• Title/Summary/Keyword: 시선운동

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Gaze control during horizontal and vertical reading (한글을 읽는 시선 이동: 가로와 세로 읽기의 비교)

  • Seo, Hyo-Jung;Lee, Choong-Kil
    • Annual Conference on Human and Language Technology
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    • 1998.10c
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    • pp.177-185
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    • 1998
  • 한글의 가로쓰기와 세로쓰기 체계의 상대적 효율성을, 글을 읽을 때 관찰되는 시선 이동을 측정하여 비교하였다. 실험 1에서는 동일한 글을 가로와 세로 방향으로 제시하고, 글을 읽는 동안 시선 운동(머리 운동과 안구 운동의 합)을 공막탐지코일법(scleral search coil method)으로 측정하였다. 가로글 읽기의 경우, 시선도약(saccade)의 크기가 더 컸으며, 동일한 크기의 도약운동을 비교할 때, 세로글 읽기에 비해 상대적으로 도약운동의 속도가 높았다. 평균 고정기간(fixation duration)은 글의 읽기 방향에 따른 유의미한 차이를 보이지 않았다. 시선 도약크기와 도약운동 속도에서의 차이는 가로글을 읽는 속도를 높여 글을 읽는 시선 이동의 효율성이 가로글에서 상대적으로 높았다. 실험 2에서는 팔의 읽기 방향에 따른 시선 이동 변수에서의 차이가 글자극의 독특한 자극 특성에 기인한 것인지 혹은 시각 및 안구 운동 체계에서의 차이를 반영하는 것인지를 결정하고자 하였는데, 의미정보가 없는 점자극을 수평과 수직방향으로 제시하고, 방향에 따른 시선 이동의 차이가 글자극을 사용한 경우와 동일하게 나타나는지를 보았다. 점자극에서도 수평 방향의 시선도 약 운동이 보다 크고 정확한 경향성이 있었다. 이 결과는 사람의 시각 운동 체계가 수평 방향의 시선 이동에 대해 선호성을 보이고 있으며, 이러한 시각 및 안구 운동 체계에서의 차이가 글을 읽는 행동에도 반영되고 있음을 보여준다.

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The Study on the Way of Art Appreciation and Education Program Using Principle of Perception and Eye Movement (시지각 특성과 시선운동 원리를 활용한 미술 감상 방법과 교육 프로그램에 관한 연구)

  • Kim, Mikang;Jang, Jinbeum;Kim, Chulhyun;Paik, Joonki
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.335-350
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    • 2016
  • Learning the principles of perception belongs to both the psychology and art field. However, people define that an art education is an activity of expression, so an activity of an art appreciation is either downsized or hardly proceeded in an art class. Therefore, the art appreciation educational program that gives a motivation to appreciate the work of art and to minimize a burden towards the activity of an art appreciation is needed. This paper proposes an educational program that includes activities to appreciate the work of art using the principles of perception and to create personal portfolios. Also, we analyze the eye movement of the paintings according to the principles of perception. Finally, proposes the art appreciation education program based on Feldman's critique method. In addition, we illustrate the example of the proposed art appreciation educational program with the analyzed paintings from section III.

신호 압축법을 이용한 짐벌 시스템의 동특성 규명

  • 김문식;윤정주;유기성;이민철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.05a
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    • pp.190-190
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    • 2004
  • 목표물이 시선의 중심에서 벗어났을 때 모터를 구동시켜 목표물을 시선의 중심에 고정시킴과 동시에 외란으로 인한 카메라의 시선이 흔들리는 것을 막아주는 것을 시선 안정화 시스템이라 한다. 이러한 시스템은 능동 서스펜션 역할출 하는 서보제어기 설계기술이 요구된다. 이론 위하여 본 연구에서는 3축의 회전운동이 가능하고 회전운동에 따른 카메라의 시선의 회전축이 일체화가 되도록 하는 짐벌(gimbals) 구조를 설계한다.(중략)

