• Title/Summary/Keyword: 스토리 저작 도구

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A Study of Authoring for Intelligent Storytelling (지능형 스토리텔링을 위한 저작에 관한 연구)

  • Rha, Chang-Hyun;Ha, Yan
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.456-459
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    • 2005
  • 본 논문은 디지털 시대에 스토리텔링을 위한 적합한 지능형 스토리텔링 저작도구를 제안하고자 한다. 미국 등지에서는 이미 디지털 스토리텔링 제품이 많이 개발이 되어 실제 작품 제작에 활용되고 있으나, 국내에서는 아직 시도된 바가 없다. 또한 국외의 제품을 국내 창작환경에 활용하고자 할 때, 국내 작가 입장에서 적절하게 활용이 불가능한 상황이다. 따라서, 본 연구에서는 국내형 스토리텔링을 위한 저작도구를 개발하고자 하며, 이를 위한 지능형에 관한 연구를 제안하고자 한다.

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A Study about UCC Video Authoring Tool Enhancement Methods for Revitalization of Learning Contents (러닝콘텐츠의 활성화를 위한 UCC동영상 저작도구 개선방안 연구)

  • Lee, Ju-Ho;Kim, Kyung-A;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.391-394
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    • 2009
  • 본 논문에서는 러닝 콘텐츠의 생산성을 높이기 위해 초보자도 쉽게 사용 할 수 있는 UCC동영상 저작도구의 개선방안을 제시한다. 분석 방법으로 첫째, 초보자들이 사용하는 UCC동영상 저작도구와 고급동영상 저작 도구를 사용자 인터페이스 측면, 기능적 측면으로 분석 요소를 한정하여 분석하고, 러닝콘텐츠의 특성인 학습활동을 목적으로 한 학습 관련자원의 활용 정도를 UCC동영상 저작도구와 러닝저작도구를 분석 대상으로 하여 비교 분석 하였다. 이 두 분석결과를 종합하여 인터페이스 측면, 기능적 측면에서 개선방안을 제시 하였다. 인터페이스 측면에서는 복합타임라인을 통해 타임라인, 스토리보드, 블록기능을 하나의 메뉴로 구성하여 러닝콘텐츠 제작 시 혼동을 줄여 주며 기능적 측면에서는 자동 스토리보드 블록, 기능 편집, 클릭제작 3가지의 개선사항을 도출하여 초보자도 쉽게 러닝 콘텐츠를 제작할 수 있도록 제안하였다. UCC동영상 저작도구의 사용성 개선을 바탕으로 향후 UCC동영상 중심의 러닝콘텐츠가 활성화 될 것으로 기대한다.

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A Study on Implementation of Family Tree Authoring System for Family Contents (가족콘텐츠 스토리족보(가계도) 저작시스템 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.495-501
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    • 2014
  • This research paper is applying Family Tree with Story Authoring System on the previous research study about writing tool data model on interactive storytelling about family history. In this study, primary personal information holding identity of the person such as name, birthday and family tree, given at birth, was categorized into secondary function defined as "family contents" consisting of family achievements, episodes and experiences. Family contents was restructured to be used as creative ingredients to increase the value and usage of family contents...Family Tree with Story writing system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations.

An online storytelling authoring and viewing tool using user defined sketch (사용자 스케치를 이용한 온라인 이야기 저작 및 감상 도구)

  • Kim, Jeong-Sik;Lee, Eun-Woo;Nam, Yang-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.179-182
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    • 2002
  • 웹을 저작 공간으로 사용한 Wiki Wiki Web[4]은 텍스트 자원을 사용한 복잡하고 다양한 이야기의 표현이 가능하며 실시간은 아니지만 시분할 방식의 이야기 공동 저작과 감상을 지원한다. 하지만 이러한 도구를 사용하여 그림일기와 같은 그림과 텍스트 내공이 복합된 이야기를 저작하는 경우, 저작자는 텍스트 자원을 사용하여 이야기를 구성해야 하기 때문에 그림이 표현되어야 하는 부분을 표현할 수 없으며 공동저작을 손쉽게 하는 자동화 도구를 제공하지 않기 때문에 저작도구의 사용에 대한 불편함을 느끼게 된다. 이처럼 그림일기나 동화 등의 다양한 형태의 이야기를 표현하기 위해서 사용자가 멀티미디어 자원들을 사용하도록 하고 손쉬운 이야기를 구성하도록 하는 디지털 스토리텔링 저작도구가 요구된다. 본 논문에서는 저작자가 온라인상에서 직접 그린 스케치 영상을 사용하여 이야기의 배경과 캐릭터를 만들고 그것을 이야기 저작 소재로 사용하도록 하는 배경 및 액터 생성도구를 제공하고 다양한 형태의 이야기를 저작자가 손쉽게 표현하도록 하는 이야기 구성의 자동화 도구를 제공하면서 여러 사용자들이 실시간으로 이야기 저작과 감상에 공동으로 참여하도록 하여 저작된 결과를 애니메이션으로 감상할 수 있도록 하는 디지털 스토리텔링 도구를 설계하고 구현하였다.

