• Title/Summary/Keyword: 수업 흥미

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The Effects of Maker Class Factors in University on Interest in Mathematics and Attitude to Mathematics (대학수학의 메이커수업 요인이 대학생의 수학에 대한 흥미와 태도에 미치는 영향)

  • Kim, Dong-Ryool
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.183-195
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    • 2020
  • In this study, the objective of this study is to verify the effects between lecturer's capability, education program, education service, and physical educational environment factors, and university students' interest in and attitude toward mathematics. A survey was conducted on 228 male and female students in science and engineering majors attending universities in the Pusan metropolitan area, and empirical analysis was conducted using the SPSS 26.0 program. The research results are as follows. First, among the characteristics of college mathematics maker classes, instructor competency (β=.349, t=6.380, p<.001), educational program (β=.361, t=5.650, p<.001), and physical educational environment (β=.196, t=3.281, p<.01) had a significant positive (+) effect on college students' interest in mathematics. Second, the factors of interest (β=.349, t=6.380, p<.001) in college mathematics maker classes were found to have a significant positive (+) effect on college students' attitudes toward mathematics. Third, among the characteristics of college mathematics maker classes, instructor competency (β=.340, t=6.365, p<.001), educational program (β=.352, t=5.559, p<.001), physical educational environment (β=.226, t=3.537, p<.01) was found to have a significant positive (+) effect on college students' attitudes toward mathematics. Through the results of this study, it was concluded that when the level of education program and teaching ability of the university mathematics maker class are high and the physical educational environment is excellent, it can have a positive effect not only on the university student's attitude towards mathematics but ultimately on the attitude of mathematics.

The Influence of Learning Satisfaction and Self-Efficacy on Criticals Thinking of Nursing Students in Non-Face-to-Face Online Lectures (비대면 수업을 경험한 간호대학생의 수업 만족도와 자기효능감이 비판적 사고에 미치는 영향)

  • Kim, So-Myeong
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.4
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    • pp.542-551
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    • 2022
  • The purpose of this study is a descriptive survey research in order to grasp the relationship between learning satisfaction, self-efficacy and critical thinking of nursing students and the influence factors of critical thinking who have experienced non-face-to-face online lectures. Participants were 191 nursing students in G city. Data collection was conducted from May 2 to 30, 2022. Data were collected with structured questionnaires and analyzed using t-test, ANOVA, Pearson's correlation analysis, and multiple regression analysis. As a result of there were positive correlations between the learning satisfaction (r=.20, p=.005) and self-efficacy (r=.61, p<.001) that critical thinking. Factors affecting critical thinking of nursing college students were self-efficacy (𝛽=.66, p<.001), major of interest-very interesting (𝛽=.41, p<.001), learning satisfaction (𝛽=-.31, p<.001), Grade-third (𝛽=.26, p<.001), major of interest-interesting (𝛽=.21, p=.029), Grade-second (𝛽=.16, p<.001) and which explained 60.1% of the variance. Based on the results of this study, in order to promote critical thinking among nursing college students, it is necessary to by grade and the interest of major individual counseling and guidance. Also develop and implement various programs that can improve self-efficacy and class satisfaction.

A Programming Learning by Diense's Play Activities (딘즈의 놀이학습을 이용한 프로그래밍 학습모형)

  • Kim, Gil-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.349-356
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    • 2005
  • 본 연구는 초등학교에서 프로그래밍 학습을 효과적으로 하기 위하여 초등학생들이 흥미를 갖고 참여할 수 있는 놀이 학습을 이용하여 프로그래밍 학습 모형을 작성하였다. 본 논문은 1) 놀이학습이 프로그래밍 언어 학습에 어느 정도 효과가 있는지 이론적 연구를 통하여 알아보고, 2) 학습자와 학습내용을 분석, 3) 수업모형과 각 단계별 세부사항, 4) 실제 수업에의 활용 등을 주요 내용으로 한다. 놀이학습을 이용한 프로그래밍 학습은 초등학생이 프로그램에 대해서 쉽게 이해하고 흥미있게 접근할 수 있다는 점에 그 의의가 있다.

