• Title/Summary/Keyword: 심층 웹

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Development of the Web-based Sports Biomechanics Class (웹기반 운동역학 수업 모형 개발)

  • Lee, Ki-Kwang
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.307-318
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    • 2002
  • To provide a guideline for the development of a web-based sport biomechanics class in undergraduate program, thirty web sites, searched via search engines in May 2002, were analyzed intensively. In terms of requirement of log-in, only one site of 30 sites required user name and password. Seventeen(57%) sites provided the lecture note, which had various file formats such as 59% if PDF, 29% of HTML, and 12% of PPT. Fourteen(47%) sites provided the assignment and grade information on web. Eleven(37%) sites provided various resource and links which were related in sports biomechanics. Only four(13%) sites provided discussion or online digitizing or kinematic analysis program. Based on above results, a guideline for the development of a virtual classroom for college level sport biomechanics. A web-based sport biomechanics class should be developed with consideration of several functions as follows; homepage design, lecture note, measurement of class attendance, collaborative research system, and web-based data collection and analysis software for biomechanics laboratory.

A Study on web interface design to enhance internet usage of elderly in aging society-focus on Internet navigation of shopping pages (고령화 사회에서 노인의 인터넷 사용 활성화를 위한 포털 사이트의 웹 인터페이스디자인에 관한 연구)

  • Bae, Yoon-Sun;Lee, Hyun-Ju
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.215-222
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    • 2005
  • Gaining information via the internet is becoming pivotal in today's society as the internet is becoming the center of knowledge and information. The goal of this study is to present the guideline of web interface design for the elderly who are alienated in gaining information from the Internet. If the internet were more user friendly to the elderly, they would be able to spend more time in doing what they enjoy and also in self development, with the information gained on the internet. This study investigated current portal sites to understand the present situation, surveyed and interviewed the elderly, and researched literatures on how the elderly perceive various stimulants and also researched documents for previous guidelines on interface design for them. This study investigated internet sites which the elderly use to gather information about products and which entice their purchasing desires. The conclusion is that the usability can be improved by eliminating visual dizzy elements in the pages, simplifying the layout and the menu designs which represent the information architecture.

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The Development of Convergence Bench-making system on length of stay (융복합 재원일수 벤치마킹 시스템 개발)

  • Choi, Youn-Hee;Kim, Yun-Jin;Kang, Sung-Hong
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.89-99
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    • 2015
  • This study aims to develop a LOS(Length of Stay) bench-making system that can provide efficient by comparing the LOS management of other hospital and level evaluation for inducing the LOS to manage their own activities. The convergence LOS bench-making web program has been implemented to compare a variety of beds, regional group, followed reporting with excel files downloads by using the severity-adjusted LOS model of Korean National Hospital Discharge in-depth Injury Survey data. Features that are computed in real-time severity-adjusted LOS was also implemented. Trial operating results, bench-making system was confirmed efficient for management of LOS on the long-term care and group of disease in hospital from the staff or medical department, receive requests comparative statistics by area and disease group. Therefore the policy alternative on extension of severity-adjusted LOS is needed to utilized bench-making system on LOS.

A Study on a Project-based Blockchain Web Developer Education Model Customized for Companies (기업 맞춤형 프로젝트 기반 블록체인 웹 개발자 교육모델에 관한 연구)

  • Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.8 no.4
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    • pp.77-83
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    • 2022
  • In the era of the 4th industrial revolution, various universities' corporate field application education models are being presented. In particular, along with new teaching methods, various educational models for customized education of many companies are being studied, increasing their usability. Research on project-oriented teaching methods for competencies required in the field of business is the most developed field in recent years. In this study, we intend to propose a case-oriented curriculum model that applies the project-oriented teaching method to the requirements of these companies. In particular, we design an industry-oriented curriculum model through a companycustomized education model for blockchain and web developers, and suggest the direction of development focusing on examples of the operation process. The model through this case was designed and operated as a curriculum model suitable for the field through in-depth interviews with industries, etc.

Analysis of the key Factors that Influence Emotional Web Design and its Effects on Brand Attitude - focus on Fastfood WebSites - (웹에서의 감성디자인이 브랜드태도에 미치는 효과와 영향요인 분석 - 패스트푸드 사이트를 중심으로 -)