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A Study on Dynamically Visual System that Vision and Sense of Equilibrium are Fused (시각과 평형각이 융합된 다이나믹한 시각 시스템에 관한 연구)

  • 문용선;정남채
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1354-1360
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    • 2001
  • Calculated velocity distribution was used to visual information by image that is obtained from camera. The visual velocity of object that is obtained from this visual information were fused and experimented. That is, need motion of eye that motion of head that happen by external disturbance or move of camera itself to get stable image in environment that receive external disturbance can be compensated. In this treatise, algorithm that control gaze which vision and sense of equilibrium are fused in environment with external disturbance proposed, and thing that compare with that it controls gaze only that control gaze which vision and sense of equilibrium are fused in the experiment result and position deflection is few confirmed. This was because action of camera prop is effect that record conclusion error of the speed because the appearance speed is decreased being compensated by angular velocity sensor.

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Influence of Endorser's Gaze Direction on Consumer's Visual Attention, Attitude and Recognition: Focused on the Eye Movement (광고 모델의 위치와 시선 방향이소비자의 시각적 주의, 태도 및재인에 미치는 효과: 안구운동추적기법을 중심으로)

  • Chung, Hyenyeong;Lee, Ji-Yeon;Nam, Yun-Ju
    • (The) Korean Journal of Advertising
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    • v.29 no.7
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    • pp.29-53
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    • 2018
  • In our study, we investigated the effects of position of endorser and endorser's gaze direction(direct/averted_image/averted_text) on advertising attitude, purchase intent and brand recognition using eye-tracking method. Focusing on the printed cosmetic ads which the role of endorser is important and indirect persuade route is relatively is emphasized, we conducted experiment on 36 participants in 20s. As prior studies, our results shows that participants paid attention to more and faster on specific element which the endorser is gazing at. But it was not reflected to ad attitude and purchase intent directly. When the endorser is positioned in left the side, the highest purchase intent was shown in direct gaze condition, while when the endorser is on the right side, the highest ad attitude was shown in gazing image condition. Additionally, the brand recognition task following eye-tracking experiment shows that recognition accuracy was higher only in condition which the endorser is in the left side looking at the product image. These results demonstrated that the gaze direction of endorser plays a role as attentional guidance, which means it can lead customer's attention to particular region in the printed ad, but the effect can be varied depending on the position of endorser and which type of information the endorser is gazing at. Therefore, ultimately, to increase customer's ad attitude and purchase intent, complex consideration of not only the gazing direction of the endorser, but the position of endorser and other diverse elements is necessary.

The Effect of Gaze Directions and Pressure Levels on longus colli and Sternocleidomastoid Thickness during Cranio-cervical flexor Exercise in Young Adults (젊은 성인에서 머리-목 굽힘근 운동 시 시선과 압력이 목긴근과 목빗근의 근두께에 미치는 영향)

  • Cha, Ha-ri;Lee, Byoung-Kwon;Seo, Dong-Kwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.659-666
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    • 2021
  • This study aimed to investigate the effect of changes in pressure levels and gaze directions on deep neck flexor muscle thickness. Twenty-seven subjects participated in this study. Ultrasound imaging of the longus colli (LC) and sternocleidomastoid (SCM) were measured in four gaze directions (0°, 20°, 40°, 60°) and five pressure levels (20 mmHg, 22 mmHg, 24 mmHg, 26 mmHg, 28 mmHg) during cranial-cervical flexor (CCF) exercises. Repeated ANOVA was performed for analysis of muscle thickness difference according to gaze direction and pressure levels in LC and SCM. Results: LC showed a significant difference between 0° and 20°, 0° and 40°, and 0° and 60° at pressures of 20 mmHg and 22 mmHg (p<.05). SCM displayed a significant difference between 0° and 20°, 20° and 40°, and 40° and 60° at 28 mmHg (p<.05). In this study, it was found that setting the gaze direction to 20° for the CCF exercise can increase the activation of LC and lower the activity of SCM to obtain the effect of exercise. Based on the results of this study, it is hoped that the beneficial effects of the CCF exercise can be increased by setting an optimal gaze direction in a clinical environment.

