• Title/Summary/Keyword: 순환 다물체동역학

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A Non-recursive Formulation of Dynamic Force Analysis in Recursive Multibody Dynamics (순환 다물체동역학에서의 비순환적인 동하중해석 공식)

  • Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.5
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    • pp.809-818
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    • 1997
  • An efficient non-recursive formulation of dynamic force analysis has been developed for serially connected multibody systems. Although derivation of equations of motion is based on a recursive dynamic formulation with joint relative coordinates, in the proposed formulation, dynamic forces such as joint reaction forces and driving force are computed non-recursively for specified joints. The efficiency of the proposed formulation has been proved by the operational count and the CPU time measure, comparing with that of the conventional recursive Newton-Euler formulation. A simulation of 7-DOF RRC robot arm has been carried out to validate solutions of reaction forces by comparing with those from a commercial dynamic analysis program DADS.

Analysis Method for Multi-Flexible-Body Dynamics Solver in RecurDyn (RecurDyn 솔버에 적용되어 있는 유연 다물체 동역학에 대한 해석기술)

  • Choi, Juhwan;Choi, Jin Hwan
    • Transactions of the KSME C: Technology and Education
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    • v.3 no.2
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    • pp.107-115
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    • 2015
  • The analysis of multi-flexible-body dynamics (MFBD) has been an important issue in the area of the computational dynamics. This technique has been developed and improved in RecurDyn solver. This paper reviews the formulation which is applied in the RecurDyn solver. Basically, in order to solve the multi-flexible-body dynamics problem, an incremental finite element formulation using a corotational procedure is used. In particular, in order to solve the rigid and flexible bodies together, a constraint equation between a rigid body and a flexible body is applied, in which a virtual body and a flexible body joint are introduced.

Co-simulation of MultiBody Dynamics and Plenteous Sphere of Contacted Particles Using NVIDIA GPGPU (NVIDIA 의 GPGPU 를 이용한 수 많은 구형 접촉 입자가 포함된 다물체 동역학 해석)

  • Park, Ji-Soo;Yoon, Joon-Shik;Choi, Jin-Hwan;Rhim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.4
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    • pp.465-474
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    • 2012
  • In this study, a dynamic simulation model that considers many spherical particles and multibody dynamics (MBD) entities is developed. Plenteous spherical particles are solved using the Discrete Element Method (DEM) technique and simulated on a GPU board in a PC. A fast algorithm is used to calculate the Hertzian contact forces between many spherical particles, and NVIDIA CUDA is used to increase the calculation speed. The explicit integration method is applied to solve the many spheres. MBD entities are simulated by recursive formulation. Constraints are reduced by recursive formulation, and the implicit generalized alpha method is applied to solve the dynamic model. A new algorithm is developed to simulate the DEM and MBD models simultaneously. As a numerical example, a truck car model and gear model are developed. The results show that the proposed algorithm using a general-purpose GPU in a PC has many advantages.

Gun System Vibration Analysis using Flexible Multibody Dynamics (유연 다물체 동역학을 이용한 포신-포탑시스템의 진동해석)

  • 김성수;유진영
    • Journal of KSNVE
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    • v.8 no.1
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    • pp.203-211
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    • 1998
  • In order to find out relationship between hit probability and gun firing of a moving tank, a turret and flexible gun system model has been developed using a recursive flexible multibody dynamics. For a firing simulation model, nodal coordinates for a finite element model of a flexible gun have been employed to include transverse loads to the gun tube due to moving bullet and ballistic pressure. Modal coordinates are also used to represent the motion induced gun vibration before a firing occurs. An efficient switching technique from modal equations to nodal equation has been introduced for an entire gun firing simulation with a rotating turret.

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