• Title/Summary/Keyword: 스포츠정신

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Globalization of Ssireum (씨름의 세계화 방안)

  • Kim, Ki-Tak;Kim, Hong-Seol;Kang, Ho-Jung;Hwang, Sun-Hwan
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.355-365
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    • 2012
  • The purpose of this research was to review the current situation of Ssireum and to investigate a basic direction for globalization of Ssireum. Examining disposition, situation, and image of Ssireum through literatures analysis, survey, in-depth interview was conducted. In detail, it's recognition and image perceived by customers and general individuals were investigated, and it's perception and related image of foreigners were analyzed. We examined the situation and the various problems of Ssireum on the base of site and customers. We made a conclusion that Korea has to make a great deal of effort for globalization of Ssireum both as a sport through institutionalization of alternatives for the globalization and as a heritage which has a strong identity. As detail alternatives for the globalization of Ssireum, education through physical education in school, bringing up foreign athletes, maximization of event values, specialization of Ssireum organization, international instructor, glocalization, culture coding, enhancement of ritual, connection with festival and so on were suggested.

Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

The Introduction and Clinical Applications of Nuerofeedback (Neurofeedback의 이해와 임상적용)

  • Park, Hyung-Bae;Sung, Hyung-Mo
    • Korean Journal of Psychosomatic Medicine
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    • v.14 no.1
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    • pp.8-17
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    • 2006
  • Neurofeedback, also known as EEG biofeedback or neurotherapy, is a new therapy differentiated from biofeedback in that brain waves are monitored to study brain itself as well as its functions. Needless to say, it has originated from biofeedback, however it has established itself as an independent and specialized therapy in the field of neurotherapy. In order to have a better understanding of neurofeedback we are going to have a look into its historical and theoretical background first and then we will explain how it can be used clinically. Neurofeedback was clinically introduced for epilepsy for the first time and its effect was proved. Since then it has been used successfully for a number of psychiatric disorders, such as attention deficit hyperactivity disorder(ADHD), anxiety, anxiety and mood disorder, sleep disorder, substance dependency, etc. Furthermore, it has been used for non-psychiatric or psychosomatic symptoms, such as headache, chronic pains, chronic fatigue symptoms, etc. Recently, it has been also used for non-medical areas, such as improvement of peak performance for sports and art activities, enhancement of cognitive function, etc, making the neurofeedback a very promising field for its potential and effectiveness.

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A Review Study on Qigong Interventions for Performance Enhancement in Korean Journal Articles: A Preliminary Study for Developing Qigong Therapy for Elite Athletes (수행능력 향상을 위한 국내 기공 연구 고찰: 스포츠 현장에 적용 가능한 기공 프로그램 개발을 위한 예비 연구)

  • Kim, Tae Yoon;Kim, Jung Hyun;Jung, Seon Yong;Kim, Jong Woo
    • Journal of Oriental Neuropsychiatry
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    • v.30 no.1
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    • pp.13-21
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    • 2019
  • Objectives: To investigate the research trends of qigong interventions to make influence on performance enhancement. Methods: Korean databases were searched for papers related to studies of qigong interventions to assist subjects perform better. Results: Twelve articles published in Korean Journals from 2000 to 2017 were reviewed. Among the retrieved papers, eight were applied with breathing exercises, including Dan-jeon breathing training, one applied with brain breathing meditation with DoIn exercise, one applied with qigong meditation, one applied with qi-training, and one applied with brain breathing training. RoBANS was used for assessment. The quality of selected articles was generally low. 10 of the 12 articles on qigong reported that experimental group showed statistically significant increase of performance enhancement both directly and indirectly. Conclusions: Reviewing 12 articles, this study established that qigong interventions might be beneficial for enhancing performance especially in sports. However, more scientifically designed study on qigong therapy are needed to prove the efficacy and effectiveness.

Determination of performance level using achievement goal orientation and self-management test: for youth soccer players (성취목표성향과 자기관리 검사를 이용한 경기력 수준 판별: 청소년 축구선수를 대상으로)

  • Kim, Deokjin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.59-66
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    • 2022
  • This study was conducted to find out whether excellent and non-excellent players could be distinguished by the achievement goal orientation(task-orientation, ego-orientation) test and the self-management(physical, interpersonal, training, mental management) test targeting youth soccer players. The subject of this study were 299 players(144 middle school students, 155 high school students) including 131 representative players by age and 168 general players who registered with the Korea Football Association. The questionnaires for data collection include the Task & Ego Orientation in Sport Questionnaire(TEOSQ) developed by Duda and Nicholls(1989) and the athlete self-management questionnaire(ASMQ) developed by Heo Jeong-hoon(2003) was used. For data analysis, frequency analysis, factor analysis, reliability analysis, and discriminant analysis were performed using SPSS 23 version. As a result of analyzing the data, task orientation and ego orientation, which are sub-factors of achievement goal orientation, were both confirmed as tests that did not discriminate between excellent and non-excellent players. On the other hand, the self-management test was confirmed as a test that can discriminate between excellent and non-excellent players in body management, training management, and mental management excluding interpersonal management among the sub-factors of self-managemnet. In particular, among self-management, mental management was identified as the most important factor in discriminating between excellent and non-excellent athletes.

