• Title/Summary/Keyword: 아동 미디어 사용

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A Qualitative Research of Children's Mental Model on Media Environment and the Use (미디어 환경과 사용에 관한 아동의 심성모형 질적 연구)

  • Lee, Ran;Hyun, Eunja
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.601-613
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    • 2016
  • The purpose of this study is to present the mental model of young adolescents' media environment and the use and to provide several educational suggestions drawing on the revealed model. For this, the data were collected through 4 activities such as interview, picture drawings, word association experiment, and sentence completion task with ten 4-5th graders in elementary schools; they were qualitatively analyzed by 2 researchers. First, the meaning components driven by sentence completion task, word association experiment were totally 6 components: media device, connection(alienation), competence(provision), entertainment, adverse effects, ambilaterality. Second, the components of media mental model driven by pictures were 4 components: functions/competence, entertainment, conflict with paper books/sharing, harmfulness/ambilaterality. Third, the components from interview consisted of conflict between paper books and electronic media, communication-centeredness, fear(addiction) and users' qualification. Based on those results, careful examination in cyber talk, necessity of addiction prevention, active development of learning media and their balanced utilization with books, and healthful media literacy education and reinforcement of critical thinking were suggested.

The effect of reading fluency on Cognitive skills of educational multimedia material (읽기유창성이 멀티미디어자료 인지기능에 미치는 영향)

  • Jung, Yong-Hoon;Kim, Young-Ki
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.209-212
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    • 2010
  • 오늘날 학교 현장에서 교실에 비치된 TV를 통한 멀티미디어 자료 제시를 빼놓고는 수업을 진행할 수 없을 정도로 멀티미디어 자료는 큰 역할을 하게 되었고, 그런 관계로 멀티미디어 자료와 아동의 학성성취도의 연관관계를 분석하는 많은 연구가 이루어지고 있다. 그 중 멀티미디어 학습자료 제시 유형이 학생의 학업성취도에 미치는 영향에 대한 분석이 있다. 여러 가지 논문에서 애니메이션 학습자료는 텍스트보다 녹음자료와 함께 사용되는 것이 아동의 학업성취에 유리하다는 결론을 내리고 있다. 하지만 정확하게 읽고 텍스트를 해독하는 능력이 뛰어난 아동들, 즉 읽기 유창성이 뛰어난 아동들에게서 어떤 결과가 나오는지 분석된 결과는 없다. 따라서 본 논문에서는 읽기 유창성이 우수한 집단과 그렇지 않은 집단과의 비교 결과를 통해 과거의 분석된 결과가 그대로 유의미한지를 검증할 것이며 이러한 결과를 통해 좀 더 효율적인 멀티미디어 학습 자료의 쓰임을 제시하는데 많은 도움을 줄 수 있을 것이다.

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A Study on Parents' Mental Model of Media Environment and Children's Media Use (미디어 환경과 사용에 대한 부모의 심성모형 연구)

  • Lee, Ran;Hong, Jimin
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.818-834
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    • 2014
  • The purpose of this study is to examine parents' mental model of media environment and children's media use and to provide some educational suggestions. For this purpose, twelve parents of second-graders to fourth-graders sampled in elementary schools were interviewed with three activities such as a word-association experiment, a sentence completion task and a in-depth interview. The result was categorized into 8 elements such as interaction, source of supply and adverse effects. Furthermore, the analysis on the mental model of media use shows that firstly, the parents understand modern media reflects competence while they have a feeling of fear and newness on media themselves. Secondly, the parents show an ambivalent understanding on media use in terms of both negative and positive effects and have a tendency to control them. Another finding is the fact that the parents understand digital media as a representation of both connection and disconnection. Also, the parents realize media as a cause of conflict and as a place for reconciliation as well. Finally, it is showed that media is not only a personal territory but also a part of social system in the parents' understanding. Based on these findings, some interpretations and parents' educational applications are provided in terms of the Meyrowitz(1998; 1999)'s three perspectives on media.

