• Title/Summary/Keyword: 실버 세대

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The Necessity and the Characteristic of Picture Books for the Silver Generation (실버세대를 위한 그림동화책의 필요성과 특성)

  • Li, Shu;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.387-397
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    • 2016
  • The purpose of this study is to suggest design characteristics of picture books for silver generation empirically through academic consideration of necessity and characteristics of picture books targeting silver generation. Through an analytical result of literature materials such as library and information science, pedagogy, and literature therapeutics, and aging phenomenon, picture books help mental and physical health of silver generation, but picture books for silver generation are insufficient in comparison with demand. Therefore, a theoretical basis of study and development of fairy tale books for silver generation is acutely needed. This study suggested that close attention for characteristics of silver generation is needed to solve a problem about dyslexia of silver generation in story, picture(expression, size, layout, structure, and color), and typography of characteristic factors of picture on designing fairy tale books for silver generation, suggesting needs to develop picture books reflecting characteristics such as visual organ, body function, and psychological factor of silver generation. In addition, design characteristics for composition of picture books for silver generation will be used as part of advanced data in a study on solid analytical data through an actual analysis on silver generation in the future.

Developing Functional Game Contents for the Silver Generation (실버세대를 위한 기능성 게임 콘텐츠 개발)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.151-162
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    • 2009
  • As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests methods to develop sensory bicycle, gate ball, and mole game contents haying lower body exercise effects for the silver generation to utilize leisure and maintain health. Along with fun as games, functional design factors suitable to the cognitive ability and bodily activity ability of the silver generation were considered and through sensory intefaces that are easy for the silver generation to use and customized progressing methods complying with individual characteristics, it was attempted to induce continued interests and lower body exercise effects.

실버 계층을 위한 건설사들의 맞춤형 서비스

  • Kim, Dae-Hwan
    • 주택과사람들
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    • s.203
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    • pp.58-61
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    • 2007
  • 고령화 시대가 열리면서 은퇴 후 인생을 즐기려는 실버 세대들이 늘어나고 있다. 따라서 이들을 겨냥한 맞춤형 주택 및 편의 시설도 늘고 있다. 건설사들이 일반 주택에 실버 세대를 위해 종합병원과 제휴, 헬스 케어 서비스 및 쾌적한 주거 환경을 갖춘 시스템을 도입하고 있다. 새로운 고객층으로 자리매김한 실버 세대, 그들만을 위한 건설사들의 각종 아이디어를 살펴보자.

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실버산업과 차세대 성장동력

  • 김완두
    • Journal of the KSME
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    • v.44 no.1
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    • pp.40.1-41
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    • 2004
  • 이 글에서는 최근 관심이 고조되고 있는 실버산업의 현황과 차세대 성장동력 추진 계획에 나와 잇는 실버의료기기 기술에 대해 간략히 소개하고자 한다.

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A Study on the Development of a Sensory 3D Gate-Ball Game for the Silver Generation (실버세대를 위한 체감형 3D 게이트볼 게임 개발에 관한 연구)

  • Kang, Im-Chul;Joo, Jae-Hong;Kim, Beom-Seok;Yang, Yong-Dae;Lee, Hyun-Cheol
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.572-582
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    • 2009
  • Recently, portion of the aged population has been increased, and aging became the biggest issue that we will be facing in the future. As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests the Sensory 3D Gate-Ball game for silver generation's leisure and health maintaining along with the easy-to-use interface.

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A Study on the Jewelry Product Marketing Plan for the New Silver (뉴 실버세대를 위한 주얼리 상품 마케팅 방안에 관한 연구)

  • Ji-Eun Jeong;Seung-Geun Ko
    • Journal of Industrial Convergence
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    • v.22 no.2
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    • pp.45-54
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    • 2024
  • This paper attempted to analyze the concept of the New Silver Generation and the New Silver Generation's perception and consumption structure of jewelry products. A survey was conducted focusing on those interested in jewelry, and through this, we sought to find a direction for future marketing plans and identify the characteristics and consumption patterns of the new silver generation and the types of jewelry they prefer. Through the survey results, we sought results on jewelry marketing plans and methods for the new silver generation, and as a result, we were able to suggest a marketing direction for the new silver generation. There is a need for research on the development of design products for the future jewelry market based on our response to the future silver industry and marketing directions to generate profits in the business area.

Smartphone tutorial application development (스마트폰 사용법 교육 서비스 앱 개발)

  • Lee, Seung-Gyu;Choi, Bum-Su;Kang, Yunjeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.386-387
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    • 2017
  • 실버세대들도 노령화사회가 된 이 시점에서 현대사회에 큰 영향을 끼치고 스마트폰 사용연령대도 높아지고 있으므로 스마트폰 보급에만 신경쓰는 것이 아니라, 실버세대들이 스마트폰기기 쉽게 사용할 수 있도록 돕기 위하여 연구를 시작하였다. 여러 실버산업의 발달에 스마트기기가 이용될 것이며, 이러한 스마트기기를 사용하고 싶어하는 노년층들이 증가하므로 이러한 노년층들을 공략한 스마트폰을 어떻게 사용하는지 알려주는 서비스를 통해 실버 모빌리언, 키치실버에 걸맞는 계층을 구성하려 한다.

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A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.143-152
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    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

지혜 깊어지는 건강 - 활기찬 실버 세대 - 노인성폐렴 작은 세균이 부르는 치명적 질병

  • Baek, Gyeong-Ran
    • 건강소식
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    • v.36 no.1
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    • pp.24-25
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    • 2012
  • 여러 가지 실버 세대 질환 중 폐렴은 발병률이 높고 발병시 사망률도 높은 것으로 알려졌다. 실버 세대에서 폐렴의 위험이 높은 이유는 면역기능의 저하, 인후부반사기능의 저하, 점액섬모운동의 기능 저하 및 여러 가지 심폐기능부전 등에 관여하기 때문이다. 노인성폐렴에 대해 알아보자.

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Design and implementation of artificial intelligence-based speech recognition for silver generation and single household "Voice" Application (실버세대 및 1인 가구를 위한 인공지능 기반 음성인식 'Voice' Application 설계 및 구현)

  • Cho, Young-Ju;Kim, Jin-Hyuk;Sun, A-Young;Oh, Ji-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.141-144
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    • 2017
  • 4차 산업혁명 시대에 살고 있는 현대인들은 혼자 사는 1인 가구의 증가와 고령화 사회의 진입으로 인한 실버세대가 증가하는 추세이다. 외로움, 소외감, 우울증을 겪는 1인 가구 및 실버세대의 문제점을 해소시켜 주고 더 나아가 실버세대의 스마트폰 활성화를 위해 본 논문에서는 인공지능 기반 음성인식 기능을 탑재한 'Voice' 어플리케이션을 제안하고자 한다.

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