• Title/Summary/Keyword: 실험교육

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Proposal for Phenomena-based Experimental Education through Reconsidering the Meaning of Experimentation: Based on Ian Hacking's Creation of Phenomena (실험의 의미 재고를 통한 현상중심의 실험교육의 필요성 제안 -이언 해킹(Ian Hacking)의 현상의 창조를 중심으로-)

  • Jinhyeon Choi;Sang-Hak Jeon
    • Journal of The Korean Association For Science Education
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    • v.44 no.1
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    • pp.29-38
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    • 2024
  • In this study, we explored the philosophical perspective of Ian Hacking on experimentation and discussed its potential impact on science education in schools. Traditionally, many philosophers have advocated a theory-driven view of experimentation, emphasizing its importance primarily in validating theories. Similarly, in the context of education, the prevailing perspective has been to focus on experimentation primarily as a means of confirming and proving theories. However, in contrast to this theory-driven perspective, philosophers like Hacking have proposed that experimentation itself possesses autonomy and vitality. Through their discussions, they have brought to light the significance of previously overlooked elements in experiments, such as tool usage, materials, and the involvement of scientists. They have prompted a reevaluation of the role and importance of experiments in scientific activities. Therefore, in this study, we consider the application of this philosophical standpoint to school experimental education. We anticipate that the phenomenon-centered perspective we propose in this research will be beneficial for teaching scientific practices, including tool usage, the involvement of experimenters, and modeling activities.

A Design of Curriculum Considered Experimental Design & Analysis for Enhancing Engineer's Problem-Solving Ability (공학자의 문제해결능력 향상을 위한 실험계획 및 분석을 적용한 교육과정의 설계 -기계공학계열의 학과를 중심으로-)

  • Lee, Joong-Soon;Kwak, Hyo-Yean
    • Journal of Engineering Education Research
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    • v.11 no.1
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    • pp.34-47
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    • 2008
  • The purpose of this paper is to design the curriculum by considering the experimental design and analysis for enhancing an engineer's creative problem-solving ability. This ability is one of the important objectives in modern engineering education. To achieve this purpose, first, it is suggested that the experimental design and analysis, a specific area of engineering education, is highly relevant to the creative problem-solving ability, one of the basic engineering competencies and of the final goals in engineering education. And also, the curriculum already introduced the experimental design and analysis in departments of mechanical engineering of universities are surveyed and reviewed. 59 papers are also analyzed to know how engineers applicate the knowledge of the experimental design and analysis to their activities. Finally, the module of engineering education curriculum introduced the experimental design and analysis to enhance effectively the engineer's creative problem-solving ability is suggested.

Curriculum Development of Instructional Laboratories in Materials Science and Engineering (재료공학 실험실습 교육과정 개발)

  • Kim, Eun-Kyung;Jeoung, Un-Yong;Park, Cheol-Min;Bae, Dong-Hyun;Min, Dong-Jun;Lee, Woo-Young
    • Journal of Engineering Education Research
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    • v.10 no.4
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    • pp.43-57
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    • 2007
  • The paradigm of engineering education has evolved from subject-centered learning to student -centered learning. In particular, instructional laboratories can be an essential part of studentcentered learning. The curriculum of instructional laboratories in the departments of materials science and engineering, Yonsei University has been investigated. Student surveys on thecurriculum were also carried out. The curriculum was found to develop after reforming it on the basis of student-centered learning. Student feedback reflects that the new curriculum promoted student's active learning and that student's needs of instructional laboratories were considered in the curriculum.

A Study of Science Experiment Supporting System Using Mobile RFID (Mobile RFID를 활용한 과학실험수업 지원 시스템 설계)

  • Seo, Jeong-Hyun;Chun, Seok-Ju
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.283-288
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    • 2006
  • 과학과 정보통신 관련 기술 교육은 그 교육적 잠재력이 무한하고 이에 따른 열의 또한 높아지고 있다. 그러나 기초과학 교육의 산실이라 할 수 있는 초등학교 과학 실험 환경은 매우 열악하여 학생들은 각종 위험 상황에 노출되어 있고 교사들은 학생들을 각종 안전사고에서 보호하기 위해 실험 환경을 과도하게 통제하게 되어 학생들은 기본적인 활동에 상당한 제약을 받아 과학에 대한 의욕과 흥미가 저하되는 문제가 발생하게 되었다. 본 연구에서는 이러한 문제점들을 해결하기 위하여 최근 유비쿼터스(Ubiquitous)컴퓨팅 기술로 주목을 받고 있는 RFID(Radio Frequency IDentification) 기술을 이용하여 실험 약품에 고유의 전자태그를 부여하고 Mobile RFID 리더기가 장착된 PDA를 이용하여 약품의 개별 정보와 관련 과학실험 방법을 비롯하여 실시간으로 안전교육을 받을 수 있는 시스템을 통해 안전 조건이 미비한 실험실의 물리적 환경 개선을 통해 보다 능률적이고 심도 있는 과학 실험 환경을 구축할 수 있는 시스템을 설계하였다.

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The Effect of Flipped Learning on Learning Motivation in Software Education (플립러닝이 소프트웨어 교육의 학습동기에 미치는 효과)

  • Jeon, Soo-Jin
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.433-442
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    • 2016
  • The purpose of this paper is to prove the effect of flipped learning on learning motivation in software education. For this study, the experiment was consisted of experimental group and control group for university of education. They learned software education using Scratch programming for 10 weeks. The experimental group was applied to the flipped learning with online software courses. As a result, post motivation in the experimental group was significantly increased compared to the pre learning motivation. Post- learning motivation is also the experimental group were higher learning motivation significantly compared to the control group. It is hoped this flipped learning as an effective learning strategies base expansion in primary and secondary education as well as high education teaching software in the future.