Proposal of AI-based Graffiti Robot for Children disconnected from Peers with COVID-19 (코로나19로 또래와 단절된 아동을 위한 인공지능 낙서 로봇 제안)

  • Song, Ju-Yeon;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.29-31
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    • 2020
  • 본 논문에서는 코로나19 사태로 인한 팬데믹(pandemic) 현상으로 인해 또래와 단절된 아동들의 정서발달을 위해 인공지능 낙서 로봇인 Doodle Robot을 제안한다. Doodle Robot은 또래 형제가 없는 아동에게 함께 그림을 그릴 수 있는 그림친구로서 아동의 정서적 발달에 기여한다. YOLO 알고리즘을 사용하여 객체검출기능을 구현하였고 낙서 Data는 Quick! Draw Dataset에서 추출하였다.

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Moderating Effect of Book Reading in the Relationship between Children's TV Viewing and Creativity (아동의 TV 시청 시간과 창의성 간의 관계에서 책 읽기 시간의 조절 효과)

  • Hyuna Lee;Hyunmin Kang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.493-500
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    • 2023
  • The current research has investigated the effect of school-aged children's TV viewing on their creativity, and examined the moderating effect of book reading in the relationship between children's TV viewing and creativity. Using data from the 10th (2017) Panel Study on Korean Children, the relationship between 9-year-old children's TV viewing, book reading, and performance on Korean Figural Creativity Test for Elementary school Student (K-FCTES) was examined. There was a significant negative correlation between children's TV viewing and creativity, and a positive correlation between children's book reading and creativity. In addition, children's TV viewing had a significant negative effect on their creativity, and children's book reading moderated this relationship. This study has its significance in that it identifies the negative effects of media exposure that needs be considered for creativity development of today's children, who are growing as digital native from birth, and it shows the importance of book reading as a factor that can control the negative effects of TV exposure.

The Serial Multiple Mediation Effect of Smart-media Addiction and ADHD-related Behaviors on the Relation between the Maternal Parenting Behavior and Children's Prosocial Behavior (어머니의 역기능적 양육행동과 아동의 친사회적 행동의 관계에서 아동의 스마트미디어 중독과 ADHD관련문제의 직렬다중매개효과)

  • Sung-eun Baek
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.229-235
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    • 2023
  • This study was to examine the role for children's prosocial behavior in terms of maternal parenting behavior, smart-media addiction and ADHD-related behaviors. The study sample was 537 children who had participated in the tenth wave of the Panel Study on Korean Children. The data were analyzed for descriptive statistics, correlation, and serial multiple mediation analysis. The results of this study are as follows. First, it was found that the direct effect of maternal parenting behavior on children's prosocial behavior was not significant. Second, in the relationship between the maternal parenting behavior and the children's prosocial behavior, the mediating effects of smart-media addiction and ADHD-related behaviors were significant, respectively. Third, in the effect of maternal parenting behavior on children's prosocial behavior, it was found that smart-media addiction and ADHD-related behaviors mediate it in series. These results provide to a better understanding of the process between maternal parenting behavior to children's prosocial behavior and especially emphasize the importance of smart-media addiction and ADHD-related behaviors.

A Proposal for the Design of Augmented Reality Reading Activity Application and Class Model Based On Nuri Curriculum (누리과정을 기반으로 한 증강현실 독후활동 애플리케이션 및 수업 모형 설계 제안)

  • Seo-Young Kim;Tae-Woo Kim;Kyung-Up Lee;Yu-Bin Joe;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.355-360
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    • 2023
  • Recently, with the development of digital, children are exposed to a lot of media media. Reading activity decreases, making it difficult to acquire information from books or organize and remember acquired information. Since education with augmented reality increases children's participation and immersion in learning, we proposed a reading activity application with augmented reality technology to increase children's reading interest and creativity. In addition, based on the five nurturing processes, we designed a play-oriented reading activity for the application. In addition to the application suggestions, we designed a play-centered lesson model so that it can be used in actual lessons. In order to analyze the conceptual thinking framework according to the lesson model design, we visited an actual daycare center and conducted a class attended by an expert. Experts who participated were asked to fill out a pre-produced questionnaire to review the suitability of the reading activity class model and operation, and the feasibility was examined. Our lesson model design was based on limited book content, and due to ethical concerns, large-scale experiments with children could not be conducted, so the results of the study are not representative of the whole. However, it is significant that the possibility of running a new reading activity class based on the Nuri course has been examined and proposed.

