• Title/Summary/Keyword: 쇼트 분석

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Cavitation Erosion Behavior in Seawater of Shot Peened Gray Cast Iron (쇼트피닝 처리된 회주철의 해수 내 캐비테이션 침식 손상 거동)

  • Park, Il-Cho;Kim, Seong-Jong
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.111-111
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    • 2017
  • 쇼트피닝 기술은 크게 피로강도 향상을 위한 쇼트피닝(shot peening), 재료의 청정 및 도장 품질 향상을 위한 쇼트블라스트(shot blast) 그리고 쇼트피닝 시 판재의 변형되는 성질을 이용한 핀포밍(peen forming) 등으로 구분할 수 있다. 그 중 본 연구에서는 해양산업 분야에서 널리 사용되는 회주철의 효과적인 내구성 향상을 위해 쇼트피닝 기술을 적용하였다. 그러나 쇼트피닝 기술 적용에 있어서 가장 중요한 것은 제품의 균일성, 정확성, 신뢰성을 확보하기 위해 쇼트피닝 강도를 제어하는 여러 가지 변수들에 대하여 최적 상태를 유지하는 것이다. 따라서 회주철에 대한 최적 쇼트피닝 분사조건 규명작업은 반드시 쇼트피닝 가공 전에 수반되어야만 한다. 그 일환으로 실험은 쇼트피닝 분사시간과 분사압력을 변수로 하여 회주철 표면에 적용하였으며, 기계적 특성 평가를 통해 최적의 쇼트피닝 조건을 규명하고자 하였다. 쇼트피닝 분사조건에 따른 회주철의 내구성을 평가하기 위해 캐비테이션 실험을 실시하였으며, 경도 측정, 횡단면 관찰 및 표면의 3D 현미경 관찰 등을 통해 기계적 특성을 분석하였다. 캐비테이션 실험은 ASTM G32 규정에 의거하여 천연해수 내 $30^{\circ}C$에서 $50{\mu}m$의 진폭으로 실시하였다. 실험 후에는 주사전자현미경으로 손상표면을 관찰하였으며, 손상 정도를 비교하기 위해 무게 감소량을 계측하여 상호 비교/분석하였다.

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The Climax Expression Analysis Based on the Shot-list Data of Movies (영화의 쇼트리스트 데이터를 기반한 클라이맥스 표현 분석)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.965-976
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    • 2016
  • Recently studies about audio-visual immersion are being carried out due to development of digital video but studies analysing quantitatively the content or climax of video has not carried out. The paper is analysed quantitatively by using shot size, camera angle, camera direction and camera position, objective & subjective which is general component of video expression. We can see the climax effects in the video destroying the principles because there is a rule when they use the component. This thesis analyses shot-list based on video expression in existing movies therefore it can analyse quantitatively several method commonly used in order to make the climax. These suggesting method that can find the part of climax based on analysis of shot-list can be used when you search the specific part of video like long movie or when you search the genre of the movie or when you index the genre. Also it can be very effective in various information services companies offering climax movie which is searched.

A study on the expression of space and time by match cut in the image media -focusing on the movie, Bram Stoker's Dracula (1992)- (영상미디어에서 매치 컷을 통한 시·공간 표현 연구 -영화<드라큘라>(1992)를 중심으로-)

  • Lim, Yong-Seob
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.419-424
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    • 2018
  • Match cut is the montage technique that is widely used in the image media. This technique is versatile to generate the receivers a variety of meanings. In this article, the match cut shorts applied in the movie, Bram Stoker's Dracula, were analyzed based on the meanings occurred between the shorts. In addition, the analysis methods were based on the philosophical issues of Gilles Deleuze which had been analyzed focusing on the generation competency. Also, Francis Bacon's paintings, 'painting' (1946) and 'self-portrait' (1969) demonstrating similar meanings were compared to assist understanding. Upon the analyses of these two media, the meanings of 'becoming' that had the feature of nomadism between the shorts and occurred in the process of combined generation were analyzed. Therefore, match cut occurred in the image media was found to function to the receivers in a variety of ways and the degree of its utilization was not limited upon this analysis.

