• Title/Summary/Keyword: 시각 탐색

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Rethinking Knowledge Base of Social Work Practice (사회복지 실천의 지식기반과 학문적 특성에 관한 연구)

  • Hong, Seon-Mee
    • Korean Journal of Social Welfare
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    • v.56 no.4
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    • pp.195-214
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    • 2004
  • As one of the essential elements of social work practice, knowledge articulates what the social work profession is doing and ought to do. With an emphasis on building a body of knowledge for the profession, this study analyses the nature of social work knowledge. First, the study examines concepts of social work theories and models, which are built around separate clusters of concepts from a broad base of theoretical orientation. The study reviews epistemological and ideological debates over how to perceive and approach social issues and the role of the social work profession. In organizing a clear conceptual framework for social work practice, different frames of reference and selective and fragmentary knowledge from other disciplines are considered barriers. For the development of a clear identity as a unified profession and the prospects of a value-based profession, more attention needs to be given to specify practical knowledge that is contextual and appropriate to practice settings and more sensitive to social issues.

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Analysis of Academic Achievement Data Using AI Cluster Algorithms (AI 군집 알고리즘을 활용한 학업 성취도 데이터 분석)

  • Koo, Dukhoi;Jung, Soyeong
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.1005-1013
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    • 2021
  • With the prolonged COVID-19, the existing academic gap is widening. The purpose of this study is to provide homeroom teachers with a visual confirmation of the academic achievement gap in grades and classrooms through academic achievement analysis, and to use this to help them design lessons and explore ways to improve the academic achievement gap. The data of students' Korean and math diagnostic evaluation scores at the beginning of the school year were visualized as clusters using the K-means algorithm, and as a result, it was confirmed that a meaningful clusters were formed. In addition, through the results of the teacher interview, it was confirmed that this system was meaningful in improving the academic achievement gap, such as checking the learning level and academic achievement of students, and designing classes such as individual supplementary instruction and level-specific learning. This means that this academic achievement data analysis system helps to improve the academic gap. This study provides practical help to homeroom teachers in exploring ways to improve the academic gap in grades and classes, and is expected to ultimately contribute to improving the academic gap.

Action effect: An attentional boost of action regardless of medium and semantics (의미적 표상 및 매개체와 무관한 단순 행동의 주의력 증진 효과)

  • Dogyun Kim;Eunhee Ji;Min-Shik Kim
    • Korean Journal of Cognitive Science
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    • v.34 no.3
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    • pp.153-180
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    • 2023
  • Previous research on the action effect had shown how simple action towards a stimulus can enhance the processing of that stimulus in subsequent visual search task (Buttaccio & Hahn, 2011; Weidler & Abrams, 2014). In four experiments, we investigated whether semantic representation of action word can induce the same attentional boost towards that stimulus and whether the type of action performed can modulate the action effect. In experiment 1, we replicated the same experimental paradigm displayed in previous studies. Participants were first shown an action word cue - "go" or "no". When the action cue was "go", participants were to press a designated key, but not to when the action cue was "no". Next, participants performed a visual search task, in which they reported the orientation of a tilted bar. The target could appear on top of the previously shown prime object (valid), or not (invalid). Reaction times (RTs) to the search task were measure for analysis and comparison, and the action effect had been replicated. In experiment 2, participants were instructed to respond with the keyboard for the action task, and to respond with the joystick for the visual search task. In experiment 3, participants were instructed not to press any key on the onset of prime, and then perform the visual search task to isolate the effect of semantic representation. Lastly, in experiment 4, participants were instructed to press separate keys for "go" and "no" on the onset of prime, and then perform the visual search task. Results indicate that semantic representation alone did not modulate the action effect, regardless of type of action and medium of action.