A Study on the Educational material Using Integrated Media (인터그레이티드 미디어 교육교재에 관한 연구)

  • 이영희
    • Archives of design research
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    • v.12 no.3
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    • pp.5-14
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    • 1999
  • In this competitive environment which changes rapidly na extensively we can perceive that the role of education is getting important more and more. The challenge that we face is how we can handle the information and convert it to the knowledge. A lot of schools have already tried to improve the effect of education by using the computers. Besides providing the content of education newly and interestingly the educational use of the integrated Media has a strong point in terms of efficiency and effectiveness that it is excellent in storage, communication, control and handling enormous information as well as in a peculiarity of reciprocity, the high usefulness of communicative education using the experience of vision, audition and simulation in the method of participating of students themselves in education that the previous media systems didn't have. This thesis brought up a substantial problem in producing the consequences of education for children by investigating the psychological and recognitional abilities of children and by understanding the essence of the Integrated Media. And this study provided the solution in terms of the content and the viewpoint in design to raise the educational efficiency and effectiveness of the Integrated Media even though it is just a partial solution.

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A Study Based on Dangerous Situation Recognition using Smartphone Sensor. (스마트폰 센서 기반 위험상황인지에 관한 연구)

  • Choi, Jaehyun;Jang, Hyesun;Lim, Yangwon;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1713-1716
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    • 2012
  • 최근 우리 사회에는 여성과 아동을 대상으로 하는 강력범죄들이 많이 발생하고 있어 개인 위치확인 및 안전에 대한 서비스들이 최근 재조명을 받고 있다. 하지만 서비스가 시작된 기간에 비해 아직도 높은 단말기 가격대와 월 사용료, 그리고 위험상황에서의 사용성은 상대적으로 미약한 발전을 이루었다. 그나마 스마트폰이 많이 보급되어 해당 서비스들의 가격이 조금씩 인하되고, GPS를 활용한 위치정보의 정확도를 개선하는 등 많은 노력을 기울이고 있지만 그 효과는 미비하다. 따라서 본 논문에서는 스마트폰의 다양한 센서를 이용하여, 스마트폰을 꺼낼 수 없는 위험상황에서 사용자가 위험상황에서 특정 이벤트를 발생시켜, 인지된 상태정보를 전송하는 방식을 분석하고, 이를 기반으로 앞으로 개인 안전에 대한 서비스가 발전할 방향을 제시하고자 한다.

A Study On the system of class control for the concentration in computer class - Focused on the elementary school (컴퓨터 활용 교육의 수업집중을 위한 수업제어시스템 분석에 대한 연구 -초등학생을 중심으로)

  • 김혜영;장종욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.836-839
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    • 2003
  • 컴퓨터 교육은 2000년부터 실시되고 있는 7차 교육과정에 따라 그 중요성이 높아지고 있다. 컴퓨터 교육은 컴퓨터를 가지고 수업을 실시하는 실기 위주의 수업이지만, 교사가 모든 아동의 수업상태를 체크하거나, 효과적으로 학생들의 학업 진행을 제어 한 수가 없다. 이에 컴퓨터 수업제어 시스템을 도입하여 수업시간의 집중성과 능률을 높이는데 본 연구의 목적이 있다. 수업 제어 시스템은 모니터링 기능으로 학생들의 화면을 실시간으로 교사화면에 전송되며, 주목 기능으로 주어진 수업 이외의 다른 내용을 할 경우 해당 학생의 컴퓨터를 사용하지 못하도록 하는 잠금 기능을 사용할 수 있다. 본 연구는 수업제어 시스템을 적용하기전과 적용후의 수업 종류별, 성별, 학년별로 어떠한 차이가 있는지를 연구하였다. 수업제어 시스템을 도입하면 도입하기 전보다 학습자는 수업에 더 집중할 수 있으며 수업의 내용을 더 흥미롭게 여기고, 교사는 학생들을 효율적으로 관리 할 수 있다.

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