• Title/Summary/Keyword: 스포츠 실태

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The Safety Management Status and Policy Directions for Sports Facilities in Gangwon Province (강원도 체육시설 안전관리 실태와 정책방향)

  • Kim, Tae-Dong;Kim, Heung-Tae
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.265-288
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    • 2020
  • Public sports facilities, which have increased in number due to continued government attention and investment, are used by a large number of residents in the province. However, the safety management in some facilities is limited due to being carried out with reference to safety management standard manuals as a mere formality. The purpose of this study was to analyze the current safety management status of public sports facilities in Gangwon and to seek out a policy direction that can be used safely by provincial residents. To this end. the study made a comprehensive review of central government and Gangwon government policy trends in sports facility safety management in Gangwon along with actual cases, from which it made the following suggestions for policy directions. First, it proposed the designation and operation of specialized institutions using locally established development and municipal companeie,. universities and cooperatives. and the training and fostering of safety managers for sports facilities. Secod, it proposed the establishment of a foundation to promote a sport facility safety culture such as designation of and commendation for excellent facility safety management on the provincial level. holding case presentations on safety and responsiveness. sports safety experience plazas, sports safety classes, and cartoons for public relations. Third, it proposed setting the foundation for a safety management system that takes into account the greater quantity of leisure sports facilities compared to other cities and provinces. Fourth, it proposed the establishment of an institutional basis to establish support ordinance for sports facility safety management that meets the local conditions in Gangwon. Fifth, it proposed safety management measures for sports facilities at the central government level in parallel with a basic plan for sports facility safety management tailored to Gangwon that matches the conditions on the ground in the region.

Analysis for Loan System of Sport Industry (스포츠산업 융자제도의 현황분석)

  • Kang, ho-jung
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.258-261
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    • 2008
  • Sport industry creates value-added by production and distribution of product or service related with sports or sports. Because this industry shows promise in becoming a major industry area, the government is making an effort to bring up or develop it. The financing to firms of sport industry area(sporting goods industry, sport facility industry, sport service industry) with low interest rate and long-term repayment period on the basis of sports promotion fund is excellent scheme to promote sport industry. Nevertheless, Because many people indicate operational inefficiency of it, it is necessary to check operational efficiency through investigation for loan system of sports promotion fund. The purposes of this paper are to analyze public loan system using funds of other government organization and to the current status of loan system of sports promotion fund.

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스노우보드복에 대한 착용 실태조사 연구

  • 류신아;박길순
    • Proceedings of the Costume Culture Conference
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    • 2003.04a
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    • pp.55-56
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    • 2003
  • 겨울철 레저-스포츠 중 하나인 스노우보드는 일반대중의 관심이 날로 증가하고 있으며, 그 참여인구도 과거에 비하여 괄목할 만한 증가추세를 보이고 있다. 스노우보드 경험율은 1996년 2.1%에서 1998년 18.1%, 2000년 30.4%, 2001년 37.5%의 증가추세를 보이고 있다. 최근 1,2년 동안 스노우 스포츠웨어 중 가장 많은 매출을 올린 소비자로는 스노우보더들로 53.0%였고, 구매율이 높은 연령으로는 19∼25세(46.2%)였다. 2002년에도 스노우보드 시장이 30%이상 증가할 것으로 전망하고 있다. (중략)

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A Survey on the Wearing Conditions of Sports Brassiere -Focus on Women in Their 40s-50s- (스포츠브래지어 착용실태 -40~50대 중년여성을 중심으로-)

  • Park, Ja Young;Jang, Jeong Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.5
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    • pp.883-900
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    • 2017
  • This study provides basic reference data to develop sports brassieres appropriate for women in their forties and fifties. The study focused on analyzing the exercise status, brassiere-wearing conditions, purchase conditions, preferred design and functionality by age as well as exercise strength based on 393 questionnaires. Middle-aged women favorite exercises included running, yoga and golfing; in addition the most important purpose to exercises was healthcare. The largest number of respondents exercised once to three times a week for 3 years or longer. The analysis on sports brassiere-wearing conditions by exercise strength showed that those who favor intense exercise tended to wear sports brassieres more frequently. In addition, many complained about breast-shaking and an unsatisfactory shape when they wore a sports brassiere. The analysis on purchase conditions showed that increased interest in intense sports led to more use of specialized sports shops. The analysis of the design and functionality preference showed that increased interest in intense sports increased interest in a body-wrapping sports brassiere design. The most frequently required functions also included the prevention of breast-shaking and a fixed brassiere-position.

