• Title/Summary/Keyword: 스토리 문제

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The Mobile Cartoons Authoring Method Using Scene Flow Mode (Scene flow 방식을 이용한 모바일 만화 저작 기법)

  • Cho, Eun-Ae;Koh, Hee-Chang;Mo, Hae-Gyu
    • Cartoon and Animation Studies
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    • s.19
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    • pp.113-126
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    • 2010
  • The digital cartoons market is looking for a new growth momentum as the radical increases of the demands and markets about the mobile contents with portable instrument popularization. The conventional digital cartoons markets which are based on web-toon, page viewer cartoons and e-paper cartoons have been studied various fields to overcome some limitations such as the traditional cartoons had. The mobile cartoons which have been changed more and more, have some canvas limitations due to the mobile screen size. These limitations lead to the communication problems between the cartoonists and the subscribers and resulting some obstacles of mobile cartoons activations. In this paper, we developed a authoring tool applied the Screen Flow method to overcome inefficiency of conventional authoring methods. This proposed method can reflect the cartoonists' during the process of authoring mobile cartoons, thereafter we studied about the authoring method of mobile cartoons and its effects. For the convenience of users creating and distributing content in a way has been studied.

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Analysing the Narrative Strategy of Co-produced Transnational Romance Films (한일 공동제작 초국적 로맨스 영화의 내러티브 전략분석)

  • Cho, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.598-608
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    • 2016
  • This paper attempts to analyze the narrative strategy of co-produced transnational romance films, (2007) and (2010). These films were produced during the heyday of Korean wave, the phenomenon Korean popular culture enjoys overseas fandom. Coupling Korean male star with Japanese female star, and dramatizing their romance, the industries attempted to attract the nations' cultural consumers. International co-production has been considered as a mode of production strategic enough to penetrate into neighboring nations. One of the major benefits of international co-production is to cope with 'cultural discount' between nations. Since producers and directors from different cultural background can participate in the creative process and share ideas, they can devise quite strategic form and content to please culturally heterogeneous consumers. Korea and Japan have long been in socio-political conflict, which makes it crucial for these films' cultural producers not to stir spectators' nationalism. In other words, these films' cultural producers had to develop a narrative strategy not to analogize nations' political reality. This paper, therefore, aims to analyze the narrative structure of these films, and to specify narrative strategy in detail.

A DDMPF(Distributed Data Management Protocol using FAT) Design of Self-organized Storage for Negotiation among a Client and Servers based on Clouding (클라우딩 기반에서 클라이언트와 서버간 협상을 위한 자가 조직 저장매체의 DDMPF(Distributed Data Management Protocol using FAT) 설계)

  • Lee, Byung-Kwan;Jeong, Eun-Hee;Yang, Seung-Hae
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1048-1058
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    • 2012
  • This paper proposes the DDMPF(Distributed Data Management Protocol using FAT) which prevents data loss and keeps the security of self-organized storages by comprising a client, a storage server, and a verification server in clouding environment. The DDMPF builds a self-organized storage server, solves data loss by decentralizing the partitioned data in it in contrast to the centralized problem and the data loss caused by the storage server problems of existing clouding storages, and improves the efficiency of distributed data management with FAT(File Allocation Table). And, the DDMPF improves the reliability of data by a verification server's verifying the data integrity of a storage server, and strengthens the security in double encryption with a client's private key and the system's master key using EC-DH algorithm. Additionally, the DDMPF limits the number of verification servers and detects the flooding attack by setting the TS(Time Stamp) for a verification request message and the replay attack by using the nonce value generated newly, whenever the verification is requested.

Lambda Architecture Used Apache Kudu and Impala (Apache Kudu와 Impala를 활용한 Lambda Architecture 설계)

  • Hwang, Yun-Young;Lee, Pil-Won;Shin, Yong-Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.9
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    • pp.207-212
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    • 2020
  • The amount of data has increased significantly due to advances in technology, and various big data processing platforms are emerging, to handle it. Among them, the most widely used platform is Hadoop developed by the Apache Software Foundation, and Hadoop is also used in the IoT field. However, the existing Hadoop-based IoT sensor data collection and analysis environment has a problem of overloading the name node due to HDFS' Small File, which is Hadoop's core project, and it is impossible to update or delete the imported data. This paper uses Apache Kudu and Impala to design Lambda Architecture. The proposed Architecture classifies IoT sensor data into Cold-Data and Hot-Data, stores it in storage according to each personality, and uses Batch-View created through Batch and Real-time View generated through Apache Kudu and Impala to solve problems in the existing Hadoop-based IoT sensor data collection analysis environment and shorten the time users access to the analyzed data.

