• Title/Summary/Keyword: 시간 동기

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Deep Learning Based Group Synchronization for Networked Immersive Interactions (네트워크 환경에서의 몰입형 상호작용을 위한 딥러닝 기반 그룹 동기화 기법)

  • Lee, Joong-Jae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.373-380
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    • 2022
  • This paper presents a deep learning based group synchronization that supports networked immersive interactions between remote users. The goal of group synchronization is to enable all participants to synchronously interact with others for increasing user presence Most previous methods focus on NTP-based clock synchronization to enhance time accuracy. Moving average filters are used to control media playout time on the synchronization server. As an example, the exponentially weighted moving average(EWMA) would be able to track and estimate accurate playout time if the changes in input data are not significant. However it needs more time to be stable for any given change over time due to codec and system loads or fluctuations in network status. To tackle this problem, this work proposes the Deep Group Synchronization(DeepGroupSync), a group synchronization based on deep learning that models important features from the data. This model consists of two Gated Recurrent Unit(GRU) layers and one fully-connected layer, which predicts an optimal playout time by utilizing the sequential playout delays. The experiments are conducted with an existing method that uses the EWMA and the proposed method that uses the DeepGroupSync. The results show that the proposed method are more robust against unpredictable or rapid network condition changes than the existing method.

Technical Trend of Time Synchronization Equipment in Naro Space Center (나로우주센터 표준시각 동기화장비 기술동향)

  • Han, Yoo-Soo;Choi, Yong-Tae
    • Current Industrial and Technological Trends in Aerospace
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    • v.6 no.1
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    • pp.116-123
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    • 2008
  • In the launch mission, mission control systems and tracking systems need time synchronization for data monitoring and data analysis. There are several standards for time synchronization and an adequate standard is selected according to the requirement of time accuracy and cost among time synchronization standards. Oscillators are used to maintain time accuracy. There are some kinds of oscillators with diverse characteristics and an adequate oscillator can be adopted according to time accuracy. In this paper, we will specify characteristics of several oscillators and standards generally used for time synchronization. And we will also introduce TSDN(time synchronization and display network) for time synchronization in Naro Space Center.

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전송로의 오율 조건하의 D3/PCM 신호의 프레임 동기회로의 실현

  • Kim, Gwang-Jo;Jang, Yeong-Sik;Park, Yong-Ho;Baek, Chang-Hyeon
    • ETRI Journal
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    • v.9 no.2
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    • pp.96-105
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    • 1987
  • The purpose of this paper is to report the implementation of new frame synchroniazation circuit for D3/PCM.When the D3/PCM signal(1.544Mb/s) is received, the performance of the new frame synchronizer is evaluated by the statistical method according to the parameters BER,es, em. For BER=$10^-2$, es=0 and em=2, the implemented hardware will render the initial search time, the maintenance time and there frame time equals to 2.87ms, 9.9hrs and2.69ms, respectively. Also the proposed frame synchronizer can be easily modified to the practical transmission channels environment and the new 1.544Mb/s signal format.

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A Real-Time Synchronization Mechanism for Distributed Multimedia Applications (분산 멀티미디어 응용을 위한 실시간 동기화 메카니즘)

  • Park, Young-Sook;Lee, Syung-Won;Chung, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3785-3793
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    • 2000
  • Effective synchronization specification model which can specify temrxlral relationship among media resolving asynchronous problem due to variable network delay is necessary in a distributed multimedia system. Therefore in this paper, we propose RTPN(Real- Time Petri Net) synchronization specification model based on Petri Net for multimedia application in a distributed real time environment. The proposed RTPN model supplies a tlexible decsription of the temporal relationship among various media objects by defining primary key media and relative key media according to delay and importance among media. Firing rule is instantly executed by firing function based on QoS values which supports intra-media and inter-media syncbronization. And asynchronous control algorithm for resynchronization of presentation level is possible more effective supporting of QoS.

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A Content-Based Synchronization Approach using Scene Keywords in Enhanced TV based on MPEG-4 (MPEG-4 기반 연동형 방송에서 장면 키워드를 이용한 내용 기반 동기화 기법)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.737-741
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    • 2010
  • When implementing Enhanced TV services, the time synchronization between the video stream that forms the background and the data contents overlaid on audio/video is an important issue. Currently, however, the basic method of synchronizing the data in the MPEG-4 environment is based on absolute time values. For more efficient synchronization when developing Enhanced TV content, this paper proposes a content-based synchronization in which the data content varies depending on the video content. The proposed content-based synchronization method is implemented by defining BIFS nodes more widely, based on scene keywords, and then using the metadata of MPEG7.

Stereo-video Synchronization for 3D Video Transmission (3차원 비디오 전송을 위한 스테레오비디오 동기화 방법)

  • Lee, Dong-Jin;Lee, Seon-Oh;Sim, Dong-Gyu;Lee, Hyuk-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.349-359
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    • 2009
  • In this paper, we propose a stereo-video transmission method for reduction of delay and maximization of 3D effect. Conventional multimedia synchronization algorithms were designed to achieve minimum delay and synchronize multiple video and audio streams, however, they could not be effective for 3D video transmission. In this paper, we proposed a synchronization algorithm by considering the minimum error of time difference between streams for 3D effect. The minimum error of time difference for 3D effect was derived based on a 3D subjective quality test. We compute display time of the delivered videos within the allowed time-difference and the video are displayed according to the display time. To evaluate the performance of the proposed algorithm, we implemented a real-time video communication system and subjective quality test has been conducted with the proposed system. We found that video quality displayed by the proposed system. We found that video quality displayed by the proposed algorithm ranks 'good' and 'excellent' in the DMOS (Differential Mean Opinion Score) scale, based on the MOS (Mean Opinion Score) test.

A Study on the Harmonizing media for E-learning service in Smart Environment (스마트 환경에서 이-러닝 서비스를 위한 학습 미디어 Harmonizing 기법 연구)

  • Kim, Svetlana;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.137-143
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    • 2012
  • The learners using learning content through the smart devices can access to the Internet from anytime and anywhere. However, with the rapid increase of learning content on the Web, it will be time-consuming for learners to find contents they really want to and need to study. Therefore, e-learning systems should not only provide flexible content delivery, but support adaptive harmonizing fusion content. The harmonizing fusion content it is a very important in fusion e-learning service. The representative method to provide synchronization between fusion content is a provide absolute time value between of the contents. However, this method is occurs a problem transferring time delay. Also, to enter an absolute time value for the duration of the each content is several problems arise. In this paper introduces a new smart e-smart service support the harmonizing media based technology to create synchronized learning presentation.

A Survey of Time Synchronization Techniques in Underwater Acoustic Networks (수중 음향 네트워크를 위한 시간 동기화 기술 동향 분석에 대한 연구)

  • Cho, A-Ra;Yun, Changho;Lim, Yong-Kon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.3
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    • pp.264-274
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    • 2014
  • Time synchronization becomes a critical issue in underwater acoustic networks (UANets) because nodes cooperate together or individually work by communicating each other in diverse underwater applications. Compared with the time synchronization approaches in terrestrial networks, several intrinsic limitations of UANets (e.g., the unavailability of GPS, long propagation delay, mobility due to currents, limited energy consumption, or low data rate) need to be considered in synchronizing the timing among underwater nodes. For the purpose of developing more efficient time synchronization protocols for UANets, we review the existing approaches, which estimate both the clock offset and the clock skew of underwater nodes. Finally, we outline the state-of-the art time synchronization protocols for UANets by comparing and summarizing them according to their synchronization characteristics.