past data and the alteration of code names, data pre-processing work should be performed. At the second stage of this process, an optimal model for market forecasting should be selected. This model can be varied on the basis of the characteristics of each categorized industry. As this study is focused on the ICT industry, which has more frequent new technology appearances resulting in changes of the market structure, Logistic model, Gompertz model, and Bass model are selected. A hybrid model that combines different models can also be considered. The hybrid model considered for use in this study analyzes the size of the market potential through the Logistic and Gompertz models, and then the figures are used for the Bass model. The third stage of this process is to evaluate which model most accurately explains the data. In order to do this, the parameter should be estimated on the basis of the collected past time series data to generate the models' predictive value and calculate the root-mean squared error (RMSE). The model that shows the lowest average RMSE value for every product type is considered as the best model. At the fourth stage of this process, based on the estimated parameter value generated by the best model, a market growth pattern map is constructed with self-organizing map algorithm. A self-organizing map is learning with market pattern parameters for all products or services as input data, and the products or services are organized into an $N{\times}N$ map. The number of clusters increase from 2 to M, depending on the characteristics of the nodes on the map. The clusters are divided into zones, and the clusters with the ability to provide the most meaningful explanation are selected. Based on the final selection of clusters, the boundaries between the nodes are selected and, ultimately, the market growth pattern map is completed. The last step is to determine the final characteristics of the clusters as well as the market growth curve. The average of the market growth pattern parameters in the clusters is taken to be a representative figure. Using this figure, a growth curve is drawn for each cluster, and their characteristics are analyzed. Also, taking into consideration the product types in each cluster, their characteristics can be qualitatively generated. We expect that the process and system that this paper suggests can be used as a tool for forecasting demand in the ICT and other industries.

Design and Implementation of Place Recommendation System based on Collaborative Filtering using Living Index (생활지수를 이용한 협업 필터링 기반 장소 추천 시스템의 설계 및 구현)

  • Lee, Ju-Oh;Lee, Hyung-Geol;Kim, Ah-Yeon;Heo, Seung-Yeon;Park, Woo-Jin;Ahn, Yong-Hak
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.23-31
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    • 2020
  • The need for personalized recommendation is growing due to convenient access and various types of items due to the development of information communication and smartphones. Weather and weather conditions have a great influence on the decision-making of users' places and activities. This weather information can increase users' satisfaction with recommendations. In this paper, we propose a collaborative filtering-based place recommendation system using living index by utilizing living index of users' location information on mobile platform to find users with similar propensity and to recommend places by predicting preferences for places. The proposed system consists of a weather module for analyzing and classifying users' weather, a recommendation module using collaborative filtering for place recommendations, and a management module for user preferences and post-management. Experiments have shown that the proposed system is valid in terms of the convergence of collaborative filtering algorithms and living indices and reflecting individual propensity.