• Title/Summary/Keyword: 스마트볼

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Factors Affecting South Korean Disaster Officials' Readiness to Facilitate Public Participation in Disaster Management Using Smart Technologies (재난안전 실무자의 스마트 재난관리 준비도에 영향을 미치는 요인에 관한 실증 연구 - 스마트 기술을 활용한 재난관리 민간참여 중심으로 -)

  • Lyu, Hyeon-Suk;Kim, Hak-Kyong
    • Korean Security Journal
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    • no.62
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    • pp.35-63
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    • 2020
  • As the frequency and intensity of catastrophic disasters increase, there is widespread public sentiment that government capacity for disaster response and recovery is fundamentally limited, and that the involvement of civil society and the private sector is ever more vital. That is, in order to strengthen national disaster response capacity, governments need to build disaster systems that are more participatory and function through the channels of civil society, rather than continuing themselves to bear sole responsibility for these "wicked problems." With the advancement of smart mobile technology and social media, government and society as a whole have been called upon to apply these new information and communication technologies to address the current shortcomings of government-led disaster management. As illustrated in such catastrophic disasters as the 2011 Tohoku earthquake and tsunami in Japan, the 2010 Haitian earthquake, and Hurricane Katrina in the United States in 2005, the realization of participatory potential of smart technologies for better disaster response has enabled citizen participation via new smart technologies during disasters and resulted in positive impact on the management of such disasters. In this context, this study focuses on the South Korean context, and aims to analyze Korean government officials' readiness for public participation using smart technologies. On this basis, it aims to offer policy suggestions aimed at promoting smart technology-enabled citizen participation. For this purpose, it proposes a particular model, termed SMART (System, Motivation, Ability, Response, and Technology).

Evaluation of Particle Counting by Smartphone-based Fluorescence Smartscope and Particle Positioning in Spinning Helical Channel (스마트폰 기반 형광 smartscope의 입자계수 및 회전하는 나선형 채널의 입자정렬 성능 평가)

  • Park, Eunjung;Kim, Subin;Cho, Myoung-Ock;Kim, Kyunghoon;Shourav, Mohiuddin Khan;Kim, Sunwook;Lee, Jeonghoon;Kim, Jung Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.19-28
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    • 2015
  • With the aim of developing a smartphone-based point-of-care device that is small, inexpensive, and easy to handle by non-expert, we designed a fluorescence smartscope for counting particles and a DC motor-controlled particle positioning system. Our smartscope can count the number of fluorescent particles and fluorescently-stained white blood cells through a phone camera with an adaptor containing a LED, a ball lens and optical filters and an application running on a smartphone. The motor was controlled wirelessly via Bluetooth with an Android smartphone. We found that axial spinning of a helical microfluidic channel allows arrangement of particles having size similar to the white blood cells. The motor-controlled particle positioning system can minimize time-consuming manual processes and automate sample preparation process and thus, if integrated with the smartscope, it can be used for a point-of-care testing device based on a smartphone.

Exploring the Digital Workbook Development for Mind Healing on a Smart Environment (스마트 환경에서의 마음치유용 디지털 워크북 개발을 위한 탐색)

  • Yu, Jeongsu;Hong, Sunmi
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.605-614
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    • 2014
  • Many healing programs regard successful healing as the cure of the presenting physical and emotional problems. To heal present broken heart on a smart environment, we need to know states of mind. We also have to need psychoanalytic healing that cure mind caused. It is necessary to consider a more comprehensive view of healing that incorporates not only physical healing but mental healing. For this, we analyze through retrospective review from existing researches and healing programs. We obtain psychological and emotional factors about negative side effects on a smart environment. Throughout this study we draw upon factors of psychology and emotion to represent pictures by projective methods such as visual representation. That pictures is being used in developing the digital workbook for mind healing. We look at the possibility of psychological therapy from negative side effects causing converts into digital forms which have fixed scales on a smart environment.

