• Title/Summary/Keyword: 심리검사 활용도

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Effects of Spirituality Improvement Group Counseling Program on the Burnout Restoration and Psychological Well-being in Office Workers (영성증진 집단상담 프로그램이 직장인의 소진과 심리적 안녕감에 미치는 효과)

  • Kim, Se-Bong;Byun, Sang-Hae
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.447-459
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    • 2012
  • The present research is aimed to observe the effects on the spirituality improvement group counseling program which can overcome the burnout restoration and increase the psychological well-being of office workers. In order to do the present research, I have taken 32 office workers, who want to join to this research, within S area. I have separated those workers into two groups: an experienced group of 16 workers and a controlled group of 16 workers. Mann-Whitney U and Wilcoxon Signed Ranks Test were adopted to analyze collected data from the spirituality improvement group counseling program. The results of this research indicated that the level of burnout restoration have been decreased after spirituality improvement group counseling intervention program of the experienced group, and the level of psychological well-being have been increased after spirituality improvement group counseling intervention program of the experienced group. This result showed that, the spirituality improvement group counseling program could decrease the burnout restoration and increase the psychological well-being of experienced group significantly comparing with the result of the controlled group. From the result I have confirmed that, the spirituality improvement group counseling program have positive effects to overcome the office workers' burnout restoration and increase the office workers' psychological well-being.

Experimental Analysis of the Healing Effect of Visual Forest Stimulation in Digital Environment (디지털 환경에서 시각적 산림자극의 치유효과에 대한 실험적 분석)

  • Il-Doo Kim;Won-Soep Shin
    • Korean Journal of Environment and Ecology
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    • v.37 no.6
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    • pp.473-483
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    • 2023
  • This study was conducted to find out the psychological or physiological healing effects of real natural forests and virtual forest experiences using virtual reality (VR) in an artificially-controlled digital environment. To find out this, 81 healthy undergraduate students from C University were experimented on visual forest stimulation effects in the digital environment from September 5 to December 9 in 2022. The experiment evaluated the psychological and physiological healing effects of visual forest stimulation in the digital forest environment (2D, 3D). The SRI (stress response inventory) experiment for analyzing psychological effect showed statistically significant differences among groups. As for the SRI experiment for measuring psychological stress, except Control group, 2D group in the digital environment showed little difference before and after the experiment. But 3D group showed less stress than before. As a result, it was proved that visual forest stimulation in a forest-based digital environment (2D, 3D) reduces psychological stress significantly. And when analyzing how visual forest stimulation changes EEG (electroencephalogram) in the digital environment, alpha waves (RA), which are activated during relaxation or stabilization, were more active than beta waves (RB), which are activated during tension or awakening. This study is expected to be used to create a psychological and physiological healing environment for those who cannot go to a natural forest due to mobility difficulties by providing them visual forest stimulation experiences in a digital environment. It is also expected that the results will be the basis for forest healing in the digital environment and virtual reality programs will help forest healing activities.

Web-based Software Tool for Generating Music Therapy System Through Emotion Expression - Visual Expression - (웹 환경에서 감성적 표현요소를 통한 음악 치료 시스템 개발 - 시각요소를 중심으로 -)

  • Kim, Tae-Sik;Hyun, Hye-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.177-184
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    • 2007
  • The purpose of this study is to develop tool that makes students and teachers generate the music therapy system of type as they want by using existing several web-based component technologies. This study develops tool that can generate psychological testing system and users can select image(visual expression) that represents best their psychological state and after some stage can listen the most adequate music in that situation and it can be used as a music therapy too. This tool makes be possible for developer to input and arrange question types and stages, images that can show images connected with them and to offer skill that let them hear adequate music after deciding psychological state. This system development will be able to approach the contents development which is various from education field effectively in order.

Exploration of deep learning facial motions recognition technology in college students' mental health (딥러닝의 얼굴 정서 식별 기술 활용-대학생의 심리 건강을 중심으로)

  • Li, Bo;Cho, Kyung-Duk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.3
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    • pp.333-340
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    • 2022
  • The COVID-19 has made everyone anxious and people need to keep their distance. It is necessary to conduct collective assessment and screening of college students' mental health in the opening season of every year. This study uses and trains a multi-layer perceptron neural network model for deep learning to identify facial emotions. After the training, real pictures and videos were input for face detection. After detecting the positions of faces in the samples, emotions were classified, and the predicted emotional results of the samples were sent back and displayed on the pictures. The results show that the accuracy is 93.2% in the test set and 95.57% in practice. The recognition rate of Anger is 95%, Disgust is 97%, Happiness is 96%, Fear is 96%, Sadness is 97%, Surprise is 95%, Neutral is 93%, such efficient emotion recognition can provide objective data support for capturing negative. Deep learning emotion recognition system can cooperate with traditional psychological activities to provide more dimensions of psychological indicators for health.

ASSESSMENT OF CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER (주의력결핍과잉활동 장애의 평가)

  • Oh, Kyung-Ja
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.1 no.1
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    • pp.65-76
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    • 1990
  • Behavioral characteristics of Attention Deficit Hyperactivity Disorder (ADHD) are aften observed in normal children. As a result, it is at times difficult to distinguish behavior disorder of clinical significance and normal developmental phenomenon. In addition, symptoms of ADHD can vary greatly depending on situations and social context, creating considerable difficulties in assessment. Therefore it is important to obtain information from various sources and in diverse situations. It is also desirable to quantify the severity of the problems whenever possible and determine their clinical significance by comparing the data to developmental norms. Specifically, various assessment methods such as interview with parent and child, behavior rating scales, behavioral observation and psychological testing were reviewed with discussion on merits and limitatious of each. It was emphasized that systematic and comprehensive assessment utilizing appropriate methods is necessary for accurate diagnosis and treatment evaluation of ADHD.

