• Title/Summary/Keyword: 스마트 ITS

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Design of Location Based Social Network Service Model Centering around Smart Phone (스마트 폰 중심의 위치 기반 소셜 네트워크 서비스 모델 설계)

  • Ahn, Byung-Ik;Joo, Young-Do
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.5
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    • pp.55-62
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    • 2011
  • Recently, LBS(Location Based Service) is expanding its service areas with the spread of smart phones and the contents of the service are more individualized according to the customer's needs. Specially, LBSNS(Location Based Social Network Service) is emerging as the most promising service of LBS. This paper introduces a LBSNS model to form a community to share common contents dynamically centering around the place of user's smart phone. The methodology suitable for implementing the effective management and the automatic update of the community of social network is presented in this paper. In addition, we describe the significant future researches of LBSNS under the upcoming mobile environment.

Smartphone Accelerometer-Based Gesture Recognition and its Robotic Application (스마트폰 가속도 센서 기반의 제스처 인식과 로봇 응용)

  • Nam, Sang-Ha;Kim, Joo-Hee;Heo, Se-Kyeong;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.6
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    • pp.395-402
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    • 2013
  • We propose an accelerometer-based gesture recognition method for smartphone users. In our method, similarities between a new time series accelerometer data and each gesture exemplar are computed with DTW algorithm, and then the best matching gesture is determined based on k-NN algorithm. In order to investigate the performance of our method, we implemented a gesture recognition program working on an Android smartphone and a gesture-based teleoperating robot system. Through a set of user-mixed and user-independent experiments, we showed that the proposed method and implementation have high performance and scalability.

A study on high performance Java virtual machine for smart card (스마트카드용 고성능 자바가상기계에 대한 연구)

  • Jung, Min-Soo
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.1
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    • pp.125-137
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    • 2009
  • Smart card has a small sized micro computer chip. This chip contains processor, RAM, ROM, clock, bus system and crypto-co-processor. Hence it is more expensive, complicated and secure chip compared with RFID tag. The main application area of smart card is e-banking and secure communications. There are two kinds of smart card platforms; open platform and closed one. Java card is the most popular open platform because of its security, platform independency, fast developing cycle. However, the speed of Java card is slower than other ones, hence there have been hot research topics to improve the performance of Java card. In this paper, we propose an efficient transaction buffer management to improve the performance of Java card. The experimental result shows the advantage of our method.

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Speed estimation of sound-emitted objects through convergence of sound information analysis and smart device technology (음향 정보 분석과 스마트 기기 기술의 융합을 통한 사물의 속력 측정)

  • Nam, Yong-Wook;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
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    • v.6 no.5
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    • pp.233-240
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    • 2015
  • In this paper, we present an algorithm that estimates the speed of a moving object only using its sound information. In general, the speed gun projects the incident light onto a moving object and measures the frequency variation of the scattered light. Then the speed is measured by this frequency difference. In our study, instead of light information, we measure the speed by sound frequency difference when the object is coming and moving away. In our experiments on the speed measurement, on average the error of 6.08% was obtained. Utilizing this algorithm for smart device, we can measure the speed of a moving object without sensor that measures the frequency of the light.

Implementation of Smartphone Games Combining Motion Recognitions and Mutual Communications of Terminals (단말기 동작인식과 상호 통신을 결합한 스마트폰 게임의 구현)

  • Lee, Soong-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.2064-2071
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    • 2012
  • The generalization trend of smart phones have brought many smartphone games into daily lives. These games are mainly dependent on the interactions on the display of the phone using finger touches. On the other hand, functions for detecting the positions and actions of the phones such as gyro-sensors have been rapidly developed over the former orientation sensors and acceleration sensors. Though it has become technologically possible to detect the users' motion via the smartphone devices and to use the phone device directly as the game device, it is hard to find the actualized cases. This paper proposes a new paradigm including basic frameworks and algorithm for the games combining the motion recognitions and mutual communications on the smartphones and finally presents the details of its implementation and results.

Development of an App for Store Information Management based on NFC (NFC 기반 가게정보관리 앱 개발에 관한 연구)

  • Ahn, Ki Ho;Kim, Yong Il
    • Smart Media Journal
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    • v.2 no.3
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    • pp.39-46
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    • 2013
  • According to popularization of smart phones, we can easily see the QR code attached to products. Restaurants also provide customers with store information using QR code. Sixteen years have passed since QR code was developed. In Korea, QR code has been widely utilized in the field of marketing because of easiness of technique implementation and channel expansion to mobile. However, to recognize QR code, we should run the proper application and focus on it during loading time. To address this problem, this paper proposes the app to manage store information using NFC technology. The proposed app saves easily store information through the name card of a store and facilitates its management obtained by a smart phone.

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A Study on Real-Time Lightning Simulation for Smart Device (스마트기기 게임에 적합한 실시간 번개 시뮬레이션 연구)

  • Park, SungBae;Oh, GyuHwan
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.35-46
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    • 2013
  • In this paper, we show a real-time lightning simulation for smart device game. Our proposed method uses physically based Dielectric Breakdown Model to similar real world lightning path and we simplify the algorithm for real-time simulation in smart device. In addition, the rendering process can render multiple lightning and can real-time render in smart device. Finally, our lightning can support interactive with user. The simulation method will be effectively useful for a game that needs a real-time simulation as its game element in smart device environment.

A Design of IoT based Automatic Control System for Intelligent Smart Home Network (지능형 스마트 홈네트워크를 위한 IoT기반 자동조절시스템 설계)

  • Shim, JeongYon
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.21-25
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    • 2015
  • The Internet of Thing (IoT) will be a very important core technology to implement Intelligent Smart Home Network and it will take charge of an important role connected to Smart Phone, Cloud Computing in the Ubiquitous environment. In this paper, Internal Autonomous Regulation by human autonomic nervous system was studied and its core mechanism was applied to the design of IoT based Autonomous Regulation System for Intelligent Smart Home Network. We proposed an autonomous regulating mechanism in which the factors of Temperature, Humidity and Illumination are automatically adjusted as they communicate with the connected things.

DR(Demand Response) Technology for Smart Grid (스마트그리드를 위한 수요반응 기술)

  • Park, Jae Jung;Kim, Yun Hyun;Kim, Jin Young;Seo, Jong Kwan;Lee, Jae Jo
    • Journal of Satellite, Information and Communications
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    • v.7 no.2
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    • pp.1-7
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    • 2012
  • In recent years, importance of environmental protection and energy resources has increased. Therefore, eco - friendly consumption patterns is rapidly increased. Accordingly, efficient energy consumption technology is noted in a variety of industries. Smart grid technology can improve energy efficiency by using IT technology. Among them, the demand response is an critical factor in the smart grid. In this paper, we present basic concept of smart grid and demand response. In addition, we present demand response technology and its application examples.

The Analysis of Vibration on the Guide Rail Installed with Manufacturing System of the Smart Phone Lens (스마트폰 렌즈 생산시스템에 장착된 가이드 레일에 관한 진동해석)

  • Kim, Young-Choon;Cho, Jae-Ung;Joung, Woon-Se
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2539-2544
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    • 2014
  • As the production of electronic goods increases, poor products increase. Smart phone lens has much probability of breakage due to vibration happened at machine during the procedure of production. At this study model of smart phone, robot installed at guide rail is applied by various load according to its mass and investigated with vibration analysis. The analysis result in this study is thought to supply the material necessary at safe design and development on manufacturing machine system of smart phone lens by assembled automation.