Hangul Serious Game for Childhood using Whole Language Approach (총체적 교수법을 이용한 유아용 한글 기능성 게임 설계)

  • Zo, Bo-Ro;Kim, Soo-Kyun
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.449-455
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    • 2016
  • Times have changed and using smart phones is common to everyone, regardless of men and women of all ages. Especially, making educational applications is on a rising trend. This report aims to build a program, which makes young children easily meet and learn Hangul anytime, anywhere, to keep pace with the change and trend. As everyone knows, young children's Hangul learning process is changing with smart phone generalization. Young children usually learned Hangul based on paper books but now times have changed, instead, smart phones can be used to learn Hangul anytime, anywhere, and this trend is seen everywhere easily. This report explains how to build smart phone applications to make it easier to learn and understand educational Hangul plays.

A Learning Module Development of Speed Measurement Application for Elementary Students (초등학생들을 위한 속력 측정 어플리케이션의 학습 모듈 개발)

  • Kim, Kapsu;Park, Ha-Na
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.23-31
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    • 2013
  • Elementary students can easy access to the smartphones and also can have been interested with them. Elementary learning tools to use smartphones are effective at the learning. So, Smartphones learning tools used in scientific experiments, the learning effect would be nice. Elementary school students to learn speed learning areas is a difficult concept. Therefore, the speed of learning application for smartphones is required. In this study, we develop a module for learning speed. This module that use the acceleration sensors of smart phones extract data from a given point in time, calculated by integrating speed. In addition, the distance is calculated. Students experiment at speed so that you can immediately see the changes in the module proposed in this study has the advantage. Measure the speed of the existing tools students again need to calculate the speed of a hassle to experiment and measured data values are separated. That the module proposed in this study is expected to be able to overcome the disadvantage.

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Analysis on Information Use of Smartphone in the context of Tourists (관광객 대상 스마트폰 사용의 정보이용 분석)

  • Jee, Geun-Sung;Kim, Min-cheol;Ha, Tai-Hyun
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1543-1550
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    • 2017
  • Previous research on smartphone has been focused on personal performance, accessibility, and information gaps in information system quality. In order to analyze the relationship between the use of smartphone information and personal characteristics, this study conducted a survey of 300 tourists at Jeju Airport, by using three variables of self-efficacy, 'impulsiveness and demographic variables (age, sex, education level, etc.) of smartphone use with personal characteristics. In conclusion, self-efficacy and impulsiveness seem to be positively related to the use of smartphone because it seems to be a living environment in which the desired information can be acquired within a desired time. In addition, there seems to be a difference between a mobile native environment in which online and offline boundaries are always connected and an environment in which 40 to 50 digital literacies are connected. This can be interpreted as a result of additional analysis.

Identifying the Latent Group in the Patterns of Academic Stress and Smartphone Addiction Tendency with the Factors Affecting the Group Identification (대학생의 학업스트레스와 스마트폰 중독 경향성에 따른 잠재집단탐색 및 관련 변인들의 영향력 검증)

  • Lee, Chaeyeon;Uhm, Jeongho;Kang, Hanbyul;Lee, Sang Min
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.221-235
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    • 2020
  • This study identified the latent groups according to smartphone addiction tendency and examined the factors affecting the latent group identification. The best-fitting LCA solution had three classes. The first group was 'non-academic stressed group, immersed in smartphone' It was characterized low scores on academic stress and average scores on smartphone addiction tendency. The second group was 'medium level academic stressed group, immersed in smartphone' which scored slightly above average in academic stress and smartphone addiction tendency. The third group was 'medium level academic stressed group, non-immersed in smartphone'. It showed higher scores than average in academic stress, but students with far lower scores in smartphone addiction tendency. Logistic analysis result showed that gender and grade were significant. This study is meaningful in analyzing academic related variable(academic stress) and mental health related variable(smartphone addiction tendency) to classify the groups according to patterns between the two variables and suggest appropriate intervention for each group in a convergence way.

