• Title/Summary/Keyword: 시각구별

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Brain Mechanisms about cognition a virtual avatar when we shake hands with the virtual avatar ; a preliminary study (가상의 아바타와 악수 시 아바타의 인지와 관련된 뇌 메커니즘 - 선행연구)

  • Lee, Hyeong-Rae;Ku, Jeong-Hun;Lee, Won-Ho;Han, Ki-Wan;Park, Jin-Sick;Kim, Jae-Jin;Kim, In-Young;Kim, Sun-I.
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.651-655
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    • 2008
  • It provides a three-dimensional virtual experience consisting of information presented to and perceived by the senses of the user. Recently, the advent of a virtual avatar, which mimics the appearance and behavior of humans, enable that the virtual reality (VR) can provide not only a virtual space but also a virtual society to be interact with a virtual avatar which represents humans. But, it is impossible that the user directly interacts with the VE in previous studies, though direct interactions occur in real social relationship. Therefore, In this study, we know that the cognition about a avatar when the user directly interacts with the virtual avatar in the VE. In order to investigate this purpose, we performed a fMRI study using VE that a avatar accept or reject the user's offer when the user offer his (or her) hand to a avatar. In result of questionnaire about the user's feeling by avatar's action, the user feels about avatar's acceptance action that the avatar acts positively and suitably. In contrast the user feels about avatar's rejective action that the avatar acts negatively and disapprovingly. In result of fMRI analysis, the primary visual area, the visual association area, the SMA, the premotor area, the cerebellum and etc, activate in common with the other avatar's acceptance action and rejective action. The results show that the subject recognizes not only avatars as social objects but also avatar's action as socially meaningful action. In other words, it is possible to transfer social context and emotion through avatar's action.

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Digital watermarking algorithm for authentication and detection of manipulated positions in MPEG-2 bit-stream (MPEG-2비트열에서의 인증 및 조작위치 검출을 위한 디지털 워터마킹 기법)

  • 박재연;임재혁;원치선
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.378-387
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    • 2003
  • Digital watermarking is the technique that embeds invisible signalsincluding owner identification information, specific code, or pattern into multimedia data such as image, video and audio. Watermarking techniques can be classified into two groups; robust watermarking and fragile(semi-fragile) watermarking. The main purpose of the robust watermarking is the protection of copyright, whereas fragile(semi-fragile) watermarking prevents image or video data from illegal modifications. To achieve this goal watermark should survive from unintentional modifications such as random noise or compression, but it should be fragile for malicious manipulations. In this paper, an invertible semi-fragile watermarkingalgorithm for authentication and detection of manipulated location in MPEG-2 bit-stream is proposed. The proposed algorithm embeds two kinds of watermarks, which are embedded into quantized DCT coefficients. So it can be applied directly to the compressed bit-stream. The first watermark is used for authentication of video data. The second one is used for detection of malicious manipulations. It can distinguish transcodingin bit-stream domain from malicious manipulation and detect the block-wise locations of manipulations in video data. Also, since the proposed algorithm has an invertible property, recovering original video data is possible if the watermarked video is authentic.

A Study on a utilizing Mobile Mapping System for establishing the High Speed Outdoor Positioning DB based on Field Check Data (정위치 기반 고속 실외 측위 DB 구축을 위한 MMS활용 방안에 관한 연구)

  • Lee, Ha Dong;Lee, Yun;Choi, Yun Soo;Jeong, In Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.2
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    • pp.31-37
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    • 2017
  • Recently, governmental authority and local government are looking for a method of utilizing location information of smart phone for urgent rescue in fire and kidnap situation. Under this background, in this study, a method of rapidly collecting, constructing location determination based Wi-Fi AP data utilizing location information of smart phone and mobile mapping system was suggested in order to construct precise positioning information that could be utilized under urgent situation. By performing compensation work for GPS/INS/DMI through collected outcome, position of collected vehicle was acquired. In addition, source data integrating Wi-Fi information and collected position by coupling based on Wi-Fi AP collector and GPS time was constructed and Wi-Fi radiomap was constructed by removing Wi-Fi signal noise that reduces precise position performance. As a result of performing location determination performance assess ment by selecting 10 test positions by each local government, result value of 25.46cm for total local government average and 27.76m for SD could be obtained. It is considered that this result could be utilized as a technology of being able to supplement or substituting GPS location determination technology that is impossible in plocation determination of mobile communication company's base station (200m~2km) and indoor being used at present.

