• Title/Summary/Keyword: 아이디어 창출

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해커톤 기반 창업교육이 창업의지에 미치는 효과: 기업가정신, 창의성, 창업준비의 매개효과 검증

  • Kim, Su-Jin;Kim, Jong-Seong
    • 한국벤처창업학회:학술대회논문집
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    • 2019.04a
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    • pp.149-152
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    • 2019
  • 청년 실업률이 9%대를 넘나들고 있는 상황에서 정부는 일자리 창출을 위한 다양한 정책을 내놓고 있으며, 그 핵심에는 '벤처창업 활성화정책'이 있다. 이를 뒷받침 하듯이 각 대학에서는 창업론,벤처창업론 등 창업관련한 기초과목을 개설하고 있으며, 특히 창업지원단을 중심으로 학생들의 창업아이디어를 독려하기 위해 아이디어톤, 해커톤, 경진대회 등 다양한 창업교육프로그램을 운영하고 있다. 그러나 각 대학마다 이렇게 다양한 창업교육프로그램을 운영하고 있음에도 불구하고 이에 대한 효과성 검증에 대한 연구는 미비한 수준에 머무르고 있다. 본 연구는 이러한 연구 공백을 채우고자 해커톤 창업교육이 창업의지에 미치는 영향요인을 검증해 보는데 있다. 각기 다른 분야의 팀원들이 팀을 이루어 문제점을 발견하고 이를 창의적인 방법으로 해결해 나가는 창업교육방식인 '해커톤 창업교육'이 기업가 정신, 창의성, 창업준비에 영향을 미쳐 궁극적으로 창업의지를 높인다는 가설을 설정하고 이를 검증해보고자 한다.

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Analysis of the Refinement of Shared Mental Model in Science-Gifted Students' Collaborative Problem Solving Process (과학영재의 협업적 문제해결과정에서 나타난 공유된 정신모형의 정교화 양상 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.1049-1062
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    • 2015
  • To understand the synergy of collaboration and to apply this understanding to education, an analysis of how a team solves a problem and the sharing of their mental models is needed. This paper analyzed two things qualitatively to find out the source of synergy in a collaborative problem-solving process. First, the sharing contents in team mental model and second, the process of sharing the team mental model. Ten gifted middle school students collaborated to solve an ill-defined problem called sunshine through foliage problem. The gifted students shared the following results after the collaboration: First, scientific concept prior to common idea or the idea that all group members have before the discussions; second, unique individual ideas of group members; and third, created ideas that were not originally in the personal mental model. With created ideas, the team model becomes more than the sum of individuals. According to the results of process analysis, in the process of sharing mental model, the students proposed and shared the most important variable first. This result implied that the analysis of the order of sharing ideas is important as much as finding shared ideas. Also, the result shows that through their collaboration, the gifted students' shared mental model became more refined and expanded as compared to their individual prior mental models. It is recommended that these results can be used to measure shared mental model and develop collaborative learning models for students.

The knowledge and human resources distribution system for university-industry cooperation (대학에서 창출하는 지적/인적자원에 대한 기업연계 플랫폼: 인문사회계열을 중심으로)

  • Park, Yoon-Joo
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.133-149
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    • 2014
  • One of the main purposes of universities is to create new intellectual resources that will increase social values. These intellectual resources include academic research papers, lecture notes, patents, and creative ideas produced by both professors and students. However, intellectual resources in universities are often not distributed to the actual users or companies; and moreover, they are not even systematically being managed inside of the universities. Therefore, it is almost impossible for companies to access the knowledge created by university students and professors to utilize them. Thus, the current level of knowledge sharing between universities and industries are very low. This causes a great extravagant with high-quality intellectual and human resources, and it leads to quite an amount of social loss in the modern society. In the 21st century, the creative ideas are the key growth powers for many industries. Many of the globally leading companies such as Fedex, Dell, and Facebook have established their business models based on the innovative ideas created by university students in undergraduate courses. This indicates that the unconventional ideas from young generations can create new growth power for companies and immensely increase social values. Therefore, this paper suggests of a new platform for intellectual properties distribution with university-industry cooperation. The suggested platform distributes intellectual resources of universities to industries. This platform has following characteristics. First, it distributes not only the intellectual resources, but also the human resources associated with the knowledge. Second, it diversifies the types of compensation for utilizing the intellectual properties, which are beneficial for both the university students and companies. For example, it extends the conventional monetary rewards to non-monetary rewards such as influencing on the participating internship programs or job interviews. Third, it suggests of a new knowledge map based on the relationships between key words, so that the various types of intellectual properties can be searched efficiently. In order to design the system platform, we surveyed 120 potential users to obtain the system requirements. First, 50 university students and 30 professors in humanities and social sciences departments were surveyed. We sent queries on what types of intellectual resources they produce per year, how many intellectual resources they produce, if they are willing to distribute their intellectual properties to the industries, and what types of compensations they expect in returns. Secondly, 40 entrepreneurs were surveyed, who are potential consumers of the intellectual properties of universities. We sent queries on what types of intellectual resources they want, what types of compensations they are willing to provide in returns, and what are the main factors they considered to be important when searching for the intellectual properties. The implications of this survey are as follows. First, entrepreneurs are willing to utilize intellectual properties created by both professors and students. They are more interested in creative ideas in universities rather than the academic papers or educational class materials. Second, non-monetary rewards, such as participating internship program or job interview, can be the appropriate types of compensations to replace monetary rewards. The results of the survey showed that majority of the university students were willing to provide their intellectual properties without any monetary rewards to earn the industrial networks with companies. Also, the entrepreneurs were willing to provide non-monetary compensation and hoped to have networks with university students for recruiting. Thus, the non-monetary rewards are mutually beneficial for both sides. Thirdly, classifying intellectual resources of universities based on the academic areas are inappropriate for efficient searching. Also, the various types of intellectual resources cannot be categorized into one standard. This paper suggests of a new platform for the distribution of intellectual materials and human resources, with university-industry cooperation based on these survey results. The suggested platform contains the four major components such as knowledge schema, knowledge map, system interface, and GUI (Graphic User Interface), and it presents the overall system architecture.