The value and sharing of medical research data (의학연구데이터의 가치와 공유의 의미)

  • Kim, Na Won
    • Proceedings of the Korean Society for Information Management Conference
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    • 2017.08a
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    • pp.104-104
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    • 2017
  • 연구 데이터란 과학적 연구에서 사용된 일차 자료와 연구자에 의해 직접 작성된 연구의 결과로서 수치, 문자, 이미지, 음성 등의 사실적 기록을 의미한다. 이 연구의 주제 분야인 의학은 잠재적 가치와 활용 가능성이 높고 공익적 성격을 가지고 있는 학문 분야로 의학 연구 데이터의 종류와 관리의 필요성을 통해서 그 가치와 공유 의미를 찾아보고자 한다. 또한 연구 데이터의 대표적인 임상 시험 기록과 연구 논문의 발표와 공유 현황에 대해서도 살펴보고 그 안에서 도서관의 역할이 어떤 것인가를 짚어보고자 한다. 의학 연구 데이터는 환자 진료기록, 건강 검진 기록, 임상 기록, 사망 기록, 임상 시험 기록, 유전체 정보, 연구 논문 등 그 종류와 형태가 다양하며 대용량인 경우가 많다. 의학 연구는 개인 정보보호와 윤리적인 문제 등 연구 수행 과정에서 어려운 점이 많은 성격을 가지고 있으나 질병 치료나 예방 나아가 인류의 건강과 직접적으로 관련된 학문 분야로 의학 연구 데이터의 보존과 공개, 공유를 위한 관리는 큰 의미가 있다. 의학 연구 데이터관리는 새로운 연구의 밑받침이 될 뿐만 아니라 중 저개발 국가의 연구자들에게도 큰 기회를 부여하여 세계적인 의학 발전에 기여할 수 있다. 또한 임상 시험 결과에 대한 은폐와 거짓 연구 방지에도 의미가 있어 미국뿐만 아니라 전세계적으로 학술 연구 논문 발표에 사용된 데이터는 등록하도록 규정하고 있다. 임상 시험 등록으로 공인된 사이트는 NIH의 ClinicalTrials.gov, ICTRP의 Primary Registry 등이 있으며, 우리나라에도 질병관리본부 국립보건연구원에서 관리하는 CRIS 등이 있다. 의학 연구자들은 연구의 시작부터 연구 데이터를 수집, 사용, 보존, 공유의 문제를 고려해야 하나 시간적 물리적인 문제 등으로 어려움을 겪고 있으며, 이를 지원하는 서비스는 도서관에서도 관심이 높아지고 있는 분야로 Virginia Commonwealth 대학 도서관과 Emory 대학 도서관 등에서 시도되고 있다. 이 서비스는 연구 과정에서 사서의 지원이 가능한 새로운 기회로 연구자의 데이터관리를 위한 단계별 스토리를 조직하고 DMP 작성 지원 및 교육 등을 통해서 학술 커뮤니케이션에서 새로운 역할자로 자리잡을 수 있을 것이다.

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Playing Trauma -A Study on the Representation of History in Taiwan Horror Game Detention (플레잉 트라우마 -대만 호러게임 <반교>의 역사 재현 연구)