Human Visual System-Aware Optimal Power-Saving Color Transformation for Mobile OLED Devices (모바일 OLED 디스플레이를 위한 인간 시각 만족의 최적 전력 절감 색 변환)

  • Lee, Jae-Hyeok;Kim, Eun-Sil;Kim, Young-Jin
    • Journal of KIISE
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    • v.43 no.1
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    • pp.126-134
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    • 2016
  • Due to the merits of OLED displays such as fast responsiveness, wide view angle, and power efficiency, their use has increased. However, despite the power efficiency of OLED displays, the portion of their power consumption among the total power consumption is still high since user interaction-based applications such as instant messaging, video play, and games are frequently used. Their power consumption varies significantly depending on the display contents and thus color transformation is one of the low-power techniques used in OLED displays. Prior low-power color transformation techniques have not been rigorously studied in terms of satisfaction of the human visual system, and have not considered optimal visual satisfaction and power consumption at the same time in relation to color transformation. In this paper, we propose a novel low-power color transformation technique which strictly considers human visual system-awareness as well as optimization of both visual satisfaction and power consumption in a balanced way. Experimental results show that the proposed technique achieves better human visual satisfaction in terms of visuality and also shows on average 13.4% and 22.4% improvement over a prior one in terms of power saving.

A Study on the Visual Attention of Popular Animation Characters Utilizing Eye Tracking (아이트래킹을 활용한 인기 애니메이션 캐릭터의 시각적 주의에 관한 연구)

  • Hwang, Mi-Kyung;Kwon, Mahn-Woo;Park, Min-Hee;Yin, Shuo-Han
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.214-221
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    • 2019
  • Visual perception information acquired through human eyes contains much information on how to view visual stimuli using eye tracking technology, it is possible to acquire and analyze consumer visual information as quantitative data. These measurements can be used to measure emotions that customers feel unconsciously, and they can be directly collected by numerically quantifying the character's search response through eye tracking. In this study, we traced the character's area of interest (AOI) and found that the average of fixation duration, count, average of visit duration, count, and finally the time to first fixation was analyzed. As a result of analysis, it was found that there were many cognitive processing processes on the face than the character's body, and the visual attention was high. The visual attention of attraction factor has also been able to verify that attraction is being presented as an important factor in determining preferences for characters. Based on the results of this study, further studies of more characters will be conducted and quantitative interpretation methods can be used as basic data for character development and factors to be considered in determining character design.

Exploring Effects of a Visual Material Driven by Earth-Based Perspectives on the Spatial Representation of 5th Graders (지구 기반 관점의 시각 자료가 초등학교 5학년 학생들의 공간 표상에 미치는 영향 탐색)

  • Hyoung-Jin Kim;Seong-Hwan Jeong;Myeong-Kyeong Shin;Nan-Joo Kwon;Gyu-ho Lee
    • Journal of Science Education
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    • v.46 no.2
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    • pp.151-164
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    • 2022
  • The 2015 revised science curriculum textbook of 6th graders describes 'day and night' as an astronomical phenomenon observed on a daily basis. Textbooks use only visual materials from a space-based perspective to explain the causes of day and night. This study aims to investigate what changes in spatial representations of 5th graders when additional visual materials of the Earth-based perspective were presented to them. It also shows that the Space and the Earth-based perspectives appear to be interconnected. The following are found in this study. First, when students were presented with a visual material of an Earth-based perspective, their spatial representations of both the Earth and the Space-based perspectives changed. Second, the visual material of an Earth-based perspective confirmed the possibility that students' spatial representation types could be different in many ways. Third, the effect on the spatial representation of each perspective is different depending on gender and the level of spatial representation.

A schedule-based Public Transit Routing Algorithm for Finding K-shortest Paths Considering Transfer Penalties (환승 저항을 고려한 운행시간표 기반 대중교통 다중 경로 탐색 알고리즘)

  • Jeon, Inwoo;Nam, Hyunwoo;Jun, Chulmin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.3
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    • pp.72-86
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    • 2018
  • Schedule-based public transit routing algorithm computes a single route that calculated minimum travel time using the departure and arrival times for each stop according to vehicle operation plan. However, additional factors such as transfer resistance and alternative route choice are not reflected in the path finding process. Therefore, this paper proposes a improved RAPTOR that reflected transfer resistance and multi-path searching. Transfer resistance is applied at the time of transfer and different values can be set according to type of transit mode. In this study, we analyzed the algorithm's before and after results compared with actual route of passengers. It is confirmed that the proposed algorithm reflects the various route selection criteria of passengers.

