• Title/Summary/Keyword: 순간적인 움직임

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The momentary movement of soft contact lens by blinking : The change of movement depending on wearing time (손목에 의한 소프트콘택트렌즈의 순간적인 움직임 : 착용시간의 증가에 따른 움직임의 변화)

  • Park, Sang-Il;Lee, Youn Jin;Lee, Heum-Sook;Park, Mijung
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.1
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    • pp.1-7
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    • 2007
  • To investigate the momentary movement pattern of soft contact lens(SCL) depending on wearing time, eight types of soft contact lenses were worn by 10 normal subjects and the momentary movements of SCLs were estimated using by high speed camera(FASTCAM ultima 1024). When the momentary movements of SCLs in the cornea between blinkings were compared after 15 min wearing, the vertical movements of all eight SCLs were about 2 times larger than the horizontal movement but the extent of these movement difference was a function of kinds of SCLs. The momentary moving distance of SCL varied from the kinds of SCLs, which A and B lens, daily wear lens, moved significantly larger distance compared with other SCLs. The momentary movements between blinkings decreased significantly after 8hr wear of SCLs. The extents were different when SCLs were compared with each other, which the reduction range of horizontal and vertical movement was 24.6~60.0% and 20.4~94.3%, respectively. The A, B and C lenses which had relatively higher water content showed the larger movement reduction after SCL wear. This results suggest that wearing SCL for some hours decreases the movement of SCl, which can induce the change of tear flow.

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Moving Object Detection using Clausius Entropy and Adaptive Gaussian Mixture Model (클라우지우스 엔트로피와 적응적 가우시안 혼합 모델을 이용한 움직임 객체 검출)

  • Park, Jong-Hyun;Lee, Gee-Sang;Toan, Nguyen Dinh;Cho, Wan-Hyun;Park, Soon-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.22-29
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    • 2010
  • A real-time detection and tracking of moving objects in video sequences is very important for smart surveillance systems. In this paper, we propose a novel algorithm for the detection of moving objects that is the entropy-based adaptive Gaussian mixture model (AGMM). First, the increment of entropy generally means the increment of complexity, and objects in unstable conditions cause higher entropy variations. Hence, if we apply these properties to the motion segmentation, pixels with large changes in entropy in moments have a higher chance in belonging to moving objects. Therefore, we apply the Clausius entropy theory to convert the pixel value in an image domain into the amount of energy change in an entropy domain. Second, we use an adaptive background subtraction method to detect moving objects. This models entropy variations from backgrounds as a mixture of Gaussians. Experiment results demonstrate that our method can detect motion object effectively and reliably.

박동철의 사진 강좌: 눈에 띄는 사진 만들기 -마지막회

  • Park, Dong-Cheol
    • The Optical Journal
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    • s.130
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    • pp.68-71
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    • 2010
  • 눈에 띄는 인상적인 사진을 만들기 위해서는 명도와 색상 대비를 통해 주제를 강조하는 방법, 타이밍, 보조피사체 등을 이용한 다양한 방법들이 있다. 그 중 색상 대비란 조합된 색에 의해 주제가 시각적으로 두드러지게 나타나는 것을 말하면 명도 대비는 주변의 발기와 주제의 밝기가 대비를 이뤄 주제가 배경으로부터 돋보이도록 만드는 기법을 말한다. 특히 하나의 움직임 속에서 서로가 균형을 이루고 있는 단 하나의 순간을 찾아내는 타이밍 또한 인상적인 사진을 만드는 요건이다.

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The effect of art expertise and awareness of artists' intention on the patterns of eye movement during perception of abstract paintings with implied motion (미술에 대한 전문성과 화가의 표현 의도에 관한 자각이 운동성을 묘사한 추상화 지각 시 안구 운동 패턴에 미치는 영향)

  • Kim, Ji-Eun;Shin, Eun-Hye;Kim, Chai-Youn
    • Korean Journal of Cognitive Science
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    • v.25 no.3
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    • pp.259-276
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    • 2014
  • Artists such as Duchamp and Balla tried to portray moving objects on static canvases by superimposing snapshots of moving objects. Previously, our group showed the influence of prior experience on brain responses within a motion-sensitive area MT+ to abstr act paintings with or without implied motion. In the present study, we went further to investigate whether the differential MT+activation between observers is originated from differential eye movement patterns. Prior experience was defined operationally with major in art. In addition, we examined whether perceiver's awareness of artist's intention concerning the implied motion, as well as expertise in art, affects the way he/she views the artwork. Results showed that the number and the duration of fixation on the abstract paintings tended to differ between participants based on art major. The awareness of artist's intention was not related to such differences. In contrast, observers' awareness of artist's intention of implying motion affected eye movement patterns in specific regions of the abstract paintings where the motion was portrayed. In other words, observers with awareness focused more on the parts of paintings portraying motion and moved their eyes in the direction corresponding to the direction of moving objects than observers without awareness. Expertise was not related to such specific eye movement patterns. The present study implies that art expertise and awareness of artist's intention play differential roles in observers' perception of paintings with implied motion. Namely, it suggests that expertise is related to the overall perception of paintings, while awareness of implied motion is related to perception of the specific spatial information in those paintings.

