• Title/Summary/Keyword: 스토리북

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A study of user performed Virtual Space Storybook (사용자 참여 가상공간 스토리북 구현)

  • Park, Su Jin;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.115-122
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    • 2019
  • We In this study, We tested for artificial intelligence-based virtual space story books were planned. The proposed virtual space concept, a story book with the characteristics of Augmented Virtuality, was implemented Several steps are needed to proceed with the virtual space storybook's story. First, a user brings a real object in to virtual space and recognizes the real object with an artificial intelligence-based object-recognition software. Second, when object recognition progresses, the virtual 3D model is augmented in the virtual space, which is then inserted into the virtual space and rendered. Finally, software projected a virtual space storybook on the desk in which users can touch and select real-objects. This virtual space storybook was implemented using the new story-making technology by applying the virtual space concept. the Augmented Virtuality concept is to augment real objects based on virtual space. To confirm this we tested a user test using the virtual space storybook. the user seemed as if can the distinction between real objects and virtual images. Also very well and that understood the process of putting the real objects in virtual space.

Effect of Storytelling Marketing in Publishing Company: Focused on Facebook Case (출판사의 스토리텔링 마케팅 효과 연구: 페이스북을 중심으로)

  • Bae, Jun-Young;Oh, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.92-104
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    • 2015
  • Many publishing companies go to storytelling marketing through facebook in these days. Because storytelling marketing through facebook is thought for publishing company as useful marketing method in accordance with the increase of social media user. Thus, this study classified storytelling marketing type by episode, experience, anniversary, information and also analyzed the difference of cognitive reaction, emotional reaction and variables which effect to purchase intention according to each storytelling marketing type. As the results, anniversary type and information type got more positive reaction from responses rather than episode type and experience type with respect to likability, reliability, informativeness, engagement. Also engagement, likability, informativeness are revealed as major variables which effect to purchase intention of each storytelling type. Thus, storytelling marketing of publishing company through facebook need to focus on anniversary type and information type. And it is important to combine naturally the information regarding to book that publishing company want to sell with the fun, pleasure factors that story can give.

A Study on the Use of Storytelling in Norse Mythology in Games (게임에서 북유럽 신화의 스토리텔링에 활용에 관한 연구)

  • Hyun, Joon-Sub;Lee, Jong-won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.577-580
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    • 2021
  • 최근 게임에서 '신화'적인 요소가 들어가는 경우는 이름, 고유 명칭만 들어가거나 신화의 이야기를 게임 세계관에 참조만 하는 정도로 그치고 있다. 비교적 최근 북유럽 신화 자체를 다룬 '갓 오브 워'가 나오기는 했지만, 아직도 신화 그 자체를 다룬 게임은 적은 편이다. 그리스 신화, 켈트 신화, 조로아스터교 신화 등 여러 신화가 있지만 그 중에서도 북유럽 신화의 다양한 이야기들을 조사하여 게임으로써 어떤 장르에, 어떤 방향으로 스토리를 적용시켜야 할지 스토리텔링의 방향을 제시하고자 한다.

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Digital Storytelling and Interaction based on Book - Application Scenario for Digilog Book (책을 기반으로 한 디지털 스토리텔링 및 상호작용 체험 - 디지로그 북 응용 시나리오를 중심으로)

  • Kim, Hae-Sun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.552-557
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    • 2008
  • 'Digilog Book' dealing with the combination of each advantage of analog sensibility on texts and digital sensation on virtual reality is one of the noble applications of U-book. Based on contents from books, enhancing 3D immersive display enable readers to enjoy various experiences with multisensory feedback provided. Also, 'Digilog Book' provides digitally created stories that would project different experiences and environments interacting users' choices on the interface of the book. This study focuses on developing users friendly implementation tools providing more interaction between digitally generated stories and digitally generated interface so that interaction between virtual reality and actual realty is expanded through simulating contexts and extents. From the application scenario 'Digilog Book' would perform as a storytelling tool with developing subordinated elements such as context structure, screen structure, definition of writing function, writing interface, writing system structure, etc. Therefore, this study would become a significance to direct and indicate the development of writing techniques on virtual reality back to life through digitally augmented reality.

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Storytelling Project for Local Historical and Cultural Archiving on Bukbyeon-dong, Gimpo-si (지역 역사문화 아카이빙을 위한 김포 북변동 스토리텔링 사업)

  • The Institute of Archiving Network
    • Journal of Korean Society of Archives and Records Management
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    • v.19 no.1
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    • pp.275-281
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    • 2019
  • This article introduces the storytelling project about Bukbyeon-dong, Gimpo-si by the Kimpo Cultural Foundation in 2018. The project archives local history and culture and includes research, exploration, oral history, story organization, and presentation of ways to utilize contents. Through this, the article aims to present the limitations and importance of the project, the meaning of the excavation of local historical and cultural resources, and the need for local archives.