The Effect of Spatial Dimension Shifts in Rotated Target Position Search (차원 변환이 회전하는 목표 자극의 위치 탐색에 미치는 영향)

  • Park, Woon-Ju;Jung, Il-Yung;Park, Jeong-Ho;Bae, Sang-Won;Chong, Sang-Chul
    • Korean Journal of Cognitive Science
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    • v.22 no.2
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    • pp.103-121
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    • 2011
  • This study investigated how spatial dimension information and dimensional consistency between learning and testing phase would influence the target search performance. The participants learned spatial layouts of Lego blocks shown in either two- (2D) or three-dimension (3D) and were tested with the rotated stimuli ($0^{\circ}$, $90^{\circ}$, $180^{\circ}$, or $270^{\circ}$ from the initial view) in consistent or inconsistent dimension. Significantly better performance was observed when initial learning display appeared in 2D than in 3D. Particularly, the participants showed difficulties in flexible usage of spatial information presented in 3D especially if the dimensional information in the testing phase also was 3D and required mental rotation. The present study indicates that spatial map presented in 2D may be more useful than 3D in driving situations in which acquired spatial information from navigating device, such as GPS, and location of driver continuously changes.

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Economic Ship Routing System by a Path Search Algorithm Based on an Evolutionary Strategy (진화전략 기반 경로탐색 알고리즘을 활용한 선박경제운항시스템)

  • Bang, Se-Hwan;Kwon, Yung-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.9
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    • pp.767-773
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    • 2014
  • An economic ship routing means to sail a ship with a goal of minimizing the fuel consumption by utilizing weather forecast information, and there have been various systems which have been recently studied. For a successful economic ship routing system, it is needed to properly control an engine power or change a geographical path considering weather forecast. An optimal geographical path is difficult to be determined, though, because it is a minimal dynamic-cost path search problem where the actual fuel consumption is dynamically variable by the weather condition when the ship will pass the area. In this paper, we propose an geographical path-search algorithm based on evolutionary strategy to efficiently search a good quality solution out of tremendous candidate solutions. We tested our approach with the shortest path-based sailing method over seven testing routes and observed that the former reduced the estimated fuel consumption than the latter by 1.82% on average and the maximum 2.49% with little difference of estimated time of arrival. In particular, we observed that our method can find a path to avoid bad weather through a case analysis.

A Study on the Design and Implementation of Multi-Disaster Drone System using Deep Learning-based Object Recognition and Optimal Path Planning (딥러닝 기반 객체 인식과 최적 경로 탐색을 통한 멀티 재난 드론 시스템 설계 및 구현에 대한 연구)

  • Kim, Jin-Hyeok;Lee, Tae-Hui;Park, Jonghyen;Jeong, Yerim;Jang, Seohyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.556-559
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    • 2020
  • 최근 태풍, 지진, 산불, 산사태, 전쟁 등 다양한 재난 상황으로 인한 인명피해와 자금 손실이 꾸준히 발생하고 있고 현재 이를 예방하고 복구하기 위해 많은 인력과 자금이 소요되고 있는 실정이다. 이러한 여러 재난 상황을 미리 감시하고 재난 발생의 빠른 인지 및 대처를 위해 본 논문에서는 인공지능 기반의 재난 드론 시스템을 설계 및 개발하였다. 본 연구에서는 사람이 감시하기 힘든 지역에 여러 대의 재난 드론을 이용하며 딥러닝 기반의 최단 경로 알고리즘을 적용해 각각의 드론이 최적의 경로로 효율적 탐색을 실시한다. 또한 드론의 근본적 문제인 배터리 용량 부족에 대한 문제점을 해결하기 위해 Ant Colony Optimization (ACO) 기술을 이용하여 각 드론의 최적 경로를 결정하게 된다. 제안한 시스템 구현을 위해 여러 재난 상황 중 산불 상황에 적용하였으며 전송된 데이터를 기반으로 산불지도를 만들고, 빔프로젝터를 탑재한 드론이 출동한 소방관에게 산불지도를 시각적으로 보여주었다. 제안한 시스템에서는 여러 대의 드론이 최적 경로 탐색 및 객체인식을 동시에 수행함으로써 빠른 시간 내에 재난 상황을 인지할 수 있다. 본 연구를 바탕으로 재난 드론 인프라를 구축하고 조난자 탐색(바다, 산, 밀림), 드론을 이용한 자체적인 화재진압, 방범 드론 등에 활용할 수 있다.