• Title/Summary/Keyword: 시각적 표현의 한계

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Oral History as a Record of Dance (무용 기록으로서의 구술사)

  • Lee, Eunjoo
    • Trans-
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    • v.6
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    • pp.43-78
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    • 2019
  • Dance is an art that includes not only art historical facts, but also a series of processes for dancers' body, choreography, and the creation of entire process of dances and their lives. In other words, dance is the art of embodying the experience and consciousness of the dancer as the subject, and embodying it through the physical body, and therefore, the existing empirical study which relies solely on the literature in the history of dance study is difficult to deliver a complete history. Oral history is a new methodology historical writing that overcomes the limitations of research methods based on literature centered documents. Oral history in the field of dance is that the dancer becomes the subject of the history of dance's narrative. The memory and testimony of a dancer can become a history, complement the missing parts of the documentary record, and amount to analysis and interpretation to attempt the history of dance from various perspectives. The history of dance through oral history analysis thus generates another view from the literature. The oral history is acted as a prism that can explore the sociocultural discourse of the time and the history of dance. As a new academic challenge for the history of dance field, I expect to be able to review the artistic, social, and cultural functions and roles of dance beyond the limit of existing literature-oriented history study and to be able to progress to various the history of dance.

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Virtual Spatial Database Creation for Application of Three Dimensional GIS (3차원 GIS 적용을 위한 가상공간 데이터베이스 구축)

  • 안기원;신석효;김상철
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.53-60
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    • 2003
  • Generally, feature of real world as 2-dimensional information of point, line and polygon achieve a GIS function from 2-dimensional GIS. But at enduring the geography elements which exist when it is composed of 3-dimensional spatial information it is abstracted with 2-dimensional which will reach, the loss of many information and 2-dimensional GIS of existing the basic limit exists md, Accordingly, 3-dimensional geography elements of the real world even at the computer controlling with 3-dimensional geography element original it will be able to minimize the loss of information which it keeps, for 3-dimensional expression and the analysis against the natural facility and the artificial facility of the real world it is the actual condition whose 3-dimensional GIS of ultimate form are necessary. This study was 2-dimensional feature a point the line and polygon and 3-dimensional spatial data information as the method for to use the VRML(Virtual Reality Modeling Language), 3-dimensional virtual worlds for 3-dimensional GIS applications to create and hereafter various decision making of at connection web more efficient and the possibility of doing in vision in order to be, it drew up a spatial database.

Development of Disaster Prevention Information System using Disaster Prevention Map Based on Digital Image (수치영상 기반의 방재지도를 활용한 방재정보시스템 개발)

  • Park, Joon-Kyu
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.47-53
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    • 2011
  • As global warming and has caused the number of abnormal changes, much damage has occurred recently in Korean Peninsula from natural disaster. To prevent and cope with these annually repeated natural hazards, scientific analysis are needed in Disaster Management, including systematic management. In this study, As part of scientific disaster prevention measures, digital image based hazard map for solution to overcome the existing hazard map with schematic representation was constructed. which was combined digital image, digital map and hazard information, and than hazard information system was developed using the hazard map. The hazard information map and hazard information system are able to provide great service to the public and to support quick decision making for hazard management and analysis of natural hazard damage.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

Rothko's Painting-Image and the Expansion of the Real: Lacan, Zizek, and Wilber (로스코의 회화이미지와 실재의 확장 : 라깡, 지젝, 그리고 윌버)

  • Bae, Chul-young
    • Journal of Korean Philosophical Society
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    • v.117
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    • pp.85-111
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    • 2011
  • Topics with which chis paper deals are as following; (1)Zizek's interpretation of Rothko's painting, (2)Lacan's gaze and picture, (3)the real as object a, (4)primal jouissance and death-drive, (5)a new identity of man-emptiness in Zizek, (6) existential level and existential conflict, (7)a variety of meanings of emptiness, (8)transpecsonal drive and meditation, (9) the different Real-Emptiness, (10)Rochko's painting and transpersonal drive.

A Visualization Method of Spatial Information based on Web Map Service (웹 지도 기반의 공간정보 가시화 기법)

  • Kim, Min-Gyu;Lee, Moo-Hun
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.209-216
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    • 2016
  • In these days, considering the trend to make various information blended based on spatial information like road, buildings and geography, it is to be very important to visualize maps for showing the information efficiently. However, geometry which is composed with line, polygon commonly used on web service has limitation to express information by limit of usage as well as spending certain time to show the information via map. That's why this study develops the efficient way to visualize huge and complex spatial information. This way is to bring partial space with spatial query, and then query and expand information excluded the former area after detecting movement event based on client. When the way is implemented, it will be expected to make efficient visualization in entire system by not bringing unnecessary information but shortening spending time to show area because it just shows areas which clients want to see.

