• Title/Summary/Keyword: 신체외형도

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Orientalism in modern Clothing Aesthetics (현대복식미에서의 오리엔탈리즘)

  • Lee, Eun-Yeong
    • The Journal of Natural Sciences
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    • v.7
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    • pp.121-131
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    • 1995
  • Orientalism showed in early 20th century as change of Style. Modern characteristics is understanded through big stream of change before historical conception. Change of style in West began by artist having oriental and exotic taste. These are mimesis of outershape about Japanese, Moroco, north Africa etc. Theses are called chinoiserie & turquise taste. Stream of 20th century style is continued expressionism. Cubism, Sur realism, Pop Art etc. but in my thesis orientalism is caused change of 20th Century after exotism (after showed as Primitivism ). In modern costume, concerned works of Paul Poiret changed body concious. He's a image creator as Yve St. Laurent, Chanel, Balenciaga. At that time Russia Ballet, Fauvist, vivid colors are back ground of series of modern costume. Soft and sleek body, transparent stocking, minaret tunic, turban is begin of oriental image. Modern costume and modern art are begins as change of aesthetic taste before historical conception.

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The Effect of Nonverbal Communication in University Teaching: Moderating Role of Academic Self-Efficacy (대학 강의에서 비언어적 행위의 효과: 학업적 자기효능감의 조절효과)

  • Lee, Kyung-Tag
    • Journal of vocational education research
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    • v.30 no.4
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    • pp.69-87
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    • 2011
  • Until now, most of the attention related information and knowledge transmission is on the verbal message provided by educators. But recently, many researchers are emphasizing importance of nonverbal communication behavior in the evaluation of communicator include educators. When nonverbal messages reinforce verbal messages, meaning is conveyed quickly and easily and with increased comprehension. The purpose of this study is to analyze the effect of professor nonverbal communication on students' academic achievement. In this study, nonverbal communication was divided into the three dimensions of kinesis, proxemics, paralanguage, and physical appearance. It was studied to examine the direct or indirect effects of nonverbal communication on attitude toward the professor and academic achievement. Additionally, it examined the moderating effect of academic self-efficacy in the relationship between attitude toward the professor and academic achievement. The data were collected from 214 college students using an online survey. The results showed that the kinesis, proxemics, and physical appearance, except paralanguage, have significantly positive influence on attitude toward the professor. And the moderating effect of academic self-efficacy has also been founded.

User Perception on Character Clone of Crowds based on Perceptual Organization (군중에서의 캐릭터 복제에 관한 지각체제화 기반 사용자 인지)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.819-830
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    • 2009
  • When simulating large crowds, it is inevitable that the models and motions of many characters will be cloned. McDonnell et al. analyzed user's perception to find cloned characters. They established that clones of appearance are far easier to detect than motion clones. In this paper, we expand McDonnell's research[1], with the focus on multiple clones and the appearance variety in real-time game environment. Introducing the perceptual organization, we show the appearance variety of crowd clones by using game items and texture modulation. Other factors that influence the ability to detect clones were examined, such as the moving direction and distance between character clones. Our results provide novel insights and useful thresholds that will assist in creating more realistic crowds of game environments.

3D Clothes Modeling of Virtual Human for Metaverse (메타버스를 위한 가상 휴먼의 3차원 의상 모델링)

  • Kim, Hyun Woo;Kim, Dong Eon;Kim, Yujin;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.638-653
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    • 2022
  • In this paper, we propose the new method of creating 3D virtual-human reflecting the pattern of clothes worn by the person in the high-resolution whole body front image and the body shape data about the person. To get the pattern of clothes, we proceed Instance Segmentation and clothes parsing using Cascade Mask R-CNN. After, we use Pix2Pix to blur the boundaries and estimate the background color and can get UV-Map of 3D clothes mesh proceeding UV-Map base warping. Also, we get the body shape data using SMPL-X and deform the original clothes and body mesh. With UV-Map of clothes and deformed clothes and body mesh, user finally can see the animation of 3D virtual-human reflecting user's appearance by rendering with the state-of-the game engine, i.e. Unreal Engine.

