• Title/Summary/Keyword: 시각 미디어 장치

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A study on Dart Game using Virtual Reality (가상현실 기술을 활용한 다트 게임에 관한 연구)

  • Jo, Min-Hyeok;Ko, JunHyung;Lee, Ho-Jae;Kim, Ki-Yong;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.663-664
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    • 2017
  • 최근 4차 산업혁명에서 주목을 받고 있는 가상현실(VR:Virtual Reality)은 시각, 청각, 촉각 등 인간의 오감을 활용한 상호작용을 통하여 공간적, 물리적 제약 때문에 현실세계에서는 직접 경험하지 못하는 상황을 사용자가 현실과 가상세계의 구분 없이 체험이 가능하여 국방, 의료, 교육 등에 활용이 되며 특히, 가상현실 스포츠나 게임 등의 개발이 활발하다. 본 연구에서는 가상현실 게임, 미디어 등에 손짓을 컴퓨터가 인식하게 할 수 있는 입력장치인 립모션(Leap motion)을 이용하여 VR다트 게임을 제안하고 구현한다. 다트게임은 방향 뿐 아니라 힘과 속도 등의 변수가 중요하며 바로 결과를 알 수 있고 위험하지 않는 장점으로 남녀노소 누구나 즐길 수 있는 VR스포츠게임이다.

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Software-defined Radio (SDR): An Approach to Real-Time Video Data Transceiver Implementation (소프트웨어 정의 라디오: 실시간 동영상 데이터 송수신기 구현에 대한 접근)

  • Dongho You
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.149-152
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    • 2023
  • In this paper, I present an approach to implement a real-time video transceiver using software-defined radio (SDR). Through this, it is expected that it will be able to lower the access threshold and provide new perspectives and insights to researchers who want to study the recently spotlighted Open Radio Access Network (O-RAN) and implement it through SDR devices and open software.

Case Analysis and Proposal of Visual Installations for the Purpose of Improving the Awareness of Emotional Labor (감정노동 인식개선 목적의 시각설치물 사례 분석 및 제안)

  • Kim, Suk-Rae;Yang, Keun-Young
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.497-505
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    • 2020
  • As social interest in emotional labor grows, there are many related studies in progress in recent times. However most of the studies are focused on preventing harmful effects of emotional labor or seeking effective follow-up measures from the service provider's point of view. For this reason, with focusing on the bank teller service which is one of most representative face-to-face emotional labor, this study was progressed to suggest improvement measures by identifying and analyzing the current status of visual installations at the work space for awareness improvement of emotional labor from the customer's point of view. To this end, after a prior study, an field survey of 10 banks in the first financial sector was conducted to draw out problems and finally propose improvement directions with four aspects in link with the problems presented. This study is expected to have meaning in terms of securing diversity in emotional labor related research.

Implementation of ATM/Internet Gateway System for Real Time Multimedia Service (실시간 멀티미디어 서비스를 위한 ATM/Internet 게이트웨이 시스템의 구현)

  • Han Tae-Man;Jeong You-Hyeon;Kim Dong-Won
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.799-806
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    • 2004
  • A growing diversity of pervasive devices is gaming access to the Internet and other information. However, much of the rich multimedia contents cannot be easily handled by the client devices because of the limited communication, processing, storage and display capabilities. The in-tegration of voice, data and video service modified the target of networking technologies. Networks must have some the capabilities for in-tegration of various services and also for QoS support as required by each of those service. Because of these reasons, we developed EAGIS(Efficient ATM Gateway for real time Internet Service) to provide seamless multimedia service between the ATM network and the Internet. EAGIS consists of the interworking unit, content server, transcoding server, and the serveice broker to provide seamless multimedia service be-tween the ATM network and the Internet. In this paper, we design the architecture and transcoding service scenario of the EAGIS. When the RTP is used for the bi-directional communication, transcoding time is configured by the time-stamp of RTCP. When HTTP is used for unidirec-tional communication, self-timer is used. By using these reference time, standard transcoding method is applicable according to the frame trans-mission rate and network traffic load. And we can also assure the QoS of the multiple users` effective bandwidth by our algorithm.

'Gwangju Light+' Laser Linked Projection Mapping Study ('광주의 빛+' 레이저 연동 프로젝션 맵핑 연구)

  • Park, Sunghun;Kim, Hyung Gi
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.35-43
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    • 2022
  • The 2020 Gwangju Media Art Festival (2020 GMAF) was held in the area of the National Asian Cultural Center. Under the slogan "The entire Gwangju shines under the theme of "Aesthetics of Light and Coexistence," the media festival demonstrated projection mapping to Jeonnam (former) Provincial Office at the DATA+ Research Institute of Chung-Ang University's Graduate School of Advanced Video. This paper focuses on explaining the overall production process and content development of projection mapping demonstrated in the Jeollanam-do Provincial Government, which is a symbol of Korean democratization and is located in the center of Gwangju, Jeolla-do. It was intended to faithfully express the history of the 2020 GMAF and Jeonnam (former) provincial government, Gwangju's history, and democratization records. It was intended to show images, background sounds, sound effects, and visual effects using various special effects and high-power laser devices using unique characteristics of projection mapping. To this end, about 5 minutes and 30 seconds of content were planned, and it was divided into parts and topics, and one individual story was developed for each chapter.