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A Study on Implementation of Writing Supporting System(ICWS) for Interactive Storytelling Contents (인터렉티브 스토리텔링 콘텐츠 저작지원도구 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.263-269
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    • 2013
  • This research paper is applying Writing Supporting System on the previous research study about writing tool data model on interactive storytelling about family Story. Family story writing supporting system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations. The paper about studies on writing tool system on family story, aims to create documentary based high quality contents about each family members and family history. At the same time, overcome generation gaps and the lack of creation infrastructures. Throughout this process, the author will contribute to the expansion of creation devices which can be applied in other researches and writing tools.

The Effects of STEAM program using Storyline on Elementary Students' Creative Personality and Science-Related Attitude (스토리라인을 활용한 STEAM 프로그램이 초등학생의 창의적 인성 및 과학태도에 미치는 효과)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.487-496
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    • 2013
  • This study examined the effects of STEAM program using authoring tool on elementary school students' creative personality and science-related attitude. For this study, after analyzing curriculum from the first term of 6th grade and extracting the learning elements and topic, I developed lesson plans and App contents. As a result of applying STEAM program using Storyline to 6th grade elementary school class. dividing two groups-experimental group, comparison group-for this study, tested t-test, the test result of experimental group got a meaningful result statistically. There was positive effect on improving elementary school students' creative personality and science-related attitude.

A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.

Collaborative Digital Storytelling based on Collective Intelligence through Contest (공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링)

  • You, Eun-Soon;Park, Seung-Bo;Lee, Yeon-Ho;Jo, Geun-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.120-128
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    • 2010
  • Web development and digital technology enable users not only to consume contents but also to produce and share it through using various media. Thus, since personal needs for contents are increased, the interest in environment and technology for creating digital contents is growing. Because of existing digital contents technology such as writing tool or digital storyboard have focused on the individual creation, it is hard to induce participation and collaboration of other users and sharing and reusing contents. Therefore, we suggest a new form of collaborate digital storytelling using the concept of the collective intelligence through contest. Most of all, we develop writing tool and storyboard tool in order to facilitate participants to produce online contents. Also, distinguished from previous contest, this contest considers not only content output but also collaborative process for making it.

Digital Storytelling and Interaction based on Book - Application Scenario for Digilog Book (책을 기반으로 한 디지털 스토리텔링 및 상호작용 체험 - 디지로그 북 응용 시나리오를 중심으로)

  • Kim, Hae-Sun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.552-557
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    • 2008
  • 'Digilog Book' dealing with the combination of each advantage of analog sensibility on texts and digital sensation on virtual reality is one of the noble applications of U-book. Based on contents from books, enhancing 3D immersive display enable readers to enjoy various experiences with multisensory feedback provided. Also, 'Digilog Book' provides digitally created stories that would project different experiences and environments interacting users' choices on the interface of the book. This study focuses on developing users friendly implementation tools providing more interaction between digitally generated stories and digitally generated interface so that interaction between virtual reality and actual realty is expanded through simulating contexts and extents. From the application scenario 'Digilog Book' would perform as a storytelling tool with developing subordinated elements such as context structure, screen structure, definition of writing function, writing interface, writing system structure, etc. Therefore, this study would become a significance to direct and indicate the development of writing techniques on virtual reality back to life through digitally augmented reality.

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A Study on Interactive Storytelling Script Language for Generating the Stories (이야기 생성을 위한 인터랙티브 스토리텔링 스크립트 언어에 관한 연구)

  • Kim, Seok-Kyoo;Moon, Sung-Hyun;Park, Jun;Chang, Jun-O;Han, Sang-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.313-322
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    • 2009
  • A multi-story can be generated by the interactions of users in the interactive storytelling system. In this paper, I suggest narrative structure and corresponding Storytelling Markup Language and implement the system that processes a story presented using this language. This research will be basis of making an authoring tool for interactive storytelling. It can be used to make a story tool and story presentation tool using text, image, animation with user interaction.

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