• Title/Summary/Keyword: 아이폰

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Development of a Game Application Based on iOS (iOS 기반 게임 앱 개발)

  • Kang, Seongjae;Hwang, Soyoung;Yu, Donghui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.403-404
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    • 2012
  • This paper proposes development of a game application playing on smartphones. Game applications occupy an important classification among many applications on mobile platform. The proposed game application is developed on the iPhone and benchmarks Fortress based on PC platforms.

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Technology Trend of Mobile Intelligent Search (모바일 지능형 검색 기술 동향)

  • Lim, S.J.;Oh, H.J.;Ryu, P.M.;Jung, H.Y.;Jang, M.G.
    • Electronics and Telecommunications Trends
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    • v.25 no.3
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    • pp.18-27
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    • 2010
  • 국내외에서 아이폰, 안드로이드폰 등과 같은 스마트폰으로 촉발된 모바일 혁명의 시대에서도 사용자들이 가장 많이 사용할 것으로 예상되는 모바일 검색(mobile search) 기술에 대해 설명하고자 한다. 모바일 환경에 특화된 검색 서비스를 제공하기 위한 기술에 대해 소개하고, 현재 이슈가 되고 있는 관련 기술 동향을 분석한다. 모바일 검색이 갖는 특징과 유선 인터넷 환경의 검색과의 차별점에 대해 알아보고, 이러한 차별점을 부각시킬 수 있는 기술에 대해 설명한다. 구글 야후 MS를 포함한 국외 검색 서비스 사업자와 네이버, 다음 등 국내 포털의 모바일 검색 관련 서비스에 대해 소개한다.

A Study on Optimizing of Lane Departure Warning Application on the iPhone (아이폰 기반의 차선이탈경보 어플리케이션 최적화에 관한 연구)

  • Yun, Ho-Young;Yi, Hoo-Rim;Ro, Kwang-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.97-99
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    • 2011
  • 본 논문에서는 안전주행지원 솔루션인 스마트폰용 차선이탈경보 애플리케이션의 실행 속도 향상 방법을 연구하였다. 이전 연구에서 스마트폰(iPhone 3GS) 기반의 차선이탈경보 어플리케이션을 개발하였는데 입력 영상의 처리 속도가 1.52fps였다. 본 연구에서는 영상 처리 속도를 향상시키기 위한 최적화 작업을 진행하였으며 기존의 차선이탈경보 어플리케이션의 차선인식 속도보다 프레임당 평균 0.4초 정도 단축되어 약 4fps 속도로 성능을 보였다. 향후 추가 연구를 통해 처리 속도를 좀 더 향상시킬 것이다.

Analysis for the Smart Phone Ecosystem and its Economic Spillover Effects (스마트폰 생태계 분석 및 국민경제 파급효과 연구)

  • Byun, Sang-Kyu
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.205-216
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    • 2011
  • The smart phone is globally spreading, since the Apple rolled out the iPhone. Thereafter the smart phone ecosystem is being reorganized and strongly governed by the Apple and Google, the mobile OS providers. And the mobile carriers are pushed out of the ecosystem with the progress of the dump pipe. Even though the South Korea has the strong position as a global leader in ICT industries, it have not properly coped with this new situation and is falling to the follower in the smart phone era. Therefore it should try to take advantage of the current of the times like its component industry who already enjoys the fruit. This paper reveals the new structure of the ecosystem along its value chain with the digital open markets, OS providers, phone manufacturers, and mobile carriers. And it shows the economic spillover effects using the input-output analysis. Consequently, this paper will provide the valuable implications to companies in setting up the efficient strategies and the regulator in promoting the ICT industry.

Privacy Data Protection Methods on Smartphone Using A Virtual Disk Platform (스마트폰에서 가상 디스크 플랫폼을 사용한 프라이버시 데이터 보호 방안)

  • Shin, Suk-Jo;Kim, Seon-Joo;Jo, In-June
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.560-567
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    • 2013
  • The release of iPhone by Apple in 2009 has changed the life pattern of an individual tremendously. That is, with the emergence of a smart phone, various services including voice/video call, camera, receiving and sending of e-mail, and web browsing have been realized. However, the broader the scope of the use of a smart phone has become, the greater the need for companies to introduce an MDM solution for protecting important documents has become. However the MDM solution may have a problem in that all data such as contacts, pictures, and memos saved in the smart phone can be accessed unlimitedly. For this reason, there is a risk that unwanted violation of privacy may happen to smart phone users. This paper proposed a plan to protect a personal privacy file of smart phone users, which disables access by others except for related smart phone users by enabling a person in charge of security or an MDM manager in a company to have access only to the file which was allowed by smart phone users to be disclosed and by saving non-disclosed files in a virtual disk.

