• Title/Summary/Keyword: 스마트런처

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A study on smart launcher features in terms of UX (UX 관점에서의 스마트 런처 특징연구)

  • Lee, Jung-Ae;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.463-468
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    • 2015
  • A study on how a launcher as smart phone application was utilized as brand communication by deriving a characteristic element that could be changed into an extended function which carried out brand communication function going beyond the basic function of launcher pre-installed for the purpose of UI differentiation according to each device brand. In the results of analyzing the items and features of brand communication shown in each detailed item after classifying properties of launcher components into that of home component and personalization function element, (1) brand image identity element and (2) service marketing commitment element was derived.

A Mathematical Analysis of Automatic Balanced Placement of Icons in A Smartphone Launcher (스마트폰 런처에서 아이콘 자동 균형 배치의 수학적 분석)

  • Son, Kyung A;Eun, Seongbae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1457-1462
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    • 2020
  • There are dozens of applications on the smartphone. The service application that manages the loading, deletion, and deployment of these applications is called a smartphone launcher, and various launchers are used. Some of the existing launchers provide a function to automatically place icons by analyzing user application usage patterns. In this paper, we present a method of automatically arranging icons so that the icons are balanced on the smartphone screen. The usefulness of our method is illustrated by some exaples. In this case, it is proved that in an m × n screen layout with a height of m and a width of n, if n is an odd number, the entire screen can always be arranged in a balanced manner regardless of the n value by mathematical induction method.

Platform Design of Unity Launcher for the IoT Beacon based 3D Position (IoT 비콘기반의 3차원 위치표출 위한 유니티 런처의 플랫폼 설계)

  • Kang, Min-Goo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.477-482
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    • 2015
  • In this paper, an android platform with Unity engine was proposed for the effective 3D presentation of IoT sensor's position to IoT(Internet of Things) users. This android platform based home-gateway was designed with the cooperation of 3D unity engine for 3D texture according to MovieTexture simultaneously. As a result, the 3D presentation technology of IoT sensors was described with Unity based 3D modeling. In this proposed smart gateway, the 3D position was presented with the received RSSI(Received Signal Strength Indicator) and angle of IoT sensors. This 3D Unity launcher can be used for the 3D position, monitoring, and the life managing of IoT sensors with the beacon and 3 dimensional cube-style after the 3D conversion of 2D.

The Study of the System Development on the Safe Environment of Children's Smartphone Use and Contents Recommendations (유아들의 안전한 스마트폰 사용 환경 및 콘텐츠 추천 시스템 개발)

  • Lee, Kyung-A;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.845-852
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    • 2018
  • This study has developed a preventive launcher from smartphone addiction for the digital generation and the contents recommendation based on machine learning which used multiple and collective intelligence. This could provide convenient digital nurturing experience for the parents who fear their children's over use of digital devices and also suggest individually adaptive digital learning methods that enhance the learning efficiency and pleasurable and safe learning environment for the children. Suggested application is a kind of gamification launcher that protects children from harmful contents and from smartphone addiction with time limit settings. For parents who find difficulty choosing from various kinds of contents and applications for education, this suggested system could provide a learning analytic report based on big data after collecting and analyzing the data of their children's learning and activities and recommend contents necessary for their kids using recommended algorithm by collective intelligence.

Interface Design of Unity Launcher for Android Smart OTT Platform (안드로이드 스마트 OTT 플랫폼용 유니티 런처의 인터페이스 설계)

  • Kang, M.G.;Shin, J.C.;Lee, Y.J.;Kim, D.H.;Song, S.I.;Jung, S.M.;Yeo, H.G.;Kim, I.K.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.191-193
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    • 2014
  • 본 논문에서는 안드로이드 기반의 스마트 셋톱박스인 OTT(Over The Top)가 3D 게임용 유니티 엔진을 위한 인터페이스를 제공하는 유니티 런처의 설계를 기반으로 LS(HTTP Live Streaming) 스트리밍 서버 및 스트리밍 동영상용 3D 텍스쳐를 설계한다.

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Application Study applied to the Encryption at Virtualization Launcher (가상화 런처에서 암호화를 적용한 어플리케이션 연구)

  • Lim, Seung-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.87-92
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    • 2014
  • Smartphones, as well as providing a number of convenience features such as an individual's personality to express the range is gradually increasing. Changed when we met another person, such as a change of outward change in the smartphone became responsive individuals. Each other, it is common to observe smartphones smartphones. Smartphone now due to the common use of information leakage has become a serious problem. In this paper, when sharing smart phone, smartphones to separate the user's area, and the constraints of privacy and the need to apply encryption to prevent information leakage or add application-specific information is encrypted and stored in other similar applications it is not accessible to protect the personal information was through this smartphone to share your private information even improved.

An APK Overwrite Scheme for Preventing Modification of Android Applications (안드로이드 앱 변조 방지를 위한 APK 덮어쓰기 기법)

  • Choi, Byungha;Shim, HyungJoon;Lee, ChanHee;Cho, Sangwook;Cho, Seong-Je
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.5
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    • pp.309-316
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    • 2014
  • It is easy to reverse engineer an Android app package file(APK) and get its decompiled source code. Therefore, attackers obtains economic benefits by illegally using the decompiled source code, or modifies an app by inserting malware. To address these problems in Android, we propose an APK overwrite scheme that protects apps against illegal modification of themselves by using a new anti-reverse engineering technique. In this paper, the targets are the apps which have been written by any programmer. For a target app (original app), server system (1) makes a copy of a target app, (2) encrypts the target app, (3) creates a stub app by replacing the DEX (Dalvik Executable) of the copied version with our stub DEX, and then (4) distributes the stub app as well as the encrypted target app to users of smartphones. The users downloads both the encrypted target app and the corresponding stub app. Whenever the stub app is executed on smartphones, the stub app and our launcher app decrypt the encrypted target app, overwrite the stub app with the decrypted target one, and executes the decrypted one. Every time the target app ends its execution, the decrypted app is deleted. To verify the feasibility of the proposed scheme, experimentation with several popular apps are carried out. The results of the experiment demonstrate that our scheme is effective for preventing reverse engineering and tampering of Android apps.