Application Strategies of Eye-tracking Method in Nightscape Evaluation (야간경관 평가에서의 아이트래킹 분석 적용 연구)

  • Kang, Youngeun;Kim, Mintai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.87-97
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    • 2015
  • There's a trend towards vitalization of nightscape planning businesses nationally and locally as well for city image making and activation of regional economy, but there is still no systematic nightscape planning going on for lack of relevant researches and objective evaluations. This study aims to suggest the guideline for nightscape planning by conducting an eye tracking experiment and survey for recognizing the characteristics of a nightscape. Furthermore, the authors intended to verify the eye-tracking method as a tool for landscape evaluation. The research site was restricted in the campus of Virginia Tech, VA, and those were selected by experts' survey among various types of nightscape images. The variables for analyzing the characteristics of nightscape images selected were 'preference', 'safety(fear)' and 'clearness'. 'Fixation duration', 'saccade duration', 'scan path length', and 'pupil size' were selected as the eye movement measurements. The results of this study are as follows: The first outcome found was that there were significant differences among the characteristics(preference, safety and clearness) of a nightscape by MANOVA, and these variables were correlated positively by Pearson's correlation. Secondly, there were differences on fixation duration, saccade duration and scan path depending on the nightscape setting statistically. Also, the eye tracking measurement in an open setting was recorded lower than enclosed settings. In the result of a heat map, we found the meaning of the fixated areas on both viewing without intention and viewing intentionally. It turned out that the fixated areas were consistent with the areas the subjects felt preferred and clarity in all of the nightscape images, which means people usually focus on what they prefer and see clearly in a certain nightscape. Based on this result and previous studies, the authors could make a conclusion that eye tracking method can apply to evaluate nightscape settings in terms of analyzing the whole characteristics and finding specific points for the detailed analysis as well. Therefore, these results can contribute by suggesting nightscape planning, implication of the landscape evaluation, and implication of the eye tracking study.

마그네트론 스퍼터링에서 전자기력에 의한 셔터의 기계적 움직임 특성

  • Kim, Dong-Hun;Im, Jin-Hyeong;Ju, Jeong-Hun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.230.2-230.2
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    • 2014
  • 스퍼터링 공정은 보통 수백 eV로 가속된 이온에 의한 고체 타겟으로부터 입자의 방출로서 정의할 수 있다. 스퍼터된 입자는 열에너지보다 운동에너지가 크며 박막성장은 저에너지의 입자충격, 불활성 가스이온, 타겟부터 산란된 입자에 의하여 지배된다. 본 연구는 직경 2인치의 원형 Cr 타겟을 셔터를 닫고 예비 스퍼터링 할 때 셔터(SUS 304 0.1t)가 전자기력을 받아서 기계적으로 진동하는 현상을 규명하고자 하였다. 셔터의 하단부를 챔버의 중심축에 고정시켜서 타겟과 평행하도록 수 cm 떨어뜨려서 위치한 뒤 직류 마그네트론 플라즈마를 발생시켰을 때 DC power에 따라서 각각 움직임을 동영상촬영을 진행하였고, 셔터의 중심을 실로 매달아서 자유롭게 움직일 수 있도록 한 뒤 플라즈마가 발생했을 때 기계적인 움직임을 중점적으로 관찰했다. 움직임의 차이를 비교하기 위해서 셔터의 크기를 줄여가며 일정한 DC power에서 실험을 진행했고, 자세한 관찰을 위해서 초고속카메라(210 fps)로 짧은 순간의 변화를 비교했다. 실험조건은 5, 10 mTorr, DC power 30, 40, 50, 70, 100 W, Ar 30 sccm, 셔터의 크기 10, 20, 30, 40, 50, 60 mm로 실시했다. 압력이 낮아질수록, 셔터의 크기가 작을수록, DC power가 커질수록 움직임변화가 커졌고, 진동수가 빨라지는 것을 확인했다. F=qE=ma를 통해서 실험에서 촬영한 동영상을 근거로 거리측정을 통해 실험에서 얼마의 전기장이 인가되어 있는지 예측하였다.

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Human Body Postures Estimation Using skin color information and Inverse Kinematics (피부색 정보 및 역운동학을 이용한 인체 움직임 추정)

  • Park Jungju;Kim JuHaye;Kim Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.820-822
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    • 2005
  • 본 논문에서는 $CAVE^{TM}-like$ 시스템에서 역운동학을 이용하여 사용자의 인체 움직임을 실시간으로 추정하기 위한 기법을 제안한다. 사용자를 둘러싼 스크린으로 투사되는 빛에 인하여 매순간 변화하는 배경을 포함하는 영상으로부터 사용자 영역을 추출하기 위하여 적외선 반사 영상을 이용하였다. 이를 이용하여 추출된 사용자 컬러 영상에 프로젝션 기반 가상환경의 특성을 고려한 컬러 모델을 적용하여 사용자의 얼굴과 손 영역을 추출하였다. 위치 추정 단계를 통하여 다음 프레임에서의 관심영역 위치를 미리 예측하고 추출된 사용자의 손과 얼굴 위치 정보를 말단장치로 이용하고, 관절모델과 운동학적 제약조건을 기반으로 역운동학적인 방법을 통해 사용자의 동작을 추정하였다. 제안 기법에서는 별도의 마커나 도구를 사용하지 않기 때문에 비침입적이며 사용자 움직임의 제약을 최소화할 수 있기 때문에 보다 인간 중심적인 인터랙션을 위한 기반 기술로 이용될 수 있다.

