• Title/Summary/Keyword: 시각반응속도

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Development of a Driver Safety Information Service Model Using Point Detectors at Signalized Intersections (지점검지자료 기반 신호교차로 운전자 안전서비스 개발)

  • Jang, Jeong-A;Choe, Gi-Ju;Mun, Yeong-Jun
    • Journal of Korean Society of Transportation
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    • v.27 no.5
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    • pp.113-124
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    • 2009
  • This paper suggests a new approach for providing information for driver safety at signalized intersections. Particularly dangerous situations at signalized intersections such as red-light violations, accelerating through yellow intervals, red-light running, and stopping abruptly due to the dilemma zone problem are considered in this study. This paper presents the development of a dangerous vehicle determination algorithm by collecting real-time vehicle speeds and times from multiple point detectors when the vehicles are traveling during phase-change. For an evaluation of this algorithm, VISSIM is used to perform a real-time multiple detection situation by changing the input data such as various inflow-volume, design speed change, driver perception, and response time. As a result the correct-classification rate is approximately 98.5% and the prediction rate of the algorithm is approximately 88.5%. This paper shows the sensitivity results by changing the input data. This result showed that the new approach can be used to improve safety for signalized intersections.

Analysis of Improved Shear Stiffness and Strength for Sandy Soils Treated by EICP (EICP 방법으로 처리된 사질토의 전단 강성도 및 강도 증가 분석)

  • Song, Jun Young;Ha, Seong Jun;Jang, Jae Won;Yun, Tae Sup
    • Journal of the Korean Geotechnical Society
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    • v.36 no.1
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    • pp.17-28
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    • 2020
  • This study presents the experimental results of ground improvement efficiency induced by enzyme-induced carbonate precipitation (EICP) in soils. First, the optimal mixture ratio of EICP solution was determined by comparing the amount of induced carbonate depending on the different ratio among urea, CaCl2, and urease. Next, we evaluated the shear stiffness and strength of EICP-treated sandy soil by performing shear wave velocity measurement and triaxial shear test. Furthermore, induced carbonate in treated soil was visually investigated by X-ray CT and SEM analysis. The results showed that the maximum shear stiffness evolved 19~30 times after 6 hours of reaction time compared with non-treated sands. Also, the cohesion and the friction angle tended to increase and decrease, respectively, as the amount of induced carbonate increased.

Accessibility Analysis and Improvement on the UCC for Multimedia Contents (UCC 환경에서의 멀티미디어 콘텐츠에 대한 접근성 문제점 분석 및 개선 방안)

  • Park, Seong-Je;Kang, Young Moo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.98-109
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    • 2007
  • The era of Web 2.0, which is the web environment that offers end user oriented web platform, has arrived. Moreover, as the interest in UCC (User Created Contents) environment increases, it is a fact that the involvement of the users in multimedia contents is increasing rapidly. When the aim of Web 2.0, i.e. active involvement of the user, is considered, the necessity and the understanding about accessibility problem of the people who have difficulties about accessing web information, such as elderly and visually handicapped people, is increasing as well. This research analyzes the problems of virtually handicapped users to access web-based UCC services, and proposes an efficient implementation plan for a web-based UCC service that enables smooth access for them. Especially, the validity of the proposed method was verified by comparing the reaction time of the visually handicapped users with that when using the existing UCC services, through the implementation of the test page according to the plan proposed in this research.

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Real-time Finger Gesture Recognition (실시간 손가락 제스처 인식)

  • Park, Jae-Wan;Song, Dae-Hyun;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.847-850
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    • 2008
  • On today, human is going to develop machine by using mutual communication to machine. Including vision - based HCI(Human Computer Interaction), the technique which to recognize finger and to track finger is important in HCI systems, in HCI systems. In order to divide finger, this paper uses more effectively dividing the technique using subtraction which is separation of background and foreground, as well as to divide finger from limited background and cluttered background. In order to divide finger, the finger is recognized to make "Template-Matching" by identified fingertip images. And, identified gestures be compared the tracked gesture after tracking recognized finger. In this paper, after obtaining interest area, not only using subtraction image and template-matching but to perform template-matching in the area. So, emphasis is placed on decreasing perform speed and reaction speed, and we propose technique which is more effectively recognizing gestures.