Estimation of the Flash Flood Severity using Runoff hydrograph and Flash flood index (유출수문곡선과 돌발홍수지수를 이용한 돌발홍수심도 산정)

  • Kim, Byung-Sik;Kim, Hung-Soo
    • Journal of Korea Water Resources Association
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    • v.41 no.2
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    • pp.185-196
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    • 2008
  • The flash flood has been studied in the climatological aspect which considers temporal and spatial characteristics of rainfall. However, we have not interested in runoff hydrograph for flash flood study. Therefore, our objectives of this study are to apply a work of Bhaskar et. al (2000) which studied runoff hydrograph to represent the flash flood to Korea and also to distinguish flash flood event from general flood event. That is, we quantified the severity of flash flood by estimation of flash flood index using runoff hydrograph. This study estimated the flash flood index for investigating the relative severity of flash flood in Han river basin with 101 flood events. Also we quantified the flash flood severity for flood event by heavy rainfall occurred in July of 2006. As a result, Kangwon-do province showed more severe flash flood than other areas in Han river basin and urban area such as Jungrang cheon stream also showed severe flash flood. We analyzed a flash flood of July of 2006 by dividing July into 1st to 3rd terms. From the analysis we knew that the 1st term of July showed the severe flash flood was occurred in Seoul area and the 2nd term showed it was occurred in Kangwon-do province.

Spatial Distribution of Empty Deserted Houses and Its Implications on the Urban Decline and Regeneration (공폐가 분포 분석을 통한 도시쇠퇴의 공간적 구조 연구: 광주광역시 주거 지역을 중심으로)

  • Kim, Hwahwan;Choi, Hyeonggwan;Lee, Minseok;Jang, Munhyun
    • Journal of the Korean association of regional geographers
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    • v.23 no.1
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    • pp.118-135
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    • 2017
  • The decline in urban center, changes in the population structure, economic slump and etc. have caused empty or deserted houses in the city. The government recognizes the houses as the reason for the accelerated formation of local slum, and as the negative element threatening the residential environment, urban landscape, social stability and others. This research aims at investigating the spatial distribution of empty or deserted houses in Gwangju metro city, identifying hotspots and classifying those hotspot according to the socioeconomic indicators as well as physical ones, and examining their characteristics and problems in the urban space. The results of this study are as follows. First of all, there is a positive spatial autocorrelation in the spatial distribution of empty and deserted houses in Gwangju metro city. Second, several hotspots are identified mainly around the old CBD area showing a sign of urban decline. Third, the indicators of urban decline were visualized using triangulation charts, and hotspots of empty(deserted) houses are classified so that the classification could serve for effective urban regeneration policy making tailored for each region.

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Assessment of Bottom Ash Amendment on Soil and Turfgrass Qualities in Golf Course (석탄바닥재의 골프장 토양 및 잔디생육 개량 영향평가)

