• Title/Summary/Keyword: 스크린 크기

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Metascreen Analysis Using Generalized Sheet Transition Conditions(GSTCs) and Babinet's Principle (Babinet의 원리와 Generalized Sheet Transition Conditions(GSTCs)를 이용한 메타스크린 해석)

  • Lee, Sun-Gyu;Lee, Jeong-Hae
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.29 no.9
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    • pp.685-692
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    • 2018
  • Using Babinet's principle and generalized sheet transition conditions(GSTCs), an analysis method for metascreens is proposed. First, the relation of a complementary screen between a metafilm and metascreen with the same dimensions was confirmed using Babinet's principle. These properties were verified by comparing the reflection coefficient of the patch and the transmission coefficient of the mesh. The patch and mesh are the basic structures of metafilms and metascreens, respectively. Based on these findings, it is also confirmed that the reflection coefficient of the patch surface calculated by GSTCs has the same value as the transmission coefficient of the mesh surface. It is expected that the proposed analysis methods can be applied to the magnitude, phase, and polarization of electromagnetic waves in the various unit structures of a given metasurface.

A Research on Development of Multi-Screen Image and Application to Ultra-High Definition Contents (멀티스크린의 발전과 초고화질 콘텐츠 응용에 대한 연구)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.18 no.6
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    • pp.33-39
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    • 2020
  • The multi-screen image system could make the audiences appreciate contents without special devices by expansively composing the images played on a single screen to many facets suitable for the use, which could provide the great immersiveness to the audiences. Based on the recent interest in realistic images, it is produced as films through the multi-projection technology such as Screen X or Escape, and it is developed into the media that could deliver stories and information. Also, the size of display tends to gradually get larger while the image quality is improved to high definition. Thus, the development is accelerated in the form of Digital Signage that could play the high definition image contents by solidly composing many HD or UHD display screens. Moreover, through the convergence of digital technologies, it is developed into the higher value-added industry that could have two-way communication. This study aims to understand the developmental history of multi-screen image from 1950 to the present, technical analysis, and the production method, and then to research how to minimize the image degradation when playing the contents, in various platforms using the multi-screen image.

A Design of Korean Input Method using Direction of Vowel on the Touch Screen (터치스크린에서의 모음의 방향성을 이용한 한글 입력 방식의 설계)

  • Lim, Yang-Won;Lim, Han-Kyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.924-932
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    • 2011
  • Though the spread of the touch screen devices is now revitalized, the Korean input methods in the touch screen devices are mostly the button input methods using keypads. Even though the button input methods are used with a touch screen, they still adopts the existing qwerty keyboard. It means that the existing methods can not be improved. This research suggests that the Korean input method which can be used in the portable terminals and the touch screen devices, for example, a smart phone which has a limited sized screen. It assigns every vowel a process which corresponds with the Korean invention theory and the vowel input method is to drag it. Through the mock experiments, we confirmed that the simplification of the Korean alphabet is more efficient than the existing methods, in the point of the speed of the Korean input.

A Study on Particle-Size Distribution and Collect Rate of the Oyster Shells as Breaking and Crushing (파쇄 및 분쇄를 통한 굴 패각의 입도분포와 회수율에 관한 연구)

  • Jung, Ui-In;Kim, Bong-Joo
    • Journal of the Korean Recycled Construction Resources Institute
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    • v.5 no.4
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    • pp.458-465
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    • 2017
  • The purpose of the present study was to examine the method of physically processing oyster shells for use as raw material(aggregate) through experimentation. The results of the experiment found that the adequate particle size of the pulverized oyster shells should be smaller than 10mm due to their shape. Also, after considering various particle size distributions and residual rates by particle size, the study found the cutter mill to be the most suitable tool for pulverizing oyster shells. The use of a cutter mill resulted in recovery rates of 97.3%, 98.2%, and 98.9% for inner screens of 8mm, 12mm, and 20mm respectively, revealing how the increase of screen size results in slightly higher recovery rates. The experiment involving the difference between the inner screen of the cutter mill and the speed of the inverter shows that a smaller screen size and a faster inverter speed result in a lower fineness modulus, while a rise in inverter speed for an identical screen made possible the material recovery of a much lower range of particle sizes.

Feasibility Study for the Cleaning of Well Screens using High-voltage Pulsed Discharge (고전압 펄스 방전을 이용한 지하수 관정 스크린 공막힘 재생법 연구)

  • Chung, Kyoung-Jae;Lee, Seok-Geun;Dang, Jeong-Jeung;Choi, Gil-Hwan;Hwang, Y.S.;Kim, Chul-Young;Park, Young-Jun
    • The Journal of Engineering Geology
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    • v.23 no.1
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    • pp.29-36
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    • 2013
  • The application of appropriate rehabilitation methods can improve the efficiency of clogged wells and extend their life. In this paper, we study the feasibility of well cleaning using high-voltage pulsed discharge, in which electrical energy is used to produce impulsive pressure in water, in contrast to conventional methods that employ chemical or pneumatic energy sources. This technique utilizes the compressive shock wave generated by the expansive force of hot, dense plasma that is produced during a pulsed discharge in the gap between electrodes immersed in water. Compared with conventional techniques, this method is simple, and easy to handle and control. Using a capacitive pulsed power system with an electrical energy of 200 J, an impulsive pressure of 10.7 MPa is achieved at the position 6 cm away from the discharge gap. The amplitude of the impulsive pressure was easily controlled by adjusting the charging voltage of the capacitor and was almost linearly proportional to peak discharge current. The technique achieved good results in cleaning feasibility tests with mock-up specimens similar to clogged well screens.