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Technique Development of Realtime Movement, Reaction and Photorealistic Rendering of Virtual Objects (ITRC 4th workshop 제 2-1 세부과제 -가상 물체의 실시간 거동 및 반응 시뮬레이션과 시각적 실사렌더링 기술 개발-)

  • Ji, Joong-Hyun;Yun, Dong-Ho;Ko, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2066-2067
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    • 2009
  • 1차년도에는 햅틱 시나리오의 비주얼 쓰레드로서의 환경을 구축하여 햅틱 렌더링과 그래픽 렌더링의 연동을 위한 연구를 수행하였고 햅틱 장비로부터 오는 다양한 데이터 처리를 위한 데이터 로딩 기법을 연구하고 이를 멀티 코어 CPU를 이용하여 단일 조명상에서 광선 추적하는 알고리즘을 개발하였다. 당해연도에는 1Khz 의 속도를 가진 햅틱 렌더링과의 불연속성을 해결하기 위하여 GPU를 이용한 보다 빠른 고품질의 광선 추적 알고리즘을 개발하고자 한다. 이를 위하여 NVIDIA의 범용 솔루션인 CUDA를 통해 병렬 처리를 통해 실시간으로 다중 광원을 가진 Dynamic한 장면을 갱신할 수 있도록 한다. 또한 심장, 폐, 간과 같은 반투명한 재질을 가진 신체 장기 표현을 위해 각 재질에 맞는 양방향의 표면 내부 산란 분포함수를 간략화하여 차후 년도의 연구에 반영한다.

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Motion Generation and Control of a Character Dancing with Music (음악 속도에 따른 캐릭터의 춤동작 생성 및 제어)

  • Kim, Gun-Woo;Wang, Yan;Seo, Hye-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.616-623
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    • 2007
  • 본 논문에서는 음악 신호로부터 추출한 비트 정보를 사용하여 가상 캐릭터의 움직임을 제어하는 방법에 대해 논한다. 특히 주기를 가지는 반복적인 동작, 그 중에서도 춤동작에 대한 음악 신호와의 동기화 방법을 제안한다. 서버로 구현된 음악 비트 인식기는 입력 음악 신호에 대한 분석 정보를 규칙적으로 출력한다. 동작 클라이언트는 동작 캡쳐를 통해 얻은 동작 데이터를 여러 개의 기본 동작들로 나누고, 사용자가 선택한 새로운 순서대로 기본 동작들을 연결하여 부드럽게 재생한다. 또한 서버에 접속하여 전송 받은 음악의 템포에 맞게 동작데이터를 와핑(warping)하고 음악의 주요 비트 시각에 맞추어 기본 동작들의 재생시작 시간을 동기화한다. 음원에 의한, 즉 박자, 강약, 비트와 같은 기본적인 정보뿐만 아니라 분위기, 박자 변화와 같은 고급 정보에도 동적으로 반응하여 춤을 추는 가상 캐릭터를 개발하는 것이 본 연구의 궁극적인 목표이다.

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Analysis of Sulfate Concentration Reduction Using Enzyme Induced Carbonate Precipitation Technique (EICP 공법을 활용한 황산염 농도 저감 분석)

  • Kim, Junghoon;Kim, Daehyun;Yun, Tae Sup
    • Journal of the Korean Geotechnical Society
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    • v.39 no.8
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    • pp.7-16
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    • 2023
  • This study aimed to evaluate the sulfate removal capacity of the enzyme-induced carbonate precipitation (EICP) technique through the chemical precipitation of sulfate with calcium ions. The optimal EICP recipe was obtained to retain the excess calcium cations in the solution for the generation of a sufficient amount of calcium carbonate (CaCO3) mineral. The effect of gypsum precipitation on the EICP-treated sand specimen was investigated by measuring the shear wave velocity and by visual inspection via scanning electron microscopy. The EICP solution using soybean crude urease, as an alternative to laboratory-grade purified urease, exhibited a lower sulfate removal efficiency at a similar CaCO3 production rate compared with the optimal EICP recipe because of soybean impurities.

