• Title/Summary/Keyword: 시각적 전시구조

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Graphic Characteristics in Laser Images (레이저영상의 그래픽 적 특성에 관한 연구)

  • 황인화
    • Archives of design research
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    • v.14
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    • pp.77-84
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    • 1996
  • The aspirations toward newness and uniqueness, which are represented as the main character of modern society and the motivation of the Art, have made the media for the Art, Design and Image varied and developed. As one of those streams, laser technology has stood out for the visual media of mystery and fantasy in the field of Public Entertainment, Image Exhibition and Art, and also it could be accelerated by the advancement of Electronics and Physics. This study focuses on the image creation by the laser technology, as the great product of the state-of-the-art science, whose physical feature produces visual effect of fantasy. As the first approach, the knowledge on the physical feature and technology of laser and system composition should be preceded in the step of planning and creation of laser image. Through the further understanding on graphic feature of laser image which increases the artistic quality of the image, this study hopefully activates the laser image works by the specialists and the artists in the field, and finally the creation of master-pieces.

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A Study on Auditory Data Visualization Design for Multimedia Contents (멀티미디어 컨텐츠를 위한 청각데이터의 시각화 디자인에 관한 연구)

  • Hong, Sung-Dae;Park, Jin-Wan
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.195-204
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    • 2005
  • Due to the of evolution of digital technology, trends are moving toward personalization and customization in design (art), media, science. Existing mass media has been broadcasting to the general public due to technical and economic limitation and art works also communicate one-sidedly with spectators in the gallery or stage. But nowaday, it is possible for spectators to participate directly. We can make different products depending on the tastes of individuals who demand media or art. The essence of technology which makes it possible is 'interactive technology'. A goal of this research is to find out the true nature of the interactive design in multimedia contents and find the course of interactive communication design research. In this paper, we pass through two stages to solve this kind of problem. At first, we studied the concept of multimedia contents from the aspect of information revolution. Next, we decided our research topic to be 'visual reacting with audio' and made audio-visual art work as graphic designers. Through this research we can find the possibility to promote 'communication' in a broad sense, with appropriate interactive design.

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A Characteristics of Visual Narrative Expression in Garden Design - Focused on the Taehwagang Garden Show 2018 - (정원디자인에 나타난 시각적 서술의 표현특성 - 2018 태화강 정원박람회 작품을 대상으로 -)

  • Kwon, Jin-Wook
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.3
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    • pp.108-118
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    • 2019
  • Appreciating gardens in garden show has its meaning in appreciating concepts and ideas of artists, hidden inside of garden, as formative arts, as well as the beauty of the nature. This study is aimed to understand the intension of artists in visual expression through formative media in the gardens by assessing structure of visual narrative in the space with 20 artworks among the ones presented in 2018 Taehwagang Garden Show. The formative structure is delivered as contents and forms through formative media and formative language. Thus, for analysis on the artworks, the researcher assessed expressive characteristics of the media, through visual and space language, that forms the formative structure in the contest of narrative structure expressed in the gardens and findings of the analysis are as follows. First, for intertextuality obtained through media image, most of the artworks delivered message through 'figure image.' This means, the concept is delivered as 'affinity of actual objects' through the media and associated 'meaning and meaning action' are expected. Second, the characteristics of signs to show symbolism in the gardens were categorized into 'icon'. 'index' and 'symbol'. The results showed that most of the artworks expressed common characteristics between image and meaning, using 'icon' and 'symbol'. Third, as space formation components, based on formative principles, the components of 'dominant' and 'subordinate' roles were defined as the key components for meaning delivery. Also, it was understood that 'space configuration with overlapped image' and 'space configuration with transparency' were adopted to strengthen conceptional layers. Forth, for space occupation types, there were mostly central hall type, corridor type and passage space type and for open space type, the entire space area was conceptualized, instead of certain object. The circulation line was defined in the frequency order of circular type, pass type and return type. The study on the expressive characteristics of visual narrative in garden design is meaningful as it could build base data for the method of spatial design for visual development of concepts in the future.

