• Title/Summary/Keyword: 스마트폰 App

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Design and Implementation of JPetStore Order System Based Mobile WebApp Office (모바일 웹앱 오피스 기반의 JPetStore 주문시스템의 설계 및 구현)

  • Lee, Myeong-Ho;Han, Jung-Su
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.149-154
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    • 2012
  • This paper aims to design and realize android smartphone mobile webapp office JPetStore order system based Seam framework. Currently in production until the lightweight container architecture, known commonly architecture is Seam framework. However, there is no design and implementation research of mobile webapp office with the Seam framework environment. In this study, the Seam environment based on the android mobile webapp office JPetStore order system implementation after analyzing the mobile webapp office development productivity with the objective is to provide guidance.

A Study of Information About Culture And Art Based On Application (최신 문화 예술공연 정보 제공 어플리케이션 연구)

  • Koo, Min-Jeong;Shin, Yea-Ri
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.4
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    • pp.65-69
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    • 2015
  • This study can read register reviews and search read information that users want by musical, drama and movie by using DB by developing App providing the newest culture view and information in android smart phone, when users want to enjoy cultural life. Also, the administrator logins as Administrator-mode and controls cultural information and makes smooth controlling by identifying user's information. In addition, the user logins as User-mode and reads cultural information and can make possible in reading and writing reviews. It makes possible to enjoy leisure activity as cultural activity by identifying reliable performance information via recommendation of friend groups.

Avoiding Automatic Android App Analysis by Detecting Random Touch Generation (무작위 터치 발생 탐지를 이용한 안드로이드 앱 자동 분석 회피에 관한 연구)

  • Yun, Han Jae;Lee, Man Hee
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.21-29
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    • 2015
  • As the number of malicious Android applications increases rapidly, many automatic analysis systems are proposed. Hoping to trigger as many malicious behaviors as possible, the automatic analysis systems are adopting random touch generation modules. In this paper, we propose how to differentiate real human touches and randomly generated touches. Through experiments, we figured out that the distance between two consecutive human touches is shorter than that of random generation module. Also we found that the touch speed of human is also limited. In addition, humans rarely touch the outer area of smartphone screen. By using statistics of human smartphone touch, we developed an algorithm to differentiate between human touches and randomly generated touches. We hope this research will help enhance automatic Android app analysis systems.

Development and Preliminary Evaluation of Smartphone Application-Based Nutrition Education Material for Twin Pregnancy (스마트폰 앱을 활용한 쌍태아 임부 산전 영양 교육자료 개발 및 예비평가)

  • Kim, So Yeon;Kim, Ju Hee
    • Women's Health Nursing
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    • v.24 no.1
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    • pp.1-13
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    • 2018
  • Purpose: To develop educational material about nutrition during antepartum period for women pregnant with twins by using smartphone applications. Methods: A series of steps according to ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation were used to develop smartphone application of antepartum nutrition care for women pregnant with twins. Results: Based on experts' evaluation, the average score was $4.6{\pm}0.39$ in total. Content score was $4.7{\pm}0.40$. Interface design score was $4.5{\pm}0.55$. Content score was higher than interface design score. User evaluation was conducted in the form of interview. Results of interviews revealed that users generally responded positively to the accuracy, understanding, and objectivity for content items of the smartphone app. As for the evaluation of consistency for the evaluation item of interface design, users answered "ordinary" or "generally yes". For design suitability and accuracy of vocabulary, they answered 'generally suitable'. Conclusion: The smartphone app developed through this study is expected to aid antepartum care for women pregnant with twins. It will also contribute to health promotion of both pregnant women and twin fetus.

An Integrated Management Method of Mileage in Mobile Smart Phone Environment (모바일 스마트폰 환경에서 마일리지의 통합적관리방법)

  • Kang, Yeon Ah;Lee, Sun Young;Kim, Min Seok;Lee, Seok Lyong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1674-1677
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    • 2010
  • 고객관리가 대두되면서 고객유지 및 관리를 위한 마케팅 기법 중에서 중요한 것이 마일리지 적립마케팅이며, 대표적인 방식으로 자바 카드(Java card)와 같은 스마트 카드 방식 및 스티커 또는 쿠폰, 도장을 이용한 방식을 들 수 있다. 그러나 현재 많은 업계에서 도입한 마일리지 관리가 오히려 다수의 마일리지 카드 소지로 인해 고객에게 불편함을 주고 있다. 몇몇 기업에서는 같은 계열사의 마일리지를 통합 관리하는 방식을 선보였으나, 불편함을 줄이기엔 역부족이었다. 본 논문에서는 현재 국내 및 전 세계에서 스마트폰 이용이 확산되고 있는 시점에서 스마트 폰의 한 종류인 애플사의 아이폰 어플리케이션, 즉 앱(App)을 활용하여 개인의 마일리지를 보다 효율적으로 관리할 수 있는 마일리지 통합 관리 시스템을 제안한다.

Introduce the develope of the app customer management system depend on Location based Service system (위치기반 지역 정보 시스템에 기반 앱용 고객 관리 시스템 구축 방법)

  • Lee, Sang-Yeob
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.273-276
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    • 2013
  • 스마트 폰과 스마트 패드등 스마트 디바이스를 이용한 다양한 앱 응용 프로그램이 배포 되고 있다. 특히 위치 정보를 이용한 다양한 앱용 응용 프로그램이 많이 개발 되고 있다. 본 논문에서는 위치 기반 지역 정보 시스템에 기반된 스마트폰용 고객 마일리지 관리 시스템 구축 방법을 소개 한다. 제안 시스템은 위치 기반으로 지역에 특정 상점을 찾고 해당 상점에 방문하여 이용하면 해당 상점에서 마일리지 또는 쿠폰 등을 단순히 전화 번호 색인을 이용하여 입력하고 해당 정보와 연관하여 지속적인 고객관리를 하는 전체 구조 이다. 제안 시스템을 이용하면 상점 운영자는 종이 또는 프라스틱 카드를 이용하여 고객 관리를 할 필요가 없으며, 고객은 다양한 상점에 다양한 마일리지와 쿠폰을 관리하기 위한 카드를 보관할 필요가 없어진다. 본 논문에서는 위치기반 지역 정보 시스템을 구축하고 해당 지역 정보 시스템과 고객관리를 연결하여 효율적으로 고객을 관리하는 전체 시스템을 설명 한다.

