• Title/Summary/Keyword: 순기능

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Information and Communication Security legal system's problems and improvement plan (정보통신보안법제의 문제점과 개선방안)

  • Kwon, Hun-Yeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1269-1279
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    • 2015
  • Korea is recognized as the most advanced nation in regards to capabilities or environments of informatization throughout the world. Nevertheless, Korea brings on itself such stigmas as a nation vulnerable to information security. Now the globe ushered in an era requiring political balances. Yet, issues of legislative supports or system adjustments for information security policies are always pushed back on the priority list. There is a need to face problems at the center of changes departing from such frames. In order to establish a proper system for information security policies, the most urgent issues are reviews of concepts and reorganizations of systems, and then to legislate information security polities by being harmonious with public opinions. This paper is to remind what measures are needed to improve the system of priority policies depending on public backgrounds and why such measures are needed. Furthermore, the paper suggests a new legislation, 'Information Security Policy Act' as one of the specific measures.

Dysfunctional Communication between Parents and Child -Convergence Analysis with Transactional Analysis and Communication Theory (부모, 자녀 간의 역기능 의사소통 -교류분석과 의사소통이론을 활용한 융복합적 분석)

  • Yang, Eun-Mi;Lee, Hyun-Sim
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.351-359
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    • 2018
  • This study tries to figure out the precarious communication types between parents and their children. For this, the linguistic behavioral characteristics of the main characters in the movie "Daughter" were extracted from their dialogues with the matrix analysis and were conceptualized. These conceptual features were analyzed in the convergence way combined with Transactional analysis and Satir's communication theory. The result shows that the dysfunctional communication between parents and children deteriorates their relation and even could collapse it. Thus. for their whole relation, it is important that they keep the functional communication between them. The study suggested the need for the parental education and youth personality education which let them know how to facilitate their communication.

A Study on Design of a Serious Game of 'Law and Order' for Both Parents and Children (부모와 자녀가 함께 하는 법질서 기능성 게임설계 연구)

  • Kim, Byoung-Wook;Kim, KyungSik;Kang, JoonMo;Park, HyungJoon
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.29-40
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    • 2015
  • Education of 'Law and Order' is necessary in our recent society. However it is so difficult subject for students in the elementary schools to be learned efficiently. In this research, we have studied how to utilize the game as an educational contents with good effects of the game. And we have designed a game in which children could experience various situations where they had to make decisions based on proper law and order. Parents were also encouraged to participate and play along the game with role balances as mentors to their children. The effectiveness was tested with experience of the developed prototype game and questions. Through the study we expect and hope to use games as effective learning tools for children in the future.

채권 전자거래 제도에 관한 연구

  • O, Seung-Hyeon
    • The Korean Journal of Financial Studies
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    • v.12 no.1
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    • pp.127-161
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    • 2006
  • 본 연구는 미국과 유럽의 채권 전자거래에 대한 제도를 분석한 후, 우리나라의 채권 전자거래에 대해 시사점을 제시하고자 한다. 본 연구의 결과는 다음과 같이 요약된다. 첫째, 미국과 유럽에선 채권 전자거래 시스템(Electronic Trading System, 이하 ETS)의 영업행위가 원칙적으로 증권 중개업의 관점에서 규제된다. 이러한 방향의 규제 체계는 다양한 형태의 채권 ETS가 등장할 수 있도록 하여 채권시장의 발전에 기여한다. 둘째, 우리나라의 $\ulcorner$한국증권선물거래소법$\lrcorner$ 15조 2항 및 $\ulcorner$증권거래법시행령$\lrcorner$ 84조의27 6항은 다양한 형태의 채권 ETS의 등장을 원천적으로 봉쇄함으로써 채권시장의 발전을 저해하고 있다. 셋째, 현행 $\ulcorner$한국증권선물거래소법$\lrcorner$ 15조 2항은 주식 및 선물거래에 대해서 계속 적용하되 채권거래에 대해서는 그 적용이 유보될 필요가 있다. 이를 통하여 $\ulcorner$한국증권선물거래소법$\lrcorner$은 주식시장을 활성화 시키는 순기능을 유지하면서 채권 ETS의 등장을 원천적으로 봉쇄하는 역기능을 피할 수 있다. 넷째, $\ulcorner$한국증권선물거래소법$\lrcorner$ 15조 2항이 채권거래에 대해서 적용되지 않는다면, $\ulcorner$증권거래법시행령$\lrcorner$ 84조의27 6항은 삭제되어야 하며, 대신에 증권거래법은 채권 ETS의 활동 범위와 요건을 정의해 주어야 한다. 채권 ETS의 활동은 원칙적으로 증권업자의 중개활동으로 간주되어야 한다. 채권 ETS의 중개 규모가 일정 수준을 넘어설 경우 거래소에 준하는 보고, 공시 및 감시 요건이 부과되는 것이 바람직하다. 다섯째, 채권시장의 효율성을 강화하기 위해서 채권 ETS에 대해서 적용되는 투명성 강화, 시장분할 방지, 공정거래 등에 대한 규제는 거래 대상의 특성에 따라서 탄력적으로 조정될 수 있어야 한다.

