• Title/Summary/Keyword: 스마트보드

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Suggestion of Learners Teaching-Learning Model for Smart-Learning Technology (스마트러닝 기술에 따른 학습자별 교수학습모형 제안)

  • Yi, Eun-Seon;Lim, Heui-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1645-1648
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    • 2012
  • 스마트 러닝에 대표적으로 사용되는 스마트 보드는 학생들에게 향상된 동기부여와, 적극적인 수업 참여를 불러일으키고, 어플리케이션을 직접 조작함으로서 흥미를 주고, 주의집중도를 향상시키며, 개인차를 고려하여 학습에 기여했다. 그러나 학생들에게 환영을 받았던 스마트 보드의 새롭고 흥미로운 이점들은 오래가지 못했다. 학생들의 동기부여는 지속되지 못했으며, 어떠한 성과도 나타나지 않았다. 그러므로, 스마트 보드는 적절한 가르침의 전략과, 방법, 기술을 조화롭게 사용하여 바라는 영향을 달성해야 한다.

A Study for Usability in Web Board Game based on Smart Phone : Toward Efficiency and Accuracy (스마트 폰 기반의 웹 보드 게임에서 사용성에 관한 연구 : 효율성과 정확성을 중심으로)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.122-124
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    • 2014
  • Currently mobile game market has expanded rapidly due to the development of smart phone. In addition, mobile web board game has been developed consistently. However, several problems appear in users' usability. That is why the user who plays game do not satisfy in aspect with usability. The objective of this research analyses the factors to investigate the efficiency and the accuracy among usability those in web board game based on smart phone. We conduct to research the efficiency and the accuracy in traditional usability literatures and derive the proper usability factors based on smart phone. We expect to provide the guideline related on usability in mobile board game in the future.

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A Study on the Development of Tourism Souvenirs for the Domestic MZ Generation with Smart Glass and Map (MAP) - Examples of Jeju Tourism Focusing on Board Games and IP Design (스마트글라스와 지도(MAP)를 접목한 국내 MZ세대를 위한 관광 기념품 개발에 관한 연구 - 보드게임 및 IP디자인을 중심으로 제주관광을 예시)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.37-43
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    • 2023
  • This study concluded that smart glass can combine realistic media and reasonable technologies to compensate for the disappointment of simple one-dimensional board game contents, suggest various games to board game contents that were only possible through advertisements and promotions, and can promote board games, tourism services, and insufficient tourism contents. Content development is highly complete as an educational content in that it can be omitted or repeated by customers, and it is expected to be a board game using interesting smart glasses for the MZ generation.

A Study on the Implementation of the On-Board Diagnostic Function on the Smart Phone and the Compatibility Test for Short-Range Wireless Communications (스마트폰 연동 차량의 온보드 고장진단 기능 구현과 근거리 무선통신 호환성 시험에 관한 연구)

  • Koo, Je-Gil;Yang, Seong-Ryul;Song, Jong-Wook;Lee, Choong-Hyuk;Yang, Jae-Soo
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.285-292
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    • 2016
  • By adding short-range wireless communication function such as Bluetooth and Wi-Fi to the last vehicle in conjunction with a smart phone, a modern automobile is becoming entertainment screen to determine a variety of information such as car location information, diagnosis information, etc. through the ECU vehicle electronic control unit. In this study, by utilizing short-range communications capability of the on-board diagnostic devices and smart phones in association with the on-board diagnostics, compatibility tests among a number of smart phone models, Bluetooth and NFC(Near Field Communication) were carried out and those results were analyzed. Furthermore, composition of on-board diagnostic device having Bluetooth and NFC interface function and the fault diagnosis function were implemented, and fault diagnosis debugging program was developed. In addition, fault diagnosis data of the vehicle via the OBD-II interface was extracted. Finally, the on-board diagnostics CAN Protocol implementation has been proposed, and the results of work was analyzed.

Sharing a clipboard between a personal computer and a smartphone for data transfer (PC와 스마트폰 사이의 데이터 전송을 위한 클립보드 공유)

  • Yeo, Se-Hwan;Kim, Jung-Sun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.79-81
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    • 2011
  • 최신 스마트폰 사용자가 급격하게 늘어남에 따라 PC와 스마트폰을 동시에 사용하는 이용자도 많아지고 있다. 이러한 경우에 글이나 그림을 PC와 스마트폰 data를 주고 받아야 하는 상황이 자주 발생한다. 하지만 데이터를 전송하는 방법이 불편하고 오래 걸린다. 따라서 본 논문에서는 Pc와 스마트폰의 서로의 클립보드를 공유하는 애플리케이션을 설치하여 dat를 쉽고 빠르게 보내는 방법을 제안하고자 한다.

