• Title/Summary/Keyword: 스포츠 로봇

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A Study on the Safety Measures of Security Robots in Sports Stadium (스포츠 경기장 경비 로봇의 안전대책에 관한 연구)

  • Lim, Dong-Eon;Kim, Jae-Hyoung;Jeon, Jin-Woo;Ko, Kyung-Ok;Kim, Hee-Kwon;Park, Kyo-Shik
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2023.11a
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    • pp.269-270
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    • 2023
  • 본 논문에서는 스포츠 경기장에 경비 로봇의 안전대책에 관하여 위험성평가를 진행하였다. 스포츠 경기장에서는 다양한 형태, 종류의 이벤트가 진행되고 있다. 안전관리를 위한 안전 요원이 반복 순찰을 진행하고 있으나 대형 규모의 경기장의 경우 안전 요원이 전체적인 안전을 확인하고 책임지기 어렵다. 또한 스포츠 경기장에서 일어나는 대부분의 사고는 군중 관련 사고이다. 사고 예방을 위해 안전 관리자의 역할을 보조하는 로봇을 활용하여 사건 및 위험 상황에 대비하는 시스템의 구축이 필요하다. 스포츠 경기장 경비 로봇 안전 운영 안전대책 도출을 위해 선행연구와 참고문헌을 바탕으로 경비 로봇의 규제 및 특성을 탐구하여 연구를 진행했으며 경기장 답사를 위해 잠실 종합운동장 야구장을 3회 실사하여 위험한 사건이 일어날 수 있는 장소를 조사 하였으며, ISO 13489-1에 적용된 PLr 트리를 통한 위험성 평가를 진행하였으며 자체 위험성 평가 시트를 제작하여 위험 정도를 도출 하였다.

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A Study on Changes in Future Sports According to the Introduction of Baseball Robot Umpire (야구 로봇 심판 도입에 따른 미래 스포츠 변화에 관한 연구)

  • Park, Hyoung-Kil;Jung, Young-Jae
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.93-103
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    • 2021
  • The purpose of this study is to explore changes in future sports by introducing baseball robot umpire. The study was conducted using qualitative research methods, and participants selected five baseball fans who were interested in baseball. The results of the study are as follows. First, baseball fans expressed displeasure with the frequent misjudgment in Korean Professional Baseball game, and doubted the fairness of the umpire's judgment. And repeated misjudgment of professional baseball has contributed to the decline in viewing and viewing of baseball. Second, baseball fans were positive about the introduction of robot umpire as a way to reduce bad calls in baseball games, and considered the accuracy, consistency, and recordability of robot umpire to complement their limitations. Third, the application of baseball robot umpire will serve as a basis for strengthening the fairness and efficiency of baseball games, which will positively change the image of sports. As a result, the introduction of robot umpire in baseball games could exert desirable influence on people and contribute to restoring the ethics of sports and strengthening fairness.

Development of Tennis Training Machine in Ourdoor Environment with Human Tracking (사용자 추적 기능을 가진 야외용 테니스 훈련용 장치 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.424-431
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    • 2020
  • This paper focused on the development of sports robot that detects a human player and shots a serve ball automatically. When robot technologies apply to the sports machine, the domain problems occurs such as outdoor environments and playing condition to recognize the visual and the vocal modalities. Gaussian mixture model and Kalman filter are used to detect the player's position in the left, right, and depth direction and to avoid the noises caused by the player's posture variation around the net. The sports robot is designed by the pan-tilt structure to shot a serve ball by pneumatic control under the multi layered software architecture. Finally, the proposed tracking and the machine performance are discussed by experimental results.

Perceptions of Disabled Sports in Newspapers Using Semantic Networks Analysis (신문기사에 나타난 장애인스포츠에 대한 인식 -의미연결망을 활용한 빅데이터 분석-)

  • Han, Min-kyu;Kim, Won-Kyoung;Yoon, Jiwun
    • 재활복지
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    • v.20 no.4
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    • pp.157-175
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    • 2016
  • The purpose of this study was to analyze the perceptions of disabled sports that were reported the newspapers using semantic network analysis method. for this purpose, 745 news articles were selected from 21 source in Naver news searching engine. The main keyword for searching on newspapers was 'disabled sports'. Krkwic software was used for keyword cleansing and co-occurrence of text to text matrix in frequencies. Centrality indices that are degree, between and eigenvector, were used to analyze the perceptions of disabled sports from Netminer 4.0 for semantic network analysis. The conclusion of overall results from this study are follows; First, the core keyword of disabled sports in newspapers are 'impression', 'challenge', 'festival', 'dream' and hope. And there is different concepts of cognition among types of disability. Second, there are two elements on the perceptions of disabled sports from reported newspapers; sports performance and emotional. Specifically, main stream of keyword were 'Paralympics' and 'Special Olympics' on sports performance element and 'impressive' and 'challenge' in emotion element.

Development of Universal Sports Simulator Fusing 5 Senses (범용 오감 융합형 스포츠 시뮬레이터의 개발)

  • Lee, Young-Dae;Lee, Won-Sik;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.73-77
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    • 2015
  • Existing sports simulators on the market focus on the motion of platform or reality expression using basic visual contents, and are limited to entertainment products. Therefore, the stimulus on 5 senses is not good enough to be applied on high virtual reality. Moreover, there are not enough professional contents to be applied to an educational sports simulator. In this paper, we developed a sport platform by separating the multi axis based common platform module and the sports application module. We designed the common platform which has 4 degrees of freedom such as surge, sway, heave and yaw motion. This platform has the purpose of stabilizing motion and minimizing interference. The changeable sport module which is attached to the common module has 2 degrees of freedom such as roll and pitch, so that it can be applied to the various fields of 2 degrees of freedom virtual reality sports such as horse riding and yacht.