A Comparative Study on the Symbolism of the Combination of Animals One Another in East Asian Comedic Stories and Proverbs (동아시아 소화(笑話)·속담(俗談)속의 동물조합 상징성 비교)

  • Keum, Young-Jin
    • Cross-Cultural Studies
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    • v.42
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    • pp.205-240
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    • 2016
  • The combination of animals has been developed in each of the cultural spheres as a method of metaphor and symbolism of the cultural code. However, its symbolism is not a fixed constant, but a variable and relative constant. This work focused on its features in comparison with East Asian cultural spheres comedic stories and proverbs. Consequently, several features were identified. First, the combinations of animals in similar comedic stories and proverbs among Korea, Japan and China show a difference in point of view. Korean focuses on the difference of the two animals, but Chinese and Japanese focus on the differences in value and level. Second, the method of anthropomorphization is relatively more developed in China and Japan than Korea. The combinations of animals of Chinese comedic stories and proverbs particularly in the field of anthropomorphization, are most focused on age and sex of the animal. The animal's age or sex remains mostly undetermined in Korean animal's proverbs, unlike Chinese proverbs. On the other hand, two animals in Japanese comedic stories and proverbs are usually of the male and female gender from. Third, the combinations of animals of Chinese and Japanese focus on the animal's body and its characteristics of action. Chinese and Japanese combine the characteristics of the two animal's bodies and actions. This feature apparently caused the resultant combinations of the animal's body parts, for example, the Dragon. Understanding of the combinations of two animals is a good portal into the features of East Asian culture sphere.

Validation of Somatotype Drawing for Assessment of Childhood Obesity (소아비만의 평가를 위한 신체외형도의 타당성 연구)

  • Lee, Jong-Woo;Eom, Hye-Jeong;Yin, Chang-Shik
    • Journal of Korean Medicine for Obesity Research
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    • v.10 no.1
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    • pp.17-28
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    • 2010
  • Objectives It is significant to determine the validation of a self-administered somatotype drawing for the simple assessment of childhood obesity in elementary school and clinical practice. Methods The subjects were 202 children(112 boys and 90 girls) who answered a questionnaire for somatotype drawing and weremeasured for body components with bioelectrical impedance. The somatotype drawing of children was analysed according to the three criteria of childhood obesity - BMI percentile, obesity index and percent body fat, respectively. Results BMI, waist-hip ratio, skeletal musclemass and proteinmass had significant differences(p<.05) between boys and girls. Somatotype drawing had the highest correlation with BMI in both boys and girls, and also showed a high correlation with BMI percentile, obesity index and percent body fat.According to these criteria of childhood obesity, the somatotype drawing was the best consistent with the obesity index, next turn was the percent body fat and then the BMI percentile. Conclusions The validation of somatotype drawing for the assessment of childhood obesity was analysed according to BMI percentile, obesity index and percent body fat, and the somatotype drawing was the best consistent with obesity index in both boys and girls.

A Study on Wearable Computer Interface for Multi-Functional Detachment/ Combination/ Operation - Based on Making Concept Design to use the Cloth Fastener (웨어러블 컴퓨터 기능 분리/결합/조작을 위한 인터페이스 디자인 - 의복 패스너를 이용한 컨셉 디자인 제작을 중심으로)

  • Choi, Yong-Soon;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.256-263
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    • 2007
  • 웨어러블 컴퓨터가 점차 기술 중심의 패러다임에서 착용자 및 의복 중심 패러다임으로 변화 되어가는 현재, 착용자들의 다양한 욕구와 심리만족을 지원해주며, 또 자신의 스타일과 개성에 맞게끔 재구성이 가능하며, 편리하게 사용 할 수 있는 사용자 중심 인터페이스 디자인이 필요해졌다. 이를 위해 기존 의복에서 여밈을 위해 사용되거나, 외형의 형태를 만들거나, 의복의 탈/부착을 통해 다양한 기능을 변경하기 위해 사용되었던 의복 패스닝 시스템(Fastening System)을 이용해서 착용자가 마치 옷을 입는 것처럼 자연스럽고, 익숙하고, 친근한 웨어러블 컴퓨터 인터페이스 디자인을 하기 위한 연구를 진행한다. 이를 위해 의복 패스너의 다양한 특징과 그 활용 정도를 살펴보고, 웨어러블 컴퓨터에 적용 가능한 기술 요소를 추출하고, 의복 패스너 및 의복 구성 요소를 추출한다. 사용자 멘탈 모델 조사를 통해 의복 패스너의 분리/결합/조작을 하는 행위에서 어휘들을 추출하고 각 기능 모듈의 적절한 신체 부착 부위에 대한 사용자 조사를 시행한다. 이를 바탕으로 추출한 어휘와 의복 패스너의 특징, 그리고 인터페이스 요소 사이의 관계성을 연결하여 의복 패스너를 이용하여 기능의 분리/결합/조작을 지원하는 웨어러블 컴퓨터 인터페이스 디자인 요소를 도출한다. 도출된 의복 패스너를 통한 인터페이스 디자인 요소를 활용하여 착용자 각 개인의 다양한 개성과 심리적 만족을 위한 다양한 웨어러블 컴퓨터 기능들의 분리/결합/조작을 위한 인터페이스 컨셉 디자인을 제작하여 그 활용과 응용 가능성에 대해 연구한다.

