• Title/Summary/Keyword: 스케줄링 시스템

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A QoS-aware Scheduling Algorithm for Multiuser Diversity MIMO-OFDM System (다중 사용자 MIMO-OFDM 시스템에서의 QoS 제공을 위한 스케줄링 기법)

  • An Se-Hyun;Yoo Myung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7A
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    • pp.717-724
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    • 2006
  • In order to maximize the throughput and provide the fairness between users in MIMO-OFDM system, FATM(fairness-aware throughput maximization) scheduling algorithm was proposed. In this paper, a QoS-aware scheduling algorithms for MINO-OFDM system are proposed, each of which is based on FATM. These scheduling algorithms aim to satisfy the different service requirements of various service classes. Three proposed QoS scheduling algorithms called SPQ (Strict Priority Queueing), DCBQ (Delay Constraint Based Queuing), HDCBQ (Hybrid Delay Constraint Based Queuing) are compared through computer simulations. It is shown that HDCBQ algorithm outperforms other algorithms in satisfying different requirements of various service classes.

An Improvement on the Weighted Least-Connection Scheduling Algorithm in Web Cluster Systems (웹 클러스터 시스템에서 개선된 WLC 스케줄링 알고리즘)

  • Choi Dong-Jun;Chung Kwang-Sik;Shon Jin-Gon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.199-201
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    • 2006
  • 웹 클러스터 시스템은 여러 대의 서버로 부하를 분산시키는 시스템이다. 부하 분산 알고리즘으로 가중치를 부여하고 연결 수가 가장 적은 리얼 서버를 선출하는 방식인 가중치 기반 최소-연결(WLC: Weighted Least-Connection) 스케줄링 알고리즘을 가장 많이 사용하고 있다. 이 알고리즘은 동시 사용자 수가 많은 웹 클러스터 시스템에 새로운 리얼 서버가 추가될 경우 새로운 서버에게 웹 요청을 집중적으로 할당하여 해당 서버에 과부하를 발생시키는 문제점이 있다. 본 논문에서는 새로운 리얼 서버에게 발생하는 과부하를 줄이기 위해, 웹 요청이 새로운 리얼 서버에게 연속적으로 할당되면 해당 서버를 스케줄링에서 잠시 제외되도록 하는 개선된 WLC 스케줄링 알고리즘을 제안한다.

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Non-Preemptive Fixed Priority Scheduling for Design of Real-Time Embedded Systems (실시간 내장형 시스템의 설계를 위할 비선점형 고정우선순위 스케줄링)

  • Park, Moon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.2
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    • pp.89-97
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    • 2009
  • Embedded systems widely used in ubiquitous environments usually employ an event-driven programming model instead of thread-based programming model in order to create a more robust system that uses less memory. However, as the software for embedded systems becomes more complex, it becomes hard to program as a single event handler using the event-driven programming model. This paper discusses the implementation of non-preemptive real-time scheduling theory for the design of embedded systems. To this end, we present an efficient schedulability test method for a given non-preemptive task set using a sufficient condition. This paper also shows that the notion of sub-tasks in embedded systems can overcome the problem of low utilization that is a main drawback of non-preemptive scheduling.

A Real-Time Scheduling Technique on Multi-Core Systems for Multimedia Multi-Streaming (다중 멀티미디어 스트리밍을 위한 멀티코어 시스템 기반의 실시간 스케줄링 기법)

  • Park, Sang-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1478-1490
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    • 2011
  • Recently, multi-core processors have been drawing significant interest from the embedded systems research and industry communities due mainly to their potential for achieving high performance and fault-tolerance at low cost in such products as automobiles and cell phones. To process multimedia data, a scheduling algorithm is required to meet timing constraints of periodic tasks in the system. Though Pfair scheduling algorithm can meet all the timing constraints while achieving 100% utilization on multi-core based system theoretically, however, the algorithm incurs high scheduling overheads including frequent core migrations and system-wide synchronizations. To mitigate the problems, we propose a real-time scheduling algorithm for multi-core based system so that system-wide scheduling is performed only when it is absolutely necessary. Otherwise the proposed algorithm performs scheduling within each core independently. The experimental results by extensive simulations show that the proposed algorithm dramatically reduces the scheduling overheads up to as negligible one when the utilization is under 80%.

Applying CSP techniques to automated scheduling with agents in distributed environment (분산 환경 하에서 지능형 에이전트 기반의 자동 스케줄링을 위한 제약만족 기법의 응용)

  • Jung, Jong-Jin
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.87-94
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    • 2007
  • Many researchers have modeled complicated problems with distributed AI technologies in distributed environment. Especially, intelligent agent technology we often proposed among researchers as efficient method to solve the complicated problems because agent technology makes possibile to share different problem solving abilities among processors in distributed processing environment. In this paper, we propose multiagent system model to solve distributed scheduling problem. At this point we apple CSP techniques to the multiagent model as individual problem solving ability of member agents. Scheduling problem is divided into subproblems according to constraints by distributed resources, then each agent solves its subproblem using CSP solver in the proposed model. This method improves scheduling efficiency. For meeting scheduling problem of case study, we show CSP modeling process and suggest problem solving procedure by multiagent system model.

