• Title/Summary/Keyword: 심리적 유사성

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항공기용 야간시각시스템의 기초설계 및 인증평가기술

  • Kim, Yu-Gwang
    • The Journal of Aerospace Industry
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    • s.67
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    • pp.71-94
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    • 2004
  • 전 세계 항공 산업의 비약적인 발전과 더불어 최근에는 군사용 및 항공수송을 위해 주간뿐만 아니라 야간에도 많은 비행이 요구되고 있으며, 이에 따라 항공기 안전운행의 필요성이 크게 대두되고 있다. 이러한 항공기의 안전운행에는 다양한 기술적인 발전이 진행되어 왔고, 야간시각시스템(NVIS)의 발전 역시 항공기 조종사에게 주간과 유사한 시각적 영상정보를 제공함으로써 심리적인 불안감을 해소시키고, 운항정보에 대한 신뢰성과 적시성을 증대시키며, 야간에 항공기를 안전하게 운항하기 위해 조종사의 업무부아(work load)를 줄이기 위한 노력으로 큰 관심사가 되어왔다. 또한 이러한 NVIS를 활용한 기술은 현재 군용항공기 뿐만이 아니라. 민간용 항공기, 자동차, 카메라, 레저용 등으로 그 범위가 확대되어 보급되고 있으며, 활용도 또한 커지고 있고, 수년 전부터 국내에도 이러한 기술이 적용되어 왔기에 이러한 항공기용 야간시각시스템(NVIS)에 대한 전반적인 내용을 소개하고, 향후 국내에서 개발/적용되는 항공기의 NVIS 기술에 대한 기본적인 평가방향을 제시하고자 한다.

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The Experience and Psychological Characteristics of Thermal Diseases from the Heatwave of Construction Workers (건설 노동자의 폭염으로 인한 온열질환 증상의 경험과 심리적 특성)

  • Lee, Jae Young;Lee, Sungsu
    • Journal of the Society of Disaster Information
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    • v.16 no.4
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    • pp.747-757
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    • 2020
  • Purpose: This study noted that even similar environmental conditions caused by the heat wave were differentiated depending on the internal characteristics of the individual, so there was a difference in the extent of the damage. Thus, the relationship between individual psychological characteristics and experiences of the symptoms of thermal diseases was analyzed. Method: The influence of construction workers was analyzed through questioning of individual characteristics and psychological measures of self-esteem, self-esteem, and personality that may be related to heat wave damage, depending on whether they have experienced symptoms of thermal diseases. Results: Logistic regression shows that responsibility affects positive (+) experience of symptoms of heat disease and self-esteem in groups negatively (-) experience of symptoms of heat illness. Conclusion: This study presented basic data as the first study to analyze obsessive compulsive, self-respect and personality of construction workers who are vulnerable to heat waves to identify the psychological characteristics of victims of heat waves.

(<고연령층을 위한 통합 리모컨 레이아웃에 관한 연구>)

  • Kwan, Tae-Yoen;Kim, Jin-A
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.267-274
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    • 2006
  • 본 연구에서는 사용성 테스트와 사용자 설문조사 단계를 거쳐 고연령계층 사용자를 고려한 통합 리모컨 버튼 레이아웃을 도출하여 고연령층의 사용편의성이 반영된 리모컨의 사용성을 향상시키고자 하였다. 이를 위하여 일차적으로 신체, 인지심리적인 고연령층의 인간요소(human factor)들을 추출한 다음, 고연령계층 중 연령대별 남녀 사용자를 모집하여 현재 사용되는 기존의 리모컨으로 사용자에게 과제를 부과하여 사용성 테스트와 설문조사를 실시하였다. 사용성 테스트 결과를 중심으로, 통합 리모컨 버튼 레이아웃 디자인 시 반영되어야 할 필수 기능 버튼의 도출과, 버튼 배열의 최적화된 모델을 제시 할 수 있었다. 또한 이러한 과정을 통해 UI 디자인 시 지켜져야 할 세가지 요소인, 연관있는 기능의 동일요소 부여로 동작의 상호 의사소통을 고려해야한다는 것(유사성)과 유사기능간 근접배치로 사용자가 동작할 수 있는 버튼을 쉽게 이해하도록 해 주어야 한다는 것(근접성), 그리고 예상되는 연속 동작의 기능을 동선을 고려해서 배치해야 한다는 것(연속성)을 확인하였다. 마지막으로, 한 가지 기준에 의한 일률적인 버튼 배열보다 사용자의 요구사항과 인지적 한계를 반영한 그룹핑을 고려한 버튼 배열이 사용성을 높이는 중요한 요인이라는 것을 알 수 있었다.