  • Lee, Ju-Young;Choi, Hee-Youl;Shim, Gyu-Yul;Yang, Jae-E
    • Proceedings of the Turfgrass Society of Korea Conference
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    • 2011.02a
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    • pp.25-32
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    • 2011
  • 본 연구는 화력발전의 부산물로 발생하는 석탄바닥재가 골프장 사질 토양의 개량재로 사용 적합한지를 평가하기 위해 수행되었으며, 결과를 요약하면 다음과 같다. 1. 석탄바닥재의 화학성을 분석한 결과 총질소 0.34%, 가용성 인산 $52mgL^{-1}$, 치환성 칼륨 $51mgL^{-1}$ 뿐만 아니라 소량의 치환성 칼슘과 마그네슘을 함유하고 있어 식물생육에 이롭고, 유해중금속함량은 Cd, $Cr^{6+}$, Pb, Ni, As는 $1mgL^{-1}$ 이하, Cu 농도는 $1.25mgL^{-1}$ 검출되어 토양환경보전법의 토양오염우려기준 이하이므로 석탄바닥재 재활용으로 인한 토양오염 가능성은 매우 낮은 것으로 판단된다. 2. 모래 토양에 석탄바닥재를 부피비로 0~50% 비율로 혼합한 시료의 투수계수와 유효수분함량을 측정한 결과 석탄바닥재 혼합비율이 증가할수록 투수계수는 유의성 있게 감소하고 유효수분함량은 유의성 있게 증가해 석탄바닥재가 모래 토양의 낮은 수분보유력을 개선하는 효과가 있음을 확인하였다. 3. 모래 토양에 석탄바닥재를 부피비로 0~50% 비율로 혼합한 시료를 잔디식재층으로 조성한 라이시미터에 잔디종자 파종 후 약 4개월 뒤 잔디밀도가 완전히 형성된 후에 시비 후 3일 간격으로 채취한 용탈수를 분석한 결과 1일과 4일 후에 채취한 초기 용탈수에서는 석탄바닥재 혼합비율이 높을수록 $NO_3-N$, $NH_4-N$ 및 K함량이 유의성 있게 감소했으며, 대조구에 비해 석탄바닥재 혼합비율이 높은 처리구일수록 $NO_3-N$, $NH_4-N$ 및 K함량이 용탈수 채취기간 동안 지속적으로 용탈되었다. 이 결과로 석탄바닥재가 모래 토양의 낮은 양분 보유력을 개선하는데 효과적이고 석탄바닥재처리가 대조구에 비해 오랫동안 식물 생육에 필요한 양분을 공급하는 효과가 있음을 확인하였다. 4. 골프장 그린상구조와 동일한 시험포장을 만들고 모래 토양에 석탄바닥재 10%와 20% 그리고 피트, 액시스, 이소라이트를 부피비로 10% 비율로 혼합한 시료를 잔디식재층으로 조성하고 크리핑 벤트그래스(Agrostis paulstris Huds), Penn A-4 $10gm^{-2}$을 파종한 후에 처리구별로 잔디 품질을 평가하기 위해 잔디 밀도, 뿌리길이, 색상 및 시각적 품질을 조사한 결과 석탄바닥재 처리구는 기존에 사용하는 개량제인 피트, 액시스, 이소라이트 처리구와 동등한 잔디생육 촉진 효과가 있는 것으로 조사되었다. 5. 결론적으로 석탄바닥재는 골프장 토양의 물리적 특성과 화학적 특성을 개선하고 잔디생육에 필요한 양분을 공급하는데 효과적인 토양개량재라고 할 수 있다.

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A Study on Motion Estimator Design Using DCT DC Value (DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구)

  • Lee, Gwon-Cheol;Park, Jong-Jin;Jo, Won-Gyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.3
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    • pp.258-268
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    • 2001
  • The compression method is necessarily used to send the high quality moving picture that contains a number of data in image processing. In the field of moving picture compression method, the motion estimation algorithm is used to reduce the temporal redundancy. Block matching algorithm to be usually used is distinguished partial search algorithm with full search algorithm. Full search algorithm be used in this paper is the method to compare the reference block with entire block in the search window. It is very efficient and has simple data flow and control circuit. But the bigger the search window, the larger hardware size, because large computational operation is needed. In this paper, we design the full search block matching motion estimator. Using the DCT DC values, we decide luminance. And we apply 3 bit compare-selector using bit plane to I(Intra coded) picture, not using 8 bit luminance signals. Also it is suggested that use the same selective bit for the P(Predicted coded) and B(Bidirectional coded) picture. We compare based full search method with PSNR(Peak Signal to Noise Ratio) for C language modeling. Its condition is the reference block 8$\times$8, the search window 24$\times$24 and 352$\times$288 gray scale standard video images. The result has small difference that we cannot see. And we design the suggested motion estimator that hardware size is proved to reduce 38.3% for structure I and 30.7% for structure II. The memory is proved to reduce 31.3% for structure I and II.