  • 윤다연;이현주
    • Archives of design research
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    • v.17 no.1
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    • pp.153-162
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    • 2004
  • This paper focused on the effect of Kansei design on the web in branding as well as its influence factors. As a key of this research, it classified web users' Kansei into five categories; 1) functional Kansei, 2) sensoryKansei, 3) psychological Kansei, 4) relational Kansei and 5) cultural Kansei, and organized relevant factors. Online surveys were conducted on seven websites of the fast food brands in Korea (Lotteria, Mcdonald, BurgerKing, Popeyes, KFC, Pizza Hut, Domino's) which are targeting 463 male and females in 20s. As a result, an average of 58% responded that they had a positive Kansei experience and could enhanceits brand preference. Of the sensory Kansei, visual design factors were the one that gave the greatest effect on brand preference enhancement. Regarding the functional Kansei satisfaction, such as user convenience and access speed were also one of the most crucial variables for the whole Kansei satisfaction. Moreover, the preference enhancement brought not only a positive effect on its reliability but also its brand image and consumers' purchasing desire. Based on the survey results, the additional FGI (Focus Group Interview) had been conducted and determined \circled1 what kind of major Kansei that users wanted to have satisfied, \circled2 what type of design can give strong Kansei appeal to its users, and \circled3what design factors gave an effect on sensory emotion. In the course of this research, Itried to renew the awareness of the web importance as a major channel in non-mass interactive marketing, and suggest the effect and its possibility of emotional branding through Kansei design in the web as well as design principles of strategic Kansei design.

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The study on the expention program of Digital Opportunity for information disadvantaged groups (취약계층 정보활용기회 확대방안 연구)

  • Jo, Seon-Gu;No, Yeong;Jeong, Hae-Yong
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.239-252
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    • 2005
  • 본 논문에서는 이론적, 실무적 선행연구들에 대한 검토를 토대로 통합적인 정보격차 요인모형을 제시하고 정보격차 요인모형에서 도출된 변수들과 기존정책들을 중심으로 표적집단심층면접법(Focus Group Interview, FGI)를 이용하여 정보취약계층인 장애인, 노인층, 저소득층을 대상으로 정보활용기회를 확대하기 위한 방안들을 실증적으로 도출하였으며 또한 기존 정책에 대한 만족도 및 효과성을 측정하였다. FGI 조사결과 취약계층별로 차별화된 정책적 요구사항이 도출되었으며, 통합적으로 정보접근, 정보이용, 정보활용을 지원할 수 있는 통합적 지원체계가 가장 절실한 것으로 나타났다. 또한, 취약계층별 개별 대상자의 개별적인 정보화수준 및 요구사항을 반영하기 위하여 개별 인적자원에 대한 통합관리가 필요한 것으로 나타났다. 아울러, 정보접근정책 및 정보이용지원정책, 정보활용지원정책별로 포괄적인 만족도 조사를 실시한 결과 공히 만족도 수준이 보통이하인 것으로 나타나 개별 정책에 대한 지원전략의 수정이 필요한 것으로 나타났다.

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Technology Trends of AI for Big Data Knowledge Processing (빅데이터 지식처리 인공지능 기술동향)

  • Lee, H.J.;Ryu, P.M.;Lim, S.J.;Jang, M.K.;Kim, H.K.
    • Electronics and Telecommunications Trends
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    • v.29 no.4
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    • pp.30-38
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    • 2014
  • 최근의 플랫폼 기술동향은 웹 기반 혹은 단순 의사소통이 가능한 모바일 플랫폼에서 빅데이터와 인공지능기술이 접목되면서 심층 질의응답이 가능한 차세대 지능형 지식처리 플랫폼으로의 진화가 진행 중이다. 선진국에서는 국가 차원 혹은 글로벌 기업의 주도하에 대형 장기 프로젝트가 진행 중이다. 국가 주도의 프로젝트로는 미국의 PAL, 유럽의 Human Brain, 일본의 Todai 프로젝트가 대표적인 예이며, 글로벌 기업의 경우는 IBM의 Watson, Google의 Knowledge Graph, Apple의 Sir가 대표적인 예이다. 본고에서는 차세대 지능형 플랫폼의 핵심기술인 인간과 기계의 지식소통을 위한 빅데이터 기반의 지식처리 인공지능 소프트웨어 기술의 개념과 국내외 기술 및 산업, 지식재산권 동향 등을 살펴보고 산업계 활용방안 및 발전방향에 대해 논하고자 한다.

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A Study on the Web Novel Writer's Identity as a Media Content Producer: An In-Depth Interview and Self-description (미디어 콘텐츠 생산자로서 웹소설 작가의 정체성 연구: 심층 인터뷰와 자기기술지를 중심으로)

  • Kim, Mi-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.658-675
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    • 2022
  • With the advent of the OTT platform, the world has become an era in which the same media content is shared and reacted in real time by being grouped into one culture. This study attempts a producer study of web novel writers, who are producers of the web novel market that is expanding into webtoons, dramas, and movies with IP (intellectual property rights) of the original story at a time when Korean K-content such as "Squid Game" and "Weird Lawyer Woo Young-woo" leads the global market. In this study, web novel writers were viewed as producers of commercial media content, not just 'Novelist', and their identities and characteristics of the labor process were examined. Web novel writers began writing web novels as a side job or two jobs, and cited the fact that they can make profits alone without barriers to entry and without incurring capital or facility costs. Although there is no barrier to entry, most writers experience severe failure in their first work, which is attributed to the misunderstanding that the word "writer" is someone who writes what they want in any genre. Web novels are different, so writers go through the process of realizing that in order to succeed by writing web novels, they must be thoroughly in the audience's shoes and write them according to the trends and codes they want. Web novel writers expressed their identity as "story sellers," "story producers," "people who can produce IP alone," and "people who satisfy fantasies that cannot be achieved in reality," and in common, there was a strong sense of being a person who provides stories and makes profits or sales. Regarding the burden of writing a huge amount of web novels, the writer with a high income expressed a generous position that "the income is higher than the effort," but ordinary writers complained of difficulties in the hard work, saying, "It seems like I am working hard on writing that I have to write constantly.