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A Specific Characters of Products In viewpoint of Inter-combination with Human -Concentrated on Inter-Combined Products′Type and Feather- (인간과 인터컴비네이션 관점에서의 제품특성연구 -상호결합제품의 유형과 특징을 중심으로-)

  • 진선태;박영목
    • Archives of design research
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    • v.14 no.3
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    • pp.145-154
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    • 2001
  • These days, the products like Walkman, mobile phone, notebook PC, PDA are moving together with our body, and in the imaginary world like internet, our other self, Avatar is moving in place of our body on the cyber world. These products are related with our human body, and when considering the ones, attached to the human body, and having the meaning of mental combination like these, as the combination of the human and the products, it is necessary to examine these products in approaching them with respect to the combination relation between the human and the products. As a result of examining we can understand that the products, said to combine with the human body, are coming oui steadily. and recently, the inclination on the combination and the movement appears strongly. As this background, there are a breakdown of dichotomy thought, mixed sexual imitation, cyber culture, techno culture. concept of informative nomands, phenomenon which the division of human and machine becomes vague. and the miniaturization of products. imitation of human, phenomenon that the Inclination on the combination with human is more accelerated by networking. These products combine with human body at each wearing type in the various forms. Its functions become multi-layered, and closer to the human body physically. or its communication becomes high·graded and, they have the recombined form through the existing products which the human has And, they communicate each other. have the strong fashionable property, and the characteristics like the imaginary product to imitate the human body and substitute for the human behave.

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Effect of Salesperson's and Customer's Nonverbal Communication at Service Encounter (서비스 접점에서 판매원과 고객의 비언어적 커뮤니케이션의 효과: 성별의 조절효과를 중심으로)

  • Kim, Kyung-Ae;Kim, Sang-Hee;Park, Man-Suck;Park, Jae-Bum
    • Management & Information Systems Review
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    • v.30 no.4
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    • pp.45-71
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    • 2011
  • This study aims at reviewing the effect of the non-verbal communication of salespersons at service encounter on customers' non-verbal communication and responses. The previous studies overlooked the correlation between salespersons' non-verbal communication and customers' non-verbal communication at service encounter, although non-verbal communication of salespersons has potentialities evoking customers' non-verbal communication and emotional responses in various ways. If it is a salesperson who a customer first encounters within a shop, the non-verbal communication of salesperson affects his/her non-verbal communication and these non-verbal communication affect his/her emotional responses, and these emotional responses affect his/her behavior. This phenomenon is based on the theory of emotional contagion, mimic, and face feedback. Therefore the non-verbal communication such as greetings, postures and eye-contact manners through the personal interactions between salespersons and customers, can be said to be an antecedent variable which affects the positive responses of customer. As a result of the study, the kinesic of salesperson's non-verbal communication was found to affect customers' non-verbal communication, and customers' non-verbal communication affect emotional responses experienced at service encounter, and customers' positive emotion affect customers' behavior responses. This result provides an opportunity which makes one turn eyes on salespersons' non-verbal communication at sales encounter both practically and scientifically, through introducing salespersons' non-verbal communication as an important factor which can enhance customers' positive responses but has been passed over by the previous studies.

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A Morphological Study of Hand and Foot according to the Sasang Constitution (사상인(四象人) 수족(手足)의 형태학적(形態學的) 특징(特徵))

  • Park, Eun-kyung;Park, Seong-sik
    • Journal of Sasang Constitutional Medicine
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    • v.11 no.2
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    • pp.195-207
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    • 1999
  • 1. PURPOSE This research is a study on constitutional diagnosis through the external appearances, and for finding shape differences of the hand and foot according to the Sasang Constitution. 2. Method We collected 148 person who were healthy and measured length, breadth, circumference and thickness of their hands and feet with 'The Measurement of R. Martin'. We analyzed shape differences of hand and foot according to the Sasang Constitution and made a certain conclusion. 3. Results and Conclusions We got the morphologic characteristics of hand and foot according to the Sasang Constitution. (1) The physical characteristics. The weight is heaviest in Taeumin. (2) The morphologic characteristics of Hand. (1) The wrist circumference is longest in Taeumin. (2) The finger length / hand length(ratio) is higher Soeumin than Taeumin. (3) The wrist breadth is largest in Taeumin(only male). (4) The wrist breadth is larger Taeumin than Soeumin(only female). (5) The palm length is longer Taeumin than Soyangin(only male). (6) The maximum hand breadth is larger Taeumin than Soeumi (only male). (7) The 2nd, 3rd and 4th finger length is longer Soeumin than Soyangin(only male). (3) The morphologic characteristics of Foot. (1) The foot thickness is thickest in Taeumin. (2) The foot breadth is largest in Taeumin. (3) The ankle circumference is longest in Taeumin(only male).

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