• Title/Summary/Keyword: 스윙궤적

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Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game (체감형 배드민턴 게임을 위한 스윙 인식과 셔틀콕 궤적 계산 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.67-76
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    • 2014
  • Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.

Developing Golf Swing Correction System Using Accelerometer and Pressure Sensor (가속도 및 압력센서를 이용한 골프스윙교정시스템 개발)

  • Kim, Kye-young;Hwang, Kwang-il;Shin, Jae-Hyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.611-613
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    • 2018
  • 본 논문에서는 가속도와 자이로를 이용하여 골프 스윙의 각 구간별 스윙속도 및 스윙궤적과 백스윙 각도를 분석하고 이를 활용하여 사용자가 자신의 골프 스윙의 상태를 분석하고 교정해 나갈수 있는 초소형 골프스윙 분석 모듈을 개발한다. 기존의 대다수의 스윙분석 모듈과 달리 본 연구에서는 압력센서를 추가하여 스윙 과정에서 사용자의 그립에 가해지는 압력을 동시에 수집하고 분석함으로써 보다 정밀한 스윙분석을 가능케하였다. 실제 프로토타입 개발과 테스트를 통해 개발된 모듈 및 모바일 앱의 기능 및 성능을 검증하였다.

A study on the taping techniques of functional golf inner-wear for improving golf swing trajectory & shot distance (골프 스윙궤적 및 비거리 향상을 위한 기능성 골프 이너웨어의 테이핑 기법 연구)

  • Jungwoo Kim
    • The Research Journal of the Costume Culture
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    • v.32 no.1
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    • pp.58-69
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    • 2024
  • The purpose of this study was to develop the Functional golf inner-wear by preventing the injuries and enhancing the performance of the Golf swing by checking the influence of the wearing of the functional golf inner-wear considering golf characteristics on the Swing trajectory and Shot distance. Functional inner-wear effective for golf swing was manufactured using the sports taping method. Changes in driver and iron swing before and after wearing the functional golf inner-wear manufactured in this way were measured using trackman equipment. Measurement variables were limited to Club Speed, Attack Angle, Club Path, Ball Speed, Smash Factor, and Priority. Before and after wearing functional golf inner-wear, there were statistically significant differences in driver club speed, iron club speed, driver etch angle, iron club pass, driver ball speed, driver smash factor, iron smash factor, driver carry, iron carry, and right shoulder joint proprioceptive sensory ability. As a result, functional golf inner-wear is effective for ball speed, impact, and carry by increasing club speed and efficient swing. Future research will focus on the development of functional golf that can improve the swing ability in a short game that plays an important role in the golf game through various sports taping grafting technique, textile, special material, film, Research on functional golf inner-wear.

Interactive Golf Game Using Golf Swing Sensor (골프 스윙 센서를 이용한 체감형 골프 게임)

  • Kim, Eun-Ju;Ahn, Sang-Hyuk;Song, Chang-Geun;Kim, Sun-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.175-178
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    • 2006
  • 체감형 스크린 골프 게임에 사용될 인터페이스로 골프 공의 궤적과 속도를 실시간으로 표시하고 분석하는 시뮬레이터를 설계하고 골프 스윙 센서 장비를 적용하여 실시간 게임을 구현하였다. 특히 레저 스포츠 게임은 게임을 즐기면서 몸으로 느낄 수 있는 체감형 게임기에 적합한 게임 콘텐츠로 게이머에게 몰입감을 주기 위한 고급 3 차원 그래픽 기술과 가상현실 기술등과 같은 최첨단 기술이 필요하다. 따라서 몰입감과 현실감을 최대한 살리기 위해서는 물리의 법칙과 가상 현실 장비와의 연동이 필수이다. 본 논문은 체감형 스크린 골프의 시스템을 구성하고 게임을 위한 시뮬레이터의 설계와 레이아웃 설계, 공의 속도와 궤적 표시 방법, 골프공의 충격량을 계산하고, 체감형 가상 장비를 연동하였다.

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Position control of robot using two moving axis (2개의 모터축에 연결된 로봇의 팔 위치 제어)

  • Park, Seong-Wook;Jung, Kwang-Wook;Seo, Bo-Hyeok
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2403-2405
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    • 2004
  • 본 논문에서는 회전과 무게이동을 할 수 있는 모터를 가진 로봇의 위치 제어와 로봇의 궤적과 구조식에 관해 연구를 수행한다. 로봇의 끝단의 위치를 제어 할 수 있는 스윙 모터의 각과 리프트 모터의 각도를 구하는 과정과 연속움직임을 통한 로봇의 움직임을 관찰한다. 예제를 통해 제어 방법의 유용성과 실용성을 검증하고자 한다.

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Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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The usage of convergency technology for ROGA algorithm application on step walking of biped robot (이족 로봇의 계단 보행에서 Real-Coded Genetic Algorithm 의 융합 기술의 사용)

  • Lee, Jeong-Ick
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.175-182
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    • 2020
  • The calculation of the optimal trajectory of the stepped top-down robot was made using a genetic algorithm and a computational torque controller. First, the total energy efficiency was minimized using the Red-Cold Generic Algorithm (RCGA) consisting of reproductive, cross, and mutation. The reproducibility condition related to the position assembly of the start and end of the stride and the joints, angles, and angular velocities are linear constraints. Next, the unequal constraint accompanies the condition for preventing the collision of the swing leg at the corner with the outer surface of the stairs, the condition of the knee joint for preventing kinematic peculiarity, and the condition of no moment in safety in the traveling direction. Finally, the angular trajectory of each joint is defined by fourth-order polynomial whose coefficient is to approximate chromosomes. This is to approximate walking. In this study, the energy efficiency of the optimal trajectory was analyzed by computer simulation through a biped robot with seven degrees of freedom composed of seven links.

Torque Distribution Algorithm of Independent Drive Articulated Vehicle for Small Radius Turning Performance (독립 구동 굴절차량의 회전반경 감소를 위한 토크분배 알고리즘)

  • Lee, Kibeom;Hwang, Karam;Tak, Junyoung;Suh, In-Soo
    • Journal of the Korean Society for Railway
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    • v.17 no.5
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    • pp.336-341
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    • 2014
  • The articulated structures seen in train or tram applications are being applied in road transportation systems, for use in mass passenger transit. When articulated vehicles are driven on public roads, they no longer follow a guided track. Therefore, there are a lot of control elements that need to be considered, such as turning radius, swept path width, off-tracking, and swing-out. Some of the currently available articulated vehicles on roads are equipped with an independent drive system; a system that has one motor at each wheel. Through this drive system, each wheel can be independently controlled, making precise and quick dynamic stability control possible. In this paper, we propose a torque distribution algorithm that can reduce the overall turning radius of the articulated vehicle, which has been verified through dynamic simulation.