Development of Customer Satisfaction VE Process during Design Phase using Axiomatic Design Theory (공리적 설계를 활용한 고객만족형 설계VE 프로세스 개발)

  • Park, In-Woo;Cho, Kyu-Man;Hyun, Chang-Taek;Hong, Tae-Hoon
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.3
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    • pp.111-121
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    • 2009
  • Value Engineering(VE) at design phase(so-called Design-VE) becomes quite a compulsory solution for better customer satisfaction, cost reduction, higher product performance, and, eventually, insured predominance in the competition. Unlike intended, however, the customer requirement on Design-VE has not been fully reflected in reality. Furthermore, the Design-VE occasionally does not progress in regular sequence; Preparation for measuring customer requirement - Function analysis - Idea creation. Therefore, this study suggests Axiomatic Design Theory to be adopted in Design-VE process expecting that the functions required by the customer could systematically reflected in VE process. Post-occupancy Evaluation(POE) is also represented as a method to measure and arrange the customer requirements. The customer satisfaction Design-VE process creates ideas defining functions in more detailed, to reflect the concrete user requirement. This approach helps function analysis and idea creation linked closely because function and idea are developed zigzag (i.e. function - idea - function...) in being decomposed into level down. The application of the process proposed by this study will be helpful to improve the customer requirement measurement and clarify a link between functions and ideas.

Expressive Plan of Effective Character Design through Proportion Distort System (PDS 디지털 시스템을 통한 효과적 캐릭터 이미지 표현방안)

  • 김치용;조동민;박춘명;이진우;이택근
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.577-580
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    • 2003
  • 본 논문에서는 캐릭터 디자인 프로세스의 필요성을 충족시켜주기 위해 프로토타입 이론(prototype theory)에 대한 문제점을 파악하고 이를 보완하기 위하여 전형성과 동시에 중요하게 인지되는 또 다른 속성 즉 형태 심미성의 개념적 구조를 파악하였다. 그리고 심미성을 측정 할 수 있는 척도를 검증한 선행 연구를 바탕으로 심미적 영향요소중의 하나인 비례(proportion)를 추출 하였다. 이를 적용한 새로운 캐릭터 디자인 프로세스를 구축하여 캐릭터 디자이너의 아이디어 발상의 한계성을 극복하고 소비자가 선호할 수 있는 캐릭터 디자인을 창출하여 캐릭터 디자인의 성공확률을 높이고자 하는데 연구의 목적이 있다.

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IT융합연구 기획.관리

  • Han, Jong-Seok;Im, Jin-Yang
    • Information and Communications Magazine
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    • v.25 no.11
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    • pp.14-17
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    • 2008
  • 본고에서는 급격한 IT융합연구 추진에 앞서 융합연구의 특성에 맞는 기획 관리체계에 대해 논해보고자 한다. 바람직한 융합연구를 위해서 기획체계에서는 창의적인 아이디어의 창출, 철저한 선행기획 연구, 적절한 융합기술의 포트폴리오 구성, 융합과제 전문가 및 Team 구성 등을 중점적으로 고려해야 하고, 융합연구 관리에서는 주도적이고 창조적 리더쉽을 가진 '융합PM'의 선정에 초점을 맞추어야 한다. 성공적인 융합연구를 위해서는 보다 자율과 창의를 살려주는 관리방식, 국내 외를 가리지 않고 최고의 전문가를 활용하는 평가방식으로의 전환이 필요하다.