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THERAPEUTIC APPROACHES FOR TREATMENT RESISTANT OBSESSIVE-COMPULSIVE DISORDER IN CHILDREN AND ADOLESCENTS (소아청소년기 치료저항성 강박장애의 치료적 접근)

  • Suh, Hyun-Ju;Kim, Boong-Nyun
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.14 no.1
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    • pp.64-80
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    • 2003
  • Although obsessive-compulsive disorder(OCD) affects children, adolescents, and adults whether its juvenile(dhild and adolescent) and adult forms are different subtype of a disorder remains unknown. But there are increasing findings that suggest that juvenile OCD may be unique subtype of the disorder. One proposed subtype is the childhood OCD associated with high comorbidity of tic disorder and increased familial loading for OCD or tic disorder. The other proposed subtype is the childhood OCD and/or tic disorder occuring in association with streptococcal infection(PANDAS). These two subtypes of OCD are unlikely to respond to SSRI due to possible different pathphysiological mechanism. So this paper reviews the characteristics of OCD and therapeutic approaches for treatment resistant OCD in childhood and adolescence. Considering the likely heterogeneity of OCD, the possibility that juvenild OCD may be a variant of the disorder can have important clinical and scientific implications because it may further our understanding of this disorder, its etiology, and perhaps its treatment.

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The Change of High School Students' Mechanics Conceptions by the Types of Cognitive Conflict Situations (인지갈등 상황 제시유형에 따른 고등학생들의 역학 개념 변화)

  • Lee, Chae-Eun;Lee, Gyoung-Ho;Kim, Ji-Na;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.697-709
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    • 2001
  • Researchers on conceptual change have been proposed that confronting a cognitive conflict situation would be important for a student to change his/her preexisting conception. There have been reported that there are three different methods of producing a cognitive conflict situation; the first is logical argument(LC), the second is demonstration of an actual phenomenon(DC), and the third is kinesthetic conflict which is a kind of physical experience(EC). In this study, the researcher tried to find out the differences in the conceptual changes by the three different conflict situations. Seventy two high school students were chosen in a high school in Kyungkido, Korea. The students were tested four times; pretest, posttest, one week delayed posttest, and one month delayed posttest. Six different test situations on mechanics were developed for this study. Test item for each situation was developed. Each item consisted of a multiple choice question and explanation of the choice. The result showed a clear differences among the three conflict groups. In general, kinesthetic conflict which is a kind of physical experience(EC) was proved to be the most efficient strategy for the conceptual change; however, logical argument(LC) seemed to be the least efficient. However, the effectiveness was not uniform from situation to situation. Results of some items showed that even the LC was quite good for the conceptual change. Therefore, it seems to be important to develope appropriate method for the target concept.

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Estimate Saliency map based on Multi Feature Assistance of Learning Algorithm (다중 특징을 지원하는 학습 기반의 saliency map에 관한 연구)

  • Han, Hyun-Ho;Lee, Gang-Seong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.29-36
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    • 2017
  • In this paper, we propose a method for generating improved saliency map by learning multiple features to improve the accuracy and reliability of saliency map which has similar result to human visual perception type. In order to overcome the inaccurate result of reverse selection or partial loss in color based salient area estimation in existing salience map generation, the proposed method generates multi feature data based on learning. The features to be considered in the image are analyzed through the process of distinguishing the color pattern and the region having the specificity in the original image, and the learning data is composed by the combination of the similar protrusion area definition and the specificity area using the LAB color space based color analysis. After combining the training data with the extrinsic information obtained from low level features such as frequency, color, and focus information, we reconstructed the final saliency map to minimize the inaccurate saliency area. For the experiment, we compared the ground truth image with the experimental results and obtained the precision-recall value.