  • Bae, Ju-Yeon
    • Journal of Popular Narrative
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    • v.26 no.2
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    • pp.87-122
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    • 2020
  • This study explores the method of representation of traumatic history in 2D horror game Detention developed by Taiwan game production company Red Candle through an analysis of its method of storytelling. Unlike conventional public media, video/digital games are based on interactivity, in which game players engage in the narratives. Thus, the relationship between players and the history in the game world may also change. This research investigates how the players build their way of remembering and recognizing the past in a different relationship. Detention, which was well received, not only in Taiwan but also around the world upon its launch in 2017, is set in a middle school during the martial law era in Taiwan in the 1960s. In the game, the main character encounters her lost memories in the process of following clues and game rules, and finally realizes she is implicated in the 1960s' event. Detention was cinematized after the success of the game. The film achieved enormous popularity both in terms of box office success and criticism. In this paper, the strategy of the game's storytelling is introduced in comparison to the film's approach in the representation of historical events. In particular, the paper explores elements such as the interactivity of the game medium, narrative fragmentation, quests, hints and cues, and the horror genre, that asks users to understand history beyond the game world differently from the point of view of other media. Though this study, it can be considered that the digital game is a medium exploring history in a serious manner. In particular, Detention invokes the matter of game-mnemonics as well as cine-mnemonics. Compared to plentiful research in cine-mnemonics, game-mnemonics has not been extensively studied to date. Therefore, through the analysis of Detention, this paper explores the relationship between digital games, history and memory.

Analysis and Elimination of Side Channels during Duplicate Identification in Remote Data Outsourcing (원격 저장소 데이터 아웃소싱에서 발생하는 중복 식별 과정에서의 부채널 분석 및 제거)

  • Koo, Dongyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.4
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    • pp.981-987
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    • 2017
  • Proliferation of cloud computing services brings about reduction of the maintenance and management costs by allowing data to be outsourced to a dedicated third-party remote storage. At the same time, the majority of storage service providers have adopted a data deduplication technique for efficient utilization of storage resources. When a hash tree is employed for duplicate identification as part of deduplication process, size information of the attested data and partial information about the tree can be deduced from eavesdropping. To mitigate such side channels, in this paper, a new duplicate identification method is presented by exploiting a multi-set hash function.

Tourism Resources Strategy of Royal Tomb: from Seosam-noung's Social Transfiguration and Characteristic Perspectives (서삼릉의 사회적 변용과 특성으로부터 본 왕릉의 관광자원화 방향)

  • Park, Koo-Won;Park, Jin-Woo;Jee, Bong-Gu
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.250-261
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    • 2007
  • This research investigated the tourism resources strategies of royal tomb from the perspectives of Seosam-noung's social transfigurations and space characteristics. The result showed that environmental factors were no less important than cultural factors for evaluating royal tomb's recreational value. Because a royal tomb needs to be developed as a rest place for citizens, how citizen's rest place and tourism recreation can be coexisted is a significant matter for a space development. In addition, royal tomb's characteristic is related to the characteristics of culture, environment, man, gardening, and scenery. Therefore, the story research of these gardening, man, space needs to be investigated.

The Design of Active Storage Virtualization System for Information Protection (정보보호를 위한 능동적 스토리지 가상화 시스템 설계)

  • Cho, Kyoung-Ok;Han, Seung-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2040-2048
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    • 2010
  • In contemporary society, though convenience and efficiency of work using information system is growing high, adverse effect problems of malignant code, system hacking, information leak by insiders due to the development of the network are raising their head daily. Because of this, enormous work forces and expenses for the recovery and management of system is needed. The existing system can be divided into two aspects: security solution which surveils and treats virus and malignant codes, and network management solution which observes the system of computer, and practices maintenance and repair such as management, recovery, backup. This treatise applied Active Write Filter mechanism and the technology based on NFS and complemented the maintenance problems of user data of the existing system and designed the system which enables solving problems of intellectual property right such as information protection and illegal work.

A Study on the Technologies of Storage Management System for Digital Contents (디지털콘텐츠의 저장관리시스템 기술에 관한 연구)

  • 조윤희
    • Journal of Korean Library and Information Science Society
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    • v.34 no.2
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    • pp.187-207
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    • 2003
  • With the rapidly evolving information technologies and the Internet, a network-based storage management system is required that can efficiently save, search, modify, and manage digital contents which are increasing by geometric progression. Recently, the SAN became highlighted as a solution to such issues as the integrated data management for heterogeneous systems, the effective utilization of storage systems, and the limitation of data transfer. SAN allows for effective management and sharing of bulk data by directly connecting the storage systems, which used to be independently connected to servers, to the high-speed networks such as optical channels. In this study, I researched on the technologies, standardization and market trends of storage management systems, and performed comparative analyses of the structures, components, and performances for achieving the integration of diverse system storage systems as well as the virtualization of storage systems.

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