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Research on Factors Affecting Smartphone App Market Selection: App Market Platform Provider's Perspective (스마트폰 앱 마켓 선택에 영향을 미치는 요인에 관한 연구: 앱 마켓 플랫폼 사업자 관점으로)

  • Lee, Ho;Kim, Jae Sung;Kim, Kyung Kyu;Lee, Youngin
    • Journal of the Korea Knowledge Information Technology Society
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    • v.13 no.1
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    • pp.11-23
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    • 2018
  • This paper empirically investigates the factors that influence the consumer choice of an app market based on the rational choice theory. The app market is the only channel where a consumer can buy smartphone apps, which give various functional convenience and are considered to be a major contributor to the proliferation of smartphones. Analyses of 281 questionnaires show that usability and structural guarantees as benefit factors significantly influence the app market choice. From the cost perspectives, both monetary and non-monetary conversion costs are found to significantly influence the app market choice. On the other hand, customer trust, information quality, and market image were found to have no significant effect on app market selection. In particular, Korean app market platform providers (KT, LG U +) seem to be superior in terms of structural guarantees, such as customer center operation and damage compensation regulations, compared to overseas app market platform operators (Google). However, in the case of the Google App Market, it is pre-installed on all Android phones, so it is not inconvenient to install additional apps to use other app market. This is disadvantageous to domestic app market platform operators, and it is necessary to establish a policy solution point. In terms of operator costs, both monetary and non-monetary conversion costs have a significant impact on app market choice. In particular, non-monetary conversion costs have a negative impact on Korean app market platform operators. It can be explained that the service expectation level of the domestic app market is low and it is recognized that the time cost factor such as membership is large for new users to use. It seems to be necessary to improve the domestic app market business. Meanwhile, extant research on smartphone apps focuses on the purchase of apps themselves, but not on the selection of the app market itself. In order to fill in this gap, this study focuses on the determinants of app market selection, including the characteristics of an app market and the switching costs.

Design and Implementation of Mobile Crowdsourcing-based Driver Assistance Systems (MC-DAS) (모바일 크라우드소싱 기반 운전자 지원 시스템의 설계 및 구현)

  • Jeong, Han-You
    • Journal of IKEEE
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    • v.22 no.1
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    • pp.29-37
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    • 2018
  • In recent years, there have been increasing interests in the mobile crowdsourcing that exploits multiple sensors, communication and user interfaces, and the computation power of widespread smartphones. In this paper, we present a novel mobile crowdsourcing-based driver assistance systems (MC-DAS) that crowdsource the sensor data of smartphone app having already passed a road segment, generate its profile information through a massive data processing, and forward this profile to the smartphone app of vehicle entering the road segment. Based on the MC-DAS platform, we also design and implement a new navigation system that advices the vehicle speed depending on the speedbump and on the road curvature profile. We expect that the proposed MC-DAS platform will be used as a platform for emerging new mobile crowdsourcing applications.

The mobile data processing system for noise measured in a living environment (생활 환경의 소음 측정을 위한 모바일 데이터 처리 시스템)

  • Choo, Min-ji;Seo, Jung-hee;Park, Hung-bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1943-1950
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    • 2015
  • Korean representative residence type is apartment house. Due to this, civil complaint related to living noise is rapidly increasing. Here, in case when they suffer from surrounding noise in daily life, they can raise civil complaint. However, in general home, it is difficult to measure noise utilizing expert equipment, in many cases they use smart phone app. Noise measurement app that was previously released has markedly low correctness, e.g. value is differently measured in the same condition, therefore, it is difficult to be used for the actual noise measurement. Therefore, this paper suggests mobile data process system for noise measurement of living environment utilizing smart phone. The expected effect of this research can be utilized as the civil complaint material by conveniently measuring the noise and presuming the direction that the noise appeared at the home that has no equipment.

Comparison of Movie Ticketing system by smartphone applications -Focused on CGV, Megabox, Lotte cinema- (스마트폰 애플리케이션을 통한 영화 예매 시스템 비교 -CGV, 메가박스, 롯데시네마를 중심으로-)

  • Ko, Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.453-460
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    • 2016
  • This study aimed to compare the systems of ticketing application programs of three major movie theaters, CGV, Megabox, Lotte Cinema, with each other and evaluate the usability, and find problems to figure out user experiences for more convenient mobile ticketing. Experimental subjects with experiences of using apps of the movie theaters were recruited; First, as a primary task, they reserved movie tickets with each of the movie theater apps; Second, they had in-depth interviews with questions based on the model of Creating Pleasurable Interfaces by Stephen Anderson. As a result, users preferred the composition with information in order in overall, in which ticketing process went smoothly. In particular, users were more satisfied with convenient payment applications. Therefore, as an improving way, it is required to design an interface for users to recognize at a glance and a payment system within an app, not to design separate payment system out of the app. I hope this study will help actively conduct researches to maximize the usability in a way to reserve movie tickets through smartphone apps.