VR Journalism's Image Text Analysis - Based on The New York Times' (VR(Virtual Reality) 저널리즘의 영상텍스트 분석 - 뉴욕타임즈의 <난민(THE DISPLACED)>을 중심으로)

  • Park, Man Su;Han, Dong Sub
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.173-183
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    • 2017
  • In this research, analysis based on VR journalism outlet the New York Times' was carried out. The image analysis of was done through the frames of angle, shot (size, length, movement), and limited user-directed interaction (point, sound). The result of this is as follows. Firstly, the direction was done using a basis of normal and low angles. Secondly, it was able to be confirmed that the shooting was done in order by medium, full, and long shot. Thirdly, with regard to the length of the shot, most direction was done through long takes. Fourthly, most images came to consist of fixed shots. Lastly, this is limited user-directed interaction. This may be separated into 2 aspects: sound, and movement of the independent free agent. Through these, interaction was guided through free point of view concerning realistic situations to point of view guidance and users. This research may be referred to as foundational research for the further advancement of in-depth discussion pertaining to VR journalism.

Effect of Shot Peening on the Fatigue of SS400 Weldments (SS400 용접부의 피로강도에 미치는 쇼트 피닝의 영향)

  • Kim, Jin-Hern;Goo, Byeong-Choon;Kim, Hyun-Gyu;Cheong, Seong-Kyun
    • Journal of the Korean Society for Railway
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    • v.12 no.6
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    • pp.895-901
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    • 2009
  • Fatigue fracture of the welded joints of bogie frames is one of unsolved problems. To improve the fatigue strength of the welded joints, various techniques have been applied. In this study, we have investigated the effect of shot peening on the fatigue characteristics of SS400 welded specimens. The fatigue lives of four kinds of welded specimens were examined; welded, PWHT, shot peened, and shot peened after PWHT. The results of the fatigue tests show that the fatigue limit of the shot-peened specimens is higher than that of the welded specimens, and the PWHT specimens have a lower fatigue limit than the welded specimens. It was found that shot peening is a very effective method to improve the fatigue strength of SS400 welded joints.

A Study on The Comic Presentation Through Three-Dimensional Shot (입체적인 쇼트를 통한 코믹연출연구)

  • Hwang, Kil-Nam;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.91-99
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    • 2008
  • When making a comic film, the comic presentation that uses stress and exaggeration is the important subject among other things. In this study we tried to investigate the comic effect using the movement of three-dimensional shot. To conduct this study, we extracted the shot manufactured through the Flow Motion of a 3D Production Program Virtual Camera and a High Speed Motion Picture Camera. The shot manufactured applying this manufacturing skill and using three-dimensional production method for the video contents efficiently made was classified into several scenes. The focus of this study is to search for the factor that makes the atmosphere of a story comic through three-dimensional production shot. According to the shot analysis, three-dimensional production method plays a role in developing more stories on space and time by visualizing stories in three dimensions, which makes the most use of the movement of camera, lens and the utilization of focus. In addition, in the presentation where many comic and exaggerated factors are provided, we used the technology that stresses a scene using the size of a shot and the lasting time and presented the method that exaggerates space using a 3D Production Program Virtual Camera and a High Speed Motion Picture Camera. By reviewing the qualitative improvement and the efficient method on making comic films through the possibility that the atmosphere of this three-dimensional shot can apply to the effect for comic presentation, we tried to approach the comic presentation.

The Visual Aesthetics of Drone Shot and Hand-held Shot based on the Representation of Place and Space : focusing on World Travel' Peninsula de Yucatán' Episode (장소와 공간의 재현적 관점에서 본 드론 쇼트와 핸드헬드 쇼트의 영상 미학 : <세계테마기행> '유카탄 반도'편을 중심으로)

