• Title/Summary/Keyword: 스트리밍 기기

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A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

Simultaneously Streaming Method of Multimedia Files (멀티미디어 파일 동시 스트리밍 방법)

  • Kim, Jinyoung;Lee, Eunsang;Im, Sohee;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.105-112
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    • 2015
  • In this paper, we propose a simultaneously streaming method of multimedia files. The main features and contributions of the proposed method are as follows. First, to share and play at the same time one video playback in more than two devices to provide convenience for users. Second, to contribute communications and multimedia technologies by developing a streaming technology that can work on two or more devices. The results of implementation and performance evaluation show successful UDP data communication and the simultaneous transfer of streaming multimedia with data to the receiving sides.

Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

On the Performance of Dynamic Adaptive Video Streaming under Active Bluetooth Connection (블루투스 사용이 모바일 비디오 스트리밍의 체감 품질에 미치는 영향에 대한 연구)

  • Lee, Jongho;Choi, Jaehyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.99-101
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    • 2018
  • 스마트 폰과 같은 모바일 기기에서 사용자의 다양한 요구 사항을 충족해야하는 요구가 늘어남에 따라, Wi-Fi, Bluetooth 등의 이종 무선 라디오가 단일 칩에 통합된 Wi-Fi 및 Bluetooth 콤보 모듈이 보편화 되었다. 본 연구에서는 Wi-Fi / Bluetooth 콤보 통신 모듈을 장착한 모바일 기기에서 모바일 스트리밍을 이용할 경우, Bluetooth 사용이 사용자 체감 품질(Qualty-of-Experience)에 미치는 영향을 조사한다. 실측을 통한 실험 결과, Wi-Fi와 블루투스를 동시에 사용하는 환경에서는 Wi-Fi만을 이용하는 환경에 비해 최대 55 %의 성능 저하를 보인 것으로 나타났다. 이 연구는 이기종 통신 모듈의 사용에 따른 물리 및 링크 계층의 전송 스케쥴링이 최상위 사용자 계층의 성능에 미치는 영향을 밝혀냈다는 중요성을 갖는다.

Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

Implementation of Multi-Streaming System of Live Video of Drone (드론 라이브 영상의 다중 스트리밍 시스템 구현)

  • Hwang, Kitae;Kim, Jina;Choi, Yongseok;Kim, Joonhee;Kim, Hyungmin;Jung, Inhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.143-149
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    • 2018
  • This paper presents an implementation of a streaming system which can forward live video stream to multiple users from a Phantom4, which is a drone made by DJI. We constructed the streaming server on Raspberry Pi 3 board for high mobility. Also We implemented the system so that the video stream can be played on any devices if the HTML5 standard web browser is utilized. We compiled C codes of FFmpeg open sources and installed in the Raspberry Pi3 as the streaming server and developed a Java application to execute as the integrated server that controls the other softwares on the streaming server. Also we developed an Android application which receives the live video stream from the drone and sends the streaming server continuously. The implemented system in this paper can successfully stream the live video on 24 frames per second at the resolution of 148x112 in considering the low hardware throughput of the streaming server.

Dynamic Adaptive Streaming over HTTP with Buffer Based Opportunistic Control of Energy Communication Mode (버퍼 기반 에너지 통신모드 기회적 제어를 통한 동적 적응 비디오 스트리밍)

  • Kim, Seohyang;Oh, Hayoung;Kim, Chongkwon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.458-463
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    • 2015
  • These days, streaming users are using ABR (Adaptive Bitrate) technique services by requesting the most adequate video rate selectively based on their own channel states. Most ABR related video rate adaptation techniques are only focused on real-time bitrate adaptations based on their own channel state, and misses energy limited characteristics that come from a mobile device's battery dependence. In other words, the mobile device's important characteristics and accompanying energy consumption are not being considered and causes dissatisfaction over streaming services. In this paper, we propose energy efficient prefetching based dynamic adaptive video streaming techniques, which saves unnecessary consumed energy while providing video rates of the same performance. Our scheme continuously turns off energy modules with enough streaming in the buffer and turns on in case of the opposite situation to save energy. Through the performance evaluation, this study's proposed scheme is 60% better than the previous work at global average mobile download speed.

Analysis and Prevention of Contents Exposure in Music Streaming (음악 스트리밍 서비스에서 음원과 메타데이터 노출 분석력 및 방지 방안)

  • Jung, Woo-sik;Nam, Hyun-gyu;Lee, Young-seok
    • KNOM Review
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    • v.21 no.2
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    • pp.10-17
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    • 2018
  • With the popularization of smart devices and the development of wireless Internet, the consumption method of music contents is changing to streaming rather than downloading. In this paper, we analyze the meta data of the music source exposed on the network traffic for the 19 music streaming services in Korea and abroad. We propose a preventive measure. As a result of analysis, we found that all of the 19 services were exposed to the metadata of the music. We propose a music and metadata protection method such as certificate fixing method to prevent exposure of such music and metadata.

Multimedia Streaming Services for Mobile Cloud Environment (모바일 클라우드 환경에서의 멀티미디어 스트리밍 서비스)

  • Kwon, Jian;Kim, Dong-Wan;Yu, Uk-Hyeon;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.228-229
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    • 2012
  • 고 해상도의 멀티미디어 영상을 모바일 기기에서 클라우드를 통해 제공 받을 때 시간적, 공간적 손실을 최소화 하고 모바일 기기에 환경에 맞는 최적의 상태로 멀티미디어를 제공함으로 시간적, 공간적 손실을 최소화하는 방안을 제안한다.

SVC and CAS Combining Scheme for Support Multi-Device Watching Environment (다중기기 시청환경을 지원하기 위한 SVC와 CAS 결합 기법)

  • Son, Junggab;Oh, Heekuck;Kim, SangJin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1111-1120
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    • 2013
  • CAS used in IPTV or DTV has an environment of sending single type of contents through single streaming. But it can be improved to support users' various video applications through single streaming by combining with SVC. For such an environment, efficiency should be firstly considered, and hierarchical key management methods for billing policy by service levels should be applied. This study aims to look into considerations to apply SVC to CAS and propose SVC encryption in CAS environment. The security of the proposed scheme is based on the safety of CAS and oneway hash function. If the proposed scheme is applied, scalability can be efficiently provided even in the encrypted contents and it is possible to bill users according to picture quality. In addition, the test results show that SVC contents given by streaming service with the average less than 10%overhead can be safely protected against illegal uses.