A Survey of Dance Sports Wear Purchasing by the Characteristics of Dance Sports Participants (댄스스포츠 참여자 특성에 따른 댄스스포츠복 구매실태조사)

  • Bae, Ju-Hyeong;Han, Seung-Hee
    • Journal of Fashion Business
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    • v.13 no.5
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    • pp.1-12
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    • 2009
  • This study looked into the characteristics of participants in dance sports, which is being positioned to be one of everyday athletic activities among people, and investigated the actual purchasing of dance sports wear with the subjects of its participants as a preceding study for the development of dance sports wear to consider their characteristics. The questionnaire method was used, and descriptive and crosstabulation analysis was conducted with a spss 12.0. The findings are as follows. 1. As the results that examine general characteristics of dance sports participants, the number of those in their 20's was the largest, while the number of women was larger than that of men. Regarding the practicing period, those of one year or longer up to 4 years occupied the largest proportion, and the rate of Latin American dance participants was larger than that of modern dance ones. 2. As to the actual purchasing of dance sports wear, the purchase motivations were found to be in the 'contest participation' for teenagers and those in their 20's, while those in their 40's or over purchased their wear for the purposes of 'following the fashion' or 'club gatherings.' As for the sources of information at the time of purchase, teenagers relied on internet and those of 20's or over got the information through the persons nearby. As their ages got higher, the ready-made sports wear was preferred, while as their practicing periods got longer modern dance participants purchased the sports wear of higher prices. Participants in their 30's and those practicing 7 years or longer possessed a comparatively larger number of dance sports wear and they considered importantly of designs and fit at the time of purchase. Therefore, the development of dance sports wear designs should be made to accord with the participants' age groups so that they might be sensitive to the fashion and clearly represent their personality for the junior group and durable enough to last long for the senior group.

Correlation Analysis of Marine Leisure Sports Wear -Focused on Body Shape, Age and Variable

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.179-188
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    • 2021
  • This study investigated the purchase status, wearing status, purchase satisfaction, selection criteria, and improvement marin leports wear for subjects who enjoy marine leisure sports in the southwestern region of Jeollanam-do, and examines the correlation between age and body type and the correlation between variables. SPSS Ver. 26.0 program was used for analysis. In the correlation between the motivation for participation and the selection criteria, when participating to increase physical strength, it was selected based on the fit. When participating for leisure or hobbies, they were selected based on design and color. The relationship between the selection criteria and purchase satisfaction was not satisfied in terms of price when they were selected based on activity or utilization of other uses. As for the selection criteria according to the body type, clothing was selected based on price and fashion for large triangles and squares, and elasticity for inverted triangles. As for the preferred color by age, only those in their 40s preferred blue and other age groups preferred achromatic color. In future studies, it is thought that a study on the preference of each marine leisure sports item should be conducted.

Study on Business Model of e-Sports Industry in Korea (국내 e스포츠산업의 비즈니스 모델에 관한 연구)

  • Yang, Ji-Hoon;Lee, In-Kyu;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.163-173
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    • 2018
  • This study aims to diagnose and analyze the business model of domestic e-sports industry and draw its implications. In-depth interviews with business executives of the e-sports teams, the e-sports media, the e-sports stadium and the game companies was had to identify the cost and revenue of each e-sports industry. The results was that the revenue of the e-sports team, stadium and game company mainly consisted of the sponsorship of the parent company. And main revenue of e-sports media was advertising, subscription fees and copyright income, whereas their expenses was the production costs. Especially the purpose of sponsorship of the game companies was not the profit of e-sports, but the promotion of the parent company game. Result implies the necessity of the development of revenue sources, executing the admission ticket charge in stadium and the development of new sponsorship. This study is expected to contribute to opening the new area of the business model of the e-sports industry that was not nearly so far treated, and consequently the development of the e-sports industry in Korea.

English Education for International Sports Events (국제 스포츠 행사를 위한 영어교육 방안)

  • Kim, Ji-Eun;Yoo, Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.589-596
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    • 2015
  • The purpose of this study was (1) to examine the present state of English education for the 2018 Pyeongchang Winter Olympics preparations, and (2) to identify the need for an English language training program for international sports events. With these goals in mind, the information was gathered from telephone interviews with educational administration officials who were responsible for international sporting events. For the survey, a total of twenty-six participants responded to a questionnaire designed to gauge their self-perceived English instructional needs for international sporting events. The principal results obtained from this study were: the Pyeongchang Organizing Committee for the 2018 Winter Olympic Games signed an agreement with an official supplier of language training services. In addition, Gangneung city is providing a 'Global Leaders' Academy' and English programs for taxi drivers and citizens. The result of the survey shows that the majority of participants reported that an English language training program is essential for international sporting events and it should be different from general English language education.

A Study on the Psychological Characteristics of Esports Athletes in Korea (국내 이스포츠 선수들의 정서, 대인관계, 수면 특성에 대한 실태 조사: 프로 선수와 육성군 선수를 중심으로)

  • Lee, Sangha;Jang, Eunhee;Kim, Soojin;Kim, Cheolhag;Suh, Sooyeon
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.133-146
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    • 2021
  • The aim of this study was to investigate the psychological characteristics of Korean esports athletes. We investigated the psychological characteristics of 40 professional esports players and 72 amateur esports players, a total of 112 esports players. Specifically, we investigated the differences in emotional well-being, interpersonal relationships, and sleep between professional players and trainee players. Professional esports athletes showed higher responsiveness to social conflict and more interpersonal non-acceptance compared to the trainees. Results also indicated high levels of insomnia severity. Based on the results, the need for psychological intervention and sleep intervention for athletes were discussed.