• Title/Summary/Keyword: 시각 심리학

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The interface among psychology, technology, and environment: Indigenous and cultural analysis of the probabilistic versus deterministic view of accident and safety (인간, 과학기술과 환경의 대한 이해: 사고와 안전에 대한 확률론적 시각과 결정론적 시각의 토착 문화적 분석)

  • 김의철
    • Korean Journal of Culture and Social Issue
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    • v.9 no.spc
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    • pp.123-147
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    • 2003
  • This paper provides a comparative analysis of the probabilistic versus deterministic view of accident and safety using the indigenous and cultural perspectives. Death and injury due to accidents is the leading cause of preventable death in most countries, including Korea. The first part of this paper delineates the limitation of the linear, deterministic model that has been adopted in social and applied sciences. The transactional model, advocated by indigenous psychology, is provided to understand the probabilistic nature of accident and safety at home, in the workplace and in society. Second, factors related to accidents and safety are reviewed. Third, application of the probabilistic model for preventing accidents and promoting safety in Korea is outlined.

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Developing and Adopting an Artificial Emotion by Technological Approaching Based on Psychological Emotion Model (심리학 기반 감정 모델의 공학적 접근에 의한 인공감정의 제안과 적용)

  • Ham, Jun-Seok;Ryeo, Ji-Hye;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.331-336
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    • 2008
  • 같은 상황이라도 사람에 따라 느끼는 감정은 다르다. 따라서 감정을 일반화하여 현재의 감정 상태를 정량적으로 표현하는데 는 한계가 있다. 본 논문은 현재의 감정 상태를 나타내기 위해, 인간의 감정을 모델링한 심리학의 감정 모델을 공학적으로 접근하여 심리학기반 공학적 인공감정을 제안한다. 제안된 인공감정은 심리학을 기반으로 감정발생의 인과관계, 성격에 따른 감정의 차이, 시간에 따른 감정의 차이, 연속된 감정자극에 따른 감정의 차이, 감정간의 상호관계에 따른 감정의 차이를 반영하여 구성했다. 현재의 감정 상태를 위치로 나타내기 위해서 감정장을 제안했고, 감정장 상의 위치와 위치에 따른 색깔로 현재의 감정 상태를 표현했다. 감정상태의 변화를 제안된 인공감정을 통해 시각화해보기 위해 셰익스피어의 '햄릿'에서 극중 등장인물인 햄릿의 감정변화를 제안된 인공감정을 통해 시각화 해 보였다.

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A Visual Model for the Perception of the Optical illusions from Discrete Dot Stimuli (이산 도트 자극에서 시각적 착시를 인식하는 시각 모델)

  • Jung, Eun-Hwa;Hong, Keong-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.639-646
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    • 2003
  • This paper proposes a neural network model for extracting optical illusions produced by a sequence of discontinuous dot stimuli. The proposed model is based on visual cell's characters founded by visual information processing path. This study approaches on the basis of physiological observation of the perceptual phenomena that some simple ways of discrete dots are perceived as a continuous virtual contour rather than as separate dots. This paper presents the implementation of the optical illusions from discrete dot stimuli that are composed of virtual polygons from 6 to 10 dots. This experimental data are similar to those of Smith & Vos's physiological experiments. The proposed model shows that it can extract continuous illusion contours from discrete dot stimuli successfully.

A Study on Silver Town Space Design Based on Visual Experience (시각적 체험을 기반으로 실버타운 공간디자인에 관한 연구)

  • Yuan, Si-Zhou;Zhang, Hui
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.281-289
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    • 2022
  • As the aging of our society gradually deepens, the quality of the elderly care environment based on the elderly care model of the Silver Town space is gradually becoming the focus of everyone's attention. This study mainly studies and discusses the visual and behavioral characteristics of the elderly. In order to pay more attention to the special needs of the elderly in order to optimize the spatial environment, the design of visual experience design in the living environment of the elderly in Silver Town is designed. explore in depth Through this, the environment of the space is optimized so that the elderly can enjoy their old age in a comfortable environment. This study is based on visual psychology, environmental psychology, gerontology and other theories. Through the collection of related literature and field research on the elderly, the function and overall combination of the living environment of the elderly in Silver Town is studied, and the environment is organized. Based on the behavioral and visual needs of middle-aged and older people, a design method was proposed to strengthen the visual connection in space. In terms of visual experience, the lighting, colors, and materials of the environment are studied. Through a combination of theory and research and experiments, it is concluded that the elderly prefer plants with warm colors, high brightness colors, and geometric patterns. The design principle and design method of the visual experience in the Silver Town space are summarized.

Comparison between Affective Responses to Tactile Stimuli Based on the Presence of Visual Information Presentation (시각 정보 제시 여부에 따른 촉각 자극에 대한 정서 반응 비교)

  • Jisu Kim;Chaery Park;Jongwan Kim
    • Science of Emotion and Sensibility
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    • v.27 no.2
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    • pp.15-24
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    • 2024
  • Previous studies on texture and emotion have focused on identifying precisely which tactile stimuli trigger specific emotions. Despite the significant role of vision in tactile perception, research has so far only focused on the singular aspect of texture. In this study, we used tactile stimuli to investigate the effects of three variables-roughness, hardness, and visual blocking-on the affective responses to tactile perception. The experimental stimuli that can be encountered in daily life were selected based on the four conditions of "rough/hard," "rough/soft," "smooth/hard" and "smooth/soft" by crossing two roughness conditions (rough, smooth) and two hardness conditions (hard, soft). The experiment was divided into two sessions depending on whether or not visual blocking existed. Participants completed a session in which they evaluated a tactile stimulus after touching it without seeing it and then proceeded with a session in which they evaluated a stimulus after touching it with sight of it. The results of the repeated-measures ANOVA showed that individuals reported a more positive perception when touching stimuli with visual cues and more negative when touching stimuli without visual cues. Furthermore, the inclination to perceive smooth and soft stimuli more positively and rough stimuli more negatively was stronger when touching without visual cues. The results of this study suggest implications for enhancing the understanding of the interaction between emotion and visual information processing by elucidating how emotions are experienced differently in situations where visual information is provided and where it is not.