Developing a hair dryer using a new invention techniques Inventogram (새로운 발명기법 인벤토그램을 이용한 헤어드라이기 개발)

  • Han, Jaeoh;Oh, Sehoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6425-6431
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    • 2014
  • As science advances, the gathering and sharing of information has become easier, and the spreading speed of information is increasing through the internet and smart phones. Enormous wealth creation around the world from the rapid spread of knowledge of products is possible, which can have a significant impact in a country's economic revival. On the other hand, to develop these ideas, many products are difficult for ordinary people to use with the current techniques. Therefore, new techniques to develop hit products are needed. This thesis identified the limitations of previous invention processes or technique, This invention technique was made by finding ideas and fundamentals hidden in the innovative products. The results obtained from the analysis of a kind and pictograms were combined, and symbolized by the present invention technique that would be for anyone to master. Furthermore, a hair dryer that utilizes electromagnetic waves of the inventograms was developed.

Development of Mobile-Based Design Value Engineering(VE) Supporting System for VE Process Improvement (VE프로세스 개선을 위한 모바일 기반의 설계VE 시스템 개발)

  • Song, Chang-Young;Yang, Byong-Soo
    • Journal of the Korea Institute of Building Construction
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    • v.21 no.5
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    • pp.433-443
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    • 2021
  • Value Engineering(VE) is an organized effort to create the most value through a functional analysis and creation of alternatives. Depending on the VE job plan, a VE Workshop must be performed in a certain place within a certain period of time. A VE Workshop, which is an organized activity that aims to create the best value through functional analysis and creation of alternatives, should be held in a certain place and at a scheduled time according to the VE job plan. In the Pre-Study, VE Study and Post-Study phases of VE, functional assessments, performance evaluations and idea evaluations are driven by variable management techniques and analysis methods, respectively. Generally, VE is executed for about 3 to 5 days in a particular place to create value. However, there are many problems associated with limiting all VE processes to a specific place and schedule. Moreover, in Korea, VE teams are required to finish all VE processes in a limited time because of the short duration of VE workshops, the necessity of which has been overlooked. Therefore, an efficient VE support system is required to resolve the problem of time and space limitations. In this study, a VE support system based on the Mobile environment was developed to support the VE Workshop process. This VE support system enables participants to review design documents, drawing sheets and all VE-related documents using mobile devices. After the Workshop, participants can conveniently rearrange the result(evaluation of function and ideas) at the workshop. Not only can the members of VE team can review the design documents, drawing sheet and all VE-related documents in the step before the workshop, but also the result(evaluation of function and ideas) of the workshop can be easily rearranged in the phase after the workshop under the developed supporting system using mobile devices.

An investigation of Function Analysis patterns for the Effective VE at the Design Phase (효과적인 설계VE 활동을 위한 기능분석 유형조사)

  • Min Kyung-Seok
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.6 s.22
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    • pp.63-71
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    • 2004
  • This study is an analysis the function Analysis Patterns for the effective application of VE(Value Engineering) and a presentation of the function analysis methods. 1. The function analysis of VE activities can be summarized 6 patterns as follows ; a generated ideas without function analysis process, a function analysis make use of inspection tools for generated idea, an illogical jump as a using of subjective terms, a using of duplication terms for same functions, a subjective ranking as function definitions for function analysis, and a large classification for a for approaching function definition. 2. In order for the effective function analysis, the process requires as follows; a check level by project advanced, a reclassified main nouns in the order of frequency of use, a main check objects by concepts of importance and satisfaction degree. It is not only good for the effective function analysis, it also induces effective turn out of the FAST Diagram for function arrangement.

A Study on the Convergence Entrepreneurship Curriculum Development (융·복합 창업교육 교과과정 개발에 관한 연구)

  • Kim, Heung-Su
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.79-88
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    • 2015
  • Creative economy has been characterized by ideas popularized commercialization. The commercialization of the idea is to develop a creative economy virtuous circle tool, entrepreneurship and start-ups for this serves as a key driver of the creative economy. Convergence, complex thinking and creative planning ability is always a lot from the 20s came a young man. So young age of entrepreneurship and entrepreneurship education, and is easily capable of founding a new culture is created by the right products and services they lead the more outstanding talent in the way of entrepreneurship creates even young and energetic national economy. Such a wide range of system implementation and curriculum development to complete the creative economy with ecology is also a very critical situation. The development of a systematic entrepreneurship curriculum that promote creative thinking and planning ability for creative convergence of economic times is a top priority. The present study considered that the early stages of convergence entrepreneurship program presents a convergence process of entrepreneurship education through a process-oriented research based on statistics.