Neutral point model of HVS for the Illuminant-adaptive White Balance Control of Displays (조명 적응 디스플레이 화이트 밸런스 조정을 위한 시각의 순응 화이트 모델)

  • Chae, Seok-Min;Lee, Sung-Hak;Lee, Myoung-Hwa;Sohng, Kyu-Ik
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.674-683
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    • 2010
  • For the purpose of color reproduction under standard viewing conditions, recently, color display devices have developed for the colorimetric color reproduction. However the real viewing condition of color display devices is quite different from that. Therefore, it is very important for reproduced colors viewed under real conditions to match the color appearance under standard situations. There are various models that can be used to reproduce corresponding colors considering the chromatic adaptation of the human visual system. However neutral point or chromatic adaptation for the luminance level is not enough. In this paper, we propose a model that find adapting white points for the variations of the luminance levels under the same illuminant. This model is modeled by the proportion of Euclidian distance for luminance level. It is the adapting white function of the sigmoid type for surround luminance level. In the model, the optimal coefficients are obtained from the Hunt's experimental result. It is applied in the chromatic adaptation model using the neutral point of the various viewing conditions. And the neutral point can be used as the theoretical standard which determines the reference white of the color display devices.

Digital Watermarking for Robustness of Low Bit Rate Video Contents on the Mobile (모바일 상에서 비트율이 낮은 비디오 콘텐츠의 강인성을 위한 디지털 워터마킹)

  • Seo, Jung-Hee;Park, Hung-Bog
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.47-54
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    • 2012
  • Video contents in the mobile environment are processed with the low bit-rate relative to normal video contents due to the consideration of network traffic; hence, it is necessary to protect the copyright of the low bit-rate video contents. The algorithm for watermarking appropriate for the mobile environment should be developed because the performance of the mobile devices is much lower than that of personal computers. This paper suggested the invisible spread spectrum watermarking method to the low bit-rate video contents, considering the low performance of the mobile device in the M-Commerce environment; it also enables to track down illegal users of the video contents to protect the copyright. The robustness of the contents with watermark is expressed with the correlation of extraction algorithm from watermark removed or distorted contents. The results of our experiment showed that we could extract the innate frequencies of M-Sequence when we extracted M-Sequence after compressing the contents with watermark easily. Therefore, illegal users of the contents can be tracked down because watermark can be extracted from the low bit-rate video contents.

An Intelligent Display Scheme of Soccer Video for Multimedia Mobile Devices (멀티미디어 이동형 단말을 위한 축구경기 비디오의 지능적 디스플레이 방법)

  • Seo Kee-Won;Kim Chang-Ick
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.207-221
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    • 2006
  • A fully automatic and computationally efficient method is proposed for intelligent display of soccer video on small multimedia mobile devices. The rapid progress of the multimedia signal processing has contributed to the extensive use of multimedia devices with a small LCD panel. With these emerging small mobile devices, the video sequences captured for standard- or HDTV broadcasting may give the small-display-viewers uncomfortable experiences in understanding what is happening in a scene. For instance, in a soccer video sequence taken by a long-shot camera technique, the tiny objects (e.g., soccer ball and players) may not be clearly viewed on the small LCD panel. Thus, an intelligent display technique is needed for small-display-viewers. To this end, one of the key technologies is to determine region of interest (ROI), which is a part of the scene that viewers pay more attention to than other regions. In this paper, the focus is on soccer video display for mobile devices. Instead of taking visual saliency into account, we take domain-specific approach to exploit the characteristics of the soccer video. The proposed scheme includes three modules; ground color learning, shot classification, and ROI determination. The experimental results show the propose scheme is capable of intelligent video display on mobile devices.

Implementation on SVM based Step Detection Analyzer (SVM 기반의 걸음 검출 분석기의 구현)

  • An, Kyung Ho;Kim, En Tae;Ryu, Uk Jae;Chang, Yun Seok
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1147-1155
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    • 2013
  • In this study, we designed and implemented a step detection analyzer that can compare and analyze the step detection rates and results among the step detection algorithms. The step detection analyzer converts 3-axes accelerometer data into continuous energy stream through SVM operation, shows the horizontal comparison among the step detection results for each step detection algorithms, and can make elemental detection analyses. For these processes, the step detection analyzer presents the continuous energy stream as energy waveform, checks the peak values and time location of the detected steps with step detection algorithms, and gives visual interface to get some possible causes in cases of step detection miss. It can also give the threshold graph for each algorithm to check the threshold value on missed cases directly and can help to get more appropriate threshold values or other adjustable parameters in step detection algorithm. This step detection analyzer can be applied efficiently on performance enhancement of step detection algorithm, on deciding an appropriate algorithm for a specific step counter system in the various step counter filed operations.

Design and Implementation of a TV-Anytime Metadata Authoring Tool for Personalized Broadcasting Services (개인형 데이터방송 서비스를 위한 TV-Anytime 메타데이터 저작도구 설계 및 구현)

  • Jun Dong-San;Kim Min-Je;Lee Han-Kyu;Yang Seung-Jun
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.284-301
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    • 2006
  • In this paper, we present a design and implementation of a TV-Anytime metadata authoring tool for providing personalized data-broadcasting services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata including ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. In spite of a useful services based on TV-anytime metadata, the metadata authoring still remains as a harassing and time consuming task. For easy metadata authoring, the proposed metadata authoring provides the following key functionalities: metadata visualization, media access, and semi-automatic method for editing segment related metadata.