Sensory Properties of Visual Scenes Experienced from Different Eye-Heights Arising from Individual Differences in Body-Heights (신장의 개인차로 인한 서로 다른 눈높이에서 경험된 시각장면의 감각적 특성)

  • Kim, Daegyu;Hyun, Joo-Seok
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.217-225
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    • 2018
  • Different eye-heights due to individuals' body heights may cause different sensory experiences against the same visual scene, eventually leading to their longer-term psycho-social and developmental individual differences. Accordingly, the present study compared sensory properties of photographs for the same scene taken from two different camera-heights (i.e., eye-heights). Two sets of photographs were taken in parallel from two cameras attached to a different height on the same pedestrian's body. Analysis of the photographs revealed that both the levels of visual saliency and complexity were greater for the photographs taken from the high eye-height than those from the low eye-height. The results indicate a possible difference in sensory properties of visual scenes perceived from two different heights, potentially exposing taller individuals to richer and more diverse sensory experiences than shorter individuals.

Get It Closer: Effect of the Approach-Avoidance Experience on Attitude through a Touchscreen Device (터치스크린을 통한 접근-회피 경험이 태도에 미치는 영향)

  • Jung, Yujin;Kang, Hyunmin;Yun, Munseon;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.22 no.2
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    • pp.17-28
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    • 2019
  • The touchscreen device is now commonly found in the form of mobile phones, tablet PCs, and other devices. Varied physical and visual experiences can be experienced through touchscreens. This study intended to explore how the physical and visual experiences provided by the touchscreen would affect people through their existing associations of behavior-attitude. Previous studies have found that certain behaviors affect attitudes. In particular, the approach-avoidance behavior has been noted to influence both social and personal attitudes. It was thus deemed necessary to ascertain the approach-avoidance effect exerted by touchscreens on the attitudes of users as the technology is widely used today. Experiment 1 provided an approach-avoidance experience via a touchscreen and demonstrated that touchscreen-based approach-avoidance dragging behavior on the touchscreen can affect a user's preference and purchase intent. It was found that a product that had been approached showed both higher preference and higher purchase intent than a product that had been avoided. Experiment 2 investigated whether a similar effect would occur when only the visual experience of approach-avoidance was provided. The outcome proved that products that had been visually approached had higher scores than products that had been avoided, both in terms of preference and purchase intent. The movement of the arm on the touchscreen (Experiment 1) and the visual perception of the approach-avoidance experience (Experiment 2) were both shown to influence participants' attitudes toward products. The results of this study suggest that the behavior and perception of users may be an important factor in designing touchscreen interfaces for online shopping.

An Efficient Processing Technique for Similarity based Visual Queries (효율적인 유사 시각질의 처리)

  • Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.1 no.1
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    • pp.1-14
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    • 2000
  • Visual information retrieval and image databases are very important applications of spatial access methods. The quaries for these applications are visual and based not on exact match but on dubjective similarity. The individual aperations of spatial access methods are much more expensive than those of conventional one-dimensional access methods. Also, because the visual queries are much more complex than textual queries, an efficient processing technique for visual queries is one of the critical requirements in the development of large and scalable image databases. Therefore, efficient translation and execution for the complex visual queries are not less important than those of textual databases. In this paper, we introduce our cognitive and topological studies that are required to process subjective visual queries effectively. Then, we propose an efficient translation and execution techniques for similarity based visual queries by conducting these related studies.

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Integrated Object Representations in Visual Working Memory Examined by Change Detection and Recall Task Performance (변화탐지와 회상 과제에 기초한 시각작업기억의 통합적 객체 표상 검증)

  • Inae Lee;Joo-Seok Hyun
    • Korean Journal of Cognitive Science
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    • v.35 no.1
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    • pp.1-21
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    • 2024
  • This study investigates the characteristics of visual working memory (VWM) representations by examining two theoretical models: the integrated-object and the parallel-independent feature storage models. Experiment I involved a change detection task where participants memorized arrays of either orientation bars, colored squares, or both. In the one-feature condition, the memory array consisted of one feature (either orientations or colors), whereas the two-feature condition included both. We found no differences in change detection performance between the conditions, favoring the integrated object model over the parallel-independent feature storage model. Experiment II employed a recall task with memory arrays of isosceles triangles' orientations, colored squares, or both, and one-feature and two-feature conditions were compared for their recall performance. We found again no clear difference in recall accuracy between the conditions, but the results of analyses for memory precision and guessing responses indicated the weak object model over the strong object model. For ongoing debates surrounding VWM's representational characteristics, these findings highlight the dominance of the integrated object model over the parallel independent feature storage model.

人間工學과 自動車 관계

  • 유시호;김재현
    • Journal of the KSME
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    • v.22 no.3
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    • pp.196-202
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    • 1982
  • 인간공학을 연구하기 위해서는 생리학, 해부학, 위생학, 심리학, 공학, 이학, 사회학등 관련 학문의 협력을 필요로 한다. 현재 연구중에 있는 인간공학은 시각, 청각, 신체계측, 운동능력, 기기의 배역, 인간의 작업용량에 관계하는 인자등에까지 그 전개를 보이고 있다. 본고에서는, 인간공학과 자동화 관계에 있어서 인족적 문제, 좌석과의 관계, 운전자의 피로관계등을 저리해 보고자 한다.

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