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The Effect of Utilizing the Digital Mind Map on Interest and Metacognition of Learners in Elementary School (디지털마인드맵을 활용한 컴퓨터수업이 초등학생의 학습흥미도와 초인지에 미치는 효과)

  • Kim, Soo-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.245-248
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    • 2011
  • 본 연구의 목적은 초등 컴퓨터교육에서 디지털마인드맵을 활용한 컴퓨터 수업이 학습자의 학습흥미도와 초인지 향상에 미치는 효과를 알아보기 위한 것이다. 이를 위해 수원시에 소재한 S초등학교 6학년 1개 학급 26명을 실험집단으로 선정하였다. 실험은 매주 1차시 정보재량시간을 이용하여 4차시에 걸쳐서 진행하였으며, 실험 사전 사후에 학습자들의 학습흥미도와 초인지 검사도구를 통하여 조사하였다. 디지털마인드맵을 활용한 수업이 실제로 학습자의 학습흥미도와 초인지 향상에 효과를 미쳤는지를 확인하기 위하여 면담을 통한 질적평가도 실시하였다. 검사도구를 통해 수집된 자료를 가지고 사전-사후 학습흥미도와 초인지의 평균차이가 통계적으로 유의미한지 확인하기 위해 두 종속표본 t검정을 실시하였다. 연구결과, 디지털마인드맵을 활용한 컴퓨터수업은 초등학생의 학습흥미도 향상에 긍정적인 영향을 미치는 것으로 확인되었지만 초인지 향상 면에서 통계적으로 유의미한 차이는 나타나지 않았다. 그러나 면담결과로 미루어 보아 일정부분 초인지 향상에 긍정적인 효과가 있음을 유추해 볼 수 있었다.

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A Study on the Mediating Effect of Self-Directed Learning Ability on Interest Level through Problem-Solving Ability in Distance Learning Environment (원격 수업환경에서 자기주도학습능력이 문제해결력을 매개로 흥미수준에 미치는 영향 탐구)

  • Sunwoo Nam
    • Journal of Christian Education in Korea
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    • v.72
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    • pp.205-223
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    • 2022
  • This study was conducted to explore whether problem-solving ability mediates the effect of self-directed learning ability on interest level in a distance learning environment. The subjects of this study were 64 students in the Department of Christian Education and Early Childhood Education at A University located in Gyeonggi-do. For this study, data were collected through questionnaires on interest level, self-directed learning ability, and problem-solving ability. Collected data are analyzed using SPSS Macro and bootstrapping method. As a result, self-directed learning ability for interest level has a positive effect on .651 level. The influence of self-directed learning ability in step 2, which includes problem-solving ability, which is a parameter. It was lowered to .543 level. And the effect of problem-solving ability was found to be at .360 level. As a result, it can be judged that problem-solving ability mediates the effect of self-directed learning ability on interest level. The research results suggest that the level of interest can be improved by supporting problem-solving skills in a distance learning environment.

The Effect of Sports Experiential Learning Activities on Junior High School Students' Learning about Force and Motion (스포츠 체험 활동이 중학생의 "힘과 운동" 학습에 미치는 영향)

  • Oh, Kyoung-Jin;Im, Sung-Min;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.20 no.3
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    • pp.371-383
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    • 2000
  • The purpose of this study is to compare junior high school students' conceptual changes about force and motion and their interest in science between a group with the instruction including sports experiential learning activities and a group with traditional instruction. In addition, for a group with sports experiential learning activities, students' conceptual changes and interest were examined according to the degree of their sports-experience before the instruction.The subject was 7th-grade students(N=82), and they were divided into two groups: experimental group and control group. The conceptual changes were positive in both groups. In the multiple choice questions the experimental group students(20.0%) were more positively changed than the control group students(17.2%). The number of students who responded with the right explanation increased 26.7% in the experimental group and 10.4% in the control group. The interest of the control group was significantly increased in the topic dimension(p<0.05). The interest of the experimental group was significantly increased in the experiential activity and the communicative activity(p<0.05). Students who had much sports-experience showed the most positive changes. Moreover the interest of these students was especially increased in internal motive, receptive activity, experiential activity, and communicative activity.

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Development and Application of the Paper Model of Protein Synthesis Process in High School Biology (단백질 합성 과정 종이 모형 개발과 고등학교 생물 수업에서의 활용)

  • Byun, Sun-Young;Shim, Kew-Cheol
    • Journal of Science Education
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    • v.34 no.2
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    • pp.268-278
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    • 2010
  • The purpose of this study was to develop the paper model of protein synthesis process in order for students to learn more effectively the protein synthesis, and to examine learning effects of instruction using it in high school biology. For this study, 117 students of 12th grade were sampled from a high school in Daejeon metropolitan city. The students were divided into two groups; the control group(n=58) were taught the protein synthesis by explanation-based traditional teaching method, and the experimental group(=59) were taught them by using protein synthesis model. Instruction using the model of protein synthesis process was more effective in improving the students' academic achievements and motivating interests in their learning than the traditional intruction. The class using the models can be another effective teaching method to teach students abstract and complicated concepts like protein synthesis process.