Design for Position Protection Secure Keypads based on Double-Touch using Grouping in the Fintech (핀테크 환경에서 그룹핑을 이용한 이중 터치 기반의 위치 차단이 가능한 보안 키패드 설계)

  • Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.38-45
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    • 2022
  • Due to the development of fintech technology, financial transactions using smart phones are being activated. The password for user authentication during financial transactions is entered through the virtual keypad displayed on the screen of the smart phone. When the password is entered, the attacker can find out the password by capturing it with a high-resolution camera or spying over the shoulder. A virtual keypad with security applied to prevent such an attack is difficult to input on a small touch-screen, and there is still a vulnerability in peeping attacks. In this paper, the entire keypad is divided into several groups and displayed on a small screen, touching the group to which the character to be input belongs, and then touching the corresponding character within the group. The proposed method selects the group to which the character to be input belongs, and displays the keypad in the group on a small screen with no more than 10 keypads, so that the size of the keypad can be enlarged more than twice compared to the existing method, and the location is randomly placed, hence location of the touch attacks can be blocked.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

SAC305 solder paste printability evaluation by screen printing parameters (스크린 프린팅 주요인자 변화에 따른 SAC305 솔더페이스트 인쇄성 평가)

  • Kwon, S.H.;Lee, C.W.;Kim, C.H.;Yoo, S.
    • Proceedings of the KWS Conference
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    • 2010.05a
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    • pp.77-77
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    • 2010
  • 본 연구에서는 Sn-3.0Ag-0.5Cu (SAC305) 무연솔더의 최적 인쇄성을 위한 PCB 및 마스크설계, 스크린프린팅 공정변수의 최적값을 실험계획법을 통해 평가하였다. 사용된 칩은 가로 0.4mm 세로 0.2mm의 0402 MLCC칩이며, 사용된 시험보드는 OSP 표면처리된 PCB이었다. 인쇄성을 판단하기 위한 공정인자는 금속마스크 두께, 마스크홀 크기, 패드크기 및 모양, 인쇄각도, 인쇄속도, 판분리속도이었다. ANOVA분석을 통해 주인자를 파악하였으며, 인쇄성에 영향을 미치는 주인자는 마스크두께와 인쇄각도임이 확인되었다. 그 후 중심 합성법을 이용하여 인쇄성 최적 조건을 확인하였다. 결과로 나타난 등고선/표면도를 통해, 마스크두께가 작을 때에는 인쇄각도가 작아야 높은 인쇄성을 갖으며, 또한 마스크 두께가 클 경우에는 인쇄각도가 커야 높은 인쇄성을 가짐을 알 수 있었다. 추가실험을 통해서 인쇄성 표면도의 정확도를 확인하였으며, 실험값은 표면도에서 표시된 인쇄성값과 비슷함을 알 수 있었다. 또한, 인쇄성이 낮은 영역과 높은 영역에서 접합강도값을 측정하였으며, 인쇄성이 좋은 영역에서 접합강도도 높음을 알 수 있었다.

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Maximum Positive/Negative Screen Parallax for Creation of High quality Stereoscopic 3D Contents (고품질 3D 입체영상 제작을 위한 최대 스크린 시차(Max Parallax) 제안)

  • Park, Byung-Jin;Jung, Jae-Woo;Park, Sung-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.333-336
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    • 2011
  • 스테레오스코픽 3D 입체영상은 좌/우 영상의 시차(視差)를 이용하여 시청자로 하여금 2D 영상에서 느낄 수 없었던 가상의 입체감을 느낄 수 있도록 한다. 이러한 가상의 입체감은 주로 좌/우 영상의 수평시차를 통해서 구현되며, 수평시차의 많고 적음에 의하여 피사체의 원근(遠近)이 조절된다. 시차가 지나치게 작을 경우 3D 입체영상은 2D와 다를 바 없이 평면으로 보이거나, 피사체의 볼륨감이 사라져서 종이인형들이 단순히 층을 나뉘어서 배열된 것처럼 보이게 된다. 반대로 시차가 지나치게 클 경우 좌/우 영상은 하나로 융합되어 입체감을 형성하지 못하고 이중상으로 관측되게 된다. 이렇듯 3D 입체영상에서 수평시 차의 크기는 핵심적인 기능을 수행하고 있음에도, 프로그램 제작시 적절한 시차를 결정하는 판단기준이 부족하며 최대 시차에 대한 기준도 모호하여, 촬영자나 컴퓨터 그래픽스 작업자의 감(感)에 의하여 입체영상 콘텐츠 제작이 이루어지고 있어, 고품질 3D 영상 제작의 장애요인이 되고 있다. 본 논문에서는 NPP(Native Pixel Parallax) 계산을 바탕으로 입체영상의 시차는 스크린 크기별로 달라질 수 있음을 살펴보고, 좌/우 영상의 시차가 가상깊이로 환산되는 과정을 분석하여, 3D 방송에 적합한 최대 시차를 제안하고자 한다.

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A Preliminary Study for the Development of Diagnostic X-ray Simulator using Visible Light Source (일반광원을 이용한 진단용 X선 모사 실험장치 개발을 위한 예비 연구)

  • 정광호;서태석;이형구;최보영;윤세철
    • Progress in Medical Physics
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    • v.13 no.3
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    • pp.169-175
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    • 2002
  • The purpose of this study is to verify the usefulness of X-ray simulator which uses a visible light source for further study. We developed a small experimental equipment which is composed of three main components - source, localizer and detector. Cartesian coordinate was set in 3D space, and the position of target was assumed the origin of the coordinate. The light from the source passes directly through the target, and projection image is formed on the screen, which can be taken with the digital camera. Since projection images were acquired behind the screen, they were flipped over right and left. By examining the characters of visual light source and equipments, it could be concluded that developed system was useful for experimental purpose.

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