• Title/Summary/Keyword: 시뮬레이션 도구

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Agent-based SAF Modeling Tool for DEVS M&S (DEVS M&S 환경을 위한 에이전트 기반의 SAF 모델링 도구)

  • Shin, Suk-Hoon;Park, Kang-Moon;Lee, Eun-Bog;Chi, Sung-Do;Han, Seung-Jin
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.49-55
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    • 2013
  • Recently the CGF/SAF (Computer Generated Force / Semi-Automated Force) technology has been getting attention to deal with the increasing complexity in a DM&S(Defence Modeling and Simulation) environment. OneSAF is one of well-known CGF/SAF systems, however, it is not able to support the DEVS framework which is an advanced discrete event based modeling and simulation environment. Especially, most DM&S systems in Korea has been developed on the basis of the DEVS framework. In this paper, we have proposed the agent-based SAF design methodology and tool for supporting DEVS M&S environment. The proposed SAF modeling tool is divided into two parts; the agent modeling part and SAF modeling part. In the agent modeling environment, the modeler can simply create the agent model by writing down the necessary rules. It also provides the agent testing environment so that the modeler maybe conveniently verify the prescribed agent model. The SAF model is finally created by combing the individual agents based on the pre-defined structure. DM&S engineers will be able to employ our tools and modeling methodology to design the DEVS-based DM&S system to be developed.

Design and Implementation of Simulator for Link-16 Network Operational Performance Analysis (Link-16 네트워크 운용성능분석을 위한 시뮬레이터 설계 및 구현)

  • Lee, Sangtae;Wi, Sounghyouk;Kim, Youngseung;Lee, Jungsik;Jee, Seungbae;Lee, Seungchan
    • Journal of the Korea Society for Simulation
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    • v.28 no.4
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    • pp.33-43
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    • 2019
  • Link-16 is a data link that provides joint interoperability to the US Navy, Air Force and NATO. Currently, the military relies entirely on foreign SW and tools for test environment, tactical simulation training and interoperability verification test for Link-16 operation. Therefore, it is necessary to develop Link-16 based operation environment test tool. In this paper, Link-16 network operational performance analysis simulator was developed by analyzing the function of Link-16 foreign tools. It also implements the SIMPLE standard interface for interworking with foreign SW and tools. The functional model for Link-16 network operation performance analysis consists of pre-analysis, real-time operational analysis, and post-analysis functional model. Each functional model test was performed through SIMPLE interworking with foreign SW and tools. Link-16 network operation performance analysis If we replace foreign SW through simulator, we can perform tactical training, network design verification and operation (scenario) verification for our military.

Critical Thinking Disposition, Problem Solving Process, and Simulation- Based Assessment of Clinical Competence of Nursing Students in Pediatric Nursing (간호대학생의 비판적 사고성향, 문제해결과정 정도 및 아동간호 시뮬레이션 기반 임상수행능력)

  • Kim, Sunghee;Nam, Hyuna;Kim, Miok
    • Child Health Nursing Research
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    • v.20 no.4
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    • pp.294-303
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    • 2014
  • Purpose: The purpose of this study was to identify the correlation of critical thinking disposition and problem solving process, and the simulation- based assessment of clinical competence based on a survey of college nursing students. Methods: In this descriptive correlation study, data for 214 nursing students were analyzed using t-test and Pearson correlation coefficients. Results: Critical thinking disposition, problem solving process, and simulation-based assessment of clinical competence averaged $3.76{\pm}0.46$ (out of 5), $3.67{\pm}0.47$ (5), and $1.51{\pm}0.17$ (2), respectively. A significant difference in scores for simulation-based assessment of clinical competence was found between the high-scoring group and low-scoring group in critical thinking disposition. A significant positive correlation was found between critical thinking disposition and nursing assessment, a sub-domain of clinical competence. Conclusion: The results suggest that success in simulation-based learning requires critical thinking disposition in the nursing students, and their critical thinking disposition plays a positive role in nursing assessment, which evaluates the patient's status in a complex situation. Simulation-based learning programs help assess the students' levels in their clinical judgement and performance, and identify their strengths and weaknesses so that the instructor can evaluate and improve the current teaching method.

