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Development of Gait Recognition System (보행인식 시스템 개발)

  • Han, Y.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.2
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    • pp.133-138
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    • 2014
  • In this paper, a simple but efficient gait recognition method using spatial-temporal silhouette analysis is proposed. For each image sequence, a background subtraction algorithm and a PBAS(pixel based adaptive segmenter) procedure are first used to segment the moving silhouettes of a walking figure. Then, to identify people, the step count and stride length of walking figure is obtained in silhouette images. Experimental results on a CASIA dataset including 124 subjects demonstrate the validity of the proposed method. Also, the proposed system are believed to have a sufficient feasibility for the application to gait recognition.

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A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.299-308
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    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

Textuality and Vision : Visual Narrative of Ancient Chinese Literature Art Focused on Narratology's Viewpoint (중국 고대예술의 도상서사와 시각문화 연구 -회화의 이시동도법과 만화의 칸의 상호 해석-)

  • Jo, Jeong-rae;Huang, Kuo-Li
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.779-790
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    • 2016
  • This study is to exhibit the iconographic narrative and visual culture of ancient Chinese art. The focus of the study is the composite integration of literature and graphic forms, in particular the heterochronous expression of different scenarios of scenes occurring in different time periods in pictures of ancient art. The unity of their origins with picture narration and comic art creation is the fusion of our modern times. The ancient Chinese understanding of visual art includes the traditional style of images and their symbolic meanings. Among artistic narrative expression, imagery contemplation and visual presentation have significance. Artistic thinking is inseparable from visual articulation. It is a rational thought process through creative language interpretation in visual media of imagery narratives. The characteristics of ancient imagery thinking and the way of presenting sequential incidents in the form pictures is a creative space of time. This is the spatial thinking of modern comic art, which is demonstrated through acceptance in artistic styles. Image narration needs new forms and media styles, including integrating with cultural values as aesthetic communication is necessary.

Deep Learning-based Action Recognition using Skeleton Joints Mapping (스켈레톤 조인트 매핑을 이용한 딥 러닝 기반 행동 인식)

  • Tasnim, Nusrat;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.24 no.2
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    • pp.155-162
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    • 2020
  • Recently, with the development of computer vision and deep learning technology, research on human action recognition has been actively conducted for video analysis, video surveillance, interactive multimedia, and human machine interaction applications. Diverse techniques have been introduced for human action understanding and classification by many researchers using RGB image, depth image, skeleton and inertial data. However, skeleton-based action discrimination is still a challenging research topic for human machine-interaction. In this paper, we propose an end-to-end skeleton joints mapping of action for generating spatio-temporal image so-called dynamic image. Then, an efficient deep convolution neural network is devised to perform the classification among the action classes. We use publicly accessible UTD-MHAD skeleton dataset for evaluating the performance of the proposed method. As a result of the experiment, the proposed system shows better performance than the existing methods with high accuracy of 97.45%.

Effective Pose-based Approach with Pose Estimation for Emotional Action Recognition (자세 예측을 이용한 효과적인 자세 기반 감정 동작 인식)

  • Kim, Jin Ok
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.209-218
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    • 2013
  • Early researches in human action recognition have focused on tracking and classifying articulated body motions. Such methods required accurate segmentation of body parts, which is a sticky task, particularly under realistic imaging conditions. Recent trends of work have become popular towards the use of more and low-level appearance features such as spatio-temporal interest points. Given the great progress in pose estimation over the past few years, redefined views about pose-based approach are needed. This paper addresses the issues of whether it is sufficient to train a classifier only on low-level appearance features in appearance approach and proposes effective pose-based approach with pose estimation for emotional action recognition. In order for these questions to be solved, we compare the performance of pose-based, appearance-based and its combination-based features respectively with respect to scenario of various emotional action recognition. The experiment results show that pose-based features outperform low-level appearance-based approach of features, even when heavily spoiled by noise, suggesting that pose-based approach with pose estimation is beneficial for the emotional action recognition.