Action effect: An attentional boost of action regardless of medium and semantics (의미적 표상 및 매개체와 무관한 단순 행동의 주의력 증진 효과)

  • Dogyun Kim;Eunhee Ji;Min-Shik Kim
    • Korean Journal of Cognitive Science
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    • v.34 no.3
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    • pp.153-180
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    • 2023
  • Previous research on the action effect had shown how simple action towards a stimulus can enhance the processing of that stimulus in subsequent visual search task (Buttaccio & Hahn, 2011; Weidler & Abrams, 2014). In four experiments, we investigated whether semantic representation of action word can induce the same attentional boost towards that stimulus and whether the type of action performed can modulate the action effect. In experiment 1, we replicated the same experimental paradigm displayed in previous studies. Participants were first shown an action word cue - "go" or "no". When the action cue was "go", participants were to press a designated key, but not to when the action cue was "no". Next, participants performed a visual search task, in which they reported the orientation of a tilted bar. The target could appear on top of the previously shown prime object (valid), or not (invalid). Reaction times (RTs) to the search task were measure for analysis and comparison, and the action effect had been replicated. In experiment 2, participants were instructed to respond with the keyboard for the action task, and to respond with the joystick for the visual search task. In experiment 3, participants were instructed not to press any key on the onset of prime, and then perform the visual search task to isolate the effect of semantic representation. Lastly, in experiment 4, participants were instructed to press separate keys for "go" and "no" on the onset of prime, and then perform the visual search task. Results indicate that semantic representation alone did not modulate the action effect, regardless of type of action and medium of action.

A Study on the Application of Reaction Time and Detailed Security Response (신체반응시간과 근접경호 대응논리 적용에 관한 연구)

  • Lee, Choong-Soo
    • Korean Security Journal
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    • no.15
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    • pp.303-316
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    • 2008
  • One of important protecting skill is securing the minimum safe distance from potential hazard to protect protectee in the emergency situation, that is basic thing for the detailed security in relation to the walking formation and the distance between protectee and crowed. This thesis is to provide the idea on the scientific countermeasure in the gun attack situation, by presenting logic on the reaction time and it's moving distance, on the safe distance between protectee and crowed. Handball goal keeper's reaction time of 0.33seconds is applied, because handball goal keeper's reaction style is very similar to security agent's reaction style. And 4m/sec of record is applied, that is average speed of 'go and return type run of 40m' to calculate it's moving distance. Several researches show that reaction time could be improved by continuing training, similarly security agents could improve their reaction time, providing better reaction skill. The important thing is that it make big difference in the protecting result, although the shortening of reaction time is too slight. Securing safe distance between protectee and crowed and the distance between protectee and security agent could provide effective reaction environment with 'natural protective wall effect' by security agent

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Digital Contents and Their Conceptual Fluency : Focusing on the Moderating Effect of Information Processing Style (콘텐츠명의 개념적 유창성이 콘텐츠 호감에 미치는 효과 : 정보처리성향의 조절효과를 중심으로)

  • Ko, Minjeong;Lee, Luri;Kim, Qurie
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.1-11
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    • 2021
  • The domestic content market has grown continuously. Furthermore, content consumption has rapidly increased in the COVID-19 era. For these reasons, it is necessary to investigate consumer behavior related to content business. This study focuses on content names as a key factor that induces consumers' interest in the content. In particular, this research examines if the conceptual fluency of the content name affects consumers' liking for the content. In addition, it explores the moderating effect of style of information processing (verbalizer vs. visualizer). The results of an experiment shows that the conceptual fluency on the content name is positively influential for liking content. Also, there was a significant interaction effect between verbalizers and conceptual fluency on content name. This study has important findings in terms of content marketing strategies. Above all, it has strong points because this research examines the style of information processing as an important consumer characteristic variable.