A Fundamental Study on the Development of a Web-based Three-dimensional Authoring Environment for e-Learning of Traditional Korean Architecture (e-Learning을 위한 전통건축물 저작환경 구현방안에 관한 기초연구 - "조선시대 탐라순력도(耽羅巡歷圖)의 디지털콘텐츠 개발"을 중심으로 -)

  • Hwang, Sun-Hwie;Kwon, Young-Sook;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.353-360
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    • 2007
  • 최근 국가균형발전을 위한 문화콘텐츠산업의 비중은 날로 커지고 있으며 디지털 컨버젼스의 중심으로 부각되고 있다. 이러한 시대적, 사회적 요구에 즈음하여 정부의 지역문화 콘텐츠 육성 의지에 부합하는 전통건축물의 e-Learning을 위한 웹 기반 저작도구의 구현방법을 제안하고자 한다. 지금까지의 전통건축의 복원 및 재현은 전통적인 전수방식에 의존하거나 다분히 현상적인 수준에 그치고 있어, 우리 문화에서 중요한 위치를 차지하고 있는 전통건축물에 대한 저변의 확대와 보편적이고 대중적인 이해를 돕기에는 한계가 존재하는 것이 사실이다. 또한 전통건축에 관련한 교육자료는 대부분 고서(古書)나 텍스트에 의존하고 있는 것이 현실인 점을 감안할 때, 시각적이고 인터랙티브한 e-Learning 시스템의 연구는 필수적이라 할 것이다. 연구의 범위로서는 한국문화콘텐츠진흥원의 진행 중 사업인 문화원형복원사업인 "조선시대 탐라순력도의 디지털콘텐츠 개발"의 내용을 토대로 하며, 조선 중기인 17세기 제주도의 주심포계 전통건축을 대상으로 하고 있다. 본 연구의 내용은 1) 17세기 중엽 제주도의 주심포계 전통건축물에 대한 가구구조의 형성관계 및 그 형상을 디지털화하기 위한 데이터 체계를 제안하고, 2) 이에 따른 웹 기반의 가상전시 및 e-Learning 콘텐츠를 위한 시스템 구축의 프로토타입을 제시하며, 3) 상기 제시한 데이터 체계에 근거한 사용자 중심의 전통건축물 재현을 위한 3차원 저작환경 및 그 인터페이스를 제시한다. 이 결과로 전통건축물의 형성원리를 이해하고 전통 양식에 근거한 창의적 저작이 가능한 환경을 제시함으로써 멀티미디어 저작물 및 디자인 협업, 전통건축 유지보수 분야 등에 파급효과를 기대할 수 있다. 더불어 제안된 내용에 근거한 향후 연구로 전통건축물에 대한 일관되고 통합적인 관리방안과 그 실현수단에 대한 논의를 비롯하여 전통문화를 소재로 한 디지털 콘텐츠의 활용방안 및 그 부가가치에 대한 논의가 병행되어야 할 것이다.

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A Study on the Improvement of Entity-Based 3D Artwork Data Modeling for Digital Twin Exhibition Content Development (디지털트윈 전시형 콘텐츠 개발을 위한 엔티티 기반 3차원 예술작품 데이터모델링 개선방안 연구)

  • So Jin Kim;Chan Hui Kim;An Na Kim;Hyun Jung Park
    • Smart Media Journal
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    • v.13 no.1
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    • pp.86-100
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    • 2024
  • Recently, a number of virtual reality exhibition-type content services have been produced using archive resources of visual art records as a means of promoting cultural policy-based public companies. However, it is by no means easy to accumulate 3D works of art as data. Looking at the current state of metadata in public institutions, there was no digitalization of resources when developing digital twins because it was built based on old international standards. It was found that data modeling evolution is inevitable to connect multidimensional data at a capacity and speed that exceeds the functions of existing systems. Therefore, the elements and concepts of data modeling design were first considered among previous studies. When developing virtual reality content, when it is designed for the migration of 3D modeling data, the previously created metadata was analyzed to improve the upper elements that must be added to 3D modeling. Furthermore, this study demonstrated the possibility by directly implementing the process of using newly created metadata in virtual reality content in accordance with the data modeling process. If this study is gradually developed in the future, metadata-based data modeling can become more meaningful in the use of public data than it is today.

