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Development and Application of Tangible Programming Tool based on Dotmatrix LED  

Shim, JaeKwoun (고려대학교 컴퓨터교육학과)
Lee, WonGyu (고려대학교 컴퓨터학과)
Kwon, DaiYoung (고려대학교 컴퓨터교육과)
Publication Information
The Journal of Korean Association of Computer Education / v.18, no.1, 2015 , pp. 35-43 More about this Journal
Abstract
Tangible programming tool based on a graphic interface platform is unlike programming on a computer due to the fact that young students can utilize their hands and tools without an on-line interface. This is effective in enhancing student understanding about difficult programming algorithms. B-Bricks was constructed to consolidate multiple commands onto one block, having immediate feedback about the result, and other algorithms based on assessing the problems that arose from the previous tangible block model. Upon experimenting on 29 students of grades 4th~6th, it was observed that as problems became more difficult, the accuracy of the answers derived diminished and their problem-solving time increased.
Keywords
Tangible Programming Tool; Tangible Interface; Programming Education;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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