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The Structure of Korean Consonants as Perceived by the Japanese (일본인이 지각하는 한국어 자음의 구조)

  • Bae, Moon-Jung;Kim, Jung-Oh
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.163-175
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    • 2008
  • Twelve Japanese students living in South Korea have been examined for their perceptual identification of an initial consonant in Korean syllables with or without a white noise. A confusion matrix was then subject to analyses of additive clustering, individual difference scaling, and probability of information transmission, the results of which were also compared to those of South Koreans. The Japanese in the present experiment confused /다/and/타/ most frequently, followed by /가/ and /카/, /자, 차, 짜/, /타/ and /따/, and so on. The results of additive clustering analysis of the Japanese significantly differed from those of the South Koreans. Individual difference scaling revealed dimensions of sonorant, aspiration and coronal. While South Koreans showed binary values on aspiration and tenseness dimensions, the Japanese did continuous values on such dimensions. An information transmission probability analysis revealed that the Japanese participants could not perceive very well such larynx features as tenseness and aspiration compared to the South Korean participants. The former group, however, perceived very well place of articulation features such as labial and coronal. The present results suggest that an approach dealing with structures of base representations is important in understanding the phonological categories of languages.

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The Artificial Color-Emotion Process Based on Fuzzy Reasoning and Immune Mechanism (퍼지추론과 면역 메커니즘을 기반으로 한 인공 색채-감성처리)

  • 손창식;정환묵
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.206-209
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    • 2003
  • 본 논문에서는 퍼지추론과 면역 네트워크의 세 가지 메커니즘을 바탕으로 인간의 외부 자극(색상정보)에 따른 내부 감성상태를 인식할 수 있는 방법을 제안한다. 인간의 내부 감성상태는 심리학에서 많이 사용하는 색채심리를 바탕으로 추론을 하였으며 추론된 값은 색상 정보의 정도에 따른 감성상태이다. 이러한 감성상태의 값들 간에 유사성을 계산하여 면역 네트워크에 세 가지 메커니즘에 적용하여 인공적인 감성상태를 인식할 수 있는 방법을 나타내었다.

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The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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Development and Effects of Positive Psychology Promoting Program for Undergraduate Nursing Students (간호대학생을 위한 긍정심리 증진 프로그램 개발 및 효과성 연구)

  • Seo, Young Sook;Jeong, Chu Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.90-99
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    • 2020
  • The effects of positive psychology promoting programs for undergraduate nursing students were evaluated. The study was designed using a nonequivalent control group pretest-posttest design; data were collected between June 22 and September 4, 2019. The participants were 37 nursing students, who were assigned to an experimental group (n=18) and a control group (n=19) at two colleges in D and P city. The positive psychology-promoting program was provided for six weeks (12 sessions, 100~120 min.). The data were analyzed using descriptive analysis, t-test, 𝑥2 test, repeated measure ANOVA, and paired t-test with the SPSS/WIN 21.0 program. After receiving the positive psychology-promoting program, a difference in optimism (F=16.74, p<.001), psychological well-being (F=14.69, p<.001), and stress-coping strategy (problem solving; F=4.35, p=.015, social support; F=3.87, p=.028) was observed between the experimental and control groups. The results indicate that the positive psychology-promoting program was effective in increasing optimism, psychological well-being, and stress coping strategy in undergraduate nursing students. These findings will contribute to the development of a program to improve the mental health of undergraduate nursing students.

