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Study of Sleep Patterns on Depression and Cognitive Difficulties among Older People Living in the Community (재가 노인의 수면 양상과 우울 및 인지기능의 관계에 대한 연구)

  • Lee, Ye Sun;Tak, Young Ran
    • 한국노년학
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    • v.36 no.3
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    • pp.633-648
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    • 2016
  • This study focuses on the sleep pattern of the elderly people living in the community and its relationship to the occurrences of the depression and deterioration of the cognitive function. Our primary data is the raw data gathered by the Korean Ministry of Health and Welfare in 2008 in the National Senior Living Conditions and Well-being Needs Assessment Survey. The survey contained data from 12,087 people over 65 years of age living in the community. We have used the secondary data analysis method on this raw data to see if there exists correlation between age, gender, soundness of the sleep, total sleep time and the depression and the cognitive difficulties. Our study finds that the older a person is, the more trouble she has in sleeping. It also shows that too much sleep (in excess of 9 hours) and too little sleep (less than 6 hours) can both be linked to more occurrence of depression. Lack of restful sleep could also be linked to more frequent occurrence of depression and cognitive difficulties. Changes in the sleep pattern is not always pathological in elderly people. However, our study shows that it is important the primary health-care givers understand the role of sleep in elderly person's daily life. They should examine the elderly person's sleep pattern focusing on the quantity and the quality of sleep and develop programs suited for individuals to prevent and intervene sleep disorder.

Implementation of Serious Games with Language-Based Cognitive Enhancement for BIF Children (경계선지적기능 아동을 위한 언어기반 인지강화 기능성 게임 구현)

  • Ryu, Su-Rin;Park, Hyunju;Chung, Dong Gyu;Baik, Kyoungsun;Yun, Hongoak
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1051-1060
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    • 2018
  • This study aims to propose instituting the serious games of language-based cognitive enhancement for the BIF children. The program consists of 4 cognitive areas (perception, attention, working memory, knowledge inference) in 4 language dimensions (phoneme, word, sentence, discourse). 16 games of 4 areas/2 dimensions with 3 difficulty levels were implemented in a mobile station and pilot-tested to children including BIFs. The results from the pilot tests supported for the validity and effectiveness of our games: Children's game performance correlated with their IQ scores (overall and sub-areas) revealing significant differences between the groups. The stroop scores in pre-and-post training hinted the increase of children's cognitive control.

Control Signal Transmission Scheme Using OFDM PTS Embedded Side Information in Cognitive Radio System (무선 인지 시스템에서 OFDM PTS 임베디드 부가정보를 이용한 제어신호 전송 기법)

  • Jeong, Bong-Min;Sohn, Sung-Hwan;Jang, Sung-Jeen;Kim, Jae-Moung
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.75-83
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    • 2011
  • Wireless services and devices that use frequency increase more and more because of advancement of the industry. Therefore, the available spectrum band becomes increasingly insufficient. Cognitive Radio, which adaptively utilizes the vacant licensed spectrum band, is considered as an effective way to utilize the spectrum resource shortage. CR user should move from current allocated channel to vacant channel to avoid the interference to the primary user when the primary user appears in the current channel. In this case, CR system undergoes the break off time until handshake is completed. So, in order to guarantee the Quality of Service(QoS) of CR system, fast handshake method is required. In this paper, we propose the embedded control signal transmission technique to reduce the break off time. This method can transmit the control signals in data transmission period as well as the broadcasting period. Proposed method can improve the data throughput and decrease the break off time. Computer based simulation proves that our proposed scheme outperforms conventional one.

Traffic Signal Control for Oversaturated Diamond Interchanges (과포화 다이아몬드형 인터체인지의 교통신호제어모형의 개발)