Strategy for Sprint Race of Humanoid Robot (휴머노이드 로봇의 스프린트 경기 전략)

  • Gill, Woo-Ram;Ryoo, Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.5
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    • pp.390-395
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    • 2016
  • In this paper, a sprint race of human and that of humanoid robot are compared. Sprint race is one of the most popular sports games of human. HuroCup organized by FIRA is the most representative sports event of humanoid robots. The rules of the sprint race in HuroCup are explained and the strategy for the sprint race that humanoid robots can play is proposed. A child-sized humanoid robot is designed and developed so that it can play to follow the rules of the sprint race. The algorithm of the game strategy is applied to the robot, and the robot's performance is tested. Eventually, in HuroCup, it is verified that the developed humanoid robot is suitable to perform the sprint race.

A Study on Analysis of Pilates-related Patent Information (필라테스 분야 특허 정보 분석에 관한 연구)

  • Chi, Dong-Cheol;Kim, Jong-Hyuck
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.513-519
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    • 2022
  • The 4th industrial revolution has made our life convenient, and the development of new technologies has brought affluent life. Considering that the 4th industrial revolution is a next-generation industrial revolution led by robot technology, life science, and artificial intelligence, the need for convergence research in sports field stimulated the continuous efforts for the academic foundation of sports. Recently, as interest in home training has increased due to the COVID-19 pandemic, the Pilates has also attracted much attentions demand for related supplies has increased. This is an demonstration that COVID-19 has had an impact on the sports industry ecosystem. The purpose of this study was, accordingly, to identify current trends through accurate patent information related to Pilates and to provide basic data for future studies on sports convergence industry and sports intellectual property. For the purpose, based on the data from Jan. 1 to Dec. 31, 2021 provided by KIPRIS (www.kipris.or.kr), the patent information search service provided by the Korean Intellectual Property Office, patent status analysis, international patent classification (IPC) patent analysis, and detailed patent analysis by classification were performed.

Development of a Horse Robot for Indoor Leisure Sports (실내 레저 스포츠를 위한 승마 로봇의 개발)

  • Lee, Wonsik;Lee, Youngdae;Moon, Chanwoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.161-166
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    • 2014
  • Recently, indoor sports simulator equipped with virtual reality devices, like screen golf system, are riding high. There have been many attempts to develop the indoor simulator systems which can make people enjoy exercises in various sports area. A real horseback riding could not have been popularized, because of the cost involved, difficulty to learn and its dangerousness. In this research, a robotic horseback riding platform based on parallel mechanism and virtual reality device is proposed. The proposed platform provides realistic riding feels and various levels of riding difficulty. The equipped motion capture system with a vision sensor enables riders to correct their riding posture based on expert's one. The developed horseback riding platform make it possible to enjoy a horseback riding in all weather, and also can be used for systematic horseback riding training.

Development of Automatic Robot for Writing Baseball Articles Based on BigData Analysis (빅데이터 분석 기반 자동 야구기사작성 로봇 개발)

  • Chae, Byeong-Ju;Park, Kyung-Chul;Kwon, Tae-Jeong;Kim, Sang-Hwan;Kim, Young-Ju;Lee, Dong-Gyu;Kim, Byung-Gyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1622-1624
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    • 2015
  • 세계적으로 자동기사 작성 시스템을 적용한 사례가 증가하는 가운데 미국의 LA 타임스가 2013년에 지진 속보 기사를 완성하면서 주목 받기도 했으며 국내에서도 비슷한 사례들의 개발이 지속적으로 진행되고 있다. 본 논문에서는 로봇저널리즘 시대에 맞춰 빅데이터 기반의 자동기사작성 로봇 개발방법을 제안하고, 데이터를 수집해 기사를 추출해내는 빅데이터 기반의 자동기사작성 로봇을 객관적인 데이터를 수집할 수 있는 스포츠분야에 적용하여 개발하였다. 본 기술로 인해 객관적인 내용을 표현할 수 있는 기사를 실시간으로 작성 및 온라인으로 배포 할 수 있으며, 확장을 통해 온라인 시청자들에게 다양한 실시간 정보제공이 가능할 수 있을 것으로 예상된다.

An Autonomous Video Capturing System by Vehicle Robot (이동형 로봇을 활용한 새로운 추적 촬영시스템 제안)

  • Kim, Young-Ae;Cho, Sung-Man;Jeon, Ji-Hye;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.335-337
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    • 2016
  • 리얼리티 예능 TV 프로그램이나 다큐멘터리, 스포츠 중계, 인터넷 개인 방송 등 다양한 방송 프로그램에서 기존의 촬영시스템과 다른 새로운 기기와 방법을 도입하고 있다. 특히 드론을 활용한 항공 촬영시스템으로 사람이나 지미짚 카메라로 촬영이 불가능했던 높은 구도에서 촬영하고, 액션 캠을 활용한 촬영시스템으로 사용자가 직접 휴대하거나 신체에 부착하여 역동적인 영상을 촬영하고 있다. 하지만 현재까지 개발 및 도입되고 있는 시스템들은 실내 촬영에 어려움과 영상 가장자리 왜곡 발생, 배터리 수명 문제로 장시간 촬영에 한계점이 있다. 이에 본 논문에서는 실시간으로 사용자를 검출하고 추적하면서 주변 환경과 사용자의 모습을 촬영하는 이동형 촬영 로봇 시스템을 제안하였다. 사용자의 제어 없이 실시간 촬영 및 저장 서비스를 제공하기 위해 로봇 스스로 카메라 영상을 통해 사용자를 검출, 위치 정보를 획득하고 이동하여 추적함으로써 근거리 영역을 유지한 상태로 새로운 기법과 구도에서 촬영하는 시스템을 구성하였다.

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