Formation of Weak Ties in Social Media (소셜미디어에서 약한 유대관계의 형성)

  • Park, Chala;Lim, Seongtaek;Yun, Sang;Lee, Inseong;Kim, Jinwoo
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.97-109
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    • 2014
  • Social media is a general term for online services by which users share opinions, perspectives, and experiences. It supports interactions between users in sharing contents on it and weak ties among them play an important role in the process. This exploratory study attempts to identify crucial factors of establishing weak ties between social media users in the perspective of social network theory and uncertainty reduction theory. We collected data through diary study and in-depth interview and analyzed it following grounded theory approach. As a result, social media users more actively interacted each other or shared contents based on weak ties, compared to strong ties. In addition, similarity, self-disclosure, and relevance appeared to facilitate establishment of weak ties, by reducing psychological distance between social media users and perceived uncertainty of them.

Comparison of Methods of Peer Relation Subgroup Classification on the Basis of Cooccurence of Perception Data and Psychological Preference Data (지각 자료의 공유인접수와 심리적 선호도에 의한 또래관계 하위집단의 분류 방법에 대한 비교)

  • Ahn, Ie-Hwan
    • The Korean Journal of Elementary Counseling
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    • v.11 no.2
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    • pp.153-169
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    • 2012
  • The purpose of this study is to investigate the most rational method of grouping peers to understand the impact of peer relationship on individual development of elementary school students. For the study, students at a class of the 3rd year(male) and a class of the 4th(female) year at elementary schools in Busan and Ulsan were surveyed to see the differences between various methods of classification of peer relation subgroup on the basis of cooccurence of perception data and psychological preference data. Two questionnaires were used; a questionnaire of perception and a questionnaire of psychological preference. With the perception data, value of sharing relationship was applied to classify peer relation subgroup and with the psychological preference data, interest relationship was expanded to classify peer relation subgroup of more than third party relationship. The result of this study showed that in the case of girls, there was high congruency between the classifications of peer relation subgroup by perception data and by preference data, whereas in the case of boys, there was difference between the classifications of peer relation subgroup by perception data and by preference data, which implies that boys can form a peer group even if there is psychological difference among members but girls can form a peer group only when there is psychological preference among them. Such a result shows that there is difference between boys and girls in the process of forming peer relationship. It is suggested that comparison of fitness be made between classification of peer relation subgroup by a homeroom teacher, by perception data and by psychological preference for rational classification of peer relationship among male children.

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The Representation of the Vietnamese Guanyin in Relation with Asian Arts (아시아 예술적 관점에서 본 베트남)

  • TRANG, Thanh Hien
    • SUVANNABHUMI
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    • v.1 no.2
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    • pp.73-91
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    • 2009
  • 베트남 관음상, 특히 천 개의 팔과 눈이 있는 관음상은 일반적으로는 아시아에서, 구체적으로는 동남아에서 종교 혼합주의의 가장 명백한 증거로 여겨질 수 있다. 그것은 인도와 더불어 특히 중국모델에서 전래된 몇 가지 구체적인 증거를 베트남 관음상에서 발견할 수 있다. 많은 학자들은 시바를 관음상의 천개의 팔과 천개의 눈을 표상한 것의 원천으로 보았다. 베트남 관음상에 대한 중국문화의 영향은 그 영향이 직접적이며 장기간에 걸쳐 최근까지도 이어져져 왔기 때문에, 인도문화가 남긴 흔적들보다 더 분명하게 나타난다. 이러한 문화적 유사성으로 인하여 비평가들은 베트남 관음상을 중국 관음상의 단순한 복제품으로 간주하게 만들었다. 본 논문에서 저자는 베트남 관음상은 여러 외국의 특징들을 흡수해 왔지만, 동시에 베트남의 심리와 행동, 개념, 토착 종교적 믿음에 상응하는 그만의 독특한 특징을 반영했다는 사실을 주장할 것이다. 천개의 팔과 눈을 가진 베트남 관음상은 인도와 중국의 영향을 받았지만, 베트남 특유의 예술적 가치를 지니고 있으며, 아시아 관음상의 무한히 풍부한 다양성에 또 하나의 기여를 해 왔다.

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