A Study on the AtoN Operational Software Development for the AtoN Management and the Decision Support of its Placement Planning (항로표지 관리 및 배치 의사결정 지원을 위한 항로표지 운용 소프트웨어 개발에 관한 연구)

  • Kim, Ah-Young;Lee, Yeong-Ju;Park, Se-Kil;Oh, Jae-Yong;Kim, Yeon-Gyu
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.5
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    • pp.543-551
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    • 2014
  • This study has searched to find a program in order to manage simply and practically use the expelled AtoN database from the AtoN Simulator and to support the idea decision for the AtoN placement. It examines a program that manages AtoN database through the hierarchy structure, history card and endowment with condition same as a scenario. And accomplishes this study's goal owing to realizing AtoN operational software that helps for visual, hearing sense, fixed amount verification upon AtoN placement project. The AtoN operational software contributes not only flexible control like a newly establishment, relocation etc, but also supports idea decision for AtoN placement plan through many functions such as condition search, virtual sailing and fixed amount appraisal result exhibition, etc. Through utilization of this, it is to help upon the presupposition of the impact to ship or sailor about many designs and in addition, upon the judgment of whether or not for the efficiency and appropriation of the design. It is expected to reduce possible failure costs and management costs due to AtoN design and placement plans, because to compare more various designs thru the easier verification method.

A Study on Landscape Characteristics of Mount Tai Appearing in Guidebooks (가이드북에 나타난 태산 (泰山) 경관특성에 관한 연구)

  • Yu, Ying;Jung, Teayeol
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.2
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    • pp.54-67
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    • 2023
  • Mount Tai, with an elevation of 1,532 meters, has a reputation as ''The Most Revered of the Five Sacred Mountains (五嶽獨尊)", despite not being the highest mountain in China. A guidebook is a book or pamphlet that contains an introduction and description of specific activities or facilities, especially detailed and accurate information about scenic spots, which provide superior vistas to than other commercially publicized locations. The study aims to investigate Mount Tai's landscape characteristics by analyzing the landscape types and elements, the Kernel Density, the Mean Center and the Standard Deviational Ellipse of the landscape elements appearing in guidebooks introducing Mount Tai. The research results of this study are summarized as follows. First, the landscape type characteristics of Mount Tai are dominated by natural landscapes, which are different from what was shown highlighted in poems and Big Data as they proposed that the landscape characteristics of Mount Tai is dominated by human activities. Second, from the perspective of subdivided landscape types, the landscape elements that appeared in Mount Tai are topography, structure, architecture, plants, semantics, human beings and image orderly, based on the proportion of landscape elements. Third, from the perspective of landscape elements by times series, "Fengshan (封禅)", "sacrifices (祭祀)" and "legends" mostly appeared in the 1950s and 1980s, and after the 1990s, "climbing" and "overlooking" mostly appeared. Fourth, the landscape elements of Mount Tai are concentrated in Daiding (岱顶) and Dai Temple (岱庙) in all periods in terms of spatial distribution. This will become an important space for Mount Tai scenic spots in the future. Moreover, as a whole, the landscape elements of Mount Tai have changed from the concentrated distribution form in Mount Tai scenic spot to the scattered distribution form including Mount Tai and Tai'an City. This will provide necessary enlightenment for the landscape preservation and the re-production of guidebooks of Mount Tai scenic spot in the future.

On the Tuna Schools Associated with the Drift Objects or Animals in the Western Equatorial Pacific Waters (태평양 서부 적도해역에서 부류물체나 동물과 함께 발견된 다랑어 어군에 관하여)

  • PARK Sing-Won
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.17 no.1
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    • pp.47-54
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    • 1984
  • From the four tuna purse seiners operating in the western equatorial Pacific waters 370 tuna schools were sampled on attribute of the school, fishing operation of purse seine sit and catch. The data were tabulated and subjected to the statistical tests of independency on the associated object and availability of the school, and catch per set of purse seine fishery as well. The resultant inferences are as follows. 1. Most frequent attributes of the tuna schools found on the surface are associated with sea birds, bait fishes and the flotsams. 2. In fishing operations of purse seine sets on the flotsam-associated schools, the settings were more frequently performed at dawn than in day-time. In fishing operations on the sea-birds-associated schools, the siftings were more frequent in day-time than at dawn. 3. From the flotsam-associated schools the successful sets were significantly more frequent. 4. In the fishing operations of purse seine sets, some of the flotsam-associated schools were subjected to the supplementary sets in success to the initial sets until the schools were consummated. 5. The fish-attracting effect of the flotsam is correlated with structure of the flotsam, but not with length of the flotsam. The flotsams, which tend to attract large tuna schools are the complicated-structure flotsams, i, e. driftwoods with roots or branches or with both of them, otherwise a bunch of uprooted bamboo shrubs, while a log without roots and branches tend to be an attractant inferior to the flotsam of complicated structure.