Design and Effects of Science Simulation Applications Using Flash and ActionScript 3.0: In the Composition of Material Chapter in Middle School Science Textbooks (Flash와 Actionscript 3.0을 이용한 과학 시뮬레이션 앱의 디자인 및 효과 -중학교 과학 '물질의 구성' 단원을 중심으로-)

  • Lee, Chang Youn;Park, Chulkyu;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.527-539
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    • 2018
  • Although a simulation is proposed as a candidate for alternative contents of inquiry activities, design cases focused on the characteristic of science education are rare. This study suggested the definition and requirements of science simulation to clarify science subject-specific design and set up the design guidelines to consider usability. Then the science simulation was developed in the form of an app for mobile devices, where 'Flash and Actionscript 3.0' was selected as a development tool for compatibility, functionality, ease of use and optimization for mobile devices with educational applicability in mind. In effect, six science simulation apps were prepared for seven classes of inquiry activity in 10 science classes on the chapter of 'composition of material' in middle school science 2 textbooks. In this regard, the main advantages of the simulation apps expected from each design characteristic are also suggested in this article. In the implementation of the science simulation apps, educational effects were investigated based on the statistical comparison, while 134 students in the second grade in a coeducational middle school, Gyeonggi-do participated as an intervention group and a control group. Our results showed that the scores of academic achievement and affective test in the intervention group were significantly higher than those of the control group (p <.05). In the questionnaire survey on usability, most students responded positively to the design of the science simulation apps. This study will contribute to expanding the horizon of design about science simulation as a design case in science education.

Development and Application of Tangible Programming Tool based on Dotmatrix LED (LED 기반 텐지블 프로그래밍 도구개발 및 적용)

  • Shim, JaeKwoun;Lee, WonGyu;Kwon, DaiYoung
    • The Journal of Korean Association of Computer Education
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    • v.18 no.1
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    • pp.35-43
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    • 2015
  • Tangible programming tool based on a graphic interface platform is unlike programming on a computer due to the fact that young students can utilize their hands and tools without an on-line interface. This is effective in enhancing student understanding about difficult programming algorithms. B-Bricks was constructed to consolidate multiple commands onto one block, having immediate feedback about the result, and other algorithms based on assessing the problems that arose from the previous tangible block model. Upon experimenting on 29 students of grades 4th~6th, it was observed that as problems became more difficult, the accuracy of the answers derived diminished and their problem-solving time increased.

Validation of Lightscape as Outdoor Lighting Simulation with ProMetric (ProMetric을 이용한 Lightscape의 경관조명 시뮬레이션 유효성 검증)

  • Yi, So-Mi;Choi, Yoon-Seok;Kim, Jeong-Tai
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2004.11a
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    • pp.43-48
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    • 2004
  • 야간 경관조명을 계획 및 평가하는데 필요한 물리량의 측정기법이나 컴퓨터 시뮬레이션의 유효성에 대한 검증이 미흡한 상황이다. 이에 본 연구 경관조명에 많이 사용되는 대표적 프로그램인 Lightscape 3.2의 유효성을 Radiant Imaging ProMetric 1400을 이용하여 검증한 것이다. 교량의 7개 부분에 대한 평균 휘도값을 비교한 결과 Radiant Imaging ProMetric 1400에 의한 물리량 측정값과 Lightscape 3.2의 컴퓨터 시뮬레이션 값 사이에는 상대오차율이 평균 8.3%로 나타나, Lightscape 3.2가 경관조명의 사전 시뮬레이션 도구로써 매우 유효한 것으로 나타났다.

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A System Dynamics Simulation Modeling Approach to Promotion Policy Development for the Community Information (지역정보화 촉진정책 수립을 위한 시스템 다이내믹스 시뮬레이션 모델 수립에 관한 연구)