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Development of a Program That Computes the Position of the Instantaneous Center of Rotation on the Basis of Experimental Data(I) (실험 데이터를 이용한 회전운동 순간 중심점 분석 프로그램 개발(I))

  • Park, Jin;Shin, Ki-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.19 no.4
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    • pp.779-791
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    • 2009
  • The purpose of this study is to develop a program that computes the position of the instantaneous center of rotation while an object moves in a circular motion. For this study, a mathematical algorithm was developed and implemented on the experimental data. Data for pitching (40m carry) and putting (4m) strokes were obtained from a skilled female golfer. A computer program (Centering 1.0) calculated the experimental data and found the radius of the instantaneous center of rotation. When the data were taken broadly, the program produced an error distance of radius. When the data were divided gradually, the program produced a very close instantaneous center of rotation. On comparing pitching and putting strokes, putting was found to have a greater radius than pitching. The instantaneous centers of rotation of putting were not in the golfer's body rather, they were 3m away from the club head. The Centering 1.0 program can calculate the instantaneous center of rotation with at least three sets of experimental data.

Effects of Motion Correction for Dynamic $[^{11}C]Raclopride$ Brain PET Data on the Evaluation of Endogenous Dopamine Release in Striatum (동적 $[^{11}C]Raclopride$ 뇌 PET의 움직임 보정이 선조체 내인성 도파민 유리 정량화에 미치는 영향)

  • Lee, Jae-Sung;Kim, Yu-Kyeong;Cho, Sang-Soo;Choe, Yearn-Seong;Kang, Eun-Joo;Lee, Dong-Soo;Chung, June-Key;Lee, Myung-Chul;Kim, Sang-Eun
    • The Korean Journal of Nuclear Medicine
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    • v.39 no.6
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    • pp.413-420
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    • 2005
  • Purpose: Neuroreceptor PET studies require 60-120 minutes to complete and head motion of the subject during the PET scan increases the uncertainty in measured activity. In this study, we investigated the effects of the data-driven head mutton correction on the evaluation of endogenous dopamine release (DAR) in the striatum during the motor task which might have caused significant head motion artifact. Materials and Methods: $[^{11}C]raclopride$ PET scans on 4 normal volunteers acquired with bolus plus constant infusion protocol were retrospectively analyzed. Following the 50 min resting period, the participants played a video game with a monetary reward for 40 min. Dynamic frames acquired during the equilibrium condition (pre-task: 30-50 min, task: 70-90 min, post-task: 110-120 min) were realigned to the first frame in pre-task condition. Intra-condition registrations between the frames were performed, and average image for each condition was created and registered to the pre-task image (inter-condition registration). Pre-task PET image was then co-registered to own MRI of each participant and transformation parameters were reapplied to the others. Volumes of interest (VOI) for dorsal putamen (PU) and caudate (CA), ventral striatum (VS), and cerebellum were defined on the MRI. Binding potential (BP) was measured and DAR was calculated as the percent change of BP during and after the task. SPM analyses on the BP parametric images were also performed to explore the regional difference in the effects of head motion on BP and DAR estimation. Results: Changes in position and orientation of the striatum during the PET scans were observed before the head motion correction. BP values at pre-task condition were not changed significantly after the intra-condition registration. However, the BP values during and after the task and DAR were significantly changed after the correction. SPM analysis also showed that the extent and significance of the BP differences were significantly changed by the head motion correction and such changes were prominent in periphery of the striatum. Conclusion: The results suggest that misalignment of MRI-based VOI and the striatum in PET images and incorrect DAR estimation due to the head motion during the PET activation study were significant, but could be remedied by the data-driven head motion correction.

A Study on the Selective Visual Vision and Cinemagraph Expression (영상미디어의 선택적 시각과 시네마그래프 표현 연구)

  • Yu, Jung-Sun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.325-331
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    • 2017
  • The purpose of this study is optional cinemagraph ads based on the case through the psychological theory of visual multimedia story qualitative analysis, quantitative analysis. Cinemagraph analysis would like to present the model. The analysis popular advertising model who starred with the higher profile in 2016 Gmaket of cinemagraph series of ads research, literature research, and Internet media. Analysis, case studies, etc. The analysis appeared around 10 percent was the most effective in the form of moving the form of copper wire. Part of the video cinema than the overall movement of the graph bigger visual flow effects is a dynamic. Moving the direction of the model used copper wires and broadly consistent with the product. Subject & Surrounding and margins are being used within one point or two points. The story of probability model in the short and expressing simple action of the product. Direction of the action, the proportion of multimedia for quantitative analysis of space story for the qualitative analysis of the periphery and jujebu, stories, such as the probability of four.For consideration the terms.