Parametric Image Generation and Enhancement in Contrast-Enhanced Ultrasonography (조영증강 초음파 진단에서 파라미터 영상 생성 및 개선 기법)

  • Kim, Shin-Hae;Lee, Eun-Lim;Jo, Eun-Bee;Kim, Ho-Joon
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.4
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    • pp.211-216
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    • 2017
  • This paper proposes image processing techniques that improve usability and performance in a diagnostic system of the contrast-enhanced ultrasonography. For a methodology for visualizing diagnostic parameter data in an ultrasonic medical image, an expression of transition time data with successive pixel values and a method of generating a lesion diagnostic parameter image with four categorized values are presented. We also introduce a MRF-based image enhancement technique to eliminate noises from generated parametric images. Such parametric image generation technique can overcome the difficulty of discriminating dynamic change in patterns in the ultrasonography. The technique clarifies the contour of the region in the original image and facilitates visual determination of the characteristics of the lesion through four colors. With regard to this MRF-based image enhancement, we define the energy function of consecutive pixel values and develop a technique to optimize it, and the usability of the proposed theory is examined through experiments with medical images.

Judgment about the Usefulness of Automatically Extracted Temporal Information from News Articles for Event Detection and Tracking (사건 탐지 및 추적을 위해 신문기사에서 자동 추출된 시간정보의 유용성 판단)

  • Kim Pyung;Myaeng Sung-Hyon
    • Journal of KIISE:Software and Applications
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    • v.33 no.6
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    • pp.564-573
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    • 2006
  • Temporal information plays an important role in natural language processing (NLP) applications such as information extraction, discourse analysis, automatic summarization, and question-answering. In the topic detection and tracking (TDT) area, the temporal information often used is the publication date of a message, which is readily available but limited in its usefulness. We developed a relatively simple NLP method of extracting temporal information from Korean news articles, with the goal of improving performance of TDT tasks. To extract temporal information, we make use of finite state automata and a lexicon containing time-revealing vocabulary. Extracted information is converted into a canonicalized representation of a time point or a time duration. We first evaluated the extraction and canonicalization methods for their accuracy and investigated on the extent to which temporal information extracted as such can help TDT tasks. The experimental results show that time information extracted from text indeed helps improve both precision and recall significantly.

The Aesthetic Transformation of Shadow Images and the Extended Imagination (그림자 이미지의 미학적 변용과 확장된 상상력 :디지털 실루엣 애니메이션과 최근 미디어 아트의 흐름을 중심으로)

  • Kim, Young-Ok
    • Cartoon and Animation Studies
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    • s.49
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    • pp.651-676
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    • 2017
  • Shadow images are a representative medium and means of expression for the imagination that exists between consciousness and unconsciousness for thousands of years. Wherever light exists, people create play with their own shadows without special skills, and have made a fantasy at once. Shadow images have long been used as subjects and materials of literacy, art, philosophy, and popular culture. Especially in the field of art, people have been experimenting with visual stimulation through the uniqueness of simple silhouettes images. In the field of animation, it became to be recognized as a form of non - mainstream areas that are difficult to make. However, shadow images have been used more actively in the field of digital arts and media art. In this Environment with technologies, Various formative imaginations are being expressed more with shadow images in a new dimension. This study is to introduce and analyze these trends, the aesthetic transformations and extended methods focusing on digital silhouette animation and recent media art works using shadow images. Screen-based silhouette animation combines digital technology and new approaches that have escaped conventional methods have removed most of the elements that have been considered limitations, and these factors have become a matter of choice for the directors. Especially, in the display environment using various light sources, projection, and camera technology, shadow images were expressed with multiple-layered virtual spaces, and it becomes possible to imagine a new extended imagination. Through the computer vision, it became possible to find new gaze and spatial images and use it more flexibly. These changes have given new possibility to the use shadow images in a different way.

Design and Implementation of Ontology Decision Support system Based on XML (XML 기반 온톨로지 의사 결정 시스템 설계 및 구현)

  • Im Young-Tae;Kim Chang-soo;Jung Hoe-Kyung
    • Journal of Internet Computing and Services
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    • v.5 no.5
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    • pp.105-117
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    • 2004
  • As the organization has been coming to specialization and systematization, meetings have been holding for communication among members and deduction of rational outcome. Also process of meeting procedure has been developing. Those on-line meetings are getting grown because the on-line meetings with messenger and chatting are the best examples for overcoming space limitation problem. But, the on-line meetings have unavoidable weak points. The more a meeting is processed, the more point of argument is out of focus and perception of current situation is reduced. Therefore, this thesis proposes and describe that in introduction, think that pre-defined things, analysis and direction of Ontology, in body, draw up a plan how to make ontology to knowledge, and, how to get out of bounds limitation that as make ontology to knowledge. And, design and implementation actual system that organize this ontological Knowledge, and then managing and summarizing visualizing them. Also, in conclusion, after remark and consider this system in which using the ontology based on XML, and proposes conculsion and directional development point.

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