A Study on Multi-Object Control Method Using Smartphone Bluetooth Communication and the Methodologies of Convergence Research (스마트폰의 블루투스 통신을 이용한 다중 오브젝트 제어방법 및 장치에 관한 융합연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.341-347
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    • 2015
  • Since the advent of Apple's iPhone, the smartphone industry has been producing new technologies and concepts at an accelerated pace. The speed of progress in this sector is exponentially increasing in accordance with Moore's Law, and smartphones are rapidly changing various aspects of human life. Especially, object control technologies using smartphones are being utilized in various sectors, including robots, home automation, and smart objects. However, the current smartphone object control technology is limited in terms of multicontrol. This study proposes the combined usage of the Bluetooth and Zigbee Modules for multiple object control using smartphones, and presents the necessary application design properties and the methodology for Zigbee communication. The study is an attempt at a territorial expansion of design, as a proposal of new methods for utilizing smartphones in the age of smart objects.

Prospect of Non-Touch User Interface Technique (비접촉식 동작인식 기반 사용자 인터페이스 기술 전망)

  • Kim, Soo-Kyun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.242-247
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    • 2014
  • The advancement of touch user interface technology is mostly due to the debut and success of the new user experience (UX), the iPhone. The introduction of Apple's iPhone especially made possible for the user experience to break away from the traditional input device of the mouse and keyboard. It is advancing from the current 3rd generation touch interface technology into the 4th generation non-touch user interface technology. This paper will present a non-touch interaction technology that allows interaction in a three dimensional setting through 3-D space touch. It will analyze current technologies and future emerging technologies.

The Study of Diffusion and Outlook for Smart Phone in Smart Nomad Era (스마트 노매드 시대 스마트폰의 확산과 전망에 대한 연구)

  • Nam, Chong-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.315-322
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    • 2010
  • This study focused on mobile trend in diffusion of smart phone. Presently, it has been evolved from digital nomad to smart nomad. Smart nomad era is based on digital technology with mobility and being smart. Smart nomad that is made up high-end device and intellectual content has changed structure of industry and life style. Smart phone is a core key in smart nomad era. In 2010 smart phone has been distributed about 2.5 hundreds million which is 20% of whole mobile phone sales and the volume of smart phone sales will be getting bigger and bigger in near future. Although, there are various reasons for success of smart phone market, this research focused 4 reasons: first, development of mobile device, second, evolution of mobile content distribution, third, support of government system, fourth, success of Docomo i-mode and Apple i phone. Smart phone will grow up more rapidly. Smart phone eco-system will be more competitive in the world. In Korea, smart phone eco-system also will be very competitive. For success in the middle of this competitive environment, Korea should lead the competitive phase with development of ability of creation software and content, construction of various partnership and evolution of next generation technology and service.

Li-ion 전지 성능 개선을 위한 플라즈마 기술 응용

  • Lee, Dae-Hun;Heo, Min
    • 기계와재료
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    • v.22 no.3
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    • pp.38-48
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    • 2010
  • 최근 아이폰, 아이패드 등으로 대표되는 소형 가전의 보급이 확대되고 있으며 hybrid 및 plug-in 전기자동차가 주목을 받으면서 2차 전지 기술에 대한 시장과 기술의 관심이 높아지고 있다. 2차 전지 기술은 기본적으로 전기 화학과 재료 분야 연구자들의 역할이 중요하지만 생산 및 공정이라는 관점에서 기계공학 연구자들이 기여할 부분들이 많이 있다. 본 논고에서는 특히 플라즈마 기술을 이용, 2차 전지의 성능 개선 및 혁신을 위한 기술적 접근 가능성에 대해 살펴보고 몇 가지 가능한 연구 주제들을 제시하고자 한다.

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피플- 이원진 한국매크로미디어 사장

  • Sin, Seung-Cheol
    • Digital Contents
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    • no.8 s.135
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    • pp.21-21
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    • 2004
  • 일본 NTT도코모는 무선인터넷 서비스 아이모드(i-mode)와 포마(Foma)폰으로 일본 이동통신 시장을 석권했으며, 국내에서도 연말쯤이면 플래시 기능이 도입된 휴대폰이 등장할 것으로 보인다. 이에 따라 모바일콘텐츠 제공업체들의 개발 프로젝트에도 변화가 있을 조짐이다. 최근 휴대폰용 플래시 플레이어 상위 버전을 발표한 한국매크로미디어의 이원진 사장을 만나봤다.

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