Machine to Machine 기반의 N Screen 서비스 기술

  • Yang, Seung-Ryul;Gwon, Yeong-Hwan;Lee, Jae-Ho;Kim, Gyeong-Ho;Lee, Hyeon-Jae;Kim, Jin-Pil
    • Information and Communications Magazine
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    • v.30 no.9
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    • pp.3-12
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    • 2013
  • N Screen 서비스는 하나의 콘텐츠를 스마트폰, PC, 태블릿, 자동차 등 다양한 디지털 정보기기에서 공유할 수 있는 차세대 컴퓨팅, 네트워크 서비스를 말한다. 이는 시간, 장소, 디지털 기기에 구애 없이 언제 어디에서나, 어떠한 기기에서나 하나의 콘텐츠를 이어서 볼 수 있고, 사용자는 가장 편리한, 가장 좋은 환경의 기기에서 원하는 콘텐츠를 즐길 수 있다. 본고에서는 N Screen 서비스를 위한, 기기 간의 연동 기술을 홈 네트워크의 대표적인 UPnP, DLNA 표준과 특정 업체를 중심으로한 DIAL, AllJoyn 기술 및 스마트 TV 플랫폼에서 출발한 STA (Smart TV Alliance)의 N Screen 서비스 적용 그리고, Wi-Fi 통신망을 이용한 Wi-Fi Display 표준기술을 소개하고 서로 비교 함으로써, 기기간의 N Screen 서비스 기술 및 표준화 발전 방향을 살펴보고자 한다.

vrFlora: Interactive and Intelligent Media Contents in Smart Home Environments (vrFlora : 스마트 홈 환경에서의 상호 작용 지향 지능형 미디어 콘텐츠)

  • Oh, Se-Jin;Ha, Tae-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.281-286
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    • 2006
  • 본 논문에서는 홈 환경에서의 사용자의 컨텍스트에 따라 지능적으로 반응하는 미디어 콘텐츠인 vrFlora 을 소개한다. 이는 사용자의 정적인 프로파일 및 간단한 조작 정보 등을 이용하여 사용자의 명시적인 컨텍스트를 인지한다. 그리고 인지된 컨텍스트에 따라 vrFlora 의 자체적인 동기, 즉 감정과 욕구을 자율적으로 변화시키며 이에 따라 자발적인 반응을 표현한다. 더 나아가 사용자에 따라 동기의 변화 정도를 차별화 함으로써, 사용자에 따른 개인화된 반응을 나타낸다. 제안한 시스템의 유용성을 평가하기 위하여 스마트홈 환경을 위한 테스트 베드인 ubiHome 에 vrFlora 를 구현하였다. 그리고 사용자로 하여금 이를 자연스럽게 경험해 볼 수 있도록 하였다. 이를 통해 미래형 홈 환경에서의 지능형 미디어 콘텐츠에 대한 응용 가능성을 제시한다.

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Smart Power Grid demonstration state and plan of second stage (Smart Power Grid 실증시스템 구축 현황 및 2단계 확대 계획)

  • NamKoong, Won;Lee, Sung-Woo;Jang, Moon-Jong;Ha, Bok-Nam
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.728-729
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    • 2011
  • Smart Power Grid (SPG) 분야 실증 플랜드 구축과제는 스마트그리드 플랫폼 기반에서 송전, 변전, 배전 분야의 전력기기와 운영 시스템을 통합해 전력망을 효율적, 지능적으로 운전할 수 있는지를 실증하는 프로젝트이다. 현재 스마트그리드 실증단지에는 송전계통의 무효전력관리시스템, 위성망을 이용한 전압위상관리시스템, 송전선로용 볼센서 등을 다루는 지능형 송전, IEC 61850 기반의 IED를 채용한 변전소 자동화, 전기품질 온라인 감시기능을 갖는 지능형 단말장치를 적용 및 변전소 SCADA 기능을 통합 구현하는 배전지능화가 설치되어 있다.

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