A Study on Production of Broadcasting New Media Style Guide (방송사 뉴미디어 스타일 가이드 제작에 관한 연구)

  • Kim, Kyung-Yoon;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.379-385
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    • 2014
  • N-Screen era is held due to the cloud computing technology which access to contents anytime, anywhere without any persistent. In the broadcast industry, this broadcast contents is rapidly serviced by variety of media devices such as PC, Smart phone, Tablet, App, IPTV. To Increase the usefulness and usability of the platform, same brand identity have to be maintain by devices and integrated guide which can encompass a variety of media are needed. This study tries to figure out the need of New Media Style Guide to keep brand identity in a variety of new media beyond previously Web style guide which limited in the Web pages. First, Integrated Guide GEL of BBC's and Web style guide of KBS was analyzed. Through the analysis it was found that the limitations and problem of the current web style guide and then suggested the improvement direction. In addition, this study tried to find which design elements should be made for new media style guides through in-depth interview with practitioners who work in broadcast media industry for more than three years. Through the research it was understood the current status of integrated brand identity and found a way to improve forward to new media platforms of KBS.

Economical and Industrial Effects of Fusion Technologies of multi-sensor Spatial Imagery (멀티센서 공간영상정보 통합처리기술의 경제적.산업적 효과분석)

  • Chang, Eun-Mi;Yoon, Min-Kyung
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.147-155
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    • 2007
  • 본 연구는 기술개발 자체의 효과성을 개발된 기술의 시장성, 확대 보급가능성, 민간분야의 기술 로드맵과의 관계성을 도출하는 것으로 실제로 업계에서 다양한 인맥과 프로젝트의 경험을 가지고 있는 자에 의한 심층인터뷰를 근거로 한 정성적 판단과 시장조사를 통한 정량적 판단을 결합하여 멀티센서의 기술개발의 가치를 평가하는 후속 조치에 해당되는 연구이다. 직접적 측면의 산업적 파급효과는 2006년에는 시범적인 수준에서 적용된 사례를 중심으로 정리해 본 결과, 다음과 같이 요약될 수 있다. 첫째, 전문화된 기업의 경우 각자의 강점에 기반을 두어 멀티센서의 적용시장을 바라보고 있다는 점이다. 모든 소프트웨어의 생산을 서버 부분부터 웹 버전, 모바일 버전까지 모두 보유하고 있는 벡터 부분의 GIS 수준과는 달리 위성영상 및 멀티센서 분야의 소프트웨어는 대용량으로 인한 한계로, 서버중심, 웹 중심의 개발이 이루어지고 있으나 모바일 분야까지 확장되지는 않고, 차량항법장치와의 연계를 통한 확장을 꾀하는 수준이라고 요약할 수 있다. 둘째, 전문기업이 아닌 대기업의 시장분석 및 전략에 관한 부분을 요약하자면, 멀티센서와 직접적인 연관을 갖는 회사는 많지 않으나 대체로 U-city 사업 발굴 시 멀티센서가 융합기술이 요소기술로서 기여할 수 있을 것이라는 기대는 하고 있으며, 규모도 1,000억 원 대를 상회할 것으로 바라보고 있다. 셋째, 멀티센서 개발기술의 상용화 및 산업화를 위한 제거 요소 및 감소 요소, 증가 요소 및 새로이 만들어야 할 요소 등을 다차원 전략으로 제시하였으나, 전략을 구사할 기관이 산재되어 있어 제도적 차원의 뒷받침이 기술개발과 더불어 진행되어야 한다는 결론에 이르게 된다. 넷째, 개발된 4개의 기술에 대하여 KVA에서 산출한 기업평가 방식을 변형하여 적용하였는데, 위성영상과 DEM 개발기술이 87% 이상의 점수를 받아 가장 시장성 및 활용성이 높은 기술로 평가되었으며, 초다분광영상에 대한 기술은 70%를 겨우 넘는 수준에서 평가가 되었다. 멀티센서 공간영상정보 통합처리 기술 개발은 다목적 실용위성의 보유, 국가 NGIS 사업의 결과물이 상당히 축척이 되어 있고, 라이다(LiDAR) 기술의 도입을 위한 환경이 조성되었기에 다른 국가에 비해 멀티센서 기술의 적용과 산업화가 가시화 될 수 있을 것으로 기대된다. 그러나 멀티센서 자료의 수급이 용이하지 못하고, 법 제도적인 한계, 시장의 성숙도가 기대이하라는 점 등의 한계를 노정하고 있다.

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