Development of Cyber Lectures for Experiment Courses Using Virtual Reality Technologies (가상현실을 이용한 실습 Cyber 강좌의 제작)

  • 조세홍;김정화;이진서
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.884-887
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    • 2003
  • 컴퓨터 기술 발전에 발맞추어 교육 분야에서 전통적인 교육 방식을 대체하는 사이버 교육이 활성화되고 있다 사이버 교육은 멀티미디어 등 컴퓨터 기술력을 바탕으로 off-line 교육이 가지는 교육의 질을 구현하고는 있지만, 실험, 실습이 필요한 교과목이나 학습자와 교수자 간의 정서적 교류가 요구되는 과목 등을 위하여 연구의 필요성이 제기되고 있다. 본 논문은 학생들이 직접 실험, 실습을 하고 있다는 현장감을 줄 수 있는 가상현실 기법을 사용하여 실험, 실습이 필요한 과목을 On-Line화 하는 방법을 제시하였다.

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An Analysis and Survey on the Experimental and Practical Science Education of High School in Korea (현행 중등학교 과학 실험.실습 교육 실태 조사 및 그 운영 진단(II)- 고등학교 과학 실험.실습 교육을 중심으로 -)

  • Lee, Yoon-Jong;Oh, Chul-Han;Ki, U-Hang;Kim, Young-Ho;Chung, Won-Woo;Yang, Seong-Young;Kang, Yong-Hee;Ahn, Byung-Ho;Lim, Seong-Kyu;Yoon, Ill-Hee;Kwon, Yong-Ju;Jeon, Myong-Nam;Kim, Joong-Wook
    • Journal of The Korean Association For Science Education
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    • v.18 no.3
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    • pp.383-398
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    • 1998
  • This study was accomplished to analysis and survey on the experimental and practical science education of high school in korea for the consecutive study of the an analysis and survey on the experimental and practical science education of middle school in korea(Lee, Yoon-Jong et aI., 1997). The status of facilities, management for the experiment, practices, teaching methods in high schools have been investigated. The present status and reasonable management of the high school science education have been grasped from the questionaires. To do this 165 high school science teachers, 1977 students and 80 principals of high schools in Korea are administered questionaires of Science Education Research Institute of Kyungpook National University(I997). The results of this study are as follows : The reasonable management for experiments and practices of science education were scanty in the high school around the urban and rural school owing to the shortage of facilities and equipments, crowded class, excessive class works for teacher, excessive contents of present textbooks and insufficiency of the administrative supports etc. The current teaching method of high school science has emphasized knowledge. This fact does not satisfy the objective of learning due to lack of the teaching method. Desirable directions for the improvement of present status of high school science education were proposed in this paper.

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초등학교 과학수업에서 MBL의 활용

  • Choe Seong-Bong;Kim Sang-Dal;Lee Yong-Seop;Lee Sang-Gyun
    • 한국지구과학회:학술대회논문집
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    • 2006.02a
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    • pp.169-174
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    • 2006
  • 현대 교육은 단순한 암기 위주가 아닌 첨단 컴퓨터를 이용한 실험 실습 위주의 직접 보고 듣고 느끼는 방향으로 진보하고 있다. 실험 실습에 의한 과학교육은 사용자의 탐구능력 향상과 과학적 태도 향상에 중요한 역할을 하게 될 것이며 기존의 암기위주나 단순한 수치에 의한 개념 학습을 탈피하여 Data collection 기술과 분석의 활용을 통해 사용자가 과학을 좀 더 이해하고 사용할 수 있도록 하는 능력을 증진하게 한다. 이를 위한 과학교육의 한 방법으로 MBL(Microcomputer Based Laboratory)은 실험자가 실험실이나 야외에서 각종 기구를 사용해 데이터를 습득할 수 있도록 도와주는 컴퓨터 기반 과학 실험 시스템으로서 미국, 영국 등 과학 교육 분야에서 추구하고 있는 세계적인 추세라고 할 수 있다. 이러한 MBL 시스템의 구성은 센서를 통해 얻어지는 자료를 컴퓨터에 전달하는 매개체인 인터페이스, 과학 실험에서 발생하는 데이터를 직접 전기적 신호로 변환하여 인터페이스에 전달하는 센서, 인터페이스에서 전달되는 전기적 신호를 컴퓨터 화면에 나타내어 주는 컴퓨터용 전용 프로그램으로 구성된다. 이러한 MBL을 과학교육에 활용한다면 학생들이 스스로 과학적으로 탐구하고 문제를 해결할 수 있는 능력을 배양하는 데 많은 도움이 될 것이다.

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Development of SW Education Convergence Science Curriculum-linked Experimental Automation Teaching Tool (SW교육 융합 과학교과 연계형 실험 자동화 교구 개발)

  • Son, Min-Woo;Kim, Jin-ha;Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.967-972
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    • 2020
  • Most of the experimental tools currently used are applied to experiments in the physical field by utilizing sensors and only MBL that are suitable for specific experiments have been developed. However, There is no experimental design stage using SW fusion, and there is a limit to the application of various chemistry experiments in textbooks, and in the case of Arduino, it is difficult for students to learn and understand language when programming. In this paper, we designed and developed a SW education convergence science experiment apparatus including a learner's active experiment design process, overcoming the shortcomings of the existing microcomputer experiment and the limitations of software education.