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The Effect of Private Health Insurance on the Subjective Burden of Medical Expenses (민간의료보험 가입 여부가 본인부담 진료비의 주관적 부담 수준에 미치는 영향)

  • Hong, Jin Hyuk;Noh, Jin-Won;Park, Kisoo;Lee, Yejin;Kwon, Young Dae
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.63-70
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    • 2017
  • Although the National Health Insurance, many people sign up for private health insurance to alleviate their financial burden. In this study, we analyzed the relationship between private health insurance and subjective financial burden about cost sharing. To confirm the effect we conducted the binary logistic regression by utilizing the Health Care Policy related to public survey. The private health insurance have a significantly association with the subjective financial burden about cost sharing. People who uninsured to purchase private health insurance were more likely to have the burden. Therefore, given the low participation rate of private medical insurance for high age and low income group, we suggest the need for redefining the role of private insurance to enhance the function and resolve equity issues to prepare for the burden.

A Study on the Mediation Roll of Risk about the Repurchasing Intention of Hotel Services (호텔서비스 재구매의도에 있어서 위험의 매개적 역할에 관한 연구)

  • Yoo, Jong-Keun
    • Journal of Global Scholars of Marketing Science
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    • v.8
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    • pp.183-206
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    • 2001
  • The purpose of this thesis is to find out mediational role of risk about the repurchasing intention of hotel services. The result of this study can provide some directives for the strategic marketing implementation in the hotel industry. The results of the analysis are as follows: 1. To study the effect of perceived service quality on the repurchasing intention of customers, multi regression analysis was executed and, in the personnel service as well as in the physical service, it showed a plus (+) effect on the result. 2. To study the effect of perceived service quality on the perceived risk, multi regression analysis was executed and, in the part of performance risk and socio-psychological risk of the personnel service, it showed a negative(-) effect on the result; however, in the physical service, it doesn't give any statistical meaningful influence on the result. And, on the physical risk, those two service quality showed a negative(-) effect in the meaningful level. 3. To study the effect of perceived Risk on the repurchasing intention of customers, a multi regression analysis was also executed and, in the parts of all risks of performance, socio-psychological and physical, it showed a negative(-) effect on the result in the meaningful level.

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Implementing a Dedicated WIPS Sensor Using Raspberry Pi (라즈베리파이를 이용한 전용 WIPS 센서 구현)

  • Yun, Kwang-Wook;Choi, Suck-Hwan;An, Sang-Un;Kim, Jeong-Goo;Choi, Yoon-Ho
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.397-407
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    • 2017
  • Wireless networks make the users' work more convenient and efficient, but such networks can impair the availability of network resources and can cause leakage of important corporate information when there are security threats. In particular, damage has increased because of security attacks that take advantage of the vulnerabilities created by a wireless AP (Access Point). Public organizations and companies have gradually selected the WIPS (Wireless Intrusion Prevention System) to block wireless security threats and protect the internal network. However, it is very costly for other organizations and companies to introduce the WIPS solution. This paper proposes implementing a WIPS Sensor by using Raspberry Pi to reduce these costs and to block the various wireless LAN security threats. This implementation would protect corporate information and provide consistent services at a relatively reasonable price.