Relationship of Participation in Jazz Dance to Body Image and Mental Healt (재즈댄스 참가와 신체상 및 정신건강과의 관계)

  • Choi, Sung-Ae
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.196-205
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    • 2008
  • The purpose of this study was to examine the relationship of participation in jazz dance to body image and mental health in an attempt to make a contribution to the spread of jazz dance. The subjects in this study were 183 people who were selected by purposive sampling from a population of Seoul and Gyeonggi province residents who were at the Western age of 18 and up. The selected people took general education courses at colleges, attended cultural centers or fitness clubs, or learned dance for all. One instrument used in this study to assess their body image was Jourard and Secord(1954)'s Body Cathexis Scale, which was modified into six factors and 39 items. The other was Kim Gwang-il, et. al.(1978)'s 46-item inventory, which translated Rickles and Rock(l976)'s SCL-90 with 90 items to suit Korean circumstances. That inventory was modified into 31 items and four factors. For data handling, factor analysis, reliability analysis, regression analysis and path analysis were utilized. The findings of the study were as follows: 1. The extent of jazz dance participation had an impact on their body image. Those who performed jazz dance more frequency had a better image about their health and the lower part of the body. 2. The level of jazz dance participation exerted an influence on their mental health. A longer participation term led to more interpersonal sensitivity, and a higher participation frequency was followed by more somatization. 3. Concerning the causal relationship of participation in jazz dance to body image and mental health, the participation frequency affected health, the image of the lower part of the body and somatization in the firsthand manner, and the image of the lower part of the body had a firsthand impact on interpersonal sensitivity, hostility, anxiety and depression. Accordingly, the image of the lower part of the body played a crucial role as a parameter in the relationship between the jazz dance participation frequency and mental health.

Knee Injury In Soccer Play (축구경기시의 무릎손상)

  • Lee, Dong-Chul;Bae, Sang-Keun;Shon, Oog-Jin
    • Journal of Korean Orthopaedic Sports Medicine
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    • v.5 no.2
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    • pp.141-146
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    • 2006
  • Purpose: This study was performed to analyze the mechanism and type of knee injury during soccer game and to evaluate the functional recovery after treatment. Materials and Methods: From October 2002 to January 2005, 49 patients were treated surgically. Mean age was 28.8 (8-36) years old, mean follow-up duration was 14.9 (8-36) months. Injury was evaluated by physical examination, radiography, and arthroscopic finding. Clinical results were evaluated with Lysholm score and Tegner activity score. Results: According to classification of the ligament injury, the incidence of single ACL injury was the most frequent and 27 cases. Injuries took place, in 2nd half of the games, and in the winter. Among the mechanism of injury, turn & twisting was 20 cases and the most frequent. The preoperative Lysholm score, Tegner activity score were 45, 2 and those of last follow-up were 87.6, 6, respectively. Conclusion: The recovery of Lysholm and Tegner activity score were good, but the sports activity was clearly decreased alter injury. It was suggested that appropriate physical & psychological rehabilitation and education were inevitable.

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Global Venture-터키 report : 전략시장-터키를 만나다

  • Korea Venture Business Association
    • Venture DIGEST
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    • s.118
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    • pp.44-45
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    • 2008
  • 동서양 문명이 만나는 곳, 터키. 두 문명이 서로 융합하면서 발전해 온 터키는 우리나라와는 소중한 인연을 가진 나라다. 멀리는 오랜 옛날 중앙아시아 초원에서 출발한 몽골/돌궐족의 후예로써 한국과 민족적 동질성을 찾아 볼 수 있으며, 1950년 한국전 당시 UN 군의 일환으로 참전하여 1천여 전사자를 포함하여 1만 5천여 전투병력을 파병하여 한국의 자유와 평화를 지키는데 큰 도움을 주었다. 2002년 월드컵 경기에서는 양국간의 오랜 우정을 확인시켜 주었을 뿐 아니라, 특별히 역사적인 3/4위전을 통해서는 전 세계인들에게 진정한 스포츠 정신과 함께 양국 국민들이 왜 서로를 '형제의 나라' 라고 부르는지 그 이유에 대한 답변을 보여 주기도 했다. 그리고 2008년, 유럽과 아시아를 동시에 접근할 수 있는 지리적 이점을 바탕으로 새로운 전략시장으로 떠오르는 터키로 우리 벤처가 전진할 시점이다.

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The change of relative importance in athletes self management test through AHP (계층구조분석을 활용한 운동선수 자기관리 검사지의 상대적 중요도 변화)

  • Yu, Kwang-Kil;Chung, Sung-Suk
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.6
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    • pp.1055-1064
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    • 2012
  • This research was to count and quantify relative importance through analytic hierarchy process on checkups items in order to solve the questions raised by uniformalized numbering in the established athletes self management test. This study has the following results. The relative importance in priority factors of the test is in following order of training management, mental care, body care and interpersonal management. It was also confirmed that relative importance varied according to every checkup item in the lower factors. Consequently, the new result from this study, as an initial research for the relative importance of athletes self management test, supplied the possibility in which the sports-field expert's opinion was reflected. It was expected that this study would be helpful for enhancing athletes' competence in the sports field.

Analysis of Yoga Keywords with Media Big Data (미디어 빅데이터를 통한 요가 관련 키워드 분석)

  • Chi, Dong-Cheol;Lim, Hyu-Seong;Kim, Jong-Hyuck
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.365-372
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    • 2022
  • South Korea is entering an aging society, and since the musculoskeletal system directly affects elders' daily life, muscle exercise and flexibility are required. In particular, yoga relaxes the mind and the body and heightens stress coping ability. To investigate keywords about yoga, news articles provided by BIGKinds, a news analysis system, was applied to collect articles from January 1, 2019, to December 31, 2021, and an analysis was conducted about the monthly keywords and the relationship followed by the weighted degree. Based on the research findings, first, it showed that there is high interest in yoga during the spring and autumn seasons. Second, yoga is offered in non-contact methods nowadays, and various social network services are applied for the operation. Third, there was high public attention to articles on yoga instructors and trainers, and this revealed the importance and interest in online coaching. It is anticipated to apply it for the development of yoga workout programs and base data to develop sports for all.