  • 김영찬
    • Journal of Korean Society of Transportation
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    • v.12 no.2
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    • pp.5-30
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    • 1994
  • 다이아몬드형 인터체인지는 고속도로와 노면가로가 교차할 경우 방향별 교통류를 처리하는데 보편적으로 사용하는 인터체인지이다. 인터체인지에 교통량의 부하가 과도해지 면 인터체인지내부의 교차로에서 발생한 대기차량이 종종 고속도로본선으로 역류하여 본선 의 교통소통에 문제를 야기하며 특히 고속도로의 안전에도 큰 위험요소가 된다. 본 논문은 과포화상태의 다이아몬드형 인터체인지의 교통신호제어를 다루며, 신호시간계획을 산출하는 동적 최적화모형(dynamic optimization model)을 제시한다. 최적화 모형은 지체도최소화를 목적함수로 하며, 함수계측법의 형태가 된다. 본 모형의 핵심은 신호제어에 따라 발생하는 대기차량길이를 모형화하여 대기차량길이가 정해진 상한치를 초과하지 않도록 하는 신호시 간계획을 산출하는데 있다. 제시된 동적모형은 다이아몬드형 인터체인지의 신호시간을 위하 여 널리 사용되는 PASSER III와 최적해를 상호 비교한다. TRAF-NETSIM을 통한 시뮬레이 션의 결과에 따르면 동적 모형이 우수한 결과를 보이며, 대기차량의 길이를 효과적으로 제 어하는 것으로 판명된다.

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Cognitive Behavioral Therapy for Primary Insomnia: A Meta-analysis (만성 일차성 불면증 환자에게 적용한 인지행동중재의 효과: 메타분석)

  • Kim, Ji-Hyun;Oh, Pok-Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.9
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    • pp.407-421
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    • 2016
  • This paper reports a meta-analysis of sixteen studies that evaluated the efficacy of cognitive behavioral therapy (CBT) for persistent primary insomnia. PubMed, Cochrane Library, EMBASE, CINAHL and several Korean databases were searched between January 2015 and June 2015. The main search strategy involved the terms that indicate CBT-I (Cognitive Behavioral Therapy-Insomnia) and presence of insomnia. Methodological quality was assessed using Cochrane's Risk of Bias. Data were analyzed by the RevMan 5.3 program of Cochrane Library. Sixteen clinical trials met the inclusion criteria, resulting in a total of 1503 participants. Stimulus control, sleep restriction, sleep hygiene education, and cognitive restructuring were the main treatment components. CBT-I was conducted for a mean of 5.4 weeks, 5.5 sessions, and an average of 90 minutes per session. The effects of CBT-i on total sleep time (d=-0.31), sleep onset latency (d=-0.29), awakening time after sleep onset (d=-0.55), sleep efficiency (d=-0.70), insomnia severity (d=-0.77) and sleep belief (d=-0.64) were significant. Overall, we found a range from small to moderate effect size. CBT-I also was effective for anxiety (d=-0.30) and depression (d=-0.35). The findings demonstrate that CBT-I interventions will lead to the improvement of both sleep quality and quantity in patients with insomnia.

An Integrated Model for the YouTube 'Mukbang' Content use Motivation and Continuous Use Intention: Focusing on Uses and Gratifications Approach and Technology Acceptance Model (유튜브 '먹방' 콘텐츠 이용 동기와 지속이용의도 통합모델: 이용과 충족접근, 기술수용모델을 중심으로)

  • Gweon, Oh-Cheon
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.413-425
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    • 2021
  • This study examines the motivation for using YouTube 'mukbang' content by integrating the use and satisfaction approach and the technology acceptance model, and identified the determinants that affect the continuous use intention. A survey was conducted on 358 YouTube 'mukbang' content users, and major results were derived through exploratory/confirmatory factor analysis and path analysis using the SPSS 21.0 program and the AMOS 21.0 program. The main results are presented as follows. First, information seeking motive, stress relief motive, and time spending motive had a positive effect on perceived usefulness, and information seeking motive and time spending motive had a positive effect on perceived ease of use. Second, information seeking motivation, stress relief motivation, and time spending motivate had a positive effect on perceived enjoyment and perceived novelty. Third, perceived enjoyment did not have a significant effect on perceived usefulness. Fourth, both perceived enjoyment and perceived novelty had a positive effect on continuous use intention. Fifth, perceived ease of use had a positive effect on perceived usefulness, and perceived ease of use and perceived usefulness had a positive effect on continuous use intention. This study will have academic significance in that it elaborates a model that can identify the continuous use of YouTube 'mukbang' content by integrating the uses and gratifications approach, and technology acceptance model. Future follow-up studies should contribute to the refinement of models related to the determinants of the intention to continue using YouTube's 'mukbang' content through an attempt to integrate various models.