A Study on the Food and Drink Restriction in Public Libraries (공공도서관 음식물 반입제한에 대한 인식조사 연구)

  • Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
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    • v.49 no.3
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    • pp.33-53
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    • 2018
  • Many public libraries have restricted or forbidden most food and drink on the basis of a number of reasons, and it is necessary to demonstrate that it is legitimate or unfair. To this purpose, the researchers surveyed 485 public library users residing in Daegu City on the perception of food and drink policy. Based on survey results, the researcher suggested improvement directions from various perspectives. First, public library should proactive review the restriction policy in terms of social paradigm. Second, allowing food and drink is a strategy and a right way to justify the existing value and social role of public libraries and strengthen the ecosystem in terms of guaranteeing basic rights of users. Third, it is desirable to emphasize the pure function rather than the dysfunction due to food and drink allowance in terms of facilitating the collection and space use. Fourth, the totalitarian thinking that restrict all or most food and drink in the bylaws or library regulations should be avoided. Finally, public library should allow all food and drink, but it is necessary to prescribe a kind of the food which can be consumed by space, and actively promote to the user.

The Syntheses of charge transfer dyes and nanofiber formation for recognition and sensing (진단/감응용 전하 이동형 색소의 합성 및 나노 섬유의 제조)

  • Jung, Young-Sun;Park, Joon-Bae;Moon, Hee-Jung;Kim, Sung-Hoon;Bae, Jin-Seok
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.48-48
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    • 2012
  • 화학센서는 분석물질과 감응물질간의 화학적 반응을 통해 분석물질을 선택적으로 인지하고 이를 통하여 특정물질을 실시간으로 분석할 수 있는 기술이다. 최근 화학센서로 색소를 이용하여 음이온을 진단/감응하는 기술이 각광 받고 있으며, 더불어 음이온을 선택적으로 인지함에 있어 검출하고자 하는 특정 음이온에 대한 민감도를 높이기 위한 노력이 계속되고 있다. 감응물질로 이용되는 색소는 주로 분자 내 전하 이동형 색소(intramolecular charge transfer dye)로 주위 환경 변화에 민감하게 반응하며, 자극에 따른 변화를 흡수와 발광, 굴절률의 변화 등으로 나타낸다. 또한 다양한 음이온 중 분석물질로써 연구 가치가 큰 음이온에는 플루오린화물(fluoride)이 있다. 이는 플루오린화물이 치아 보호와 골다공증에 중요한 역할을 하는 순기능을 가지는 반면 고농도 상태에서는 불소증(fluorosis)을 비롯한 악영향을 잠재적으로 가지기 때문에 그 양을 인지하는 것이 중요하게 여겨지기 때문이다. 따라서 본 연구에서는 2-(3,5,5-trimethylcyclohex-2-enylidene)-malononitirle과 indole-3-carboxaldehyde를 통하여 분자 내 전하 이동형 색소를 합성하고, $^1H$ NMR, GC-mas, EA로 합성된 색소의 물성을 분석하였다. 우선 반응물인 2-(3,5,5-trimethylcyclohex-2-enylidene)-malononitirle을 합성하기 위해 dimethylfor mamide(DMF) 용매 하에서 isophorone과 malononitrile을 12시간 반응시키고, 얻어진 결과물을 정제한다. 이후 indole-3-carboxaldehyde와 10시간 환류시켜 색소를 얻는다. 합성된 색소는 F 이온 검출에 이용되며, UV-vis 분광법을 이용하여 분석물질에 따른 흡수 정도와 강도 변화를 살펴본다. 연구의 최종적인 목적은 비단 진단/감응 색소의 합성이 아니라 나노 섬유 소재와 색소의 접합을 통해 진단/감응형 나노 섬유를 개발하는 것으로 이를 위해 전기방사법이 이용된다.

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Serious Game Design for the Elderly using Arcade Game Machines (아케이드 게임기기를 활용한 실버용 기능성게임 디자인)

  • Kim, Sung-Jin;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.9-18
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    • 2009
  • This paper deals with the elderly serious game design which makes full use of the existing arcade game machine. This serious game is on the issue for its positive role recently. Serious arcade game for the elderly which is made up arcade platform-based combined contents manufacture technology has an element which is having a fun for building up physical and mental health. It also has a special objective which can prevent against senile dementia. Above-mentioned serious arcade game which has a special objective in both hardware part and software part is needed to study how to design. Accordingly, this paper presents how to make up special-purpose entertainment machine and contents development by biologic, social, and psychological researches and data about the elderly - main users. We hope that this paper can be used as a base for expansion of new industrial field by integrating new product development for the elderly with high game technology.With the help of information technology