Development of Embedded Board for Construction of Smart Factory (스마트 팩토리 구축을 위한 임베디드 보드 개발)

  • Lee, Yong-Min;Lee, Won-Bog;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.1092-1095
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    • 2019
  • In this paper, we propose the development of an embedded board for construction of smart factory. The proposed embedded board for construction of smart factory consists of main module, ADC module, I/O module. Main module is a main calculating device which includes communication pard that allows interface with external device with using industrial protocol and is ported operating system makes board operating into. ADC module takes part in transferring digital signal has converted from electrical signal to the main module from the external sensor which is installed on the field. I/O module is an input and output module which transfers to the main module about a status, alarm, command signal of field device and it has a function that blocks external noises from field device with isolation circuit into it. In order to evaluate the performance of the proposed embedded board for construction of smart factory, it has been tested by an authorized testing institute. As a result, quantity of interacting protocol was 5, speed of hardware clock synchronization was under 10us and operating time of battery without source power was over 8 hours. It produced the same result as the world's highest level.

Samsung Smart TV Board-game Application development (삼성 스마트 TV 보드 게임 Application 개발)

  • Lee, Chang-Yeon;Kim, Woosaeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.622-624
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    • 2013
  • TV is Device best known to everyone. Showing off a smart TV in the TV industry has recently become a new blue ocean in the TV market. As with other smart devices, smart TV is also an important factor is a very important application. In this paper, by using the Samsung SDK to application of Web-based that can be used in smart TV environment of Samsung, we have developed a board game that has been created based on JAVA SCRIPT, CSS, and HTML. Rules of the game of the board game format using the dice is easy, this application is a four-person game that also men and women of all ages who enjoy.

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Logistic Regression Model on the copyright licence diversification through interindividual Digital Contents distribution (개인간 디지털콘텐츠 유통상의 라이선스 다양화에 대한 로지스틱 회귀모형)

  • Suh, Hye-Sun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.27-33
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    • 2016
  • I would like to analyze the customers accommodation availability of the provisional 'smart board,' having specific mode and style, as a circulation platform of digital contents with using a statistic model in order to find a way and means to activate legal circulation of convergence individual products. The smart board means a circulation platform for both users' convenience and copyright protection, by being conveniently able to upload personal convergence digital contents or apply various licence to the uploaded contents according to the purpose of use. Under these premises of the smart board, this paper is going to focus on verifying to find out which factors, such as users' profile attributes, contents using behaviors, awareness of licence and etc, influence on the intention of using the smart board of general users by using a logistic regression model.

Design and Implementation of Mobile Shared Whiteboard System using Cloud Computing (클라우드 컴퓨팅을 이용한 모바일 공유 화이트보드 시스템의 설계 및 구현)

  • Kyeong, Do Jun;Choi, Byeong-Gwang;Lee, Jang Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.164-165
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    • 2016
  • 최근 리소스의 규모를 자유롭게 변경할 수 있는 클라우드 컴퓨팅이 널리 쓰이고 있다. 본 논문에서는 클라우드 컴퓨팅을 이용하여 스마트폰이나 테블릿상에서 그림, 문자입력을 공유 할 수 있는 화이트보드 시스템의 설계 및 구현을 제시한다. 본 시스템의 사용자가 안드로이드 스마트폰 상의 화이트보드에서 사용자가 그림이나 문자를 그리게 되면 그 데이터는 AWS(Amazon Web Service) 클라우드 컴퓨팅서버를 통해 모든 클라이언트에게 브로드캐스트하며 그 후 클라이언트들은 받은 데이터를 자신의 스마트폰 디스플레이에 출력한다. 본 시스템은 웹서비스만으로 서버를 늘릴 수 있기 때문에 손쉽게 서버증축이 가능하다.

Power Monitoring System of Smart Homes using Embedded System (임베디드 시스템을 이용한 스마트 홈 전력 모니터링 시스템)

  • Kim, Woo-Sung;Park, Kyeong-Jin;Park, Sang-Cho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5201-5206
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    • 2014
  • A 'Light switch remote control' was made with an android smartphone and a smart light switch, which can use wireless communication on this paper. A smart light switch uses an embedded board and Bluetooth communication to receive and transmit data, and it receives and sends data again with a smartphone and wireless communication. This study used the flexibility of sensors that could be added later to utilize the embedded board as a gateway. This skill is being serviced now in a new apartment and building. On the other hand, existing households that do not support this skill can use it if they change only the switch. In conclusion, this system ensured user convenience and flexibility of system.