A Semiological Study of Kim Soo-Young′s ″A Variation of Love″ (사랑의 변주곡에 대한 기호학적 접근)

  • 한명희
    • Lingua Humanitatis
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    • v.1 no.2
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    • pp.47-63
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    • 2001
  • "A Variation of Love" is a characteristic Kim Soo-Young poem, in that it embodies the poet′s innovative use of language and proceeds speedily, like many of his other poems. Above all, the poem reveals the core of Kim′s poetical spirit, his speculation about love. The poem is difficult to understand because it broadly uses run-on lines and even run-on stanzas, a technique that many readers are unfamiliar with. The semiological approach of this paper will bring new light on the poem by restructuring the relationship between signs, that is, by taking apart the sign system of the original text and reconstructing its sentence structure. If we rearrange the poem from its original six stanzas and fifty-one lines to four stanzas and twenty-three lines, we will discover a close connection between stanzas 1 and 2, and between stanzas 3 and 4. Of the many keywords of the poem, we may establish the dominant word as "love," into which every poetic word converges and from which each word emanates. Another important keyword is "fatigue of the city" in stanza 4. Similarly negative aspects of the city may be found in the line "the same may be said of Bombay, of New York, of Seoul" in stanza 3, as well as in the words "desire" in combination with "the lamplights of Seoul like leftovers in the pig sty" in stanza 1. The persona of the poem tries to overcome the "fatigue of the city" by "love," but the way he realizes love is, somewhat peculiarly, through stillness and silence. The persona aligns "the stones of the peach and the apricot and the dried persimmon" with the his faith in love. He calls the stones "beautiful hardness" presumably because that hardness (the stillness and silence) may blossom into beauty. In the earlier stanzas, the persona′s quest for love results in an awareness that love is omnipresent, but the persona determines "not to shout it out loud." The reason for this determination is found in stanza 4. Those who experience the "fatigue of the city" will be able to realize it by themselves. This seemingly defeatist conclusion by no means suggest pessimism, for the persona holds the conviction that "there will come a day when [one] will rave for love." This conviction rescues the poem from the dismal mood suggested by the "fatigue of the city." At all events, it is important to note that the "fatigue of the city" should not be considered apart from "love." Yet, strangely enough, the poem embodies a severe critique of the city, and further investigation is necessary in order to clarify why this critique appears in the form of "love." But this will be the treated in another paper.

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Frame Rate Up-Conversion Using Triple Frame-based Bidirectional Motion Estimation (삼중 프레임 기반의 양방향 움직임 추정을 사용한 프레임율 증가 변환 방법)

  • Kang, Suk-Ju;Kim, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.4
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    • pp.1-8
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    • 2010
  • This paper proposes a new frame rate up-conversion method. First, the proposed triple frame-based bidirectional motion estimation method reduce block artifacts in the interpolated frame by solving the wrong motion estimation in the area with similar characteristics. Second, the proposed motion vector smoothing reduces outliers, which result in block artifacts, considering the spatio-temporal neighboring motion vectors. In the experiments, the proposed frame rate up-conversion method improves the average PSNR and SSIM by up to 4.337 dB and 0.089, respectively, compared to the existing methods.

Building River Information System using Electromagnetic River Measurement Devices (전자기파 기반의 하천계측기기를 활용한 다차원 하천정보화시스템 구축방안)

  • Kim, Dong-Su;Kang, Boo-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.507-512
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    • 2011
  • Recently, various new devices have been introduced, which are capable of quickly measuring river hydrodynamic and morphologic features in the very broad riverine area. These devices are changing paradigm of understanding river characteristics in terms of data-driven aspect rather than the conventional numerical modeling approaches based on the limited field observations. This paper demonstrates the representative features and applications of the several recent riverine devices such as ADCP, LSPIV, MBES and ABL. In addition, the paper introduces an example of river information system that incorporates and relates such two- and three-dimensional hydrodynamic and morphologic data on top of geographic information system, where their spatio-temporal variations are also able to be tracked.