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수학적 창의성 신장을 위한 교사의 발문 특성 연구

  • Han, Jeong-Min;Park, Man-Gu
    • Proceedings of the Korea Society of Elementary Mathematics Education
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    • 2010.08a
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    • pp.219-235
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    • 2010
  • 학습자들이 미래 사회에 능동적으로 대처하기 위해서는 기존의 지식을 축적, 활용하는 것뿐만 아니라, 새로운 행동 양식을 개발하고 환경의 변화에 적절히 대응해 나갈 수 있는 능동적인 자세와 상응하는 창의적인 힘을 키우기 위해 '창의성 신장'이 강조되고 있다. 선행연구에 따르면 교사의 발문이 학생의 수학 학업성취도, 수학적 사고력향상, 수학에 대한 관심과 흥미에 긍정적인 영향을 주고 있음을 시사하고 있지만, 수학교육에서 창의성 신장을 위한 교사의 발문에 관련한 구체적인 연구는 미흡한 실정이다. 따라서 2007 개정 교육과정에서 강조하는 수학적 의사소통능력과 창의성, 수학적 사고력 신장에 기여하고 학생들의 수학과 학업성취도 뿐만 아니라 정의적 영역(흥미, 태도, 호기심 등)의 향상을 도모할 수 있는 교사 발문의 특성 연구가 필요하다. 본 연구는 도형영역 수업에서 교사의 발문 특성을 분석하고, 수업에서 사용되는 자료와 수업에서 학생들의 수학적 창의성 신장을 효과적으로 도울 수 있는 교사 발문의 특성을 연구하는 것을 목적으로 하였다. 본 연구를 위하여 우리나라 2007개정 교육과정 수학과 4학년 1학기 도형 영역 관련 단원인 삼각형을 주제로 교과서에서 제시한 발문 내용을 분석하고, 실제 교수-학습 과정에서의 교사 발문의 실태를 알아보고자 제주교육인터넷방송국에 탑재되어 있는 7차 교육과정 4학년 1학기, 2학기 도형 관련 3개의 수업을 관찰 및 분석하였다. 이를 통해 수학적 창의성 신장을 위한 교사 발문의 특성을 수학적 창의성의 하위요소별로 나누어 분석하였다. 학생의 창의성 신장을 위해서 교사는 학생들이 다양하게 사고할 수 있도록 자극할 수 있는 발문을 준비하고, 수업 진행시 하나의 발문에 대해 다수의 반응을 유도하고, 학생의 응답에 대해 단순한 '맞다, 틀리다'의 판단을 내리기 보다는 그 근거를 설명할 수 있는 기회를 마련해 주어 학생이 수학 수업에 흥미를 갖고 스스로 참여할 수 있도록 유도해야 함을 제안하였다.

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A Study of Instructional Materials for Activity-Centered Teaching in Elementary Mathematics (초등수학수업에서 활동중심 교수.학습자료 활용에 대한 조사연구)

  • 안병곤
    • School Mathematics
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    • v.5 no.2
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    • pp.241-257
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    • 2003
  • The goal of mathematics education in the 7-th national curriculum is focused on maximizing learning effectiveness through teaching mathematics, considering learning contents and levels appropriate to various levels of students' abilities. Thus, reduction of contents, learner-centered way of teaching, and multi-step differentiated learning are centered around the curriculum. However, in reality one of the most difficult problems mentioned by many inservice teachers is that students are not interested in school mathematics because some of them tended to learn mathematics in advance in private institutes and others felt difficult from school mathematics. Thus, alternative solutions are strongly required. When students are more interested in mathematics classes and instructional materials, as a more effective way of teaching, are appropriately used, problems mentioned above are expected to be solved. In order to solve problems, additionally, this study investigated the amount of time assigned to each area of mathematics textbooks from level 1-A to level 6-B, which are currently used in elementary school. This study also examined inservice teachers' views about how instructional materials should be used. This will be helpful on using and developing instructional materials, and it will lead to more exciting classes of mathematics. However, these teaching materials need to be carefully used regarding their relationships with pedagogical transfer, metacognitive movement, and localization.

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