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An Study on Cognition and Investigation of Silla Tumuli in the Japanese Imperialistic Rule (일제강점기의 신라고분조사연구에 대한 검토)

  • Cha, Soon Chul
    • Korean Journal of Heritage: History & Science
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    • v.39
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    • pp.95-130
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    • 2006
  • Japanese government college researchers, including Sekino Tadashi(關野貞), have conducted research studies and collected data, on overall Korean cultural relics as well as Silla tumuli(新羅古墳) in the early modern times under the Japanese imperialistic rule. They were supported by the Meichi government in the early stage of research, by the Chosun government-general, and by their related organizations after Korea was coIonialized to carry out investigations on Korean antiquities, fine arts, architecture, anthropology, folklore, and so on. The objective for which they prosecuted inquiries into Korean cultural relics, including Silla tumuli, may be attributed to the purport to find out such data as needed for the theoretical foundation to justify their colonialization of Korea. Such a reason often showed locally biased or distorted views. Investigations and surveys had been incessantly carried out by those Japanese scholars who took a keen interest in Korean tumuli and excavated relics since 1886. 'Korea Architecture Survey Reports' conducted in 1904 by Sekino in Korea gives a brief introduction of the contents of Korean tumuli, including the Five Royal Mausoleums(五陵). And in 1906 Imanishi Ryu(今西龍) launched for the first time an excavation survey on Buksan Tumulus(北山古墳) in Sogeumgangsan(小金剛山) and on 'Namchong(南塚)' in Hwangnam-dong, which greatly contributed to the foundation of a basic understanding of Wooden chamber tombs with stone mound(積石木槨墳) and stone chambers with tunnel entrance(橫穴式石室墳). The ground plan and cross section of stone chambers made in 1909 at his excavation survey of seokchimchong(石枕塚) by Yazui Seiyichi(谷井第一) who majored in architecture made a drawing in excavation surveys for the first time in Korea, in which numerical expressions are sharply distinguished from the previous sketched ones. And even in the following excavation surveys this kind of drawing continued. Imanishi and Yazui elucidated that wooden chambers with stone mound chronologically differs from the stone chambers with tunnel entrance on the basis of the results of surveys of the locational characteristics of Silla tumuli, the forms and size of tomb entrance, excavated relics, and so forth. The government-general put in force 'the Historic Spots and Relics Preservation Rules' and 'the Historic Spots Survey Council Regulations' in 1916, establishing 'Historic Spots Survey Council and Museum Conference. When museums initiated their activities, they exhibited those relics excavated from tumuli and conducted surveys of relics with the permission of the Chosun government-general. A gold crown tomb(金冠塚) was excavated and surveyed in 1921 and a seobong tomb(瑞鳳塚) in 1927. Concomitantly with this large size wooden chamber tombs with stone mound attracted strong public attention. Furthermore, a variety of surveys of spots throughout the country were carried out but publication of tumuli had not yet been realized. Recently some researchers's endeavors led to publish unpublished reports. However, the reason why reports of such significant tumuli as seobong tomb had not yet been published may be ascribed to the critical point in those days. The Gyeongju Tumuli Distribution Chart made by Nomori Ken(野守健) on the basis of the land register in the late 1920s seems of much significance in that it specifies the size and locations of 155 tumuli and shows the overall shape of tumuli groups within the city, as used in today's distribution chart. In the 1930s Arimitsu Kyoichi(有光敎一) and Saito Tadashi(齋藤忠) identified through excavation surveys of many wooden chamber tombs with stone mound and stone chambers with tunnel entrance, that there were several forms of tombs in a tomb system. In particular, his excavation survey experience of those wooden chamber tombs with stone mound which were exposed in complicated and overlapped forms show features more developed than that of preceding excavation surveys and reports publication, and so on. The result of having reviewed the contents of many historic spots surveyed at that time. Therefore this reexamination is considered to be a significant project in arranging the history of archaeology in Korea.