문맥과 해석의 1 대 1 대응

  • Gang, Yeong-Se
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2006.06a
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    • pp.91-94
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    • 2006
  • 이 논문의 목적은 문맥과 해석이 1 대 1 대응을 갖는 것을 입증하는 것이다. 먼저, 문맥이 등위접속문의 처리시간을 단축하는 것을 입증하기 위하여 두 차례에 걸쳐서 실험을 실시하였다. 실험 결과는 문맥이 등위접속문의 처리시간을 단축하는 것을 입증한다. 실험 결과의 논의에서는 등위접속문의 처리시간을 단축하는 문맥효과를 해석과 연결하여 살펴본다. 첫째로, 문맥은 등위접속문의 수없이 많은 가능한 해석 중에서 하나의 가능한 해석만을 선택한다. 즉, 문맥은 해석 선택 장치로서 등위 접속문의 처리 시간을 단축한다. 둘째로, 문맥은 등위접속문의 연역과정을 단축하는 효과를 갖는다. 즉, 문맥은 추론제거장치로서 등위접속문의 처리시간을 단축한다. 해석선택장치로서의 문맥과 추론제거장치로서의 문맥은 문맥과 해석이 1 대 1 대응을 갖는 것을 보여준다.

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A Study on the Estimation of Pedestrian Signal Timing (횡단보도 보행신호시간 산정에 관한 연구)

  • An, Gye-Hyeong;Kim, Eun-Jeong;Lee, Yong-Il;Jeong, Jun-Ha;Kim, Yeong-Chan
    • Journal of Korean Society of Transportation
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    • v.24 no.5 s.91
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    • pp.57-66
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    • 2006
  • This paper presents new pedestrian signal timings considering pedestrian demand Pedestrian characteristics, and land use which were obtained by Pedestrian characteristics field survey and pedestrian signal operation survey. Pedestrian signal timings suggested were compared to the existing pedestrian signal timings by using real field data. pedestrian characteristics field survey was conducted to collect pedestrian crossing speed data and reaction time data. Sixteen areas in Seoul were selected for the data collection. The average pedestrian crossing speed was 1.30m/sec and the 15th Percentile speed was 1.11m/sec. The average reaction time was 2.24 seconds. Pedestrian crossing speed differs by land use, road width. pedestrian age, sex, and number of Pedestrians. Reaction time also differs by road width, pedestrian age, and number of pedestrians. Statistical testing was performed to secure reliability of the collected data.

The effects of time ratios and shapes in battery indicator of mobile devices on users time perceptions (배터리 표시의 모양 및 시간 비율이 사용자 체감시간에 미치는 효과)

  • Kim, Huhn
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.27-33
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    • 2011
  • The battery lifetime is one of the most important factors in product qualities of mobile devices such as mobile phones, MP3 players, PMP. It is used to be displayed by a 'battery bar' icon with uniformly divided three or four blocks. However, several manufacturers of mobile phones have assigned uneven time ratios to each battery block because they believe that it can make users feel more long in battery lifetime. In this study, two experiments were performed. The first is to verify the effects of the uneven time ratios in each battery block on users' cognitive awareness of battery lifetime. The second is to investigate whether the compatibility between battery displays and actual time ratios affects the users' time perceptions. The results show that as low battery bar is maintained for a long time, users tend to be aware of the battery lifetime shorter. On the contrary, maintaining full battery status longer does not affect the users' time perception. These results can be applied as the guidelines for determining proper time ratios in designing the battery bar indicator of mobile devices.

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Smartphone and Wearable Device based High-level Activity Recognition (스마트폰과 웨어러블 디바이스를 이용한 고수준 행위인지)

  • Cho, Soung-ho;Lee, Sungyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.302-305
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    • 2015
  • 개인건강에 대한 관심이 날로 증대함에 따라 개인 건강 상태를 파악하기 위한 사용자 생활패턴인지 연구에 대한 관심이 높아지고 있다. 행위 인지 연구는 오랜 시간 진행되어 왔지만 고수준행위인지의 정확도가 여전히 미미하며 고수준행위의 세부 행위는 인지하지 않았다. 본 논문에서는 스마트폰과 웨어러블센서를 이용하여 실생활에서 보다 정확한 고수준행위데이터를 도출함으로써 더욱 넓은 분야에서 활용 가능한 기술 연구에 목적이 있다.