  • Ryu, Jae-Hyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.251-265
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    • 2020
  • The Drone shot is moving images captured by a remotely controlled unmanned aerial vehicle, takes usually bird's eye view. The hand-held shot is moving images recorded by literal handheld shooting which is specialized to on-the-spot filming. It takes a walker's viewpoint through vivid realism of its self-reflexive camera movements. The purpose of this study is to analyze comparatively aesthetic functions of the drone shot and the hand-held shot. For this, the study understood Certeau's concepts of 'place' and 'space,' chose World Travel 'Peninsula de Yucatan' episode as a research object, and analytically applied two concepts to the scenes clearly presenting two shots' aesthetic characteristics. As a result, the drone shot took the authoritative viewpoint providing the general information and atmosphere as it overlooked the city with silent movements removing the self-reflexivity. This aesthetic function was reinforced the narration and subtitles mediating prior-knowledge about proper rules and orders of the place. The drone shot tended to project the location as a place. Conversely, the hand-held shot practically experienced the space with free walking which is free from rules and orders inherent in the city. The aesthetics of hand-held images represented the tactic resisting against the strategy of a subject of will and power in that the hand-held shot practiced anthropological walking by means of noticing everyday lives of the small town and countryside than main tourist attraction. In opposition to the drone shot, the hand-held shot tended to reflect the location as a space.

Microscopic Analysis of Effect of Shot Peening on Corrosion Fatigue Behavior of Aluminum Alloy (알루미늄합금 재료의 부식피로거동에 미치는 쇼트피닝 효과에 대한 미시적 분석)

  • Kim, Jong-Cheon;Cheong, Seong-Kyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.11
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    • pp.1381-1389
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    • 2012
  • The object of this study considers corrosion fatigue improvement of 7075-T6 aluminum by using shot peening treatment on 3.5% NaCl solution at room temperature. Aluminum alloy is generally used in aerospace structural components because of the light weight and high strength characteristics. Many studies have shown that an aluminum alloy can be approximately 50% lighter than other materials. Mostly, corrosion leads to earlier fatigue crack propagation under tensile conditions and severely reduces the life of structures. Therefore, the technique to improve material resistance to corrosion fatigue is required. Shot peening technology is widely used to improve fatigue life and other mechanical properties by induced compressive residual stress. Even the roughness of treated surface causes pitting corrosion, the compressive residual stress, which is induced under the surface layer of material by shot peening, suppresses the corrosion and increases the corrosion resistance. The experimental results for shot peened specimens were compared with previous work for non treated aluminum alloy. The results show that the shot peening treatment affects the corrosion fatigue improvement of aluminum alloys and the induced compressive residual stress by shot peening treatment improves the resistance to corrosion fatigue.

Effect of Strain Rate and Material Hardness on Residual Stress in Multiple Impact Shot Peening (다중충돌 쇼트피닝에서 변형률 속도와 소재 경도가 잔류응력에 미치는 영향에 관한 연구)

  • Kim, Tae-Woo;Yang, Zhao-Rui;Na, Doo-Hyun;Lee, Young-Seog
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.11
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    • pp.1369-1375
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    • 2011
  • Shot ball impacts to materials cause residual compressive stress on their surfaces. Improving the fatigue strength of a material that has this residual compress stress is the purpose of the shot peening process. A numerical study was performed to evaluate the effect of the strain rate sensitivity and hardness of the shot ball on the residual compressive stress. We calculated the residual compressive stress due to multiple impact shot peening using ABAQUS 6.9-1. AISI 4340 steel was the material used in this study. We compared the effects of high strain rate sensitivities and low strain rate sensitivities and found that when the material's sensitivity to the strain rate increased, the residual compressive stress decreased. In addition, the residual compressive stress of low-hardness material is higher than that of high-hardness material.

High Cyclic Fatigue Life and Fracture Behaviors of Shot-Peened Bearing Steel (쇼트피닝 처리를 한 베어링강의 고사이클 피로수명 및 파괴거동)

  • Yoon, Sang-Jae;Choi, Nak-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.9
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    • pp.1119-1129
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    • 2011
  • Shot-peening effects on the fatigue behavior of bearing steel were investigated under the high cyclic loading. Hourglass shape specimens were made of bearing steel(JIS-SUJ2) for rotary bending fatigue tests. Two kinds of treatments were performed : a heat treatment and a shot-peened surface treatment after the heat treatment. The fracture surfaces of specimens were classified into two types of fracture mode : the surface fracture mode induced by a surface defect and the internal fracture mode induced by a nonmetallic inclusion. Inclusion depth and shape affected considerably the fatigue life. Shot-peening treatment improved much the fatigue life of the bearing steel under low and high levels of cyclic loads. Probabilistic-stress-life (P-S-N) curves were suggested for the reliable fatigue life estimation of the improved bearing steel.