Information Visualization and Interactive Presentation Methods in Media Art (미디어아트에서 정보 시각화와 상호작용 표현 방법)

  • Kim, Gyu-Jeong
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.36-50
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    • 2016
  • 인간의 생각, 혹은 행동이나 경험을 통한 지식을 포함해서 데이터나 정보는 예술과 문화 영역에 새로운 관점을 일으키는 시각적 표현과 미디어 사이의 소통을 위한 수단이 되고 있다. 정보 와 데이터를 시각화 하는 방법은 예술의 형태를 통하여 다양하게 전개되어 왔다. 최근 예술에서 뉴미디어와 상호작용 기술의 적용은 다양한 데이터나 정보 수집을 통해 미적 표현의 가능성을 확장하거나, 관객이 작품에 능동적이고 직접적으로 참여할 수 있는 몰입 시청각 환경을 제공하며, 또한 직관적인 정보 시각화를 사용하여 상호작용적인 입체적 가상환경의 시공간 개념을 확장한다. 그러므로 관객은 수동적 수용자라기보다는 작품의 환경을 변화시키는 능동적 역할을 할 수 있다. 예술 및 디자인 영역에서 예술가의 뉴미디어 활용은 정보를 정적인 시각화 방법에서 디지털 기반 이미지 처리와 사용자 생성 시각화 방법으로 더욱 상호작용적이고 역동적인 표현으로 변형하고 있다. 미디어아트에서 시각화의 목적은 관객이나 사용자가 예술 작품에 존재하는 정보나 데이터 기반 콘텐츠를 더 쉽고 빠르게 이해하고 상호반응하도록 돕는 것이다. 본 연구는 미디어아트에서 정보나 데이터 시각화를 사용하여 작품과 관객 사이의 상호작용적 소통을 유발하는 다양한 시각적 표현 방법을 알아보기 위하여, 최근 미디어아트 사례들을 분석하는데 목적이 있다. 분석 내용은 관객이 참여할 수 있는 시청각 설치 환경을 구성하는 다양한 상호작용 디자인 방법들을 작품에 적용함으로써 데이터나 정보를 시각화하는 방법, 예술 작품의 구성 요소로서 미적 표현들 생성에 관한 해석, 그리고 미디어아트를 완성하기 위한 실질적인 요인으로서 미디어아트와 관객 간의 상호작용적인 소통이 이루어지는 방법들을 포함한다. 이러한 분석들은 새로운 상호작용 시각 표현의 가능성을 제공하며, 관객이 최근 미디어아트를 미적 예술형식으로 이해하도록 도울 것이다.

Sentence generation on sequential multi-modal data using random hypergraph model (랜덤 하이퍼그래프 모델을 이용한 순차적 멀티모달 데이터에서의 문장 생성)

  • Yoon, Woong-Chang;Zhang, Byoung-Tak
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06c
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    • pp.376-379
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    • 2010
  • 인간의 학습과 기억현상에 있어서 멀티모달 데이터를 사용하는 것은 단순 모달리티 데이터를 사용하는 것에 비해서 향상된 효과를 보인다는 여러 연구 결과가 있어왔다. 이 논문에서는 인간의 순차적인 정보처리와 생성현상을 기계에서의 시뮬레이션을 통해서 기계학습에 있어서도 동일한 현상이 나타나는지에 대해서 알아보고자 하였다. 이를 위해서 가중치를 가진 랜덤 하이퍼그래프 모델을 통해서 순차적인 멀티모달 데이터의 상호작용을 하이퍼에지들의 조합으로 나타내는 것을 제안 하였다. 이러한 제안의 타당성을 알아보기 위해서 비디오 데이터를 이용한 문장생성을 시도하여 보았다. 이전 장면의 사진과 문장을 주고 다음 문장의 생성을 시도하였으며, 단순 암기학습이나 주어진 룰을 통하지 않고 의미 있는 실험 결과를 얻을 수 있었다. 단순 텍스트와 텍스트-이미지 쌍의 단서를 통한 실험을 통해서 멀티 모달리티가 단순 모달리티에 비해서 미치는 영향을 보였으며, 한 단계 이전의 멀티모달 단서와 두 단계 및 한 단계 이전의 멀티모달 단서를 통한 실험을 통해서 순차적 데이터의 단계별 단서의 차이에 따른 영향을 알아볼 수 있었다. 이를 통하여 멀티 모달리티가 시공간적으로 미치는 기계학습에 미치는 영향과 순차적 데이터의 시간적 누적에 따른 효과가 어떻게 나타날 수 있는지에 대한 실마리를 제공할 수 있었다고 생각된다.

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