A Study on the Optimization of the Digital Media Service Menu Structure based on the Differentiations of User Experience with special reference to Eye Tracking Test (사용자경험 차이를 고려한 TV(디지털미디어) 서비스 초기메뉴의 구조 최적화 연구 - 시선추적 실험을 중심으로)

  • Lee, Sang-Ho
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.445-452
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    • 2010
  • This paper deals with the exploratory study & experimentation for foundation & theoretical base of menu structuring & design improvement of digital media (IPTV, Digital cable TV) service players. Digital media service providers had been offered many cases of menu structure since their service launched. Researcher set a research topic which verification of eye tracking velocity when media user feels with perceived ease of design and the familiarity. Researcher arrives at a conclusion through as stated above experiment that vertical type of menu and horizontal type of menu are differentiated from the contents characteristics. Research conclusions & implications are strong theoretical base with digital media service players when they planning and designing their service structuring.

Design a Path Following Line-of-Sight Guidance Law based on Vehicle Kinematics (비행체 운동 역학 기반 경로 추종 시선각 유도 법칙 설계)

  • You, Dong-Il;Shim, Hyun-Chul
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.6
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    • pp.506-514
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    • 2012
  • This paper represents a method for designing of path following Line-of-Sight(LOS) guidance law based on vehicle kinematics. In general, a LOS guidance law which is composed of gains and approach length as design parameters is designed by empirical or trial-and-error method. These approaches cannot guarantee a precision tracking performance of guidance law consistently. Also, the design parameters should be redesigned with variations of vehicle maneuverability and flight velocity. Based on a vehicle kinematics with its velocity, the proposed method for designing of parameters not only minimizes the number of design parameters, also has a reliable and consistent tracking performance using variable guidance gain changed in accordance with flight velocity. This is validated by nonlinear simulation with $1^{st}$ order attitude response dynamics and flight experiments with given linear and circular path.

Learning Effects and Difficulties of Role Play Activities to Learn Earth Rotation and Sun's Apparent Motion (지구 자전과 태양의 겉보기 운동 학습을 위한 역할놀이 활동의 학습 효과 및 학생들이 겪는 어려움)

  • Kim, Seong-Un
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.1
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    • pp.29-39
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    • 2020
  • In this study, to find out the learning effects and difficulties of role play activities to learn the earth's rotation and the sun's apparent motion, the degree of concept understanding through role play activities, difficulties arising from activities collected by interview, and eye movement during activities are analyzed. 22 fifth graders participated in this study and collected and analyzed experimental behaviors, post-interviews, and eye movement data during the role play of the students. The study found that students could explain the rotation and direction of the Earth through role play activities, but it was difficult to explain the apparent motion of the sun. Since it is difficult to perceive the sun's apparent motion through role play activities, the learning effect of the earth rotation role play activity is low.

The Effects of Accuracy on Skill Level and Eye-Tracking Type in Golf Putting (숙련도와 시선형태가 골프퍼팅의 정확성에 미치는 영향)

  • Woo, Byung-Hoon;Kim, Chang-Won;Park, Yang-Sun;Lee, Kun-Chun;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.19 no.4
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    • pp.729-738
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    • 2009
  • The purpose of this study was to analyze the impact accuracy and kinematic parameters of skill level and eye-tracking type during putting strokes. For comparison, five elite golfers and five novice golfers participated in this study. Three-dimensional kinematic data were collected for each subject while 10 putting trials were performed for each skill level and eye-tracking type. The APAS system was used to compute the impact accuracy and kinematic parameters of putter heads. The putting stroke was divided into three phases: back swing, downswing, and follow-through. The findings indicated that significant differences were found in skill level as it affected the rate of success. For impact accuracy and the displacement of putter heads, a significant difference was found for the skill level, particularly in backs-wing and follow-through. In addition, the displacement of the putter head had a greater influence on stroke accuracy than on velocity.