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Adaptive Resource Scheduling for Workflows Considering Competence and Preference (적합성과 선호도를 고려한 워크플로우의 적응적 자원 스케줄링)

  • 황경순;이건명
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.45-48
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    • 2004
  • 워크플로우는 기업의 업무 프로세스, 이질적 정보 서버들을 통한 정보 처리 등과 같은 잘 정의된 복잡한 프로세스를 수행하기 위해 설계되어 조율된 작업들로 구성된다 워크플로우 스케줄링에서는 부여된 제약조건을 만족하면서 작업을 수행할 수 있는 작업의 실행 순서를 결정한다. 워크플로우를 실행시킬 때, 동시에 하나의 작업을 처리할 수 있는 자원이 여러 개 있을 경우에는, 어떤 자원이 어떤 작업을 수행할지 결정해야하는 자원 스케줄링 상황이 발생한다. 자원 스케줄링을 할 때는, 작업에 대한 자원의 적합도 및 선호도를 반영하는 것이 바람직하다. 한편, 프로세스가 진행되어 감에 따라 작업에 대한 자원의 적합도 및 선호도는 변할 수 있고, 또한 이러한 적합도 및 선호도 정보가 사전에 주어지지 않은 경우도 있다. 이 논문에서는 작업에 대한 자원의 적합도 및 선호도를 모델링하는 방법을 제안하고, 이를 프로세스 진행에 따라 갱신하는 방법을 소개하고, 이를 이용하여 적응적으로 자원 스케줄링하는 방법을 제시한다.

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Research on optimal port cargo vehicle arrival scheduling system using Monte Carlo simulation, AlphaGo Zero, and Bayes' theorem (몬테카를로 시뮬레이션, 알파고 제로, 베이즈 정리를 이용한 최적의 항만 화물차 입항 스케줄링 시스템에 대한 연구)

  • Min-Gyeong Kim;Sua Park;Hae-Young Lee;Na-Young Kim;Sang-Oh Yoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1096-1097
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    • 2023
  • 본 연구에서는 항만 교통 혼잡 문제를 해결하기 위해 최적화와 관련된 요소와 트럭 운전기사와 터미널 사이의 협상과 관련된 요소를 새로운 방식으로 고려한 중장기 및 실시간 스케줄링 모델을 제시한다. 중장기 스케줄링 모델은 몬테카를로 시뮬레이션, 실시간 스케줄링 모델은 알파고 제로의 원리와 베이즈 정리를 이용하여 구현했다. 실험 결과 제시된 알파고 제로를 이용한 실시간 스케줄링 시스템이 화물차 평균 지연시간을 30분에서 4분으로 대폭 줄여 지연 시간을 최소화하는 것을 입증했다. 실험 관련 코드는 다음 주소에서 확인할 수 있다 : https://github.com/yulleta/Application_of_AlphaGo-Zero_to_port_arrival_scheduling

A Message Schedulability Analysis using an Improved EDF Scheduling for Distributed Real-Time Systems (분산 실시간 시스템에서 개선된 EDF 정책을 사용한 메시지 스케줄가능성 분석)

  • Lee, Eun-Mi;Heu, Shin
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.9
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    • pp.520-529
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    • 2002
  • This paper presents an approach for scheduling network messages with real-time dynamic algorithms. We present the method that calculates an intermediate relative deadline of the message based on the EDF(Earliest Deadline First) scheduling policy. We adjust the slack of message by using this intermediate relative deadline to allocate a priority of message. The priority of the message can be determined accurately by using the slack that calculates in our approach, which increases the schedulability efficiency of the message. As a result, we reduce the worst-case response time and improve the guarantee ratio of real-time messages. Also, we describe the analysis method to check the schedulability on message sets, and show the efficiency of our approach by comparing the results of the DM(Deadline Monotonic) approach and the existing EDF approach with that of the improved EDF in our approach through the simulation.

The Extended-Military Multimedia Systems Based on Real-Time Scheduling Scheme (실시간 스케줄링을 적용한 Extended-Military Multimedia Systems)

  • Park, Sang-Hyuk;Kim, Jai-Hoon;Han, Chang-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.26-32
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    • 2011
  • It is very important for more effective military operation to share information required in recognizing a situation by monitoring battlefield. The recognition of situations is offered visually though multi-media systems such as a COP(Common Operation Picture), UAV etc. The operating method has rapidly changed into Network-Centric Warfare (NCW). As a result, the data that these Multimedia systems should control is increasing. Improved performance of Multimedia systems is required to deal with them. In this paper, we propose Extended-Military Multimedia System(E-MMS) applying the most excellent scheduling method in terms of meet-ratio in real time when Multimedia systems carry out assigned information in real time for monitoring as the method of improved performance. As a result of utility about proposed system, it is verified that realtime EDF(Earliest Deadline First) scheduling method is more improved up to 20% compared to non-realtime FCFS(First Come First Service) in terms of the deadline meet ratio.

Multimedia Service Scheduling Algorithm for OFDMA Downlink (OFDMA 다운링크를 위한 멀티미디어 서비스 스케줄링 알고리즘)

  • Jang, Bong-Seog
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.9-16
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    • 2006
  • This paper proposes a scheduling algorithm for efficiently processing multimedia pakcet services in OFDMA physical system of the future broadband wireless access networks. The scheduling algorithm uses wireless channel state estimation, and allocates transmission rates after deciding transmission ordering based on class and priority policy. As the result, the proposed scheduling algorithm offers maximum throughput and minimum jitter for realtime services, and fairness for non-realtime services. In simulation study, the proposed algorithm proves superior performances than traditional round robin method.

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