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Development and validation of the Korean Game Addiction Scale for Children and Adolescents (한국형 아동/청소년 게임 중독 척도의 개발 및 타당화)

  • Kim, Kyo-Heon;Choi, Hoon-Seok;Kwon, Sun-Jung;Ryong, Joung-Soon
    • Korean Journal of Health Psychology
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    • v.14 no.3
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    • pp.511-529
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    • 2009
  • The purpose of this study was to develop and validate Korean Game Addiction Scale for children and adolescents. Data from a representative sample of 3,115 children and adolescents residing in Korea were analyzed to identify the factor structure and reliability of the scale. In addition, criterion-related evidence of validity (concurrent and convergent) was examined. Consistent with our theoretical assumptions, the Korean Game Addiction Scale revealed a stable higher order factor structure (second order-one factor, first order-seven factors), and the reliability of the scale was high (average Cronbach's alpha = .84, six week test-retest reliability = .75). The scale was also showed high levels of concurrent and convergent validity. Implications of the findings and directions for future research on game addiction are discussed.

The Effect of Emotion Coaching Program using Animation on Infant's Peer Competence and Communication with Teachers in charge (애니메이션을 활용한 감정코칭 프로그램이 유아의 또래 유능성과 담임교사와의 의사소통에 미치는 영향)

  • Yun, Soojin;Tak, Jinkook
    • The Korean Journal of Coaching Psychology
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    • v.4 no.2
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    • pp.27-56
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    • 2020
  • The purpose of the study is to investigate the effect of an emotion coaching program using animation(the program) on infant peer competence and communication with teachers in charge (teachers). To this end, 30 infants aged 5 years residing in the Seoul area were selected to form 15 experimental groups and 15 control groups. An emotional coaching program using animation for 15 children aged 5 years in the experimental group was conducted 7 times a week for 50 minutes each. The main contents of the program were organized to name the emotions of children aged 5 years old through various emotion scenes, to recognize my emotions and to empathize with the emotions of others. To verify the effectiveness of the program, peer competence and communication with the classroom teacher (social competency test) were conducted before, after, and after (4 weeks after the end of coaching). As a result, both peer competence and communication with the classroom teacher were significant. And the program continuity was verified. Finally, the implications and limitations of the study through the results of this study, and suggestions for future research were discussed.

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The Actural Condition and the Impact of Psychosocial Factors on Problem Drinking among the College Students (대학생의 문제성음주의 실태와 관련 심리사회적 요인)

  • Jeong, Weon-Cheol
    • Korean Journal of Social Welfare
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    • v.58 no.1
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    • pp.347-372
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    • 2006
  • Drinking Problems among college students have been increasing and being severe social problems. When it is compared with other areas, the research about drinking problems of college students are rare. This study was to examine psychosocial factors influencing on problem drinking among college students. The sample size of this study was 414, which made it possible to do statistical inference. AUDIT was applicated to measure the drinking problems in college student. As statistical method, $X^2$-test, t-test, hierarchial multiple regression analysis were used. The main finding provided that drinking problem of college students was more severe than adult one. Especially binge drinking pattern was remarkable. Male student had many alcohol problems than female students. This study also revealed gender, religious activity, first drinking age, sensation -seeking, drinking motivation, parents' drinking problem, schoolwork record, peer influence had significant direct impact in problem drinking of college students. Based on the results of this study, the author suggested some practical implication and preventive program based on the results and added further study tasks.

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Development of the Psychological Learning Environment Instrument Generated by Science Teachers in the Science Instruction (과학수업에서 교사에 의해 조성되는 심리적 학습환경측정 도구개발)

  • Lee, Jae-Chon;Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
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    • v.18 no.3
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    • pp.313-325
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    • 1998
  • The purpose of this study was to develop for PLEIS(Psychological Learning Environment Instrument generated by science teachers). The procedure of validations' PLEIS is also examined. Samples of 1.274 for this study were selected from the secondary school students. It was conducted as a procedure development of the instrument with teachers' perception survey, students' perception response survey. second pilot for the measurement instrument. Findings indicate as the follows. (1) PLEIS was formed 3rd construct dimension, 9th subcategory. (2) the instrument consisting of 45-items' scale were used for psychological learning environment. (3) all item-type were applied 5-Likert Scale. (4) internal consistency of Cronbach ${\alpha}$ was 0.93.

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Software Development Process Improvement Training and Collaboration Capabilities Optimized to the Psychological Type of ICT Engineer (ICT 기술자의 심리유형에 맞춰진 소프트웨어 개발 프로세스 교육 및 협업 능력 향상 방안)

  • Lee, Jae-Yong
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.105-111
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    • 2015
  • Most of the software development is determined by the hard skills of project participants and capacity management and operations. However, failure of the current software development is very high. Since the development of the exploration of human psychology continues, the study that there is an association between the preferences of personality and work preference has been actively conducted. It is found out that there is a relationship of preferences in MBTI, the test tool of psychological typology, and those for the work of the ICT engineers tuned to the software development cycle. By using the information on the soft skills associated with software development for the psychological typology, it can be understood the preference of the software development process. In this paper, we develop a program for software development process to allow personality type to be classified with using the soft skills to find ways to improve education and collaboration capabilities of ICT engineers.