  • 신광우;김상욱
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.05a
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    • pp.244-258
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    • 1999
  • 정보화 촉진 정책 개발 도구로써 정보화 지표의 문제점 및 한계를 지적하고, 이를 보완할 수 있는 방안으로서 시스템 사고에 입각한 동적 역학 모델을 개발하는데 본 연구의 목적이 있다. 정보화 진행모형은 정보화 진행속도는 촉진요인과 저해요인의 상호 영향도에 의해 결정된다는 점에서부터 출발하여 이들 양자간 존재하는 Push-Pull 패러다임 하에 상호 역학관계를 시스템 다이내믹스 모형(System Dynamics model)을 개발하였다. 나아가 개발된 모델을 컴퓨터 시뮬레이션으로 구현, 시행함으로서 향후 정보화 촉진을 위한 정책변수의 도출과 각 변수의 영향도를 측정할 수 있는 가능성을 제시하였다. 컴퓨터 시뮬레이션 모델에 반영된 기초 자료는 가능한 한 실제 데이터를 분석, 이용하였으나, 시계열 자료의 부족으로 상당부분 추정 및 가정을 도입하였다. 결국 시뮬레이션 시행으로 얻은 결과치 그 자체는 현실성을 결여하고 있는 문제를 안고 있으나, 정보화 촉진 정책 입안과 그에 대한 효과를 사전에 분석해 볼 수 있는 새로운 돌파구를 마련하였다는 점에서 본 연구의 의미를 찾을 수 있을 것으로 기대된다

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A Study of an Education Network Simulation Game for Democratic Citizenship Education (민주 시민 교육을 위한 교육용 네트웍 시뮬레이션 게임에 관한 기초 연구)

  • Koo, Jung-Mo;Park, Jong-O;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.13-20
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    • 2001
  • To solve modern social problems, it is important that improve the democratic citizenship quality of people. This quality includes the rational and democratic problem-solving capacity, decision-making capacity, democratic skills and attitudes such as human dignity, dialogue, compromise. To use an educational network simulation game that has the merits of game, simulatio and network will help children to improve the democratic citizenship educaiton. This study explorers the structure, flow, system, database, interface and teaching-learning tool for this educational network simulation game.

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A Study on the Simulation System for Taekwondo Poomsae Creative Techniques (태권도 창작 품새 시뮬레이션 시스템에 관한 연구)

  • Jang, Il-Ki;Park, Hyeon-Geun;Lee, Hee-Suk;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.261-263
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    • 2011
  • 이 논문에서는 컴퓨터 시뮬레이션의 기법을 활용하여, 이미지 처리 기법을 활용한 태권도의 새로운 품새 동작을 창작하는데 활용할 수 있는 시뮬레이션 알고리즘을 제시한다. 즉 사용자가 데이터화 한 다양한 태권도 품새 동작 이미지를 모의실험을 통하여 기존의 품새 종류보다 다양한 형태를 자동 생성하고, 이를 평가 모델화하여 동작의 완전성을 판별하고 이를 기반으로 사용자가 원하는 모델로 완성시키도록 하는 대화형 태권도 창작 품새 생성 기법과 이를 지원하는 데이터 관리 도구를 기술하여 제시한다. 또한 사용자가 원하는 환경에 따라 여러 가지 조건의 변화를 반영하고 그 각각의 결과를 보다 쉽게 얻을 수 있게 되어, 새로운 태권도 품새 개발과 표준화된 동작 모델 개발에 활용될 것으로 기대된다.

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시뮬레이션을 이용한 저온 대기압 플라즈마 소스의 전자기장 분석

  • Yun, Myeong-Su;Jo, Lee-Hyeon;Kim, Dong-Hae;Jo, Tae-Hun;Jeon, Bu-Il;Jo, Gwang-Seop;Gwon, Gi-Cheong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.02a
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    • pp.515-515
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    • 2012
  • 일반적으로 저온 대기압 플라즈마는 표면개질이나 의료도구, 식수등 살균장치에 많이 이용되고 있으며 현재에는 혈액응고, 치아 치료등의 바이오분야에도 활발한 연구가 진행되어지고 있다. 그러나 저온 대기압 플라즈마는 가스 유량, 전극간격, 물질, 모양에 따라 인가되어지는 전자기장이 특성이 상이하다. 본 연구에서는 시뮬레이션을 이용하여 저온 대기압 플라즈마 젯(jet) 소스에서 전극의 간격에 따른 전자기장의 세기를 계산하였고, 전극의 거리별 저온 대기압 플라즈마 젯(jet) 소스에서 인가되는 전압과 비교를 해보았다. 그 결과 시뮬레이션 값과 실험결과가 유사한 경향을 보이는 것을 본 연구에서 확인할 수 있었다.

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