• Title/Summary/Keyword: 스마트글라스

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A Study on the Development of Tourism Souvenirs for the Domestic MZ Generation with Smart Glass and Map (MAP) - Examples of Jeju Tourism Focusing on Board Games and IP Design (스마트글라스와 지도(MAP)를 접목한 국내 MZ세대를 위한 관광 기념품 개발에 관한 연구 - 보드게임 및 IP디자인을 중심으로 제주관광을 예시)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.37-43
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    • 2023
  • This study concluded that smart glass can combine realistic media and reasonable technologies to compensate for the disappointment of simple one-dimensional board game contents, suggest various games to board game contents that were only possible through advertisements and promotions, and can promote board games, tourism services, and insufficient tourism contents. Content development is highly complete as an educational content in that it can be omitted or repeated by customers, and it is expected to be a board game using interesting smart glasses for the MZ generation.

학술논문 - 스마트기기용 박막 커버글라스의 제조에 관한 연구

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.13 no.2
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    • pp.98-102
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    • 2014
  • 한국인쇄학회(회장 오성상)는 최근 서울인쇄센터 7층 강당에서 학술논문발표회를 개최했다. 이번 학술논문발표회에서는 스마트기기용 박막 커버글라스의 제조에 관한 연구, 친환경 오프셋 항균잉크 개발에 관한 연구 등의 논문이 발표됐다. 김병진, 윤종태(부경대학교 공과대학 인쇄공학과)의 '스마트기기용 박막 커버글라스의 제조에 관한 연구'를 게재한다.

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Perception and Attitude on Augmented Reality Smart Glass for Healthcare Convergence Simulation (증강현실(AR) 스마트글라스 보건의료 융합 시뮬레이션에 대한 인식 및 태도)

  • Lee, Youngho;Choi, Jongmyung;Yoon, Hyoseok;Kim, Sun Kyung
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.369-377
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    • 2021
  • Augmented reality smart-glass enables healthcare providers to use patient and their care related information without interference of workflow. In addition, augmented reality smart-glass simulation had advantages in improving competency via remote collaboration and real-time information sharing. This study investigated perception and attitude regarding augmented reality smart glass based healthcare simulation on three different groups of healthcare major students, computer major students, developers and faculties. Using convenience sampling method, data were obtained from 95 participants and statistical analysis were performed using SPSS 25.0. Developer and faculty group showed the highest scores, followed by healthcare major students. There was the high expectation on augmented reality smart-glass for skill acquisition and the high performance and big screen were essential features of device. The findings of this study revealed that differences between healthcare and computer major students exist and strategies to reduce those gaps are required to adopt augmented reality smart glass in healthcare settings.

A Study on the Development of Rural Tourism Products in Jeju Island Using Smart Glass - Attracting Group Tourists and Strategies through the Development of Realistic Media Education Contents (스마트글라스를 활용한 제주도 농촌 관광 상품 개발에 관한 연구 - 실감미디어 교육콘텐츠 개발을 통한 단체관광객 유치 및 전략)

  • Seung-Hyun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.45-51
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    • 2023
  • As COVID-19 made it difficult to travel abroad and attract domestic tourists to foreigners, the phenomenon of MZ generations flocking to Jeju through consumption patterns occurred. In this study, if Jeju Island uses Jeju's rural tourism and smart glasses to study how to attract and cope with domestic tourists after the pandemic and build a mobile application or smart glass to tour based on village maps, the docent guide service through smart glasses will help tourists. Furthermore, it would be very beneficial to introduce a location-based service to provide the necessary information at the location according to the movement path of tourists. In fact, we conclude that it can be implemented through the development of the Hansung Baekje Museum, and hope that the actual media can be applied to free tourist courses such as Jeju Olle Trail, as it provides various contents in selective development such as AR and VR.

The Need to Strengthen Realistic Media Education Program in Korean Museums by Introducing SmartGlass (스마트글라스 도입을 통한 국내 박물관 실감미디어 교육 프로그램 강화 필요성)

  • Lee, Seung-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.429-434
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    • 2022
  • This paper focuses on developing and strengthening realistic media education programs through the introduction of smart glass for reasonable development and operation of academic research as well as hands-on learning and services provided by museums in modern society where the labor market changes. Through this study and case, a paper was written to improve the quality of museum education programs and hands-on learning through smart glass, and to provide higher education services to the people and contribute to the development by helping academic research.

A Survey on User Interface Considering Social Acceptability based on Smart Glasses (스마트 글라스 기반의 사회적 수용성을 고려한 사용자 인터페이스 기존 연구 분석)

  • Lee, Minho;Heo, Hwan;Kim, Jaewoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1160-1161
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    • 2019
  • Augmented Reality(AR) 기반의 스마트 글라스가 제공하는 일반적인 사용자 인터페이스는 카페 혹은 도서관 등과 같은 공공장소에서 사용이 꺼려지는 경향이 있다. 콘텐츠 조작 시 주변 사람들에게 관심을 받거나 프라이버시를 지키기 어렵기 때문이다. 이런 문제는 사회적으로 수용 가능한 범위 내에서의 사용자 인터페이스를 수행함으로써 해결할 수 있다. 본 논문에서는 스마트 글라스에서 사회적 수용성을 고려한 사용자 인터페이스의 기존 연구들을 분석하고자 한다.

The introduction of Realistic media services to resolve conflicts between residents and visitors and insufficient service of free village tourist attractions in Korea Focusing on location-based services and SmartGlasses (국내 무료 마을관광지의 미흡한 서비스와 주민과 방문객의 갈등 해결을 위한 실감미디어 서비스 도입 - 위치기반서비스 및 스마트글라스를 중심으로)

  • Lee, Seung-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.423-428
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    • 2022
  • This paper deals with whether it is possible to find a way to solve the conflict between villagers and tourists by newly defining the difference between free village and public tourist destinations in Korea, reinforce the insufficient guidance and notification services with realistic media, and implement additional killing contents and attractions. Location-based service enables real-time docent service and emergency response and smart glass thread.

The Blockchain Delivery System for Secure Privacy with QR Code and Smart Glasses (QR코드 및 스마트 글라스 활용 개인 정보 보호 블록체인 택배 시스템)

  • Choi, Seung-Joo;Sim, Min-Joo;Seo, Hwa-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.630-637
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    • 2020
  • The importance of protecting personal information is getting attention more than ever. However, the package delivery system has yet to keep up with the privacy movement. The waybill attached to the package contains personal information about the recipient in text form, which is exposed to anyone with visible eyesight. In order to remedy the problem, this paper proposes that the contents of the waybill should be replaced by QR code instead of plain text which can be read and accessed through the human eye. In addition, in order to prevent indiscriminate access to the contents of the QR code, the access is only permitted using smart glasses registered in the delivery blockchain network system. Lastly, to prevent leaking the contents of the QR code from the person who has access to the registered smart glasses, an inside job, the access record is recorded on the blockchain.

Design of Security Keypad Against Key Stroke Inference Attack (입력 위치 유추 방지를 위한 보안 키패드의 설계)

  • Seo, Hwajeong;Kim, Howon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.41-47
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    • 2016
  • In Black hat USA 2014, a hacking method to infer the password entry of smartphone or smartpad with google glass in distance is presented. In this paper, we design the secure keypad to protect the key stroke inference attacks with google glass which has unique layout ensuring same input entry but different input value.