Implementation of Story-App Using CMS (CMS를 활용한 스토리앱 구현)

  • Kim, DaeYong;Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.289-292
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    • 2015
  • 본 작품은 학생들이 만든 캡스톤디자인 작품이다. 본 작품의 기획의도는 특정한 형식에 구애받지 않고 자신만의 생각을 텍스트뿐만 아니라 여기에 사진과 동영상 등의 다양한 멀티미디어를 함께 첨부할 수 있는 스토리앱 형식의 전자책을 개발하고자 한다. 이 전자책은 디자인 템플릿을 통해 예쁘게 꾸밀 수 있으며, 본인이 담고 싶은 글을 책으로 만들고, 이렇게 만들어진 개성 있는 전자책은 상대방에게 공유를 통해 선물할 수 있는 어플리케이션으로 개발한다. 따라서 본 연구는 개성 있는 포토북을 자유롭고 쉽게 만들 수 있는 환경 구현 즉, CMS에 그치지 않고 개인의 소중한 추억을 타인들에게 공유함으로써 감동을 나눌 수 있게 하는 것이 최종 목표이다. 또한 모바일에서만 공유로 끝나는 것이 아닌 pc로도 전송 가능하기 때문에 만들어진 결과물을 출력 후 종이책으로 제본해 보관할 수 있는 서비스 역시 기대해 볼 수 있겠다.

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The Effect of Social Network Usage on the Formation of Social Capital : Based on Twitter, Facebook, KakaoStory (소셜네트워크 활용이 사회자본 형성에 미치는 영향 : 트위터, 페이스북, 카카오스토리를 중심으로)

  • Hong, Sam-Yull;Oh, Jae-Cheol
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1471-1477
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    • 2012
  • Social Network has common functions such as acting as primary platforms smoothing the sharing and distribution by combination with various contents. Hence, questionnaire has been conducted to users of all of Twitter, Facebook and KakaoStory, and the factors affected by each service are presented by statistical analyses of the survey and the results are resolved by dividing them into complete and instrumental social capital. This study will be able to provide a standard for users to select Social Network according to their purposes and contribute to development of new Social Network or improvement of existing ones.

A study on Classification of Book Trailers (북트레일러의 유형에 대한 연구)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.2
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    • pp.67-87
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    • 2015
  • With the development of cultural industries and technology, digital video marketing has grown immensely and 'Book Trailer' are now one of the main methods of promoting a title in publishing industry. The demands are growing, but the development lacks basic theoretical foundation and systematic structure. At this crucial moment, basic theoretical research on Book Trailer is necessary to establish a solid foundation for the medium to expand. In this study, I have focused on defining the basic concepts of Book Trailers and analyzing the classification of Book Trailers. In sorting the type of Book Trailers, content and formal appearance were used as standards. As a result, I was able to classify the content genre into message type, conflict type, character type using the elements of story. The formal appearance genre was classified into still photography type, motion typography type, interview type, story movie type and animation type.

Technical analysis of Cloud Storage for Cloud Computing (클라우드 컴퓨팅을 위한 클라우드 스토리지 기술 분석)

  • Park, Jeong-Su;Bae, Yu-Mi;Jung, Sung-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.5
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    • pp.1129-1137
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    • 2013
  • Cloud storage system that cloud computing providers provides large amounts of data storage and processing of cloud computing is a key component. Large vendors (such as Facebook, YouTube, Google) in the mass sending of data through the network quickly and easily share photos, videos, documents, etc. from heterogeneous devices, such as tablets, smartphones, and the data that is stored in the cloud storage using was approached. At time, growth and development of the globally data, the cloud storage business model emerging is getting. Analysis new network storage cloud storage services concepts and technologies, including data manipulation, storage virtualization, data replication and duplication, security, cloud computing core.

Interactive Popup Book System Based on User Preference (사용자 선호도 기반 인터랙티브 팝업북 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.469-474
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    • 2008
  • Recently popular media, book, has problems to satisfy a child who wants to be a character in a story, because it just transmits fixed story. Therefore, many people are interested in interactive contents that are changed variously by user's acting in multimedia division. This paper introduces an interactive pop-up book system that can control a story of book by interesting interactivity. This system suggests a special story graph that transforms a linear architecture story to a interactive story by traversing diverse node We focus to make a special pop-up book interface and wind blowing interface for physical environments to have interesting and familiar user interaction, and to conclude by user studies. We also investigated user preference for various interactive story paths, so we can excluded unnecessary stories and surveyed to compare before the excluding and after. Finally, story paths that user prefers are introduced in the Interactive Popup Book System.

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